Name:
Cat Country
Territory:
Most of Mobius Minor, also known as the "southwest" continent, except for the region of Mercia. The vast majority of Cat Country is jungle and mountain terrain, with some desert/shrub land in the south.
Cities:
None
History:
Cat Country is not a territorial entity, like the Kingdom of Acorn or Echidnapolis, or even a strictly military/political one, like the Dingo Hegemony or the Southern Separatist Movement. It is a name given to a region dominated by feline mobians. Located far from Mobius Major, and the preeminent Mobian civilizations that took root in that part of the planet, Cat Country is geographically closer (essentially adjacent) to the continent of Overland
Most of the native inhabitants of Cat Coutnry's jungles and mountains have no written history, so that which exists is largely produced second hand, by scholars from Mobius Major or Overland. The territory is home to a number of semi nomadic Mobian Tribes, many but not all of which are classified as feline breeds. These 'jungle breeds' are the root ancestors of all other Mobian felines, from as far a field as Mobius Major. Periodically taken as slaves, especially by their human/overlander neighbors to the north, many of these felines were sold to Mercia or to the Kingdom of Acorn, where King Melchoir the Mighty eventually freed their descendants in 3110.
Over the centuries Cat Country has been host to numerous invasions, most notably that of the dingo and the overlanders, endless sparring with rival neighbors (Mercia), and outgoing barbarian migrations and invasions. Even when a well led tribe or tribes came to prominence and attempted to forge a stable entity (The Anghor Empire, and the Theocracy of the Sorrun Yannai come to mind), these rarely endured for more than a century. The mighty Anghor Empire of Cat Country, which ruled during the early years of the Carnivore War from 2050 to 2250, and participated in that conflict between 2100 and 2200, eventually collapsed after suffering a series of humiliating defeats.
While the Anghor are considered the foremost of Cat Country's short lived civilizations, having built extensive jungle cities and canals, and fielding substantial armies, perhaps their successors: the Sorrun Yannai, had a more profound impact on world history. Shortly after the collapse of the Anghor, their Elite Jaguar Warrior Clerics, the Sorrun Yannai (or the Cult of the Holy Claw), seized power. While the Sorrun saw to the decay of the Anghor legacy of canal and grand city building, they were the first Cat Country peoples to attempt to expand overseas, and small settlements of Sorrun traders grew in foreign lands, on the many islands southwest of Mobius Major, and even in the Dingo controlled land of Downunda.
Many trace the fall of the Dingo Hegemony, due to a series of devastating plagues, to migrants from far off Cat Country. A punitive expedition by the dingo against the Sorrun Yannai eventually led to the destruction of that society, after years of jungle warfare, but also served to further weaken the once mighty Dingo state. In the end, the dingo and Sorrun destroyed each other – the canines eventually becoming a thrall of the resurgent echidna until the reformation of the Hegemony two hundred years later, and the felines never recovering, even up to the present.
After the destruction of the Sorrun Yannai Theocracy, Cat Country degenerated into a vast array of bickering tribes and ethnicities. This period of warfare reached a peak during the Great War, when those tribes who allied with the powerful Terran Federation were encouraged (and armed) by their human masters to slaughter their traditional enemies. The balance of power upset by this newest wave of human intervention, the human-aligned tribes were easily able to destroy their age-old enemies. Terran plans, following the conquest of the Kingdom of Acorn, involved dividing Cat Country into numerous puppet kingdoms, tribute to their human benefactors.
Modern day Cat Country is, as a brutal consequence, much less conflict raked than it was in the past. The major surviving Tribes have destroyed their greatest rivals, and face similarly equipped Tribes also busy consolidating their gains. Skirmishes between the major groups have proven that conflict between any two would only serve to strengthen others. Thus, a somewhat unsteady truce keeps the area from erupting into violence.
This does not, however, preclude occasional raids on the part of most Tribes on their neighbors. Recently, this policy has once more been extended to the countries that border Cat Country: Mercia and Albion. Both had suffered from Cat Country raids since before the formal End of the Robotnick War and the Battle of Knothole. Even during the rule of Robotnick, the tyrant never sent sizable forces to subdue the Tribes of Cat Country, seeing their territory as not worth the effort. As a consequence, the Tribes have found themselves, for the first time in centuries, in a favorable position to dominate the continent of Mobius Minor.
