The cat cards are from TonyMon318.

1. Healing Wave Angel

Level: 1: Attribute: LIGHT: Monster type: Machine: Card type: Effect:

ATK: 0: DEF: 0

This card cannot be destroyed by battle, and you take no battle damage from battles involving this card. Once per turn you can send a monster from your hand, Deck, or Extra Deck to the GY: You gain LP equal to its level x500 then you draw cards equal to its Level.

Appearance: A mechanical angel with a blank looking face.

2. De-Xyz

Normal Spell

Target 1 Xyz Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Xyz Summon of that monster are in your GY, you can Special Summon all of them.

3. En Hope

Continuous Spell

Activate this card only if you have 3 or more Ritual Monsters in your Graveyard and you control "En Love" in your Field Zone. Ritual Monsters that are banished, on the field, and in the Graveyards are treated as Normal Monsters, also they have their effects negated.

Power Source: Hope

Letter Symbol: Delta

4. En Love

Field Spell

Activate this card only if you have 3 or more Link Monsters in your Graveyard and you control "En Hope" in your Spell & Trap Zone. Link Monsters that are banished, on the field, and in the Graveyards are treated as Normal Monsters, also they have their effects negated.

Power Source: Love

Letter Symbol: Alpha

5. Cards of Doom

Normal Spell

Draw cards until you have 10 cards in your hand. Until the End Phase of your next Turn your hand limit is changed to 10. During your next Standby Phase after activation, send all cards in your hand to the Graveyard and you take 500 for each one.

6. De-Link

Normal Spell

Target 1 Link Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Link Summon of that monster are in your GY, you can Special Summon all of them.

7. Dark World's Wrath

Continuous Spell

All "Dark World" monsters you control gain 500 ATK and DEF. When a "Dark World" monster is discarded and activates its effect: You can use both effects. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

8. Supreme King Dragon's Hoard

Continuous Spell

Each "Supreme King" monster and "Magician" Pendulum monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving Supreme King" monster and "Magician" Pendulum monsters you control. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

9. Supreme King Dragon's Power!

Normal Spell

Add 1 "Supreme King" card from your Deck to your hand, then you can apply this effect.

●For every face-up "Supreme King" monster on the field destroy cards equal to the number of them on the field.

10. Supreme King Dragon's Kingdom

Field Spell

All "Supreme King" monsters you control gain 300 ATK and DEF. If a "Supreme King" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step.

11. Phantasm Spiral Dragon's Hatchling

Level: 1: Attribute: WATER: Monster type: Dragon: Card type: Effect:

ATK: 500: DEF: 300

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). You can send this face-up card you control to the GY; Special Summon 1 "Phantasm Spiral Dragon" from your hand, Deck, or GY.

12. Phantasm Spiral Wyvern

Level: 5: Attribute: WATER: Monster type: Dragon: Card type: Effect:

ATK: 2200: DEF: 1900

If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card's name becomes "Phantasm Spiral dragon" while on the field or in the GY and is treated as a Normal Monster.

13. Rapid Overlay

Continuous Spell

When this card is played you can target 1 Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) Once per turn you can Xyz Summon using monsters from your hand. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

14. Cyan-Eyes Clear Dragon

RANK: 8: Attribute: LIGHT: Monster type: Dragon: Card type: Xyz/Effect:

ATK: 4500: DEF: 3800

3 Level 8 Dragon Monsters

During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Cyan-Eyes Clear Dragon". You can only use this effect of "Cyan-Eyes Clear Dragon" once per turn. Gains 300 ATK for each Dragon monster in your GY. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster on the field; negate that target's effects until the End Phase.

Appearance: It looks like Azure-Eyes Silver Dragon with four wings, the head of Blue-Eyes Alternative White Dragon, and its body looks clear as a gem.

(Name and appearance comes from TonyMon318)

15. Beneath the Mask

Continuous Trap

While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Once per turn when a "Phantom Thief" monster is destroyed (by battle or card effect): Special Summon 1 Level 4 or below "Phantom Thief" monster from your hand, Deck, or GY. If this card is destroyed; You draw cards equal to the number of "Phantom Thief" monsters on your field and in your GY. During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Beneath the Mask" once per Duel.

16. Number C82: Heartlandraco Ray

RANK: 4: Attribute: EARTH: Monster type: Dragon: Card type: Xyz/Effect:

ATK: 2200: DEF: 1800

3 Level 4 Dragon Monsters

You can also Xyz Summon this card by using a "Number 82: Heartlandraco" you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. Gains 100 ATK for each Dragon monster in your GY. You can Special Summon 1 Dragon monster from your hand or GY, except "Number C82: Heartlandraco Ray". You can only use this effect of "Number C82: Heartlandraco Ray" once per turn.

