DISSOLVE TO:
EXT. SCOTTISH HIGHLANDS -- NIGHT
A road of stone snakes its way across the hilly and grass-barren
Scottish countryside. A wagon of hay is pulled slowly along the
road by two horses. The old, bearded driver, MACGREGOR, has only
the LIGHT of a kerosene lamp to guide him on this wispy dark
night. He glances up at the clouds-- a storm is brewing. He
turns to his load of hay.
MACGREGOR
Psst. Ay. Wake up, son. We're almost there.
ANOTHER ANGLE
Indiana Jones sleeps, with his hat tipped down over his eyes.
Now in his usual adventure garb, he slowly pulls himself out of
the hay and sits up front next to MacGregor.
INDY
How much longer?
MACGREGOR
Just over the rise. A mile. Maybe two.
INDY
What can you tell me about this village?
MACGREGOR
No one knows much of anything about it. Except
that... it ain't a village. It's a castle. Totally
deserted.
INDY
A castle?
MACGREGOR
Some of the townspeople... they say it's beset.
INDY
You mean haunted?
MACGREGOR
By a harem of religious worshipers there. Druid
types.
INDY
Druids? In Scotland? Druidism died out in Ireland...
in five-hundred AD.
MACGREGOR
Nobody told these folk. Buncha witches and warlocks.
Certainly doesn't makes things easier for ol'
MacGregor.
INDY
What do you mean easier?
MACGREGOR
I've been digging graves some... twenty years now I
think... and in that time I've never seen anthing like
what I've seen up there. Graves... dug up and what
not.
INDY
Grave robbing?
MACGREGOR
Some, yes. But others. Sir, others seem to be not so
much dug up... as dug out.. from the inside. One
hears stories about spells... rituals... and the
living dead walking among us.
INDY
(quiet;thinks)
Undead...
MACGREGOR
Yes sir. It definitely makes this gravedigger
consider retiring. You ever think about retirement?
INDY
All the time.
MACGREGOR
Ah, you're young. You shouldn't be thinking about
such things. Got a old lady?
INDY
(beat)
Actually... I don't.
MACGREGOR
Ay, I wouldn't worry about it. She's out there...
waiting for ya to find her. And you will.
INDY
...I hope so.
JUMP TO A BIT LATER
The sky is dark... almost warding off further travel. The wagon
pulls over a hill. MacGregor WHISTLES, and the horses stop.
MACGREGOR
Ay, sir.
There before them... a small hut sitting at the edge of darkness.
INDY
Where is it?
Suddenly the is a FLASH OF LIGHTNING AND A CRACK OF THUNDER
revealing a LARGE HILL behind the hut, with a path leading up to
a CASTLE IN THE DISTANCE. More LIGHTING AND THUNDER. The
towering spires of the gothic creation make it look like a
haunted, mad scientists castle from hell. A gated area of graves
and tombs lie at it's base.
MACGREGOR
There she is. I have to drop you off here I'm afraid.
INDY
It's alright I can walk. But see you back here?
Tomorrow at Dawn?
MACGREGOR
Brave is a man who sleeps in that forgotten place,
sir. Mind you to be careful and yes... I'll see you
here. At dawn as promised.
Indy nods warily, climbing out of the wagon. He looks the
castle. MORE LIGHTNING AND THUNDER. Indy stops, realizing he
was about to forget something. He turns to the wagon.
INDY
Psst! Hey! Hey dog!
The is nothing. Not one stir from the back of the wagon. Indy
steps up, trying to peer into the back. MacGregor turns to the
hay and WHISTLES loudly. The husky's head pops up from the hay.
MacGregor WHISTLES again and points to Indy.
The husky hops up out of the hay, and leaps off the wagon, moving
up to Indy and sitting at his feet, panting... staring up at it's
master.
INDY
(to the husky)
Why don't you listen to me?
The husky WHINES. Indy tips his hat to MacGregor.
