Brandy was parking her car in the dock parking lot. She always wanted to go on a cruise! And she always wanted to see New Zealand and Australia! Plus, with this suitcase of money, she can easily 'disappear' in one of those countries!
Brandy opens the trunk and puts her two suitcases on their wheels. She gets her tickets out, as she approaches the boarding gangway. She is startled to see that there is a security check, just like at an airport, here on the dock. Cautiously, she approaches the checkpoint.
"Tickets, miss?" asked the security agent. "And I'll need to see an identification card."
Brandy nervously hands over her ticket and ID, as she watches her two suitcases go through the scanning machine.
"Your can go through the metal detector, ma'am."
She goes through initially when a security agent steps forward. Brandy lets out a small jump.
"Excuse me, miss, but you must remove your shoes and place them on the scanning belt as well."
Is that all? she thinks, as she removes her shoes and puts them on the belt. She goes through the scanning machine again, and is cleared. She quickly looks for her two suitcases, which are awaiting her at the end of the security belt. Both have been cleared. She quickly puts her shoes back on.
She grabs the handles on the suitcases, and walks up the gangway. She overhears two security agents, "That one sure was jumpy!" "Must be her first trip on a cruise ship. There wasn't anything unusual in her suitcases!" She lets out a sigh of relief.
As she gets to the top of the gangway, a porter greets her. "Welcome aboard, miss! May I see your ticket?
"I'll show you to your stateroom, and take your luggage!"
"You can take that suitcase, but I want to take this one!" replied Brandy, as she grabs the money suitcase. The porter shrugs and begins to take her to her room. He is telling her about all of the items on the cruise ship: where the lifeboats and jackets are; what to do during lifeboat drill; where the restaurants are; where the pool is; etc.
But Brandy's catches a glimpse of something unusual just above the ship. She sees what looks like a motorcycle landing on top. She only knows of one organization with flying motorcycles – WOOHP!
Now Brandy really starts to worry. How did they track her down so quickly? She needs to formulate a plan to escape!
Alex parks he cycle on the top of the boat, behind one of the smokestacks. She realizes she has to be very careful. She has her short hair done up in pigtails, and is wearing a black set of pants with a green halter-top. She has on a black set of penny loafers and is wearing reflective sunglasses. It would be difficult for anyone to identify her as the bank robber in the paper!
But she does have her WOOHP equipment in her black backpack. She stealthily climbs down to the boarding deck, and inconspicuously pulls out her x-powder. She pretends she is adjusting her hair, as she checks for the homing blip. Ah, her quarry isn't far! Just around the corner!
As Alex quickly comes around the corner, Brandy catches a glimpse of her. That could be one of the girls she help frame for the bank robbery! She can't go to her stateroom now! She'd be trapped!
The porter leads her to her stateroom, and puts the suitcase he is carrying inside, but Brandy keeps moving with the money suitcase. Where did that woman go? thinks the porter to himself, as Brandy cannot be found.
Brandy goes to a service elevator and heads to the bottom-most hold! There has to be another way out of this boat! Plus that girl would never think of looking for her here.
But Alex continues to use her x-powder. She notes that her quarry has gone below, and takes the stairs down, until she is on the same level as the homing blip. The blip is about 100 yards away, as Alex opens the door to a highly congested area of the ship. There are storage units and equipment everywhere!
On hearing the door open, Brandy hid and glanced to see who it was. She was very startled to see it was Alex. It must be this suitcase those WOOHP people put the money in! They must be able to track it!
Alex continues to follow the blip – it leads into a storage room. She'll catch her prey in here! There is no way out!
But as soon as Alex clears the door, it is closed and locked behind her! The WOOHP suitcase is here, but some of the money is missing! Brandy grabbed a pillowcase from a clothing hamper and stuffed what she could into it. She then let Alex trap herself in the storage room!
Alex, however, has other ideas. She first locks the WOOHP suitcase, and sends the coordinates to WOOHP Security. They will recover it. With that being taken care of, she deploys her laser lipstick and eats away at the door lock.
