Note: I'll be switching between "Tea" and "Anzu" the whole chapter. They're the same person.

Disclaimer: See Chapter 18 for details

Chapter 19: The Black Gate Test, Part III: Anzu Is Attacked

"Let's begin!" Yugi declared, drawing a sixth card. "I summon Gamma the Magnet Warrior (1500/1800) in defense mode, and set one card face down to end my turn. Tea drew.

"Go Fairy's Gift (1400/1000) in defense mode!"

"It's my move!" Mai declared, snatching her sixth card. "I'll set one card face down and summon Harpie Lady (1300/1400) in attack mode! That does it for me." She stated.

Kevin drew. "Hmm. I'll place 3 cards down and then summon Beta the Magnet Warrior (1700/1600) in attack mode and then I'll end my turn."

Kaiba snatched his sixth card. (If they think they're in this duel, they're wrong. This is a match between me and him.) Damien and Kaiba locked eyes briefly.

"I summon Kaiser Seahorse (1750/1600) in attack mode and end my turn by placing this one card face down."

Joey finally drew. "Gearfried the Iron Knight (1800/1600) in attack mode! Then, I'll set two cards face down to end my turn!" he announced while Damien drew.

"Hmm. First, I'll take the time to activate this, Resurrection of Chakura!" he announced as a beautiful plant goddess burst from the card. "You see, by simply discarding this monster from my hand, I can summon a more powerful creature to the field!" An image of the card merged with the goddess. The goddess then transformed into a demon-like cyclops with a drill, six tentacles, and six axe-like structures, complete with a skull in the middle. (2450/2000)

"But don't think your safe Anzu! For now I activate Fairy Meteor Crush allowing my Chakura to blow through some life points! Chakura attack Fairy's Gift now!" he commanded as Chakura drilled underground, appearing directly in front of Tea's frightened fairy. The four bottom axes then sprung up and wiped out the fairy. (A's LP: 1550)

"Tea!" Yugi and Joey called out. Mai gasped while Kevin glared at Damien, and Kaiba didn't care.

"Then I'll set these two cards face down to end my turn." Yugi drew. "I summon Magnet Warrior Beta (1700/1600) in defense mode! Then I'll set this one card face down and end my turn."

Tea drew. "Go! Dancing Fairy (1700/1000) in attack mode! Then, I'll use Silver Bow and Arrow to raise his attack power to 2000! And that's not all; I'll power her further with my magic card, Cestus of Dagla, which raises her attack to a mighty 2500!" she cheered.

"Good move Tea." Yugi complimented.

"Now Dancing Fairy, attack Chakura now!" she commanded while the fairy shot a streaming silver arrow, hitting Chakura's heart and exploding within 1 second of the attack. (D's LP: 7950) Damien growled.

"Plus, my Cestus of Dagla will give me all the life points you just lost!" (A's LP: 1600)

"Now it's my move!" Mai said while she drew. "I summon the Unfriendly Amazon (2000/1000) in attack mode! Unfriendly Amazon and Harpie Lady, attack Damien's life points!" she commanded as the amazon charged, striking him with her sword and Harpie Lady flew in the air and struck while coming down. (D's LP: 4650)

"Now my move!" Kevin declared while drawing. "I sacrifice Beta the Magnet Warrior to summon Summoned Skull! (2500/1200) Attack him directly!" he instructed while the fiend gathered lightning from the sky, and aimed it at Damien, electrocuting him quite badly. (D's LP: 2150)

"My turn!" Kaiba sneered as he drew. "I'll set this card face down! Then, Kaiser Seahorse attack his life points directly!" he commanded while the seahorse launched a stream of immense water at Damien. (D's LP: 400)

"Time to finish you off!" Joey announced while he drew. "Gearfried attack his life points!" commanded Joey as the knight charged at Damien, ready to finish him off. Everyone smiled and began cheering, at least, until Damien spoke.

"You think I've been letting you attack me for no reason?! First, I'll activate my deck master special ability! By discarding 2 cards from my hand, I can increase my life points by half of all your monster's attack points!" he explained while seven blue energy orbs flew into his deck master. (D's LP: 7300)

"All that work for nothing!" Anzu groaned.