INDY
...Nite.
MACGREGOR
Good night for you... sir.
MacGregor WHISTLES again at his horses, and the wagon begins to
pull away. Indy turns back to the castle.
JUMP TO LATER -- WIDER
Indy slowly makes his way up the trail to the troublesome
castle... the wagon leaves him behind.
EXT. GOTHIC CASTLE GRAVEYARD -- NIGHT
The iron fence CREAKS OPEN as Indy enter's the cemetary at the
castle base. There is a slight breeze blowing through the dead
trees that weep for these graves. Hellish European tombstones
are everywhere -- large, tilted, cracked crucifixes and tombs.
Indy treads slowly through the dead, gray, cemetary. The husky
keeps quick pace with Indy, it's head low, gazing around with
WHIMPERS...
ANOTHER LOW ANGLE
as the Husky stops seeing an open grave below a tombstone. The
Husky pauses, looking at the curious open grave. Suddenly the
WIND PICKS UP with a SQUEEL, scaring the husky back to Indy's
side.
There is a small draw bridge down over a smaller moat. Indy and
his companion slowly cross the wooden bridge.
INT. GOTHIC CASTLE -- MAIN CHAMBER
Inside the castle, a spacious foyer constitutes the entire first
floor. The whole place exudes "desserted." A shell of a once
great european structure, chilling winds now zip through the
castles crumbling pieces of wall. Torn tapestries and curtains
move in the wind, hiding windows destroyed by weather long ago.
Flashes of THUNDER AND LIGHTNING light up the room revealing
cobwebs... crumbled staircases... large deteriorating portraits,
and the skeleton of a chandelier. In the rear is a large, cold
fireplace, and off to one side of the chamber is what's left of a
grand piano.
Indy surveys. Nothing. Desserted. There is no way upstairs.
He looks to his side to a small stairwell leading down into a
pile of collapsed rubble. Indy SIGHS. What now?
The husky by his side steps forward, slowly walking towards the
grand piano.
INDY
(shouting in WHISPER)
Psst! Hey. Stay boy. Stay!
The dog doensn't give a damn. It keeps moving forward towards
the piano, putting it's front legs up on the stool to sniff it.
CRASH! The apparently loose fallboard slams down covering the
keys with a spurt of dust and a dissoant, loud and untuned CHORD.
The Husky YELPS, learning its lesson and running back to Indy,
hiding behind his legs.
INDY
...maybe I should name you scaredy-cat.
The husky continues to WHIMPER behind Indy.
CUT TO:
A BIT LATER
Things seem darker now as a hand lights a web-covered-kerosene
lamp which miraculously GLOWS to life, providing the only light.
Indy places the lamp on a small table next to his chair at the
back of the large foyer. He glances to the husky... who sits on
a rug by the empty fireplace, eyeing Indy and panting loud as
ever. ANOTHER LIGHTNING FLASH.
INDY
Looks like there's nothing here but us.
The husky just stares, back... panting.
INDY
No stairs, no rooms...
(beat; discouraged)
No scrolls.
There is a CRACK OF THUNDER, and the dog whips it's head around,
WHIMPERING.
INDY
Ya' know thunder never used to scare Indiana...
The husky whimpers again, lowering it's head to the ground.
Seemingly tired, it tries to sleep. Indy crosses his arms,
trying to stay warm. His YAWNS... eyes also heavy.
INDY
Yeah. Me too.
EXT. GOTHIC CASTLE -- LATER IN THE NIGHT -- ESTABLISHING
Thunder CRACKS, and rain starts to pour all around the castle.
Clouds move across the bright full moon, destroying all light the
night once had.
INT. GOTHIC CASTLE -- MAIN CHAMBER -- CLOSE ON INDY -- LATER
Arms folded, Indy lies slouched in his chair under his tipped
hat. The last of the lamp burns out. Entire darkness. All that
can be HEARD is PANTING... a slow panting... almost a BREATHING.