16. Number C82: Heartlandraco Ray H

RANK: 5: Attribute: EARTH: Monster type: Dragon: Card type: Xyz/Effect:

ATK: 2500: DEF: 2000

3 Level 5 Dragon Monsters

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. Gains 200 ATK for each Dragon monster in your GY. You can Special Summon 1 Dragon monster from your hand or GY, except "Number C82: Heartlandraco Ray H". You can only use this effect of "Number C82: Heartlandraco Ray H" once per turn. If this card has a "Heartlandraco" monster as material, it gains this effect.

●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; destroy that monster, and if it was face-up, inflict damage to your opponent equal to the ATK the destroyed monster had on the field then this card gains that amount in ATK.

18. Number C82: Heartlandraco Ray Hope

RANK: 5: Attribute: EARTH: Monster type: Dragon: Card type: Xyz/Effect:

ATK: 2800: DEF: 2000

3 Level 5 Dragon Monsters

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card. Gains 300 ATK for each Dragon monster in your GY. You can Special Summon 1 Dragon monster from your hand or GY, except "Number C82: Heartlandraco Ray Hope". You can only use this effect of "Number C82: Heartlandraco Ray Hope" once per turn. If this card has a "Heartlandraco" monster as material, it gains this effect.

●Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

19. Number 82: Heartlandracoling

RANK: 1: Attribute: EARTH: Monster type: Dragon: Card type: Xyz/Effect:

ATK: 500: DEF: 0

2 Level 1 Dragon Monsters

If this card is Xyz Summoned using a "Heartlandraco" Xyz Monster: This card gains ATK equal to half of the monster's ATK and all Spell and Trap Cards on your opponent's side of the field are destroyed. You can detach 1 Xyz Material from this card and target 1 Xyz Monster on the field or in the GY. This card gains ATK equal to the difference between its Rank and the targeted Monster's Rank x500.

20. Rank-Up-Magic Heart Force

Normal Spell

Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Rank-Up-Magic Heart Force" once per Duel.

21. Rank-Up-Magic Hopeful Heart Force

Normal Spell

Target 1 Rank 4 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach all Xyz Materials from monsters your opponent controls and attach them to the Summoned monster as Xyz Materials.

22. Rank-Down-Magic Revival Hopeful Heart

Normal Spell

Target 1 "Heartlandraco" monster you control; Special Summon from your Extra Deck, 1 "Heartlandraco" monster with a lower Rank than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) The monster Xyz Summoned by this effect gains this effect.

●Twice per turn, it cannot be destroyed by battle or card effects, and you take no battle damage from attacks involving it.

23. Phantom Thief – Oracle

Level: 4: Attribute: LIGHT: Monster type: Warrior: Card type: Effect:

ATK: 600: DEF: 2500:

When this card is Summoned: Select 1 Card from your opponent's GY and add it to your hand. Your opponent cannot select another face-up "Phantom Thief" monster as an attack target or target them with card effects. If this card in your possession is destroyed by an opponent's card and sent to your GY: Shuffle this card into the Deck.

Appearance: Futaba Sakura in her Phantom Thief clothes on top of her Persona Necronomicon.

24. Cyber HERO Datatron

Level: 4: Scale: 4: Attribute: LIGHT: Monster type: Cyberse/Warrior: Card type: Pendulum/Tuner/Effect:

ATK: 1900: DEF: 1000:

Pendulum Effect: When a monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the Graveyard. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.

Monster Effect: When this card is Summoned: You can activate 1 of these effects.

●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control.

●Special Summon 1 Level 4 or below "HERO" monster from your Deck or GY.

During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or Pendulum Zones, including this card.

25. Cyber HERO Gigatron

Level: 8: Scale: 1: Attribute: LIGHT: Monster type: Cyberse/Warrior: Card type: Fusion/Pendulum/Effect:

ATK: 3000: DEF: 2400:

3 "Cyber HERO" monsters

Pendulum Effect: Once per turn you can target 1 card on the field and destroy it.

Monster Effect: If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. When this card is Special Summoned: You can target up to 2 cards in your opponent's Graveyard; banish that target(s), then send the same number of cards from the top of their Deck to the Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

26. Cyber HERO Firetron

Level: 2: Scale: 6: Attribute: FIRE: Monster type: Cyberse/Pyro: Card type: Pendulum/Tuner/Effect:

ATK: 500: DEF: 1000:

Pendulum Effect: You can select 1 monster you control. It is treated as a Tuner monster while it is face-up on the field. During your End Phase: You can destroy this card, and if you do, add 1 Cyberse Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Effect of "Cyber HERO Firetron" once per turn.

