Disclaimer: See Chapter 3 For Details

Chapter 4: Friendly Foes, Part 1

"Now! I summon Cure Mermaid (1500/800) in attack mode and play this one card face down." Harpie Lady announced.

"Then it's my turn! And I summon Amazoness Swords Woman (1500/1600) and that'll end my turn." She stated as Harpie Lady drew.

"First of all, I'll activate my Cure Mermaid's special effect, increasing my life points by 800!" (HL's LP: 4800)

"But then, I sacrifice Cure Mermaid to summon Magical Marionette (2000/1000) and attack Amazoness Swords Woman!" Harpie Lady declared, as the marionette unleashed strings wrapping around Amazoness Swords Woman, then the strings were pulled tightly, shattering her. (HL's LP: 4300)

"I draw." Mai stated. (Perfect.) "I summon Vampire Orchis (1700/1000) in attack mode, which automatically allows me to summon Des Dendle (300/2000)! "Now, I activate the magic card, Curse Ring, which will weaken your monster by 700 points!"

"Now, I attach Des Dendle to Vampire Orchis! Vampire Orchis, attack Magical Marionette!" Mai commanded as the orchis unleashed a green windblast, blowing the marionette back and ultimately destroying it. (HL's LP: 3900)

The Harpie Lady drew. (YES!) She thought. "I activate the field magic card, Necrovalley!" she announced as the plateau morphed into a valley.

"Now I summon, Gravekeeper's Spear Soldier (1500/1000+500) and thanks to it being on the field as Necrovalley, it gains 500 attack and defense points! Now attack her weak Vampire Orchis!" she commanded as the soldier went to chop up the flower, but Des Dendle took the hit. (M's LP: 2300)

"Okay, this is not going my way." She thought, drawing her next card. "I play the trap card, Trap Dustshoot! This card allows me to look at your hand and place one monster card back into your deck!" she explained as Harpie Lady's hand appeared on the duel disk.

"Well, seeing as you only have one monster, it will go back into your deck." Mai stated as Harpie Lady shuffled the card into her deck.

"Perfect. I can sacrifice two monsters next turn to summon this card!" Mai thought.

"And won't this look familiar!" she yelled. "I play Harpie Lady (1300/1400) in defense mode, and switch Vampire Orchis to defense mode and end my turn!"

"Well then, I play the magic card, Royal Tribute, which forces us to discard all monster cards in our hands!" she declared as Mai growled, but reluctantly slid two cards into the graveyard.

"And now I sacrifice Gravekeeper Spear Soldier to summon Gravekeeper Chief (1900/1200) and now I can revive my Gravekeeper Spear Soldier!" She announced as her monster reappeared on the field.

"But you can't! Necrovalley puts your graveyard off-limits!" Mai yelled.

"On the contrary! But, my Gravekeeper Chief makes Necrovalley's effect immune to me as long as it remains face-up!" Harpie Lady retorted, making Mai sink inside.

"And now, Gravekeeper Chief, attack Vampire Orchis!" she commanded, in which the chief umm....destroyed Vampire Orchis (I can't think of an attack, God people, get off my case.)

"And now, Gravekeeper Spear Soldier destroy Harpie Lady!" The soldier went directly through the winged female, slicing her in two.

"Next turn that'll be you!" she snickered as Mai drew.

"Perfect!" she thought. "I activate the magic card, Dark Hole! This will instantly suck up every monster on the field!" she explained as the black vortex appeared in the middle of the playing field and both of Harpie Lady's monsters were absorbed.

"And now I summon the Crass Clown (1350/1400) in attack mode! Crass Clown attack her life points now!" Mai commanded. The clown responded by deadly knives at her, piercing her badly. (HL's LP: 2550)

"And I'll finish my move by playing this one card face down." Mai stated, as the hologram appeared.

Harpie Lady drew. "Time to get her into a jam! First, I'll summon Petit Dragon (600/700) in attack mode!" she yelled as her tiny dragon appeared in front of her, snarling at Mai.

(Please sister! That little weak thing, you must be one of those types who never surrender. What a shame, but just some of us are born for greatness.) Mai thought, smiling at the last part.

(That's right foolish girl! Believe you'll easily win this, get happy and cheerful for it will be that much more fun to take everything away from you, permanently!) Harpie Lady thought, eyeing cards of use in her hand.

"I play a risky magic card, Final Option! This magic card forces me to use all the cards in my hand this turn, but in return, I receive the amount of life points you took away from me!" she explained.

"But on the downside, if I can't, I lose 2000 life points, placing the victory surely in your hands." She continued. (But let's just see if I can't!) Harpie Lady thought, snickering.

"I play Yield Tribute next, to special summon my Hinotama Soul (600/500) in attack mode as well! And now prepare for a card that will demolish all of your hopes! Go, Polymerization!" she yelled as both monsters were absorbed into the card, and came out a golden dragon with tall electric horns, and giant wings.

