Name:
Greater Echidnapolis
Territory:
Virtually the entirety of Angel Island.
Cities:
Echidnapolis
History:
The echidna people originated from the Southwestern Continent in what is now Cat Country. It was likely because of the large and hostile Feline population that the majority of echidna migrated further south, and then west, eventually finding refuge in the island-continent of Downunda, several thousand years ago (only a small population remained, forming the hidden city of Albion). Ancient Mogulian Manuscripts record the existence of primitive echidna living there and practicing advanced agriculture and land cultivation as far back as 230 BMC (Before Mobian Calendar). Sometime around 500 MC, early proto-Dingo canines migrated from the Southeastern Peninsula to Downunda. The conflict between these two groups for limited resources would come to define virtually all echidna history from that moment into the present.
As the two breeds ran into each other, they discovered that they were fundamentally different creatures. The echidna has eschewed contact with mainland mobians for several centuries, but the dingo had records of contact with other mobians. In Downunda, between the dingo and echidna, and unlike contact in other area of the world, there could be no intermingling or interbreeding between the two groups. Alienated from each other, each gradually developed an adversarial relationship with the other. For millennia, they skirmished and battled with each other, and occasionally with invaders from overseas.
Both societies advanced rapidly in organization and technology. Over time, the dingo gradually developed a strict martial philosophy, and organized themselves around a rigid military hierarchy. The echidna went the opposite route, and created a collectivist-communal society of relative equals. Peace between the two routinely only lasted until one perceived an advantage over the other. One of the more noteworthy of the Dingo-Echidna spawned conflicts was the co called "Carnivore War" or the "Two Hundred Years War" (2100 – 2300). Reaching a stalemate in Downunda, the Dingo, under the leadership of General Hernando von Danz, organized a Confederation of Allies over a period of ten years. These included 'Second Races' from across the globe, including Felines from the Far West in Cat Country, Canines from the main continent, several Barbarian Tribes from the North, and other smaller groups.
In response, the echidnas openly allied themselves with the waning Third Mogulian Republic (1400-2270), which still dominated the main Mobian continent. Open warfare broke out between the two coalitions sometime in 2100 MC, when the Felines invaded western Mogulia. The dingo hoped that the combined power of their allies would annihilate the Mogulian Republic in a quick campaign, at which point they could concentrate on their primary enemy: the echidna. On the flipside, the echidna wished for the Mogulians to beat back their neighbors, as they had traditionally done, and then aid them in the fight against the dingo. The war, however, dragged on for decades. A series of on-again, off-again attempted ceasefires and peaces failed to put a stop to the fighting, as one group would inevitably continue their attacks and drag the rest of their honor-bound allies back into the war.
Sometime around 2200 the Felines quit the war, broke their alliance with the other Second Races, and retreated to Cat Country (an insult many Kitsune and Dingo have never forgiven, to this day). Eventually, the Mogulian Republic collapsed into anarchy, after repeated canine and vulpine attacks broke through its borders. Both remaining major factions were eventually able to honor their treaty with the dingo, and sent forces to Downunda to fight the echidna. It took almost a decade, but on May 21, 2299, the dingo alliance was eventually able to breach the "impenetrable" walls of Echidnapolis, and sacked the city in a month long orgy of violence and bloodshed. The remains of the city survive to this day as the ruins of Marble Garden. Echidna society, however, survived the catastrophe and renamed a more eastward city as the new Echidnapolis (the Echidnapolis of present day). In the aftermath of the war, with both sides bled nearly dry, Dingo City in shambles (The echidna unleashed the Guardian creature "Chaos" in 2297, in an attempt to force a dingo withdrawal), and a famine depleting Dingo ranks, a final armistice was signed, ceding the richest provinces of Downunda to the Dingo Hegemony and extracting yearly tributes in gold and slaves from the surviving echidna.
This state of affairs remained in place for almost three hundred years, when a series of plagues struck Downunda. The Dry Death was believed to have been carried to Downunda from a trading ship crossing the Tranquil Sea. The Dingo blamed the Felines of Cat Country, and launched an invasion to punish them for it, "and other unforgivable offenses." The disease, and the losses incurred in the Cat country Campaign, weakened the Hegemony's grip on Downunda, and by the twenty sixth century the echidna society experienced a renaissance, and freed themselves from Dingo suzerainty. In just a hundred years, the echidna had reversed their fortunes, and became the dominant force in Downunda, just in time to prevent their destruction at the hands of a rogue comet.