Indy slowly opens his eyes. It's not a distant echoey breathing,
but more the kind you'd hear when someone's RIGHT IN FRONT OF
YOU.
INDY
That you, boy?
Indy looks down to see his dog, fast asleep on the ground! The
BREATHING continues. Indy's eyes open wide. Slowly, he leans
forward. His hands shake as he strikes a match, lighting the
kerosene lamp on the table. It GLOWS to life as Indy quickly
stands and turns to face:
HIS POV -- THE FRONT OF THE HALL
The LIGHT of the lamp only provides near-sighted vision. Beyond
that... total darkness... someone could be ten feet away and Indy
couldn't see them. And that may be... for in the darkness... the
BREATHING continues.
REVERSE
Indy holds the lamp up, squinting.
INDY
Who's there?
The husky perks up, looking out.
INDY
Say something...
HIS POV
The edge of darkness. No BREATHING now. A pause. A long
hellish pause followed by. CLINK, CLINK, CLINK! A high-pitched,
out-of-tune piano key is struck somewhere in the darkness...
INDY
without hesitation, whips his gun from his hoster, cocking it and
aiming into the unknown darkness. The husky WHINES loudly,
before turning tail and running into the empty fireplace. The
sound of it's WHINE grows more distant as it apparently moves
deeper and deeper into the fireplace? Curious, Indy notices this
but quickly turns his gaze back to the mystery sounds.
HIS POV -- There is nothing. Only darkness and the sounds of
Indy's loud, nervous breathing... and his nervous extended hand
shaking.
INDY
You can scare dogs, but you can't scare me!
Suddenly there is a CRACK OF THUNDER and a FLASH OF LIGHTING,
revealing an indistinguishable dark/backlit figure standing
across the room in the distant front doorway to the castle.
INDY
Oh Shit!
Indy drops his lamp which SMASHES into the ground... and
IMMEDIATELY TURNS, jumping to the floor on all fours and crawling
into the fireplace just like the dog.
IN THE FIREPLACE TUNNEL
THUNDER AND LIGHTING as Indy furiously moves through the tunnnel
which quickly becomes a tunnel of mud and water... Indy BREATHES
FAST. His hands madly pull him along, until the muddy floors
becomes stone. There is a slight light at the end of the tunnel.
INT. SECRET CHAMBER
The opening of the secret fireplace tunnel opens up onto a
raised, rectangular, stone slab... connected to the wall just
beneath the tunnel opening. Indy crawls out, falling down onto
the slab with a SIGH... He is smeared with mud. His breathes
fast.
ANOTHER ANGLE -- CLOSE ON A WALL SOMEWHERE IN THE ROOM
A gloved hand, clad in robe, reaches around a corner moving towards a
lever on a wall.
Indy props himself up. He opens his eyes... and notices
something. His hands... are covered in blood. Indy looks, and
sees a stain of blood underneath him on the slab. Just as we
QUICKLY PAN UP, Indy also looks up to discover he is on the
cutting slab of a huge PIT AND PEDULUM! A LOUD SNAP! Indy rolls
off the slab, just as the pendulum swings down, leaving a TRAIL
OF SPARKS, cutting across the stone.
Indy hops to his feet gun drawn, backing up. He spins to see...
another cutting slab... this one with a half-rotten corpse lying
on it... the blade still lying in it's severed midsection. Indy
pivots to survey the room. LIGHTING FLASHES and we see the room
is FULL OF PIT AND PENDULUMS. This is some kind of twisted
torture chamber... Slabs with corpses. Another corpse dangling
by it's arms on the wall. A corpse lies on horizontal rack...
stretched into two seperate pieces.
INDY
(in horror)
What the hell is this place!
Another extended LIGHTNING FLASH reveals a ROBED DRUID-LIKE
FIGURE RIGHT BEHIND INDY... it's arms spread wide ready to
encircle and smother the adventurer. The lights go dark as the
figure grabs Indy pulling him back. Indy struggles, mumbling and
yelling through his covered mouth. The figure pulls him back
further... and around a corner.