Brandy, convinced that she can relax, carefully ties the pillowcase up, so none of the money would fall out.
She has just completed her task, and throws the pillowcase over her shoulder, when she hears a clank! The storage room door is open! Brandy begins to run for the stairs!
Alex quickly exits the storeroom, and glances about. She gets a good look at Brandy, as she bolts for the stairs! Alex takes off after her. "I've got you now!" Alex says, with determination.
But as Alex gets to the stairs, she gets tangled up with a member of the housekeeping crew, who was wheeling another load of laundry to the washing machines. Brandy gains valuable time!
Alex extricates herself from the laundry basket and hurries up the stairs. Where is she? Where would she go? Alex thinks to herself. I'll bet she's making a beeline to get off this boat!
Alex quickly runs toward the gangway. She sees Brandy, with her pillowcase, running down. Alex breaks out her homing dart gun, and places a perfect shot into the heel of Brandy's left boot. She'll be able to track her by x-powder now!
Debbie has driven to Los Angeles International Airport. She already bought a first class ticket to Paris, online. She'll abandon her car in the parking lot, and start a new life in France! Plus, she'll have plenty of money, so she can do what she wants.
Debbie only has the WOOHP suitcase with her. With the money she has, she can buy whatever she wants, so why drag along a suitcase with clothing and incidentals?
Debbie goes to the International Concourse, and gets in line to go through Airport Security. A guard eyes her suspiciously, and walks straight for her. Does this guy know what's in here? she thinks nervously.
The guard addresses her directly. "Miss, you can't take that suitcase onboard as carry-on luggage! It's well over the size limit to fit in the overhead compartment, or under the seat in front of you! You'll have to check it at the ticketing desk!"
A shaken, but relieved Debbie says, "I'm sorry! I forgot! I don't travel much!" And she exits the line. But now she is in a quandary. How can she get the suitcase onboard the airplane? She doesn't want a random search of checked baggage to find the money! She decides to grab a snack at the Food Pavilion and determine what to do next.
Clover has tracked the WOOHP suitcase to the International Concourse of the airport. That figures! Whoever has the money would try to get out of the country! Clover parks her air cycle on the roof of the International Concourse and heads for a door. She also is dressed inconspicuously. She has her short blonde hair done up in a mini-beehive. She is wearing a navy blue set of pants, with a sky blue halter-top. Her shoes are navy blue loafers, and she has her WOOHP equipment in a navy blue backpack. She also has on reflective sunglasses. She looks nothing like her wanted picture in the paper!
As Clover opens the door from the roof stairs, a policeman notices her. "HEY! YOU! STOP!"
It's only one policeman, so Clover knows she can handle him, if she has to. "What's the problem, officer?"
"What were you doing on the roof?" he demands.
Thinking quickly, Clover notices that the door is right next to the entrance to the Ladies Room. "I'm sorry! I was in such a hurry, I thought this was the entrance to the Ladies Room!"
The policeman, satisfied with the answer, says, "Pay more attention to the signs! The entrance to the Ladies Room is here!"
"Thanks!" says Clover, as she goes into the Ladies Room. She waits about five minutes, and then comes out. The policeman nods his approval, as she continues down the concourse.
Breaking out her x-powder, Clover pretends to adjust her eyelashes, as she checks for the homing blip. Wrong way! The blip is behind me! Clover thinks, as she turns around.
Debbie has been watching the commotion caused by the 'roof walker'. As soon as she sees Clover turn around, she thinks, Looks like that gal is tracking something! And she's coming toward me!
Then Debbie notices the insignia on Clover's backpack. It's the same as the one on this suitcase! Quickly, Debbie gets up from her snack, and walks rapidly toward an exit. She doesn't want to run, as that would attract attention!
Clover notices the movement of the suitcase, and finally gets a good look at her target. Ah, the bandit in the flesh! Clover thinks to herself, as she now visually starts to track Debbie.
Debbie can see, by reflections in store windows, that Clover sees her and the suitcase! She goes through a very crowded line, by the ticketing desks, hoping to lose Clover, and then disappears into another Ladies Room.