"Wait Anzu. Joey's Iron Knight still has to attack." Yugi pointed out as the knight restarted its attack.

"Reverse one of my set cards, the trap known as Death Row!" Damien yelled before the attack completed. Suddenly, blue lightning from the sky struck and shattered Gearfried.

"What?!" Joey remarked upon seeing his monster blown away.

"My trap destroys your monster. However, your monster isn't the only monster effected by my trap, any monster that's attacked me since my last turn is destroyed too!" he gladly explained as all 6 of his opponents growled. Blue lightning reigned down destroy Kaiba's Kaiser Seahorse, Kevin's Summoned Skull, Mai's Harpie Lady and Unfriendly Amazon, and Tea's Dancing Fairy. Yugi's monsters were the only ones left untouched.

"Well, I've put your team at a minor setback. And now that's it's my turn, I'll summon Archfiend Soldier (1900/1500) in attack mode! Archfiend Soldier, attack Anzu's life points directly!" he commanded as the soldier charged at Tea.

"Reveal Scapegoat!" called Joey as a yellow goat intercepted the direct attack and Archfiend Soldier returned to its original place.

"I'll set this card face down and end my turn" mumbled Damien.

(Damien's obviously set on defeating Tea. We'll just have to destroy him before he can get to her.) thought Yugi while he drew. (Just the card I needed!) "I summon Alpha the Magnet Warrior (1400/1700) to the field in attack mode! Next, I'll sacrifice Gamma the Magnet Warrior, Alpha the Magnet Warrior, and Beta the Magnet Warrior to summon the all-powerful Magnet Valkyrion (3500/3850)!" Yugi declared while the third gray magnet warrior appeared. Then the gray warrior, the yellow warrior, and the pink warrior's body parts separated, and all three combined to form a powerful combination magna warrior with two pink wings and a sword.

"Magnet Valkyrion attack Archfiend Soldier!" commanded Yugi as the monster flew at Archfiend Soldier and vertically sliced him in half. (D's LP: 5700)

"Now I activate my set card! Reverse! This trap instantly makes it my turn again!" he cheered as he drew. "Now I'll set another card face down and activate another trap card, Archfiend's Roar! For the simple cost of 500 life points (D's LP: 5200) I can revive my Archfiend Soldier! Now, I sacrifice Archfiend Soldier in order to summon Skull Archfiend of Lightning (2500/1200)!" he announced as the soldier disappeared and a souped-up version of Summoned Skull, complete with golden lightning appeared on the field. It growled. (Yeah I know, but I had to tweak it a little)

"Skull Archfiend of Lightning, destroy one of Joey's scapegoat!" he commanded as the monster blasted an immense wave of lightning, completely obliterating the pink goat.

Anzu drew calmly. "I summon Kelbek (1500/1800) in defense mode! Afterwards, I'll place one card face down to end my move."

Mai drew. (Let's see. I can summon this monster or play this magic card to summon this. I'll take option 2) she thought as she placed a magic card on the field.

"I summon a second Harpie Lady (1300/1400) to the field! Then, I'll take the time to activate Elegant Egotist!" she announced as the Harpie Lady glowed orange. The monster then created one green and one blue clone of herself, who came together, back to back to back. "Meet my lovely ladies, the Harpie Lady Sisters (1950/2100) who I'll set in defense mode."

Kevin drew. "Hmm. I'll summon my own Iron Knight Gearfried (1800/1600) in defense mode. I'll end my turn from here."

Kaiba drew. (Finally) he thought. "I activate Revival Terms! I can discard one monster from my hand to special summon my Kaiser Seahorse back to the field!" he explained as the seahorse flew out from Kaiba's graveyard slot.