The creation of the Floating Island by the echidna scientists Kayla-La and Jor-dann (in 2814) further solidified the dominance of the echidna over the surviving dingo. The First Dingo City, along with the majority of dingo holdings, were wiped out by the catastrophe that struck Downunda, and the dingo would be held as a quasi-client state for the next half century. The Kitsune Invasions that began around 2850 (and reached their peak in 2905), when the orbit of the Floating Island crossed into their territory, served to allow the dingo greater autonomy in defense of the island. The dingo, however, were a rapidly growing population on the Island, and eventually reformed the Hegemony under Director-General Ulrich von Graff. The echidna, undermined by the Dimitri-Edmund ideological split that would result in the Dark Legion, offered no direct opposition to the shift in power.
The situation came to a head in 3050, when an Overlander-Dingo Alliance threatened Echidnapolis. Though the Guardian Steppenwolf had foiled a previous human incursion almost a century earlier (and the Guardian Aaron prevented an attack twenty years previous) the newcomers had maintained contact with the dingo through the intervening decades. The Nuclear attack and resulting Fallout of 3050 resulted in both Echidnapolis and Dingo City being 'removed' from normal space time, by the Guardian Hawking, and his Hyper Zone Projector. Though the conflict between the Dark Legion and the Floating Island Guardians wound continue unabated for almost two centuries, the dingo and echidna had no contact with the outside world.
In 3234, the use of the Ultimate Annihilator broke down the boundaries that kept Echidnapolis and Dingo City from normal space-time, returning them to the Floating Island. In the process, however, Dingo City was destroyed, and the dingoes that fled from it were forced to find refuge in Echidnapolis, where they quickly became seen as second-class citizens. Continued manipulations on the part of the Dark Legion (like the attempted coup of 3235, and the insurrection of 3236), along with growing Dingo demands for a new homeland, coupled with the Mogul Crisis of 3235, have presented a continuing security threat for the echidna.
The Echidnapolis government is a Gerontocracy, led by a council of Elders. The Head of State is an elected official known as a High Councilor, or Chancellor, who presents and approves (or vetoes) legislation passed by the Council of Elders. While the Chancellor is elected bi-yearly by popular vote, from one of the five main political parties, his cabinet is not elected, nor are the (replacement) Elders he appoints to the High Council (who all serve life terms and cannot be removed). Behind the scenes, the Brotherhood of Guardians, based in Haven, monitor and covertly influence Echidna society and politics.
Echidna domestic and foreign policy has always been aimed at limiting or containing the power and influence of their traditional enemies, the Dingo, and this continued to be the case. Most Elders see a Dingo-Mobian Axis as a serious threat to Echidna prosperity, and reject any notion of granting the Dingo territory on Angel Island. Recently, Echidnapolis has experienced a population boom, and many in the government are looking off-Island for areas to colonize, especially as most of the Floating Island's natural resources have been exhausted over the years. There is also talk of re-unification with the Lost Echidna Tribe in nearby Albion.
Advantages and Disadvantages:
The Greatest advantage of the echidna is their high level of technology. Eager to take their place on the world stage once more, the echidna have turned to technology and trade to facilitate their "great place" in the world. Echidnapolis is home to a highly literate, well-educated population, and productive population. However, echidna industry, while efficient, is almost nonexistent in comparison to that left behind on mainland Mobius. Their population, while growing rapidly, is also still much lower than that in the Kingdom of Acorn, and the Council of Elders is loathe to cede political or economic authority to native non-echidna, who face growing discrimination.
Other Notes:
Characters:
Active (Haven) Guardians:
Locke
Sabre
Sojurner
Thunderhawk
Spectre
Government:
Chancellor Vasek "
Constable Remington
Sub-constable Derringer "
General Reznik "
Chaotix:
Knuckles
Espio
Vector
Mighty
Julie-Su
Dark Legion:
Dimitri
Lien Da (aka Kommissar)
Xenin
Other:
Lara-le
Wynmacher
Archimedes
Details on Characters:
Military:
The echidna military is both a very old and very young, institution. In function, there has not been an echidna military organization since the Enerjak Crisis and the Rise of the Dark Legion. The Luddite Retro Movement and the disbarment of the use of technology extended to the branches of the echidna armed forces, gradually dissolving their effectiveness to the point where they became virtually nonexistent. After millennia of combat, of fighting at sea, in the air, and on land, the mighty echidna military machine was destroyed not by its ancient enemies, the Dingo, but by its own people. The echidna, as a race, survived partly due to luck, but largely due to the steadfast dedication of the Brotherhood of Guardians and their Fire Ant benefactors.
