As Seraph walked out of the stone castle, past the dragon statue, and onto a the dock with his ship on it, he shook the Argonian general's hand and whispered something into his ear. He called over a few men to help him untie the ropes and shove off.
He decided to go to a certain Dwemer ruin. As his ship traveled he came near to Vivec. He saw it and waved to the few mages out learning how to breath under water. He kept sailing, trying to stay on a certain course. As he came to a mass of rock, he turned to the back of the ship, raised his hands, and all of the sudden the ship went flying forward and beached itself on the mass of rock. Seraph jumped off of the side into the water and swam to the other side of the rock to a submerged door, opened it up, and swam in.
As he entered the grotto, he was swarmed by slaughter fish and a couple of droughs. After blasting them all away with a single wave of magicka, but much weaker then the battle with the undead, he blinked and his eyes were glowing, but not giving off any light. He swam through the mazes of underwater passageways, killing off a slaughter fish with a slap every now and then. He finally came to a half-submerged metal door. He opened it up and walked in with the water that was pouring down the stairs. As he closed the door and walked down the stairs, he pulled out his sword and killed off a few Centurian spiders, a couple of Centurian spheres, and continued up some stairs and down a hall. He came to a ladder, climbed up it and found himself in the top of a Dwemer tower with a skeleton. Finding a note with a key somehow attached, he climbed back down the ladder and read the note. Through the smudges he was able to tell that the adventurer of who's skeleton he found was injured in this lace, climbed the tower to escape any more attacks, and drank poison for he mistook it for a healing potion and wrote the note as he was dying and laughing about his ordeal with his final breath. The note also said that the key lead to the vault.
With the key in hand, Seraph drew his sword once more and continued through the watery halls to a large, circular, metal door. He put the key in the hole, turned it, and gave an experimental push on the door. To his surprise, the rusty old key opened up a room that had two pillars, moat likely support beams, a few shelves, and an ornately decorated armoire. He opened tried to open it, but it turns out that it was complexly locked and trapped.
Seraph decided that since he couldn't open it, he'd break it. As a fire ball appeared in his hand, he remembered the Ekoshes Lock Splitter scrolls that he had purchased from the high elf, that is now part of his team and most likely in Summerset Isle right now, and pulled them out of the now black sack that he always carries at his side. He read the words from one of the scrolls, as he read each word it faded into the paper, and put the scroll down. He reached forward to the armoire and attempted to open it up. The two doors on it opened like nothing ever happened, but as Seraph looked at what was inside he realized he was engulfed in a cloud of fire. "Shit! Damn traps!" he thought as he put the fire out.
Once extinguished, Seraph looked back at what was on the shelves of the armoire. He pulled out a cuirass, greaves, two pauldrons, two bracers, boots, and a helm. All of them appeared to be made out of dragon bones, with a small dragon skull attached to the bottom of the cuirass, and the helm appearing to be made out of dragon bone, Seraph was very content with his finding. He took it back out to the ship, used the same method to get off of the rock as he did to get on, and sailed once again past the mages learning to breath underwater.
He studied the armor, and noticed a spot that appeared to hold something, but whatever it was, was missing. He then realized that it was shaped like the symbol on the armor he was wearing now. He decided to try and pull out the glass symbol from his armor, with no success, even after attempting to use a knife to get it off. He went to put his arm down, and as his arm passed by the glass symbol, it came out and hovered over his hand. Astonished, he grabbed it with the other hand and put it in the dragon bone armor. It fit perfectly, but as soon as it was set correctly, it appeared to be burning inside, and as the flames spread through out the inside it turned as red as a ruby.
As the port of Ebonheart came into view, he quickly changed into the dragon bone armor, also noticing that the magicka seemed to have left the glass armor, and feeling a comfortable burning sensation when he put on the dragon bone armor. He got to the dock, had the same men help him pull up to the dock and get tied down, jumped off of the ship onto the wooden planks, and as he looked up he saw something he wasn''t expecting to see for a twelve more days.
There waiting for him was the Bosmer girl that is now on his team, a Bosmer man wearing armor that appeared to be made out of wood and chitin, the Altmer man that is on his team, an Altmer man wearing chitin armor, a young khajiit wearing some expensive looking clothing, a Khajiit woman wearing chitin armor, the Nord man that is now on his team, a Nord wearing Nordic armor, an Imperial man, wearing Imperial armor, and another Imperial wearing golden imperial style armor. "Seraph?"