"Now I sacrifice Kaiser Seahorse in order to summon Blue Eyes White Dragon (3000/2500)! Now Blue Eyes, attack his Skull Archfiend! Blow him away with your white lightning attack!" commanded Kaiba as the dragon opened its mouth and launched a sphere of lightning, dissipating the monster. (D's LP: 4700)

Joey drew. (All right that's what I need!) he thought. "I summon Legion Knight (1600/1450)! Plus, by my knight's special ability, I can discard one card from my hand to be able to instantly sacrifice it!

So, I sacrifice Legion Knight in order to summon The Legendary Fisherman (1850/1500) Legendary Fisherman, attack Damien's life points directly!" he commanded while the monster lept out and virtually shot his harpoon at Damien. (D's LP: 2850)

Damien laughed and drew. "I activate the magic card, Advanced Placement, causing all 6 of you to draw one card, while I draw three." He explained while everyone drew his or her respective number of cards. "Then I'll activate Graceful Charity, allowing me to draw 3 more cards, then I must discard two." He explained.

"Now I summon Vilepawn Archfiend (1200/200) in attack mode!"

(Attack mode?! That thing's WAY too weak to attack anything on the field...what's he up to.) pondered Kevin.

"Afterwards, I'll activate a personal favorite magic card, Premature Burial! I can give up 800 life points (D's LP: 2050) and summon back my Terrorking Archfiend! (2000/1500)" he announced as his tall mighty archfiend monster rose to the playing field.

"By the effect of my Vilepawn Archfiend, you can't attack any other archfiend type monster! However, incase you're thinking of destroying my Vilepawn Archfiend, I'll add this little number! Go, Raregold Armor!" he explained as vibrant, golden armor flew onto the archfiend monster. All squinted their eyes so the light wouldn't blind them.

When the light died down, Damien spoke. "Now you can't attack any monster except my Terrorking Archfiend!" he announced.

"Then I'll set one card face down, and look at this! I still have 2 cards in my hand to discard to activate my deck master special ability! More blue orbs flew into Kisetai. (D's LP: 8850) "I'm untouchable!"

Yugi fiercely drew. "(There's got to be some weakness with his monsters. I'll just attack and if I possibly uncover that face down card, at least the others can try to wipe him out.) "Magnet Valkyrion, attack Vilepawn Archfiend!" he commanded as the magnet monster flew at the small archfiend but was magnetically dragged to the Terrorking Archfiend, where it slashed its sword, but hit an invisible barrier. Magnet Valkyrion then returned to his post.

"Were you listening to ANYTHING I said?!" Damien responded. Anzu drew.

"First I'll sacrifice Kelbek to summon Dark Witch (1800/1700)!" she announced as a witch with two blue wings carrying a sharp spear formed on the playing field. "Then I'll remove from play Fairy's Gift and (hope you don't mind Kaiba) she thought in between, Kaiser Seahorse from play!" she announced, startling every duelist involved. Kaiba regained himself and hissed in Tea's direction.

(Wow. She has guts.) thought Mai.

"Now I summon Soul of Purity and Light! (2000/1800)" she announced as her new light monster formed from a blast of white light. "I'll end my turn."

Mai drew. (Wow Anzu's really evolved at Duel Monsters since I dueled her in Duelist Kingdom) she thought while studying her cards.

(SHE WASTED MY KAISER SEAHORSE FOR THAT?!) Kaiba furiously repeated to himself.

(Ah! It's a good thing I put this in before we dueled!) she thought. "I set one card face down and switch Harpie Lady Sisters into attack mode!" she announced. "Then I'll activate the magic card, Shrink! This will cut your monster's attack power in half!" she explained as Terrorking Archfiend lowered to 1000 points.

"Harpie Lady Sisters attack Terrorking Archfiend now!" she commanded as the three sisters formed the X and launched it at the archfiend monster, but then the attack hit the invisible barrier.

"No! Forgot about that. I'll end my turn." She stated.

Kevin drew. (Perfect!) "I sacrifice Iron Knight Gearfried in order to summon Cyber Tech Alligator (2500/1600)!" he announced as a tall metallic alligator with sharp yellow talons and two mechanical wings dominated the playing field. "Then I'll activate this! Mystical Space Typhoon will wipe away your golden armor!" he proclaimed as a vortex absorbed the armor. Damien glared at Kevin for a brief second.