ANOTHER ANGLE
low to the ground... on Indy's feet kicking, being dragged down a
dark torch-lit hall. Several robed-figures pull him.
INDY'S POV
is like a hellish nightmare. The SHOTS are a WHIRLWIND OF
IMAGERY... Druid figures on all sides, carrying/pulling Indy
along walls decorated in severed corpses. Indy continues
mumbling and suddenly there are trees above the Druid's heads.
ANOTHER ANGLE
Indy falls onto his knees in the dirt of the cemetary out front.
He COUGHS violently. A pause. Stopping, he slowly looks up.
HIS POV -- A group of robed faceless Druids stand in the darkness
encircling him. Indy looks around, tombs and gravestones
surround him. From the side, one of the figures STEPS INTO
FRAME, just over Indy, reaching out, pushing Indy...
With a GRUNT, Indy falls back into an OPEN CASKET that lies... in
an OPEN GRAVE. THUD. Indy coughs, looking up.
HIS POV -- The dark silouhette of a figure holds a shovel of
dirt.
INDY
No, please!
THUMP, a load of dirt lands in Indy's eyes, impairing his vision.
He COUGHS again. THUMP. Another load of dirt.
INDY
I... I can't breathe...
THUMP. Indy wipes his eyes, trying to see.
HIS POV -- A large board... the casket lid... falls towards him,
COVERING HIS VIEW IN DARKNESS.
IN THE CASKET
Almost-entire darkness. More COUGHING. Indy squirms, banging
the sides with his fists. More dirt hits the casket roof.
INDY
Help! Help me! Let me out! Somebody! Please help!
His screaming and banging is futile. This is it. The end of the
great adventurer. Indy feels the lack of oxygen leading him to
sleep. All seems to fade away and go dark.
INDY
(weak)
Marion...
EXT. SCOTTISH HIGHLANDS -- NIGHT
A road of stone snakes its way across the hilly and grass-barren
Scottish countryside. A wagon of hay is pulled slowly along the
road by two horses. The old, bearded driver, MACGREGOR, has only
the LIGHT of a kerosene lamp to guide him on this wispy dark
night. He glances up at the clouds-- a storm is brewing. He
turns to his load of hay.
MACGREGOR
Psst. Ay. Wake up, son. We're almost there.
ANOTHER ANGLE
Indiana Jones sleeps, with his hat tipped down over his eyes.
Now in his usual adventure garb, he slowly pulls himself out of
the hay and sits up front next to MacGregor.
INDY
How much longer?
MACGREGOR
Just over the rise. A mile. Maybe two.
INDY
What can you tell me about this village?
MACGREGOR
No one knows much of anything about it. Except
that... it ain't a village. It's a castle. Totally
deserted.
INDY
A castle?
MACGREGOR
Some of the townspeople... they say it's beset.
INDY
You mean haunted?
MACGREGOR
By a harem of religious worshipers there. Druid
types.
INDY
Druids? In Scotland? Druidism died out in Ireland...
in five-hundred AD.
MACGREGOR
Nobody told these folk. Buncha witches and warlocks.
Certainly doesn't makes things easier for ol'
MacGregor.
INDY
What do you mean easier?
MACGREGOR
I've been digging graves some... twenty years now I
think... and in that time I've never seen anthing like
what I've seen up there. Graves... dug up and what
not.
INDY
Grave robbing?
MACGREGOR
Some, yes. But others. Sir, others seem to be not so
much dug up... as dug out.. from the inside. One
hears stories about spells... rituals... and the
living dead walking among us.
INDY
(quiet;thinks)
Undead...
MACGREGOR
Yes sir. It definitely makes this gravedigger
consider retiring. You ever think about retirement?
INDY
All the time.
