Chapter Two: Over in Osh'n


Irma felt herself in warm blankets on a soft mattress. She heard seagulls and waves crashing onto the shore. Something wasn't right. Her house was far from the ocean. Unless…

She shot straight up. This wasn't her room. It was sky blue, was completely blank, and had indigo balls hovering in mid-air. The ceiling was a light marble color, and sapphire steps led to the room and to the "downstairs."

"Where am I?" she asked herself. "Where is this?"

"This is the main tower of the capital of Osh'n, the water land of Urak. Do you not come from here?" a swift voice answered Irma's outburst. It belonged to a woman, but not an ordinary woman. She had indigo scaly skin, accompanied by ice blue eyes and a flowing toga of periwinkle blue.

"I am sorry for the inconvenience. I am Waveskie. Your name is…?" the woman inquired. "Irma," replied. "I come from Earth." Waveskie looked wide-eyed at Irma.

"The earth region? You're a dwarf?" she asked.

"No, the planet Earth. I'm a human with water powers. I'm a Guardian of the Veil." Irma explained everything to Waveskie.

"I see. Odaric said you were a priestess, a water mage. You are not, as you said," Waveskie announced. "What's a mage?" Irma asked. "Somebody that controls magic and mana. I am one, and so is Lord Oceania."

Irma guessed that Lord Oceania was the ruler of this place.

"Please, let me take you to show you around Osh'n. Then I must test your magic to see if you qualify or not," Waveskie said. She gestured to let Irma come out of the bed. She led the Guardian down the sapphire steps.

Irma looked at the main lobby. It was magnificent. The entire room was periwinkle marble. Bustling 'water believers' came to the people of the main tower. Pictures of past Lords, which were mostly thieves and warriors, which Irma learned, hung on the walls. Waveskie took Irma out of a sapphire door.

But the outside was even more beautiful. It was made of white brick (most of everything was basically white brick) and blue plaster. A lovely white wall with spiral blue watch-towers surrounded the city.

"Come, we must not look at such things. We have work to do."

The two maneuvered to the gate of Osh'n. A tall woman, with the same skin and hair and eyes, looked at Waveskie. "Waveskie, and the Priestess. Ah, are you going to see your sister?"

"No, Stream," the priestess replied. "We are testing this girl's powers." The two left the tall woman, which Waveskie told Irma was Stream, a warrior of Osh'n that was evidently dumb.

Waveskie explained the three (or four) buildings. The prettiest was the Wizard Tower, where the mages were trained. The smaller building of light brown stone was the library, the study of spells. The other two were the Warriors' Barracks, and the Thieves Guild.

"Come, I must take you to the Wizard's Tower," Waveskie pushed Irma. Irma felt as if she was forced to do something.

But inside the Wizard's Tower, it was blankly designed. Waveskie lead Irma to a room that was unoccupied. She guessed it was the place she'd be tested on.

Waveskie closed the door and turned to the Guardian. "Alright, Irma. Show me what you can do with your magic."

Irma gulped. "Um, sure, ok." She let blasts of water fly around universally. She started doing more water tricks, until she felt a blast of water hit her and make her fly straight into the wall.

Waveskie helped Irma up. "I am appallingly sorry. I was thinking of something else. But you extremely good for somebody your age. Most priestesses your age do not seem to take full control over their magic. How old are you, anyways, Irma?" Irma stared into Waveskie's striking eyes. "Um, thirteen." The priestess's eyes widened. "You must have had your magic for a while." Irma nodded. "About seven months."

"Come, let me take you to my house," the priestess lead Irma outside of the Wizard's Tower, where they passed the library, which another small building that seemed awfully homey. Waveskie piloted Irma to the door and let her in. "Please sit in one of the chairs. I'm going to get something." Irma instantly obeyed. She sat in a white armchair and stared at the walls. They were decorated with a strange but unique taste. Waveskie came back which seemed to be a globe, only with more land than water.

"This is Urak," she explained carefully. "We are here," she pointed to an area on the globe, which said "Osh'n." "Everything around us is the other magical faiths," Waveskie continued. "This is Life, Air, Chaos, Earth, Death, Fire, and Order—" she pointed at various spots on the globe.

"You see, Death—" Waveskie turned the sphere to show the Death Region, Deckay, "—Has planned, with its god, Galgoth, to take over Urak. The war is very desperate. There are very few Water warriors, mages, and thieves—most of them are Life. Lord Aurora is very determined to destroy the Galgothians."

Irma nodded. "So, your saying I should help with the war, right?"

"Yes, young one. Lord Odaric of Order has told us you will help."

Irma flashbacked to the fighting with Odaric. It was him that sent her here.

"But, I'm barely a warrior, I just control…water. I'm not good at it. Never have I been good at it."

Waveskie dropped to the ground, pulling Irma with her. "What?" she asked rudely. Waveskie pointed to the window. A man with a black hood and black skin was outside. "What is it?" Irma inquired.

"An Assassin, one of the thieves of Death. Lord Balkoth sent them to conquer the temples of all the faiths. They have taken ours a long time ago. I had elapsed to mention—Lord Balkoth was tormented and ashamed of himself. He built a tower and locked himself for one hundred years. The God of Death, Galgoth, said he will free Balkoth if Balkoth will serve him as long as he lives."

"Why can't you just fight them?"

"Because Lord Oceania is too scared. And I am too. The Lord of Death has killed thousands of our troops and priestesses. Assassins are terrible…worse than all the thieves, even than the chaotic Lord of Chaos. They kill—that's all they do. They don't try to fight for anything. They want to kill people for pleasure. It's how the Galgothians are. They don't care about anything but themselves. They'll do anything to please themselves. And Balkoth will do anything to please Galgoth. But Galgoth is using him. He is Galgoth's eyes and ears, mouth and feet. He is a loyal servant to the wretched god of death, and he is just doing it to get what he lost," Waveskie whispered.

"That's why you need to fight. Before you know, the enemy will move into your places! You'll be living off the streets, while the enemy lives in opulence!"

The assassin left. Waveskie returned to the normal position, and so did Irma. "I cannot. A mage cannot go by him or herself. They need an army—troops! Magic will not back them up—they cannot fight. A few blasts of energy will not help you against a thief. It's how things in Urak are."

Irma stared at Waveskie in disbelief. "Things in Urak aren't things you need to follow! Gather up an army—I'm also here! C'mon, Waveskie, don't be such a sore loser. Just because they are stronger doesn't mean they are better."

"They are alliances with the Grundmor. It's horrible being neutral and yet enemies with fire. Water cannot rely on anybody…we are alone."

Irma gawked at Waveskie.

"Come, we are traveling to Sprout tomorrow. You need to be prepared. It is already late. We need a full-night's sleep."


Ok, I know Irma is a little OoC, but I had to do it.

And for the x Fatal Fable x thing in the last chapter…I am writing this with my cousin. I am just putting the story on my account, so yeah. She is fairly new to so she's still trying to figure out the basics.

Yes, I know it short, but writer's block has filled my mind.

-Teenaged Assassin