"Now Cyber Tech Alligator! Go and destroy Vilepawn Archfiend!" commanded Kevin while the alligator launched a green blast of energy, annihilating the archfiend monster. (D's LP: 7550)

"Now I go!" Kaiba instantly declared while he drew. "I summon Blood Vors (1900/1200) in attack mode! However, Blue Eyes White Dragon, eliminate his Terrorking Archfiend!" he commanded while the ball of static and lightning flew across the arena, completely enshrouding the arena in light, and destroying Damien's last defense. (D's LP: 6550)

"Now Blood Vors! Attack his life points directly!" he commanded while the monster slashed at Damien with his ax. (D's LP: 4650)

Joey drew. "Go! Rocket Warrior (1500/1300) in attack mode! Now Rocket Warrior and Legendary Fisherman, attack his life points directly!" commanded Joey while the rocket blasted itself at Damien, and the fisherman threw his harpoon. (D's LP: 1300)

"Alright you're almost finished!" cheered Joey.

"Don't forget Joey. His deck master special ability can put his life points right back up" cautioned Yugi.

"Open your eyes Yugi! If you notice, he has no cards in his hand. He can only draw one card and even if he does end up getting 2 cards in his hand, he still won't have any monsters left to guard his life points. He's finished no matter what card he draws" retorted Kaiba while Damien drew.

"Ha! Check again Kaiba! First, I'll reveal a trap I've had! Solemn Wishes will increase my life points by 500 each and every time I draw from my deck. So, I'll draw now! (D's LP: 1800)

Then prepare yourself, for I've drawn Recharge! For a simple price of 600 life points (D's LP: 1200) I can draw 6 new cards!" he explained while he re-drew his hand.

"Ha!" sprang Anzu. "Activate trap, Sealing Destruction Sword! This card randomly discards a card from your hand!" she explained while a black sword pierced a monster card in Damien's hand, which he simply discarded into the graveyard.

"No matter Anzu. I've always got a plan! For now I activate Surprising Revival! Now I can re-summon the monster you just destroyed in face-down defense mode!" he explained as a card image appeared on the field.

"And I just need the best card to attack it." He thought, eyeing Yugi's Magnet Valkyrion.

"So then I'll activate Monster Reborn to revive an old friend I threw into the graveyard a while ago! Mystical Knight of Jackal (2700/1200) return to the field now in attack mode!" commanded Damien while his tall knight with a deadly sword came up onto the field.

"Now Mystical Knight of Jackal, attack..." he began eyeing the number of monsters he could wipe out. "Anzu's Soul of Purity and Light!" he commanded as the knight charged his sword then disappeared and reappeared directly on top on Anzu's monster, thrusting his sword out, destroying her from the top, down. (A's LP: 1200)

"Ha! Your monster became 300 points weaker when it attacked my soul thanks to its special ability!" she responded, as if making a major impression.

"Wow. 300 whole points. On the contrary, not only does my Mystical Knight of Jackal cause you to lose probably your strongest monster in that stack of cards you consider a "deck", but thanks to my Jackal's special ability, I can return your monster back onto the top of your deck! You won't be drawing anything to help you this turn Anzu!" he chuckled while the card instantly resurfaced on top of Anzu's deck, face down of course.

"But that's enough for now. I'll set one card face down and then activate my deck master special ability to end my move!" he announced as blue orbs flew into his deck master. (D's LP: 10200)

"He gained 9000 life points with one move!" Anzu called.

(This is bad.) thought Kaiba. (If we don't summon powerful monsters, then his Mystical Knight of Jackal will just keep destroying them, and then putting them back on the top of our decks, so we can't draw any good cards. But, if we do summon powerful monsters, then he can just activate his deck master special ability and give his life points a serious boost. This is going to be hard...) he pondered.

"My move!" Yugi announced while he drew. (This is risky, we have no idea what the face down monster is..) he thought, but decided to attack, at least he would uncover it and possibly leave Damien open for Kaiba's Blue Eyes White Dragon. "Magnet Valkyrion, prepare to attack the face down card!" he instructed while the monster slashed the card with its sword, revealing a Kiseitai (300/800).