Advantages and Disadvantages:
The various Tribes of Cat Country have a long history of fighting each other and outsiders, and a large (if sprawling) population to draw upon. Brutal and savage in battle, their danger is compounded by the fact that the surviving major tribes also wield impressive human built weapons from the Great War. While, after so many years, not all of these continue to function at full capacity, most Tribes have at least a rudimentary knowledge of how to maintain and operate them, passed on by their now deceased human overlords.
However, it is worth noting that while the Tribes may know how to operate and maintain these weapons, they have no ability to manufacture any copies. With no native industry to speak of, and little history of practical scientific invention and record keeping, they have no ability to improve on or develop powerful weapons of their own, or even to train native experts in these fields. Tribal populations are almost wholly illiterate (in that most Tribes have no written languages of their own), and led by a small ruling family of dubious claim. None of the Tribes possess a particularly sound leadership, and are often prone to factional infighting.
Other Notes:
Characters:
Phyllostomid Tribe
Tuyet Nu My
Quoc Quan Than
Feline Tribes
Assorted
Details on Characters:
Quoc is the term denoting the Tribal Leader within the Bat Tribe. Thus, Quoc Quan Than is the leader of the Bat Tribe, his name meaning 'Brilliant Soldier.' Tuyet Nu My ('Beautiful Snow White Girl') is another member of the Bat Tribe, and Rouge's mother, of the Desmodus (Vampire Bat) Breed.
Military:
The military strength of different Tribes varies. Some are larger than others, but all are relatively minor regional powers. None have any real means of power projection far beyond their borders. Existing forces do not follow standard mobian military organization (which evolved out of the dingo and human schools of thought), and is more primitive in structure. In most Tribes, warriors are mustered as needed from different villages. Fighting is typically in small groups, and usually to settle land of intra-tribal disputes. Raiding parties are generally of a similar size, but better equipped and organized, led as they are by more experienced warriors.
Cat Country
Territory:
Most of Mobius Minor, also known as the "southwest" continent, except for the region of Mercia. The vast majority of Cat Country is jungle and mountain terrain, with some desert/shrub land in the south.
Cities:
None
History:
Cat Country is not a territorial entity, like the Kingdom of Acorn or Echidnapolis, or even a strictly military/political one, like the Dingo Hegemony or the Southern Separatist Movement. It is a name given to a region dominated by feline mobians. Located far from Mobius Major, and the preeminent Mobian civilizations that took root in that part of the planet, Cat Country is geographically closer (essentially adjacent) to the continent of Overland
Most of the native inhabitants of Cat Coutnry's jungles and mountains have no written history, so that which exists is largely produced second hand, by scholars from Mobius Major or Overland. The territory is home to a number of semi nomadic Mobian Tribes, many but not all of which are classified as feline breeds. These 'jungle breeds' are the root ancestors of all other Mobian felines, from as far a field as Mobius Major. Periodically taken as slaves, especially by their human/overlander neighbors to the north, many of these felines were sold to Mercia or to the Kingdom of Acorn, where King Melchoir the Mighty eventually freed their descendants in 3110.
Over the centuries Cat Country has been host to numerous invasions, most notably that of the dingo and the overlanders, endless sparring with rival neighbors (Mercia), and outgoing barbarian migrations and invasions. Even when a well led tribe or tribes came to prominence and attempted to forge a stable entity (The Anghor Empire, and the Theocracy of the Sorrun Yannai come to mind), these rarely endured for more than a century. The mighty Anghor Empire of Cat Country, which ruled during the early years of the Carnivore War from 2050 to 2250, and participated in that conflict between 2100 and 2200, eventually collapsed after suffering a series of humiliating defeats.