Monster Effect: When this card is Summoned: Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your GY in Defense Position. This card can be treated as a Level 1 or 3 monster when used for a Synchro Summon. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.

27. Cyber HERO Aerotron

Level: 3: Scale: 10: Attribute: WIND: Monster type: Cyberse/Winged Beast: Card type: Pendulum/Effect:

ATK: 1500: DEF: 1000:

Pendulum Effect: If a Cyberse Monster you control battles, your opponent cannot activate Trap Cards until the end of the Damage Step. Unless you have a Cyberse card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. Once per turn: You can target 1 Cyberse Monster you control; You can declare a Level from 1 to 8 and that card becomes that Level until the End Phase.

Monster Effect: When this card is Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. During each of your End Phases: Inflict 200 damage to your opponent for each face-up Cyberse monster you control.

28. Cyber HERO Geotron

Level: 5: Scale: 1: Attribute: EARTH: Monster type: Cyberse/Rock: Card type: Pendulum/Effect:

ATK: 2000: DEF: 1500:

Pendulum Effect: If a Cyberse Monster you control battles, your opponent cannot activate Spell Cards until the end of the Damage Step. Unless you have a Cyberse card in your other Pendulum Zone, this card's Pendulum Scale becomes 5. Once per turn you can target 1 Level 5 or below Cyberse Monster in your GY and Special Summon it.

Monster Effect: Once per turn: You can Tribute 1 face-up Cyberse Monster; this card gains ATK equal to the Tributed monster's ATK on the field, until the End Phase. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

29. Cyber HERO City

Field Spell

While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. All "Cyber HERO" monsters you control gain 500 ATK and DEF. Once per turn if card would be destroyed it's not. Each time a "Cyber HERO" monster(s) is Normal or Special Summoned, place 2 Cyber Counters on this card. You can remove Cyber Counters from your field to activate these effects.

●2 Counters: Target 1 "Cyber HERO Monster; that target gains 500 ATK and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent until the end of this turn.

●4 Counters: Add 1 "Cyber HERO" monster from your Deck or GY to your hand.

●6 Counters: Target 1 "Cyber HERO" Link Monster in your GY; Special Summon that target.

30. Cyber Signal

Continuous Trap

When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Cyber HERO" monster from your hand or Deck. Once per turn, during your Main Phase, if you control this card: You can target 1 "Cyber HERO" monster in your Graveyard that was destroyed by battle; Special Summon that target.

31. Super Quantum Purple Layer

Level: 4: Attribute: DARK: Monster type: Machine: Card type: Effect:

ATK: 1800: DEF: 1700

When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand or GY as a Level 4 monster. If this card is sent to the Graveyard: draw 1 card for each "Super Quant" monster in your GY. You can only use each effect of "Super Quantum Purple Layer" once per turn.

32. Super Quantal Mech Beast Pteragees

RANK 4: Attribute: WIND: Monster type: Machine: Card type: Xyz/Effect:

ATK: 2000: DEF: 0

2 Level 4 Monsters

Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then you can destroy all face-up monsters your opponent controls with DEF lower than this card's ATK then for every monster destroyed by this effect your opponent must send cards from their hand back to their Deck for each one. This is a Quick Effect if this card has "Super Quantum Purple Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand, field, or GY to this card as material.

Appearance: It is a purple-colored version of Zyudenryu Pteragordon from Zyuden Sentai Kyoryuger.

33. Super Quantum Gold Layer

Level: 5: Attribute: LIGHT: Monster type: Insect: Card type: Effect:

ATK: 2000: DEF: 1800

If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn You can make all "Super Quant" you currently control become Level 5. Once per turn: You can gain 500 LP for each card in your opponent's hand then your opponent loses 200 for each card in their hand.

34. Super Quantal Mech Beast Kabublaster

RANK: 5: Attribute: EARTH: Monster type: Machine: Card type: Xyz/Effect:

ATK: 100: DEF: 2600

2 Level 5 Monsters

Cannot attack unless it has material. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 DEF. This is a Quick Effect if this card has "Super Quantum Gold Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand, field, or GY to this card as material.

Appearance: It is a gold-colored version of the Gourai Beetle from Ninpu Sentai Hurricaneger.

35. Cyber HERO Umitron

Level: 3: Scale: 7: Attribute: WATER: Monster type: Cyberse/Aqua: Card type: Pendulum/Effect:

ATK: 1800: DEF: 1000:

Pendulum Effect: Once per turn: You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn. During each of your End Phases: Inflict 500 damage to your opponent.

Monster Effect: As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases. Once per turn: You can add 1 "Cyber HERO" monster from your Deck or GY to your hand.