MACGREGOR
Ah, you're young. You shouldn't be thinking about
such things. Got a old lady?
INDY
(beat)
Actually... I don't.
MACGREGOR
Ay, I wouldn't worry about it. She's out there...
waiting for ya to find her. And you will.
INDY
...I hope so.
JUMP TO A BIT LATER
The sky is dark... almost warding off further travel. The wagon
pulls over a hill. MacGregor WHISTLES, and the horses stop.
MACGREGOR
Ay, sir.
There before them... a small hut sitting at the edge of darkness.
INDY
Where is it?
Suddenly the is a FLASH OF LIGHTNING AND A CRACK OF THUNDER
revealing a LARGE HILL behind the hut, with a path leading up to
a CASTLE IN THE DISTANCE. More LIGHTING AND THUNDER. The
towering spires of the gothic creation make it look like a
haunted, mad scientists castle from hell. A gated area of graves
and tombs lie at it's base.
MACGREGOR
There she is. I have to drop you off here I'm afraid.
INDY
It's alright I can walk. But see you back here?
Tomorrow at Dawn?
MACGREGOR
Brave is a man who sleeps in that forgotten place,
sir. Mind you to be careful and yes... I'll see you
here. At dawn as promised.
Indy nods warily, climbing out of the wagon. He looks the
castle. MORE LIGHTNING AND THUNDER. Indy stops, realizing he
was about to forget something. He turns to the wagon.
INDY
Psst! Hey! Hey dog!
The is nothing. Not one stir from the back of the wagon. Indy
steps up, trying to peer into the back. MacGregor turns to the
hay and WHISTLES loudly. The husky's head pops up from the hay.
MacGregor WHISTLES again and points to Indy.
The husky hops up out of the hay, and leaps off the wagon, moving
up to Indy and sitting at his feet, panting... staring up at it's
master.
INDY
(to the husky)
Why don't you listen to me?
The husky WHINES. Indy tips his hat to MacGregor.
INDY
...Nite.
MACGREGOR
Good night for you... sir.
MacGregor WHISTLES again at his horses, and the wagon begins to
pull away. Indy turns back to the castle.
JUMP TO LATER -- WIDER
Indy slowly makes his way up the trail to the troublesome
castle... the wagon leaves him behind.
EXT. GOTHIC CASTLE GRAVEYARD -- NIGHT
The iron fence CREAKS OPEN as Indy enter's the cemetary at the
castle base. There is a slight breeze blowing through the dead
trees that weep for these graves. Hellish European tombstones
are everywhere -- large, tilted, cracked crucifixes and tombs.
Indy treads slowly through the dead, gray, cemetary. The husky
keeps quick pace with Indy, it's head low, gazing around with
WHIMPERS...
ANOTHER LOW ANGLE
as the Husky stops seeing an open grave below a tombstone. The
Husky pauses, looking at the curious open grave. Suddenly the
WIND PICKS UP with a SQUEEL, scaring the husky back to Indy's
side.
There is a small draw bridge down over a smaller moat. Indy and
his companion slowly cross the wooden bridge.
INT. GOTHIC CASTLE -- MAIN CHAMBER
Inside the castle, a spacious foyer constitutes the entire first
floor. The whole place exudes "desserted." A shell of a once
great european structure, chilling winds now zip through the
castles crumbling pieces of wall. Torn tapestries and curtains
move in the wind, hiding windows destroyed by weather long ago.
Flashes of THUNDER AND LIGHTNING light up the room revealing
cobwebs... crumbled staircases... large deteriorating portraits,
and the skeleton of a chandelier. In the rear is a large, cold
fireplace, and off to one side of the chamber is what's left of a
grand piano.
Indy surveys. Nothing. Desserted. There is no way upstairs.
He looks to his side to a small stairwell leading down into a
pile of collapsed rubble. Indy SIGHS. What now?
The husky by his side steps forward, slowly walking towards the
grand piano.