But that trick wasn't going to work! Clover, on losing sight of Debbie, pulled out her x-powder again and tracked her to the Ladies Room. There's no way out! I'm coming in to get you! thinks Clover to herself.
Clover sees the WOOHP suitcase in the farthest stall from the door. She makes a beeline for it and says, "Nice try, but you're toast now!" as she kicks open the door. She is shocked to find the stall empty, except for the WOOHP suitcase, which still has the majority of the money in it.
Debbie hid in the stall nearest the door, after she stuffed as much money as she could carry into the trash bag from the trash bin. As soon as Clover kicked open the other stall door, Debbie exited the stall she was in, as well as the Restroom.
Clover locked the WOOHP suitcase, and sent the coordinates to WOOHP Security. They'd recover the money here, but she has to catch the thief with the rest of the money!
Clover hurries out of the Restroom and takes a quick look around! Debbie cannot be seen! But she couldn't have gone far!
Clover hurries to the nearest exit and glimpses Debbie hurrying down the ramp to the parking garage. Clover can't retrieve her voice-cycle, or she'll lose Debbie! She'll have to catch her in the garage!
Clover jumps down over the side of the ramp, and runs toward the garage! She sees a car tearing out of a parking space, heading toward the exit! Quickly, Clover pulls out her homing dart gun! As the speeding car with Debbie and the money passes, Clover fires a dart at the car bumper. Now Clover can retrieve her cycle, and track Debbie with ease!
Maggie drives North with her suitcase of money, and her personal items. She'll drive through Oregon, and maybe Washington state as well and lose herself in the wilderness. But then she thinks better of it, as she sees a sign pointing the way to the old Oregon Trail. That would be fun to explore! she thinks, as she heads down the road, to the Oregon Trail.
After a while, Maggie sees that she is approaching an old western town. It's almost like this town was forgotten by time! They still use horses and wagons – no cars! What she doesn't realize is that this abandoned town is the headquarters for Boss Kingsley, and his group of thugs! The horse and wagon set-up is to throw off lawmen.
Maggie slowly drives into town. Everyone stops what they are doing, and watches her intently. She is beginning to feel uneasy, when Boss Kingsley approaches her car.
"Greetings, Ma'am!" he says, "Welcome to Possum Corner!"
"Thanks," she replies. But then she notices something in the distance.
Sam has been trailing Maggie on her voice cycle. To keep the dust from clogging the cycle intakes, Sam has been flying after her. That is what Maggie sees in the distance.
That has to be WOOHP! Thinks Maggie to herself, distressingly.
Boss Kingsley can sense her unease at the approaching Sam. "Something wrong, ma'am?"
"Yes! That rider coming up the dirt road has been trailing me!"
"Well, the boys can take care of that person! But we'll need some compensation!"
With that, Maggie opens the suitcase and grabs two stacks of hundreds. "Is this enough?" she asks hopefully.
"Shore is, ma'am!" answers the Boss, as he stares at the huge suitcase. "Lefty! Brand! Take care of that person coming up the road!"
Two tough cowboys smile at one another. "Certainly, Boss!" answers Brand, as he a Lefty go to meet the rider.
"And as for you, little lady, you need some protection! Let me help you!" offers Kingsley to the unsuspecting Maggie, who graciously accepts.
Sam lands her voice cycle at the edge of town. She has her hair done up in thick pigtails, and is wearing blue jeans, and a blue jean shirt. She has on black loafers and reflective sunglasses as well. No way anyone could match her to the 'wanted poster' in the paper!
As soon as Sam lands, she copies the homing signal to her x-powder. The money should be this way! Sam thinks to herself, as she starts to walk down the wooden sidewalks toward the homing beacon. But as she passes the Livery Stable, Lefty grabs her from behind, and Brand steps forward.
"Too bad, missy! And such a pretty young thing at that! But business is business, and Boss wants you 'taken care of'!"
Lefty did not realize that he needed to lift Sam off of her feet, to immobilize her - a major tactical blunder.