35. Cyber HERO Yamitron

Level: 5: Scale: 4: Attribute: DARK: Monster type: Cyberse/Fiend: Card type: Pendulum/Effect:

ATK: 2100: DEF: 1800:

Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; that target's ATK and DEF become half its current ATK and DEF. When your opponent declares a direct attack: You can Special Summon this card from your Pendulum Zone.

Monster Effect: When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase. If damage calculation is performed involving this card, at the end of the Battle Phase: You can target 1 Cyberse Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

36. Cyber Dragon Ritual

Ritual Spell

This card is used to Ritual Summon "Paladin of Cyber Dragon". You must also Tribute monsters from your hand or field whose total Levels equal 4 or more. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Cyber" Spell/Trap from your Deck or GY to your hand.

37. Paladin of Cyber Dragon

Level: 4: Attribute: LIGHT: Monster type: Dragon: Card type: Ritual/Effect:

ATK: 2100: DEF: 0:

You can Ritual Summon this card with "Cyber Dragon Ritual". At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. You can Tribute this card; Special Summon 1 "Cyber Dragon" monster from your hand, Deck, or GY. You can only use this effect of "Paladin of Cyber Dragon" once per turn.

38. Rose Queen

Level: 6: Scale: 8: Attribute: DARK: Monster type: Plant: Card type: Pendulum/Effect:

ATK: 2400: DEF: 1200:

Pendulum Effect: Your opponent can only activate 1 Spell/Trap Card each turn. All Plant and monsters with "Rose" in their name gain 500 ATK and DEF.

Monster Effect: If this card is Normal or Special Summoned: You can Special Summon 1 Plant or "Rose" monster from your hand with ATK less than or equal to this card's ATK on the field. You can only use this effect of "Rose Queen" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

39. Rose Avenger

Level: 2: Scale: 1: Attribute: DARK: Monster type: Plant: Card type: Pendulum/Effect:

ATK: 400: DEF: 200:

Pendulum Effect: Each time a Plant or "Rose" monster is sent to the GY deal 200 damage to your opponent. All monsters your opponent controls loses 500 ATK and DEF.

Monster Effect: Each time your opponent activates a Spell/Trap Card, inflict 200 damage to them immediately after it resolves.

40. Cyber HERO Victory

Link: 3: Link Arrows: Down, Bottom Right, Bottom Left: Attribute: Fire: Monster type: Cyberse/Warrior: Card type: Link/Effect:

ATK: 2500:

2 Cyberse monsters, including a "Cyber HERO" monster

If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw until you have 4 cards in your hand. Each time a "Cyber HERO" monster(s) is Normal or Special Summoned to a zone(s) this card points to, place 1 Cyber Counter on this card. Gains 100 ATK for each Cyber Counter on your field.

41. Elemental HERO Tempest Neos

Level: 10: Attribute: LIGHT: Monster type: Warrior: Card type: Fusion/Effect:

ATK: 3500: DEF: 3000

"Elemental HERO Neos" + "Elemental HERO Tempest"

While face-up on the field, this card is also WIND and WATER-Attribute. During your Main Phase: You can Special Summon 1 "HERO" monster from your hand or GY, except "Elemental HERO Tempest Neos" You can only use this effect of "Elemental HERO Tempest Neos". once per turn. If damage calculation is performed involving this Fusion Summoned card, at the end of the Battle Phase: You can target 1 "HERO" Monster in your Graveyard; inflict damage to your opponent equal to its ATK in the Graveyard, then shuffle it into the Deck.

42. Super Quantal Mech Ruler Strike Magna

Rank: 10: Attribute: WIND: Monster type: Machine: Card type: Xyz/Effect:

ATK: 4500: DEF: 3800

3 Level 10 monsters

During your Main Phase, you can also Xyz Summon this card by using a Rank 5 or lower "Super Quantal" Xyz Monster you control as material (Transfer its materials to this card.). When this card is Xyz Summoned: You can target up to 3 "Super Quant" monsters with different names in your Graveyard; attach those targets to this card as Xyz Material. Once per turn: You can detach 1 Xyz Material from this card to target 1 "Super Quant" monster you control; it can make a second attack during each Battle Phase this turn.

This card gains these effects, based on the number of materials with different names attached to it.

●1+: This card cannot be destroyed by card effects.

●2+: Once per turn you can banish one card from the field, one card from your opponent's hand, and one card from your opponent's GY.

●3+: Once per turn you can target 3 cards in your GY; shuffle all 3 into the Deck, then draw 1 card.