After the return of Echidnapolis, however, and the incessant troubles caused by divisive elements in echidna society (Dark Legion, political malcontents, Dingo riots, etc…), it was decided to strengthen security, both internally and externally. As technology restrictions became lifted, a new security organization geared up to face the challenges of the thirty third century. It was decided that Echidnapolis could not solely rely on good fortune and benevolent individual Guardians to safeguard the population. In early 3237, the Council of Elders approved the "New Island Security Act" that created a new security department for external affairs. Though it did not see action during the remainder of the Robotnick War, none doubt that it would have given an honorable accounting of itself against such an enemy.
The Echidnapolis Security Council maintains both a military and a civilian branch, the civilian branch, the Echidnapolis Security Agency (ESA), or just "Interior," handles all on-island affairs, including police work, civilian trials and disputes, and the like. Additionally, under appropriate circumstances, it is empowered to mobilize a citizen militia for the emergency defense of the Floating Island. However the Interior's authority terminates at the edge of the Island, limiting any off-island activity. A Constable appointed by the Security Council subcommittee heads the ESA.
The other branch of the Security Council is the Echidnapolis Self Defense Forces (SDF, or E-SDF), which handles the "proactive" defense of the Floating Island and its interests. This extends to "police" actions, large-scale standing military exercises, and the maintenance of separate courts of law in potential Colonial Territories or Protectorates. The SDF is a growing and energetic organization, but one that has yet to prove itself in combat. It is headed by a Conservator, appointed (by the Sec Council) from amid the Generals, who is personally given the task of guarding the Echidnapolis Grand Conservatory, wherein all the accumulated knowledge of the echidna is stored. It should also be noted here that current Sec Council Policy is that only echidna may be admitted for Commissioned Officer Training in the SDF.
Greater Echidnapolis
Territory:
Virtually the entirety of Angel Island.
Cities:
Echidnapolis
History:
The echidna people originated from the Southwestern Continent in what is now Cat Country. It was likely because of the large and hostile Feline population that the majority of echidna migrated further south, and then west, eventually finding refuge in the island-continent of Downunda, several thousand years ago (only a small population remained, forming the hidden city of Albion). Ancient Mogulian Manuscripts record the existence of primitive echidna living there and practicing advanced agriculture and land cultivation as far back as 230 BMC (Before Mobian Calendar). Sometime around 500 MC, early proto-Dingo canines migrated from the Southeastern Peninsula to Downunda. The conflict between these two groups for limited resources would come to define virtually all echidna history from that moment into the present.
As the two breeds ran into each other, they discovered that they were fundamentally different creatures. The echidna has eschewed contact with mainland mobians for several centuries, but the dingo had records of contact with other mobians. In Downunda, between the dingo and echidna, and unlike contact in other area of the world, there could be no intermingling or interbreeding between the two groups. Alienated from each other, each gradually developed an adversarial relationship with the other. For millennia, they skirmished and battled with each other, and occasionally with invaders from overseas.
Both societies advanced rapidly in organization and technology. Over time, the dingo gradually developed a strict martial philosophy, and organized themselves around a rigid military hierarchy. The echidna went the opposite route, and created a collectivist-communal society of relative equals. Peace between the two routinely only lasted until one perceived an advantage over the other. One of the more noteworthy of the Dingo-Echidna spawned conflicts was the co called "Carnivore War" or the "Two Hundred Years War" (2100 – 2300). Reaching a stalemate in Downunda, the Dingo, under the leadership of General Hernando von Danz, organized a Confederation of Allies over a period of ten years. These included 'Second Races' from across the globe, including Felines from the Far West in Cat Country, Canines from the main continent, several Barbarian Tribes from the North, and other smaller groups.