"Really?" said Sam as she jumped backward into Lefty, and then used Judo to toss him effortlessly into Brand. "And who's going to take care of you?"
Brand and Lefty are a bit stunned, as they unsteadily get to their feet. But Sam wasn't going to wait for them to recover. She launches into a flying kick, sending both cowboys into the Livery Stable Wall! As they try to locate their pistols, and regain their senses, Sam nails both in the head, with front kicks, knocking them out! She handcuffs and gags them both. "I don't want you two setting off any alarms!"
With the two cowboys disposed of, Sam once again deploys her x-powder, and heads into the direction of the blip. As she walks cautiously down the street, she sees the car she was trailing, parked in front of the hotel.
Sam quietly walks to the back of the hotel, and starts to search the rooms. The hotel appears to be empty – until she gets to the third floor. In room 301, Sam finds Maggie bound and gagged, sitting in a room with a barrel of TNT! A fuse has been lit, and there is only about 60 seconds left! An explosion of that much TNT would destroy the hotel, and the car parked in front!
Doctor Sonor has been traveling South. She'll go to Mexico, and set up a health clinic there! She can buy all the equipment she needs, and more importantly, she'll once again be able to practice medicine.
She'll be helping mankind! That's all she ever wanted to do in the first place! But those blasted girls and that Jerry stopped her research at Beverley Hills Hospital. She couldn't help it if no one answered her request for test subjects for her research! These people were stopping progress, so she'd 'borrow' some patients from the Hospital's Outpatient wing, and used them. They would thank her, when her research was complete, and they were the beneficiaries! But NOOOOOOO! WOOHP had to butt in! And they got her license revoked too, plus sent her to prison! Serves those four nosy Netties that they got framed for robbery! Now THEY would know what it felt like to be deprived of doing something you want to do for the rest of your life. It was poetic justice!
On her way to the border, she stops at a Snazz Inn for the night.
A bellhop dutifully approaches her luggage. "That's okay! I'll take this one!" she tells him with a smile, grabbing hold of the WOOHP suitcase, as the bellhop takes the other three pieces, and leads her to the elevator. She will be in room 1073.
After some unpacking, Dr. Sonor goes to the poolside bar to relax and enjoy the view. Soon she will be a practicing doctor again! She lets her mind drift, as she thinks of all the good she will do.
But her daydreaming is interrupted by the arrival of a flying motorcycle in the parking lot. IT'S WOOHP! It HAS to be! How did they find her? It has to be that WOOHP suitcase!
Quickly, Dr. Sonor leaves the bar and makes a beeline for a waiting elevator!
Jerry parks his voice cycle, and heads toward the entrance. Jerry is disguised as well. He has shaved off his mustache, and is wearing a longhaired toupee'. He has on a gray jogging shirt and pants, with reflective sunglasses. He is also wearing a pair of black loafers. He looks nothing like his picture in the paper.
Jerry walks into the hotel and pretends to be interested in getting a room. He asks for a special item for the room, so that the desk clerk has to leave and check the back room. While the clerk is gone, Jerry checks recent arrivals on his wallet communicator, and notices Dr. Sonor, in room 1073. He leaves the desk and heads toward the nearest elevator.
He arrives on the tenth floor, and heads for 1073. As he gets there, he deploys his universal hotel key, and enters. He sees the WOOHP suitcase, and rushes to see if the money is there. He is in for a shock, as the suitcase contains women's clothing and accessories. Jerry realizes that Dr. Sonor must have spotted him somehow, put the money in another suitcase, and is trying to make her getaway!
Jerry deploys the jet part of his loafers, and flies down from the tenth floor to the first. He also flies out the front door, just in time to see a car tearing out of the parking lot. Jerry deploys his homing dart gun and fires! A direct hit, on the roof! Only one person needed to leave in that much of a hurry – Dr. Sonor!
Jerry radios the information, along with Dr. Sonor's heading back to WOOHP. If she tries to cross the border, the guards will match her license plate and apprehend her. If she doesn't try to flee to Mexico, Jerry will catch her on his voice cycle.