43. Hazy Flame Pegasus

Link: 3: Link Arrows: Up, Top Right, Bottom Left: Attribute: Fire: Monster type: Winged-Beast: Card type: Link/Effect:

ATK: 2400:

2 FIRE monsters, including a "Hazy Flame" monster

If this card is Summoned: You can add 1 "Hazy" card from your Deck or GY to your hand. Monsters that this card points to loses 300 and DEF ATK for each "Hazy Flame" monster in your GY with a different name.

44. Red-Eyes Shield

Equip Spell

Equip only to a Dragon-Type monster or a Gemini Monster. Twice per turn, it cannot be destroyed by battle or card effects. Apply this effect, depending on its battle position.

●Attack Position: It gains ATK equal to its original DEF.

●Defense Position: It gains DEF equal to its original ATK.

Appearance by CMXB: A black shield shaped like the Red-Eyes Black Dragon's head looking down with red eyes.

45. Red-Eyes Kingdom

Field Spell

When this card is activated: You can add 1 "Red-Eyes" card or 1 Gemini monster from your Deck to your hand. All "Red-Eyes" and Gemini monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Once per turn you can select 1 Gemini monster you control and Normal Summon it.

46. Red-Eyes Dice

Quick-Play Spell

Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 200 and all monsters your opponent currently controls lose ATK/DEF equal to the result x 200, until the end of this turn. You can banish the card and return a Red-Eyes or a monster with Red-Eyes in the card text back to the Deck then you can draw cards equal to its level.

Appearance: Red-Eyes Baby Dragon holding a black and red dice (like Skull Dice in reverse colors).

47. Rocket Warrior of Red-Eyes

Level: 4: Scale: 1: Attribute: DARK: Monster type: Cyberse/Fiend: Card type: Pendulum/Effect:

ATK: 1500: DEF: 1300:

Pendulum Effect: Once per turn you can shuffle cards from your Hand, Field, GY, or Banished Zone back to the Deck to Fusion Summon. All Fusion Monsters you control gain 300 ATK. If a Fusion Monster(s) with "Red-Eyes" in its card text or name is Special Summoned to your field (except during the Damage Step): You can draw 1 card.

Monster Effect: If you control no monsters, you can Special Summon this card (from your hand) then you can add one Spell with "Red-Eyes" in its card text or name from your Deck, GY, or Banished Zone to your hand. If you have an empty Pendulum Zone, you can place this card into it and then all monsters your opponent controls lose 500 ATK and DEF.

Appearance: Rocket Warrior with red eyes and red orbs on its body.

48. Little-Winguard of Red-Eyes

Level: 4: Scale: 8: Attribute: DARK: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 1400: DEF: 1800:

Pendulum Effect: Once per turn you can Xyz Summon a Xyz Monster by using monsters from Hand, Field, GY, or Banished Zone. All Xyz Monsters you control gain 300 ATK. If a Xyz Monster(s) with "Red-Eyes" in its card text or name is Special Summoned to your field (except during the Damage Step): Target 1 card on the field and destroy it.

Monster Effect: If you control no monsters, you can Special Summon this card (from your hand) then you can add one Trap with "Red-Eyes" in its card text or name from your Deck, GY, or Banished Zone to your hand. If you have an empty Pendulum Zone, you can place this card into it and then all monsters your opponent controls lose 500 ATK and DEF.

Appearance: Little-Winguard with red eyes and red orbs on its body and wings like Red-Eyes Black Dragon instead of the original wings.

49. Red-Eyes Alligator's Sword

Level: 4: Scale: 3: Attribute: DARK: Monster type: Beast: Card type: Pendulum/Effect:

ATK: 1500: DEF: 1200:

Pendulum Effect: If you have a "Red-Eyes" card in your other Pendulum Zone, except "Red-Eyes Alligator's Sword": You can destroy this card, and if you do, draw cards equal to the number of "Red-Eyes Alligator's Sword" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.

Monster Effect: When this card is Summoned: You can add 1 "Red-Eyes" monster from your Deck, GY, or Banished Zone to your hand, except "Red-Eyes Alligator's Sword". When this card declares an attack: All "Red-Eyes" monsters you currently control gain 700 ATK, until the end of the Battle Phase.

Appearance: Alligator's Sword with black instead of green skin and red eyes.

50. Red-Eyes Alligator's Sword Dragon

Level: 5: Scale: 6: Attribute: DARK: Monster type: Dragon: Card type: Pendulum/Fusion/Effect:

ATK: 1700: DEF: 1500:

"Red-Eyes Alligator's Sword" + 1 Dragon-type Monster

Pendulum Effect: Once per turn: You can Special Summon this card from your Pendulum Zone then you can draw 1 card.