"No!" Yugi screamed, but the monster attached to Magnet Valkyrion head and placed it back on Yugi's field.

"You fool!" Damien cheered. "I knew you wouldn't want to attack my Mystical Knight of Jackal! You thought he had another special ability didn't you Yugi! So, I set my Kiseitai as a decoy and you fell right into the trap I set! And you defeated Kaiba, Pegasus, and Marik all by yourself? Doesn't show. However, thanks to your foolish move, now I'll gain even more life points each and every standby phase! Plus, I can activate this trap card! Army Gathering! Since one of my monsters became an equip card on yours, it allows me to summon another monster from my deck with less than 2000 attack and defense points. So, I'll place this little number in face down defense mode." He stated.

Anzu drew. (Oh I forgot this card could help me!) "I activate Masquerade! And I'll use it to take control of Yugi's Magnet Valkyrion!" she announced as a vibrant mask appeared on his face. "Attack the face down card!" she commanded as he sliced through it revealing a Plasma Eel (500/1200) which launched itself onto Magnet Valkyrion.

"No! That's even worse!" Yugi thought.

"You just know when to attack don't you?" Damien teased. "Not only does my Plasma Eel not allow you to sacrifice your monster, it also will reduce Magnet Valkyrion's attack by 500 points. However, since you can't sacrifice your monster I'll be gaining life points each and every one of your turns Yugi!" he laughed.

Mai drew. "I'll end my turn by switching my Harpie Lady Sisters into defensive mode." She said.

Kevin drew. "Cyber Tech Alligator go to defense mode! Then I'll summon Luster Dragon #2 (1900/1600) in defense mode as well. Then I'll set two cards face down to end my turn." He announced as his monster-shifted modes, and then a dragon appeared in a defensive stance.

Kaiba drew. "I summon Lord of Dragons (1200/1100) in defense mode to end my turn."

"What's the matter Kaiba? Too much of a coward to attack?" teased Damien.

"Watch it Kaiba..." he said, noticing Kaiba toughen up.

(It's okay Joey.) thought Yugi. (Kaiba's may want to, but he knows not to attack. I mean, with the two cards on my Magnet Valkyrion already, who knows what kind of trap or magic card that could be? That was a smart move on Kaiba's part.)

Joey drew. (Okay the face down card is most definitely a trap. I mean, he wouldn't purposely leave his field empty except for a face down card, which must be a trap. BUT WAIT, what if he knows we would think that, so it isn't a trap. Wait, he's testing me. He knows that I would think it isn't a trap, so it is a trap after all. Except if he knows what I know, but he wants me to think what he knows...ah whatever I just won't attack.)

"I'll pass this turn." Joey declared.

Damien laughed. "I knew you'd fall for my real trap, there is no trap! You all could have direct attacked me and possibly deducted all of my life points! But you didn't and now you'll pay! Because now, first, I'm activating my magic card, Machine Replication Factory! Now I can summon 2 more Plasma Eels from my deck and attach them to the Blue Eyes White Dragon and Cyber Tech Alligator!" he announced as the two eels flew onto the dragon and metallic alligator.

"Now I'm in control of the field! Speaking of that, I think its time to eliminate one of you and it all begins with me summoning my Kuriboh (300/200) to the field!" he explained as the little furball materialized on the field.

"To seal your fate, I activate Rainbow Arch! So now I can attach it to my Kuriboh!" he explained as it glowed in a prism spectrum alignment from bottom to top. Go Kuriboh! Create the rainbow arch!" he instructed while Kuriboh created a rainbow from Damien to Anzu.

"Goodbye Anzu! For now I can destroy you! Mystical Knight of Jackal, attack Anzu directly! Eliminate her from the duel. Farewell Anzu!" he snickered while the knight dashed onto the arch, charged at Anzu, coming down from above, knocking her down. (A's LP: 0) Damien snapped his fingers and Anzu disappeared in a flash of light.