In response, the echidnas openly allied themselves with the waning Third Mogulian Republic (1400-2270), which still dominated the main Mobian continent. Open warfare broke out between the two coalitions sometime in 2100 MC, when the Felines invaded western Mogulia. The dingo hoped that the combined power of their allies would annihilate the Mogulian Republic in a quick campaign, at which point they could concentrate on their primary enemy: the echidna. On the flipside, the echidna wished for the Mogulians to beat back their neighbors, as they had traditionally done, and then aid them in the fight against the dingo. The war, however, dragged on for decades. A series of on-again, off-again attempted ceasefires and peaces failed to put a stop to the fighting, as one group would inevitably continue their attacks and drag the rest of their honor-bound allies back into the war.
Sometime around 2200 the Felines quit the war, broke their alliance with the other Second Races, and retreated to Cat Country (an insult many Kitsune and Dingo have never forgiven, to this day). Eventually, the Mogulian Republic collapsed into anarchy, after repeated canine and vulpine attacks broke through its borders. Both remaining major factions were eventually able to honor their treaty with the dingo, and sent forces to Downunda to fight the echidna. It took almost a decade, but on May 21, 2299, the dingo alliance was eventually able to breach the "impenetrable" walls of Echidnapolis, and sacked the city in a month long orgy of violence and bloodshed. The remains of the city survive to this day as the ruins of Marble Garden. Echidna society, however, survived the catastrophe and renamed a more eastward city as the new Echidnapolis (the Echidnapolis of present day). In the aftermath of the war, with both sides bled nearly dry, Dingo City in shambles (The echidna unleashed the Guardian creature "Chaos" in 2297, in an attempt to force a dingo withdrawal), and a famine depleting Dingo ranks, a final armistice was signed, ceding the richest provinces of Downunda to the Dingo Hegemony and extracting yearly tributes in gold and slaves from the surviving echidna.
This state of affairs remained in place for almost three hundred years, when a series of plagues struck Downunda. The Dry Death was believed to have been carried to Downunda from a trading ship crossing the Tranquil Sea. The Dingo blamed the Felines of Cat Country, and launched an invasion to punish them for it, "and other unforgivable offenses." The disease, and the losses incurred in the Cat country Campaign, weakened the Hegemony's grip on Downunda, and by the twenty sixth century the echidna society experienced a renaissance, and freed themselves from Dingo suzerainty. In just a hundred years, the echidna had reversed their fortunes, and became the dominant force in Downunda, just in time to prevent their destruction at the hands of a rogue comet.
The creation of the Floating Island by the echidna scientists Kayla-La and Jor-dann (in 2814) further solidified the dominance of the echidna over the surviving dingo. The First Dingo City, along with the majority of dingo holdings, were wiped out by the catastrophe that struck Downunda, and the dingo would be held as a quasi-client state for the next half century. The Kitsune Invasions that began around 2850 (and reached their peak in 2905), when the orbit of the Floating Island crossed into their territory, served to allow the dingo greater autonomy in defense of the island. The dingo, however, were a rapidly growing population on the Island, and eventually reformed the Hegemony under Director-General Ulrich von Graff. The echidna, undermined by the Dimitri-Edmund ideological split that would result in the Dark Legion, offered no direct opposition to the shift in power.
The situation came to a head in 3050, when an Overlander-Dingo Alliance threatened Echidnapolis. Though the Guardian Steppenwolf had foiled a previous human incursion almost a century earlier (and the Guardian Aaron prevented an attack twenty years previous) the newcomers had maintained contact with the dingo through the intervening decades. The Nuclear attack and resulting Fallout of 3050 resulted in both Echidnapolis and Dingo City being 'removed' from normal space time, by the Guardian Hawking, and his Hyper Zone Projector. Though the conflict between the Dark Legion and the Floating Island Guardians wound continue unabated for almost two centuries, the dingo and echidna had no contact with the outside world.
In 3234, the use of the Ultimate Annihilator broke down the boundaries that kept Echidnapolis and Dingo City from normal space-time, returning them to the Floating Island. In the process, however, Dingo City was destroyed, and the dingoes that fled from it were forced to find refuge in Echidnapolis, where they quickly became seen as second-class citizens. Continued manipulations on the part of the Dark Legion (like the attempted coup of 3235, and the insurrection of 3236), along with growing Dingo demands for a new homeland, coupled with the Mogul Crisis of 3235, have presented a continuing security threat for the echidna.