While the Anghor are considered the foremost of Cat Country's short lived civilizations, having built extensive jungle cities and canals, and fielding substantial armies, perhaps their successors: the Sorrun Yannai, had a more profound impact on world history. Shortly after the collapse of the Anghor, their Elite Jaguar Warrior Clerics, the Sorrun Yannai (or the Cult of the Holy Claw), seized power. While the Sorrun saw to the decay of the Anghor legacy of canal and grand city building, they were the first Cat Country peoples to attempt to expand overseas, and small settlements of Sorrun traders grew in foreign lands, on the many islands southwest of Mobius Major, and even in the Dingo controlled land of Downunda.
Many trace the fall of the Dingo Hegemony, due to a series of devastating plagues, to migrants from far off Cat Country. A punitive expedition by the dingo against the Sorrun Yannai eventually led to the destruction of that society, after years of jungle warfare, but also served to further weaken the once mighty Dingo state. In the end, the dingo and Sorrun destroyed each other – the canines eventually becoming a thrall of the resurgent echidna until the reformation of the Hegemony two hundred years later, and the felines never recovering, even up to the present.
After the destruction of the Sorrun Yannai Theocracy, Cat Country degenerated into a vast array of bickering tribes and ethnicities. This period of warfare reached a peak during the Great War, when those tribes who allied with the powerful Terran Federation were encouraged (and armed) by their human masters to slaughter their traditional enemies. The balance of power upset by this newest wave of human intervention, the human-aligned tribes were easily able to destroy their age-old enemies. Terran plans, following the conquest of the Kingdom of Acorn, involved dividing Cat Country into numerous puppet kingdoms, tribute to their human benefactors.
Modern day Cat Country is, as a brutal consequence, much less conflict raked than it was in the past. The major surviving Tribes have destroyed their greatest rivals, and face similarly equipped Tribes also busy consolidating their gains. Skirmishes between the major groups have proven that conflict between any two would only serve to strengthen others. Thus, a somewhat unsteady truce keeps the area from erupting into violence.
This does not, however, preclude occasional raids on the part of most Tribes on their neighbors. Recently, this policy has once more been extended to the countries that border Cat Country: Mercia and Albion. Both had suffered from Cat Country raids since before the formal End of the Robotnick War and the Battle of Knothole. Even during the rule of Robotnick, the tyrant never sent sizable forces to subdue the Tribes of Cat Country, seeing their territory as not worth the effort. As a consequence, the Tribes have found themselves, for the first time in centuries, in a favorable position to dominate the continent of Mobius Minor.
Advantages and Disadvantages:
The various Tribes of Cat Country have a long history of fighting each other and outsiders, and a large (if sprawling) population to draw upon. Brutal and savage in battle, their danger is compounded by the fact that the surviving major tribes also wield impressive human built weapons from the Great War. While, after so many years, not all of these continue to function at full capacity, most Tribes have at least a rudimentary knowledge of how to maintain and operate them, passed on by their now deceased human overlords.
However, it is worth noting that while the Tribes may know how to operate and maintain these weapons, they have no ability to manufacture any copies. With no native industry to speak of, and little history of practical scientific invention and record keeping, they have no ability to improve on or develop powerful weapons of their own, or even to train native experts in these fields. Tribal populations are almost wholly illiterate (in that most Tribes have no written languages of their own), and led by a small ruling family of dubious claim. None of the Tribes possess a particularly sound leadership, and are often prone to factional infighting.
Other Notes:
Characters:
Phyllostomid Tribe
Tuyet Nu My
Quoc Quan Than
Feline Tribes
Assorted
Details on Characters:
Quoc is the term denoting the Tribal Leader within the Bat Tribe. Thus, Quoc Quan Than is the leader of the Bat Tribe, his name meaning 'Brilliant Soldier.' Tuyet Nu My ('Beautiful Snow White Girl') is another member of the Bat Tribe, and Rouge's mother, of the Desmodus (Vampire Bat) Breed.
Military:
The military strength of different Tribes varies. Some are larger than others, but all are relatively minor regional powers. None have any real means of power projection far beyond their borders. Existing forces do not follow standard mobian military organization (which evolved out of the dingo and human schools of thought), and is more primitive in structure. In most Tribes, warriors are mustered as needed from different villages. Fighting is typically in small groups, and usually to settle land of intra-tribal disputes. Raiding parties are generally of a similar size, but better equipped and organized, led as they are by more experienced warriors.