"Anzu!!!" Yugi cried. "Where did you send her?!" he shouted with rage in his voice.

"Relax, because you'll be finding out for yourself in a matter of mere moments! All of you will!" he laughed.

~~~~~~~~~~~~~~~~ CARDS PLAYED ~~~~~~~~~~~~~~~

Gamma the Magnet Warrior: ****/1500/1800/ Rock Type

Fairy's Gift: ****/1400/1000/ Spellcaster

Harpie Lady: ****/1300/1400/ Winged Beast

Beta the Magnet Warrior: ****/1700/1600/ Rock Type

Kaiser Seahorse: ****/1700/1650/ Sea Serpent/ Desc: If you tribute summon this monster to summon a light type monster, you may treat this monster as 2 tribute monsters for the tribute summon.

Iron Knight Gearfried: ****/1800/1600/ Warrior/ Desc: Any equip card equipped to this monster is automatically destroyed.

Resurrection of Chakura: RITUAL MAGIC/Desc: This card is used to ritual summon "Chakura". You must also offer monsters whose total level stars equal 7 or more from the field or your hand as a tribute.

Chakura: *******/2450/2000/ Plant/Desc: This card may only ritual summoned with the ritual card "Resurrection of Chakura." You must also offer monsters whose total level stars equal 7 or more from the field or your hand as a tribute.

Fairy Meteor Crush: EQUIP MAGIC/Desc: When your monster equipped with this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Dancing Fairy: ****/1700/1000/ Fairy/Desc: During your Standby Phase, if this Monster is in face-up Defense Mode, you gain 1000 Life Points.

Silver Bow and Arrow: EQUIP MAGIC/Desc: A Fairy-Type monster equipped with this card increases its ATK and DEF by 300 points.

Cestus of Dagla: EQUIP MAGIC/Desc: This card can only be equipped to Fairy- Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.

Unfriendly Amazon: ****/2000/1000/ Warrior/Desc: Offer 1 of your monsters on the field as a Tribute (excluding this monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

Summoned Skull: ******/2500/1200/ Fiend

Death Row: TRAP/Desc: You may only activate this trap during your opponent's battle phase. Destroy all of your opponent's monsters that have attacked in the battle phase in which this card is activated.

Archfiend Soldier: ****/1900/1500/ Fiend

Scapegoat: QUICK PLAY MAGIC/Desc: When this card is activated, you cannot summon any monster in the same turn (including flip summon and special summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 star/ATK: 0/DEF:0) in defense mode on your side of the field. The tokens cannot be used as a tribute for a tribute summon.

Alpha the Magnet Warrior: ****/1400/1700/ Rock

Magnet Valkyrion: ********/3500/3850/ Rock/Desc: You may only special summon this monster by offering "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or field as a tribute. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior" and "Gamma the Magnet Warrior" exist in your graveyard you may tribute this monster to special summon all three to the field.

Reverse: QUICK PLAY MAGIC/Desc: You may only activate this card during your opponent's end phase. It immediately becomes your turn. Afterwards, turns resume as normal.

Archfiend's Roar: TRAP/Desc: Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be offered as a Tribute under any conditions and is destroyed during the End Phase of this turn.

Skull Archfiend of Lightning: ******/2500/1200/ Fiend/Desc: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.

Kelbek: ****/1500/1800/ Fairy/Desc: Any monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally.

Elegant Egotist: MAGIC/Desc: When there are 1 or more "Harpie Lady" cards on the field, you can Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" card from your hand or your Deck.

Harpie Lady Sisters: ******/1950/2100/ Winged Beast/Desc: This monster can only be Special Summoned with the Magic Card "Elegant Egotist."

Revival Terms: MAGIC/Desc: Discard one monster card from your hand to the graveyard. Special summon one monster with less than 2000 attack points from the graveyard to the field for 2 turns.

Blue Eyes White Dragon: ********/3000/2500/ Dragon Type

Legion Knight: ****/1600/1450/ Warrior/Desc: You may sacrifice this monster the turn it is normal summoned or flip summoned by discarding one card from your hand.