"Meet Dragonite (2700/2100), one of the more powerful creatures in my deck, but fused from 2 lower class monsters! Your lucky I can't blow away your pathetic clown. No matter. Make your move!" she demanded. (HL's LP: 3900)

"Anxious to lose that quickly?" Mai retorted, Harpie Lady smiled. Mai drew.

"I sacrifice Crass Clown to summon Beast of Talwar (2400/2150)! Now I'll play this one card face down, and activate Mage Power! This magic card will increase my monster's strength to 3400!" she explained as the beast was surrounded in a purple aura and got into battle mode. (Anyone else get that?..)

"Now Beast of Talwar! Attack her weak dragon!" Mai commanded as the warrior dove at the dragon, and with a 3-slice combo attacked.

"Wrong! Reveal trap card, Light and Dark Combo Attack!" she yelled as her card flipped up. An angel and a devil appeared on the field. The angel launched a white ball of energy at the Beast of Talwar.

"You see, my trap card will first cut your monster's attack points in half!" she explained as the Beast's points lowered to 1700.

"And for more fun, my monster will launch an attack with the same amount of strength right back at your monster!" The devil launched a wide black ball of energy at the Beast, dissolving it instantly. (M's LP: 600)

(Great. One more of those and I'm done for sure. And with two face down cards I'm sure one of those will be ready to wipe me out.) Mai thought.

"Come on, make your move already! Not like anything you do will help you, I have over 6 times the amount of life points you have and I've got a monster with 2700 attack points! We'll blow you away next turn!" Harpie Lady laughed and put on a devilish grin.

Mai put on a stern look. (As much as I hate to admit it, she's right. There's no way I can summon a monster with 2700 attack points! I'm a goner!) Mai thought. (There's no way I can win!)

~~~ CARDS PLAYED ~~~

~~ DECK MASTERS~~

Harpie Lady: ****/1300/1400/Winged Beast Type/Deck Master Ability: Sacrifice 1000 life points to triple one monster on the field.

Unfriendly Amazon: ****/2000/1000/Warrior Type/Desc: Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded/Deck Master Ability: Pay 500 life points to sacrifice one monster on your side of the field to destroy one monster on your opponent's side of the field.

~~ Regular Monsters~~

Cure Mermaid: ****/1500/800/Fish Type/Desc: As long as this card remains face up on your side the field, increase your life points by 800 during each of your standby phases.

Amazoness Swords Woman: ****/1500/1600/Warrior Type/Desc: The opponent takes all battle damage from battle involving this monster

Magical Marionette: *****/2000/1000/Spellcaster Type/Desc: Each time you or your opponent activates 1 Magic Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 monster on the field.

Vampire Orchis: ****/1700/1000/Plant Type/Desc: When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.

Des Dendle: ****/300/2000/Plant & Union Type/Desc: Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card's effect, each time that monster destroys 1 of your opponent's monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

Curse Ring: MAGIC/Desc: Weaken one monster by 700 attack and defense points.

Necrovalley: FIELD MAGIC/Desc: As long as this card remains face up on the field, all effects of Magic, Trap, and/or Effect Monster Cards that involve Graveyards are negated and neither player can remove cards in the Graveyard from play. In addition, increase the ATK and DEF of all monsters that includes 'Gravekeeper's' in their card name by 500 points.

Gravekeeper's Spear Soldier: ****/1500/1000/Spellcaster Type/Desc: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Trap Dustshoot: TRAP/Desc: You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled.

Harpie Lady: ****/1300/1400/Winged Beast Type

Royal Tribute: MAGIC/Desc: This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all monster cards in their hand to the Graveyard.

Gravekeeper Chief: *****/1900/1200/Spellcaster Type/Desc: You can only have 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, "Necrovalley" does not affect your Graveyard. When you Tribute Summon this monster, you can Special Summon 1 monster that includes 'Gravekeeper's' in its name from your Graveyard.

Dark Hole: MAGIC/Desc: Destroy all monsters on the field.

Crass Clown: ****/1350/1400/Fiend Type/Desc: When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the Field to the owner's hand.

Petit Dragon: **/600/700/Dragon Type

Final Option: MAGIC/Desc: This card can only be activated when you have 3 or more cards in your hand. All cards must be activated (not just played face-down), in return, restore all life points you have lost in the previous turn. However, if you do not activate all cards, lose 2000 life points.

Yield Tribute: MAGIC/Desc: Chose to either Normal or Special Summon a monster from your hand. If you chose to Special Summon a monster, you must skip your battle phase.

Hinotama Soul: **/600/500/Pyro Type

Polymerization: MAGIC/Desc: Fuse 2 or more monsters to form a new Fusion Monster.

Dragonite: ********/2700/2100/Dragon Type/Desc: Every time this monster attacks, place one counter on this monster.

Beast of Talwar: ******/2400/2150/Fiend Type

Mage Power: MAGIC/Desc: For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.

Light and Dark Combo Attack: TRAP/Desc: Cut the attacking monster's strength in half, destroy it, and deal damage to the amount of attack points the monster had when it was destroyed. LIMITED: ONE PER DECK