INDY
(shouting in WHISPER)
Psst! Hey. Stay boy. Stay!
The dog doensn't give a damn. It keeps moving forward towards
the piano, putting it's front legs up on the stool to sniff it.
CRASH! The apparently loose fallboard slams down covering the
keys with a spurt of dust and a dissoant, loud and untuned CHORD.
The Husky YELPS, learning its lesson and running back to Indy,
hiding behind his legs.
INDY
...maybe I should name you scaredy-cat.
The husky continues to WHIMPER behind Indy.
CUT TO:
A BIT LATER
Things seem darker now as a hand lights a web-covered-kerosene
lamp which miraculously GLOWS to life, providing the only light.
Indy places the lamp on a small table next to his chair at the
back of the large foyer. He glances to the husky... who sits on
a rug by the empty fireplace, eyeing Indy and panting loud as
ever. ANOTHER LIGHTNING FLASH.
INDY
Looks like there's nothing here but us.
The husky just stares, back... panting.
INDY
No stairs, no rooms...
(beat; discouraged)
No scrolls.
There is a CRACK OF THUNDER, and the dog whips it's head around,
WHIMPERING.
INDY
Ya' know thunder never used to scare Indiana...
The husky whimpers again, lowering it's head to the ground.
Seemingly tired, it tries to sleep. Indy crosses his arms,
trying to stay warm. His YAWNS... eyes also heavy.
INDY
Yeah. Me too.
EXT. GOTHIC CASTLE -- LATER IN THE NIGHT -- ESTABLISHING
Thunder CRACKS, and rain starts to pour all around the castle.
Clouds move across the bright full moon, destroying all light the
night once had.
INT. GOTHIC CASTLE -- MAIN CHAMBER -- CLOSE ON INDY -- LATER
Arms folded, Indy lies slouched in his chair under his tipped
hat. The last of the lamp burns out. Entire darkness. All that
can be HEARD is PANTING... a slow panting... almost a BREATHING.
Indy slowly opens his eyes. It's not a distant echoey breathing,
but more the kind you'd hear when someone's RIGHT IN FRONT OF
YOU.
INDY
That you, boy?
Indy looks down to see his dog, fast asleep on the ground! The
BREATHING continues. Indy's eyes open wide. Slowly, he leans
forward. His hands shake as he strikes a match, lighting the
kerosene lamp on the table. It GLOWS to life as Indy quickly
stands and turns to face:
HIS POV -- THE FRONT OF THE HALL
The LIGHT of the lamp only provides near-sighted vision. Beyond
that... total darkness... someone could be ten feet away and Indy
couldn't see them. And that may be... for in the darkness... the
BREATHING continues.
REVERSE
Indy holds the lamp up, squinting.
INDY
Who's there?
The husky perks up, looking out.
INDY
Say something...
HIS POV
The edge of darkness. No BREATHING now. A pause. A long
hellish pause followed by. CLINK, CLINK, CLINK! A high-pitched,
out-of-tune piano key is struck somewhere in the darkness...
INDY
without hesitation, whips his gun from his hoster, cocking it and
aiming into the unknown darkness. The husky WHINES loudly,
before turning tail and running into the empty fireplace. The
sound of it's WHINE grows more distant as it apparently moves
deeper and deeper into the fireplace? Curious, Indy notices this
but quickly turns his gaze back to the mystery sounds.
HIS POV -- There is nothing. Only darkness and the sounds of
Indy's loud, nervous breathing... and his nervous extended hand
shaking.
INDY
You can scare dogs, but you can't scare me!
Suddenly there is a CRACK OF THUNDER and a FLASH OF LIGHTING,
revealing an indistinguishable dark/backlit figure standing
across the room in the distant front doorway to the castle.
INDY
Oh Shit!
Indy drops his lamp which SMASHES into the ground... and
IMMEDIATELY TURNS, jumping to the floor on all fours and crawling
into the fireplace just like the dog.