The Legendary Fisherman: *****/1850/1500/ Warrior/Desc: When Umi is face-up on the field, this card is unaffected by any Magic Cards and cannot be attacked by your opponents monsters.

Advanced Placement: MAGIC/Desc: Draw 3 cards from your deck, while your opponent draws 1.

Graceful Charity: MAGIC/Desc: Draw 3 cards from your deck, then discard any two cards from your hand.

Vilepawn Archfiend: **/1200/200/ Fiend/Desc: The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack another face-up Archfiend Monster Card.

Premature Burial: EQUIP MAGIC/Desc: Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.

Terrorking Archfiend: ****/2000/1500/ Fiend/Desc: You cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this monster in battle.

Raregold Armor: EQUIP MAGIC/Desc: While you control the Equipped Monster, your opponent can only attack the Equipped Monster.

Dark Witch: *****/1800/1700/ Fairy Type

Soul of Purity and Light: ******/2000/1800/ Fairy Type/Desc: This card can only be Special Summoned by removing 2 LIGHT monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during his/her Battle Phase.

Shrink: EQUIP MAGIC/Desc: A monster equipped with this card cuts its attack power in half.

Cyber-Tech Alligator: ******/2500/1600/ Machine Type

Mystical Space Typhoon: QUICK PLAY MAGIC/Desc: Destroy 1 Magic or Trap card on the Field.

Blood Vors: ****/1900/1200/ Warrior Type

Rocket Warrior: ****/1500/1300/ Warrior /Desc: This effect is used only during your Battle Phase. The Battle Damage done to this Monster is reduced to 0. Reduce the attack strength of a Monster that this one attacks by 500 until the end of the turn.

Solemn Wishes: TRAP/Desc: Gain 500 life points each time you draw a card (or cards.)

Recharge: QUICK PLAY MAGIC/Desc: Pay 600 life points to draw 6 cards from your deck. Discard your entire hand at the end of your sixth turn after activating this charge. If you have no hand, you receive 1500 points of direct damage.

Sealing Destruction Sword: TRAP/Desc: You can activate this card when your opponent draws outside of their draw phase. Your opponent randomly discards one card from their hand.

Surprising Revival: MAGIC/Desc: This card can only be activated when a monster is sent directly from your hand or deck to the graveyard. Immediately special summon the destroyed monster in face down defense position.

Monster Reborn: MAGIC/Desc: Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

Mystical Knight of Jackal: *******/2700/1200/ Beast-Warrior /Desc: You can return your opponent's own monster that is sent to the Graveyard by this monster as a result of battle to the top of his/her Deck.

Army Gathering: TRAP/Desc: You may only activate this card when one of your monsters becomes an equip card on your opponent's monster. Special summon one monster in face down defense mode with less than 2000 attack and defense points. (No tribute is required for level 5 or higher).

Masquerade: MAGIC/Desc: This card may only be activated during a duel where a player has teammates. Take control of one of your opponent's face up monsters until the end phase in which this card is activated.

Plasma Eel: ****/500/1200/ Machine/Desc: When this card is Normal Summoned, Reverse Summoned or Special Summoned, you can Equip it on an opponent's Monster. Reduce the Equipped Monster's attack strength by 500 during each of your opponent's End Phases. The Equipped Monster can't be sacrificed. This card can't be destroyed as a result of Battle.

Luster Dragon #2: ****/1900/1600/ Dragon Type

Lord of Dragons: ****/1200/1100/ Spellcaster /Desc: While this card is face up on the field, magic cards, trap cards, or monster effects do not effect all dragon type monsters.

Machine Replication Factory: PERMANENT MAGIC/Desc: While you have a Monster with an attack strength of 500 or less on the Field, by the effect of the Machine Replication Factory, you can Special Summon up to 2 of the same Monster from your deck to the Field.

Kuriboh: */300/200/ Fiend/Desc: Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.

Rainbow Arch: EQUIP MAGIC/Desc: This card becomes an equipment card on a Kuriboh. Sacrifice the equipped Kuriboh. One of your monsters can attack your opponent directly.