The Echidnapolis government is a Gerontocracy, led by a council of Elders. The Head of State is an elected official known as a High Councilor, or Chancellor, who presents and approves (or vetoes) legislation passed by the Council of Elders. While the Chancellor is elected bi-yearly by popular vote, from one of the five main political parties, his cabinet is not elected, nor are the (replacement) Elders he appoints to the High Council (who all serve life terms and cannot be removed). Behind the scenes, the Brotherhood of Guardians, based in Haven, monitor and covertly influence Echidna society and politics.
Echidna domestic and foreign policy has always been aimed at limiting or containing the power and influence of their traditional enemies, the Dingo, and this continued to be the case. Most Elders see a Dingo-Mobian Axis as a serious threat to Echidna prosperity, and reject any notion of granting the Dingo territory on Angel Island. Recently, Echidnapolis has experienced a population boom, and many in the government are looking off-Island for areas to colonize, especially as most of the Floating Island's natural resources have been exhausted over the years. There is also talk of re-unification with the Lost Echidna Tribe in nearby Albion.
Advantages and Disadvantages:
The Greatest advantage of the echidna is their high level of technology. Eager to take their place on the world stage once more, the echidna have turned to technology and trade to facilitate their "great place" in the world. Echidnapolis is home to a highly literate, well-educated population, and productive population. However, echidna industry, while efficient, is almost nonexistent in comparison to that left behind on mainland Mobius. Their population, while growing rapidly, is also still much lower than that in the Kingdom of Acorn, and the Council of Elders is loathe to cede political or economic authority to native non-echidna, who face growing discrimination.
Other Notes:
Characters:
Active (Haven) Guardians:
Locke
Sabre
Sojurner
Thunderhawk
Spectre
Government:
Chancellor Vasek "
Constable Remington
Sub-constable Derringer "
General Reznik "
Chaotix:
Knuckles
Espio
Vector
Mighty
Julie-Su
Dark Legion:
Dimitri
Lien Da (aka Kommissar)
Xenin
Other:
Lara-le
Wynmacher
Archimedes
Details on Characters:
Military:
The echidna military is both a very old and very young, institution. In function, there has not been an echidna military organization since the Enerjak Crisis and the Rise of the Dark Legion. The Luddite Retro Movement and the disbarment of the use of technology extended to the branches of the echidna armed forces, gradually dissolving their effectiveness to the point where they became virtually nonexistent. After millennia of combat, of fighting at sea, in the air, and on land, the mighty echidna military machine was destroyed not by its ancient enemies, the Dingo, but by its own people. The echidna, as a race, survived partly due to luck, but largely due to the steadfast dedication of the Brotherhood of Guardians and their Fire Ant benefactors.
After the return of Echidnapolis, however, and the incessant troubles caused by divisive elements in echidna society (Dark Legion, political malcontents, Dingo riots, etc…), it was decided to strengthen security, both internally and externally. As technology restrictions became lifted, a new security organization geared up to face the challenges of the thirty third century. It was decided that Echidnapolis could not solely rely on good fortune and benevolent individual Guardians to safeguard the population. In early 3237, the Council of Elders approved the "New Island Security Act" that created a new security department for external affairs. Though it did not see action during the remainder of the Robotnick War, none doubt that it would have given an honorable accounting of itself against such an enemy.
The Echidnapolis Security Council maintains both a military and a civilian branch, the civilian branch, the Echidnapolis Security Agency (ESA), or just "Interior," handles all on-island affairs, including police work, civilian trials and disputes, and the like. Additionally, under appropriate circumstances, it is empowered to mobilize a citizen militia for the emergency defense of the Floating Island. However the Interior's authority terminates at the edge of the Island, limiting any off-island activity. A Constable appointed by the Security Council subcommittee heads the ESA.
The other branch of the Security Council is the Echidnapolis Self Defense Forces (SDF, or E-SDF), which handles the "proactive" defense of the Floating Island and its interests. This extends to "police" actions, large-scale standing military exercises, and the maintenance of separate courts of law in potential Colonial Territories or Protectorates. The SDF is a growing and energetic organization, but one that has yet to prove itself in combat. It is headed by a Conservator, appointed (by the Sec Council) from amid the Generals, who is personally given the task of guarding the Echidnapolis Grand Conservatory, wherein all the accumulated knowledge of the echidna is stored. It should also be noted here that current Sec Council Policy is that only echidna may be admitted for Commissioned Officer Training in the SDF.