Monster Effect: If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. This card can attack your opponent directly if the only face-up monsters they control are EARTH, WATER, or FIRE.

51. Red-Eyes Treasure

Equip Spell

Equip only to a "Red-Eyes" monster or a monster with "Red-Eyes" in its card text. It gains 1000 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When the equipped monster destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the Graveyard. If this card is sent from the field to the GY and was Equipped to a monster: Return all "Red-Eyes" cards and/or cards with "Red-Eyes" in the card text (except "Red-Eyes Treasure") in your GY and/or Banished Zone back to the Deck, then draw cards equal to the Equipped monster's Level.

Appearance: Red-Eyes Black Dragon resting on a hoard of gold and jewels.

52. Blue-Eyes White Cat

Level: 1: Attribute: LIGHT: Monster type: Beast: Card type: Effect:

ATK: 600: DEF: 200:

Gains 500 ATK for every "Blue-Eyes" monster on the field and in the GYs.

Appearance: A white furred cat with sparkling blue eyes.

53. Red-Eyes Black Cat

Level: 1: Attribute: DARK: Monster type: Beast: Card type: Effect:

ATK: 500: DEF: 200:

Gains 500 ATK for every "Red-Eyes" monster on the field and in the GYs.

Appearance: A black furred cat with sparkling red eyes.

54. Odd-Eyes Twin Tail Cat

Level: 7: Scale: 8: Attribute: DARK: Monster type: Beast: Card type: Pendulum/Effect:

ATK: 2200: DEF: 200:

Pendulum Effect:

Monster Effect: Gains 500 ATK for every "Odd-Eyes" monster on the field and in the GYs.

Appearance: A red and white furred two tailed cat with a sparkling red right eye and a sparkling green left eye.

55. Galaxy-Eyes Treasure

Equip Spell

Equip only to a "Galaxy-Eyes" monster or a monster with "Galaxy-Eyes" in its card text. It gains 1000 ATK. The Equipped Monster cannot be destroyed by battle or by card effects. If the equipped monster destroys an opponent's monster by battle: You can discard 1 random card from your opponent's hand. If this card is sent from the field to the GY and was Equipped to a monster: Return all "Galaxy-Eyes" cards and/or cards with "Galaxy-Eyes" in the card text (except "Galaxy-Eyes Treasure") in your GY and/or Banished Zone back to the Deck, then draw cards equal to the Equipped monster's Level.

Appearance: Galaxy-Eyes Photon Dragon resting on a hoard of gold and jewels.

56. Blue-Eyes Treasure

Equip Spell

Equip only to a "Blue-Eyes", a "Azure-Eyes", or a "Deep-Eyes" monster or a monster with "Blue-Eyes", "Azure-Eyes", and/or "Deep-Eyes" monster in its card text. It gains 1000 ATK. During the Battle Phase negate all cards on your opponent's side of the field. If the equipped monster destroys an opponent's monster by battle and sends it to the GY: Draw 1 card. If this card is sent from the field to the GY and was Equipped to a monster: Return all "Blue-Eyes", "Azure-Eyes", "Deep-Eyes" cards and/or cards with "Blue-Eyes", "Azure-Eyes", and/or "Deep-Eyes" in the card text (except "Blue-Eyes Treasure") in your GY and/or Banished Zone back to the Deck, then draw cards equal to the Equipped monster's Level.

Appearance: Blue-Eyes White Dragon resting on a hoard of gold and jewels.

57. Supreme King Dragon Treasure

Equip Spell

Equip only to an "Odd-Eyes", a "Pendulum Dragon", a "Xyz Dragon", a "Clear Wing", a "Synchro Dragon", a "Starving Venom", a "Fusion Dragon", a "Starving Venemy", or a "Supreme King Dragon" monster or a monster with "Odd-Eyes", "Pendulum Dragon", "Xyz Dragon", "Clear Wing", "Synchro Dragon", "Starving Venom", "Fusion Dragon", "Starving Venemy", or "Supreme King Dragon" monster in its card text. It gains 1000 ATK. The Equipped monster can attack all monsters your opponent controls, once each. Your opponent cannot target Dragon monsters for attacks, except the Equipped monster. Return all "Odd-Eyes", a "Pendulum Dragon", a "Xyz Dragon", a "Clear Wing", a "Synchro Dragon", a "Starving Venom", a "Fusion Dragon", a "Starving Venemy", or a "Supreme King Dragon" cards and/or cards with "Odd-Eyes", "Pendulum Dragon", "Xyz Dragon", "Clear Wing", "Synchro Dragon", "Starving Venom", "Fusion Dragon", "Starving Venemy", or "Supreme King Dragon" in the card text (except "Supreme King Dragon Treasure") in your GY and/or Banished Zone back to the Deck, then draw cards equal to the Equipped monster's Level.