IN THE FIREPLACE TUNNEL
THUNDER AND LIGHTING as Indy furiously moves through the tunnnel
which quickly becomes a tunnel of mud and water... Indy BREATHES
FAST. His hands madly pull him along, until the muddy floors
becomes stone. There is a slight light at the end of the tunnel.
INT. SECRET CHAMBER
The opening of the secret fireplace tunnel opens up onto a
raised, rectangular, stone slab... connected to the wall just
beneath the tunnel opening. Indy crawls out, falling down onto
the slab with a SIGH... He is smeared with mud. His breathes
fast.
ANOTHER ANGLE -- CLOSE ON A WALL SOMEWHERE IN THE ROOM
A gloved hand, clad in robe, reaches around a corner moving towards a
lever on a wall.
Indy props himself up. He opens his eyes... and notices
something. His hands... are covered in blood. Indy looks, and
sees a stain of blood underneath him on the slab. Just as we
QUICKLY PAN UP, Indy also looks up to discover he is on the
cutting slab of a huge PIT AND PEDULUM! A LOUD SNAP! Indy rolls
off the slab, just as the pendulum swings down, leaving a TRAIL
OF SPARKS, cutting across the stone.
Indy hops to his feet gun drawn, backing up. He spins to see...
another cutting slab... this one with a half-rotten corpse lying
on it... the blade still lying in it's severed midsection. Indy
pivots to survey the room. LIGHTING FLASHES and we see the room
is FULL OF PIT AND PENDULUMS. This is some kind of twisted
torture chamber... Slabs with corpses. Another corpse dangling
by it's arms on the wall. A corpse lies on horizontal rack...
stretched into two seperate pieces.
INDY
(in horror)
What the hell is this place!
Another extended LIGHTNING FLASH reveals a ROBED DRUID-LIKE
FIGURE RIGHT BEHIND INDY... it's arms spread wide ready to
encircle and smother the adventurer. The lights go dark as the
figure grabs Indy pulling him back. Indy struggles, mumbling and
yelling through his covered mouth. The figure pulls him back
further... and around a corner.
ANOTHER ANGLE
low to the ground... on Indy's feet kicking, being dragged down a
dark torch-lit hall. Several robed-figures pull him.
INDY'S POV
is like a hellish nightmare. The SHOTS are a WHIRLWIND OF
IMAGERY... Druid figures on all sides, carrying/pulling Indy
along walls decorated in severed corpses. Indy continues
mumbling and suddenly there are trees above the Druid's heads.
ANOTHER ANGLE
Indy falls onto his knees in the dirt of the cemetary out front.
He COUGHS violently. A pause. Stopping, he slowly looks up.
HIS POV -- A group of robed faceless Druids stand in the darkness
encircling him. Indy looks around, tombs and gravestones
surround him. From the side, one of the figures STEPS INTO
FRAME, just over Indy, reaching out, pushing Indy...
With a GRUNT, Indy falls back into an OPEN CASKET that lies... in
an OPEN GRAVE. THUD. Indy coughs, looking up.
HIS POV -- The dark silouhette of a figure holds a shovel of
dirt.
INDY
No, please!
THUMP, a load of dirt lands in Indy's eyes, impairing his vision.
He COUGHS again. THUMP. Another load of dirt.
INDY
I... I can't breathe...
THUMP. Indy wipes his eyes, trying to see.
HIS POV -- A large board... the casket lid... falls towards him,
COVERING HIS VIEW IN DARKNESS.
IN THE CASKET
Almost-entire darkness. More COUGHING. Indy squirms, banging
the sides with his fists. More dirt hits the casket roof.
INDY
Help! Help me! Let me out! Somebody! Please help!
His screaming and banging is futile. This is it. The end of the
great adventurer. Indy feels the lack of oxygen leading him to
sleep. All seems to fade away and go dark.
INDY
(weak)
Marion...