Appearance: Odd-Eyes Pendulum Dragon, Dark Rebellion Xyz Dragon, Clear Wing Synchro Dragon, and Starving Venom Fusion Dragon all resting on piles of gold and jewels.

58. Gearfried the Red-Eyes Swordmaster

Level: 7: Attribute: DARK: Monster type: Warrior: Card type: Effect:

ATK: 2600: DEF: 2200:

You can Special Summon this card (from your hand) by banishing "Gearfried the Red-Eyes Iron Knight" from your GY. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). Each time an Equip Card(s) is equipped to this card: Target 1 monster your opponent controls; destroy that target then add 1 "Red-Eyes" card from your GY or Banished Zone to your hand.

Appearance: Gearfried the Swordmaster with two black gauntlets based on Red-Eyes Black Dragon and a larger copy of the Red-Eyes Black Dragon Sword on his back.

59. Red-Eyes Graverobber

Normal Trap

Select 1 card from your opponent's GY and add it to your hand. You can send one "Red-Eyes" card from your Deck to the GY and add this card to your hand. You can only use 1 "Red-Eyes Graverobber" effect per turn, and only once that turn.

60. Red-Eyes Shield Dragon

Level: 5: Scale: 4: Attribute: DARK: Monster type: Dragon: Card type: Pendulum/Effect:

ATK: 1000: DEF: 3000:

Pendulum Effect: "Red-Eyes" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. When an opponent's monster declares a direct attack you can Special Summon this card.

Monster Effect: Twice per turn, this card cannot be destroyed by battle or by card effects. When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

Appearance: A smaller version of Red-Eyes Black Dragon with shields on the sides.

61. Red-Eyes Flame Swordsman

Level: 5: Scale: 6: Attribute: DARK: Monster type: Warrior: Card type: Pendulum/Effect:

ATK: 1800: DEF: 1600:

Pendulum Effect: You can destroy this and look at the top five cards of your Deck: Add any cards with "Red-Eyes" in its name or card text to your hand and place the other card(s) at the bottom of your Deck.

Monster Effect: Your opponent cannot target face-up Warrior-Type monsters for attacks, except this one. Once per turn, you can Tribute 1 monster to have 1 monster gain ATK equal to the ATK of the Tributed monster. When this card inflicts battle damage to your opponent: Inflict 700 damage to your opponent.

Appearance: Flame Swordsman with black armor and two red orbs on his chest.

62. Malefic Soldier

Level: 4: Attribute: DARK: Monster type: Warrior: Card type: Effect:

ATK: 1800: DEF: 1200:

When this card declares an attack or is attacked: You can add 1 "Malefic Soldier" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Malefic" card from your Deck to your hand. The "Malefic" monster effect, "There can only be 1 face-up "Malefic" monster on the field" becomes "There can only be 1 face-up "Malefic" monster on the field with the same name".

Appearance: It looks like a bigger version of Battle Warrior with Malefic armor parts on the chest, legs, and arms and it wields a pair of large scimitars in its hands.

63. Vampire Fusion

Normal Spell

Fusion Summon 1 "Vampire" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with Spell effects. If a face-up "Vampire" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Vampire Fusion" once per turn.

64. The King of Vampires – Dracula

Level: 10: Attribute: DARK: Monster type: Zombie: Card type: Fusion/Effect:

ATK: ?: DEF: ?:

3 "Vampire" monsters

(This card is always treated as a "Vampire" card.)

Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent. For every "Vampire" monster in your GY this card gains 400 ATK. When this card destroys an opponent's monster by battle and sends it to the Graveyard: Send the top 3 cards of your opponent's Deck to the GY.

Appearance: Vlad Dracula from Hellsing Ultimate with a black crown with a blood red ruby in the center on his head and he wields a scary looking lance with the lance's blade coming out of a vampire skull.

Appearance:

65. Vampire Neo Genesis

Level: 10: Attribute: DARK: Monster type: Zombie: Card type: Fusion/Effect:

ATK: 4000: DEF: 0:

"Vampire Genesis" + 1 Level 7 or higher monster

Once per turn you can Special Summon 1 Zombie monster from your GY, but it cannot attack your opponent directly. If this card destroys an opponent's monster by battle: Declare 1 type of card (Monster, Spell, or Trap); your opponent sends 2 cards of that type from their Deck to the GY.

Appearance:

66. Vampire Sniper

Level: 4: Scale: 1: Attribute: DARK: Monster type: Zombie: Card type: Pendulum/Effect:

ATK: 2000: DEF: 0:

Pendulum Effect: Your opponent cannot target "Vampire" cards you control with card effects. Each time a card(s) is sent to your opponent's GY due to a "Vampire" card: Inflict 300 to your opponent's LP for each card sent to the GY.

Monster Effect: If this card is sent to your GY, you can place it in your Pendulum Zone if one of them is empty.

67. Vampire Cerberus

Level: 7: Scale: 8: Attribute: DARK: Monster type: Zombie: Card type: Pendulum/Normal:

ATK: 2500: DEF: 0:

Pendulum Effect: All Fusion Monsters you control gain 300 ATK. if a "Vampire" Monster(s) is Special Summoned to your field (except during the Damage Step): You can draw 1 card.

A loyal hellhound that was enhanced by the powers of its Masters.

Appearance: A black fur three-headed dog with completely red eyes, spiked collars, large bat wings on the back with a pair of talons on them, and vampire fangs.

68. Mega Solar Flare Dragon

Level: 9: Attribute: FIRE: Monster type: Pyro: Card type: Fusion/Effect:

ATK: 3000: DEF: 2500:

"Solar Flare Dragon" + "Solar Flare Dragon" + "Solar Flare Dragon"

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card can attack every monster your opponent controls (one attack on each monster per Battle Phase). When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 800 damage to your opponent.

Appearance: A massive three-headed Solar Flare Dragon with wings and horns on its heads.

69. Vampire Synchron

Level: 3: Attribute: DARK: Monster type: Zombie: Card type: Effect/Tuner:

ATK: 1000: DEF: 0:

Cannot be used as Synchro Material, except for the Synchro Summon of a Zombie Synchro Monster. If this card is used as Synchro Material, unless all other Synchro Materials are Zombie monsters, place this card on the bottom of the Deck. If this card is in your hand or GY: You can target 1 Level 5 or higher Zombie monster you control; reduce its Level by 3, and if you do, Special Summon this card. If this card is sent to the Graveyard for a Synchro Summon: Draw 1 card.

Appearance: A small mechanical vampire.

70. Vampire Warrior

Level: 5: Attribute: DARK: Monster type: Zombie: Card type: Synchro/Effect:

ATK: 2300: DEF: 0:

If this card is Synchro Summoned: It gains ATK equal to the total Level of all "Vampire" Monsters, you currently control (except this card) x100. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's ATK in the GY.

Appearance: A vampire with rugged clothing, spiked brass knuckles, and a long scarf like Junk Warrior but blood red in color.

71. Fast Evolution!

Normal Spell

If "Petit Moth" is equipped with "Cocoon of Evolution" You can Special Summon 1 "Great Moth" from your Hand, Deck, or GY but it cannot attack this turn. If "Great Moth" is destroyed (by battle or card effect): you can banish this card and "Great Moth" from your GY and draw card(s) from your Deck for every Insect monster in your GY.

72. Wasp Seeker

Level: 4: Attribute: WIND: Monster type: Insect: Card type: Effect:

ATK: 1700: DEF: 900:

During your next Standby Phase after this card was sent from the field to the Graveyard by the effect of an Insect Monster: Special Summon this card from the Graveyard then draw 1 card.

Appearance: A giant wasp with a helmet that has a sensor system.

73. Celtic Dragon Guardian

Level: 7: Attribute: WIND: Monster type: Dragon: Card type: Fusion/Effect:

ATK: 2400: DEF: 1800:

"Celtic Guardian" + "Winged Dragon, Guardian of the Fortress #1" + "Winged Dragon, Guardian of the Fortress #2"

This card can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: Draw 2 cards, then return 1 card from your hand to the bottom of the Deck.

Appearance: Celtic Guardian riding a two-headed purple version of the Winged Dragon, Guardian of the Fortress monsters.

74. Neo Santa Claws

Level: 8: Attribute: LIGHT: Monster type: Fiend: Card type: Effect:

ATK: 2800: DEF: 1500

You can Special Summon this card (from your hand) by Tributing "Santa Claws" to your Field. If this card was Special Summoned by its effect: Draw 3 cards.

75. Dragon Spirit of Black

Level: 5: Attribute: DARK: Monster type: Dragon: Card type: Effect:

ATK: 2400: DEF: 2000

(This card is always treated as a "Red-Eyes" card.)

This card is treated as a Normal Monster while in the hand or GY. When this card is Normal or Special Summoned: You can target 1 Monster your opponent controls; banish it. If your opponent controls a monster (Quick Effect): You can Tribute this card; Special Summon 1 "Red-Eyes Black Dragon" from your GY.

76. Blue-Eyes White Flare Dragon

RANK: 8: Attribute: LIGHT: Monster type: Dragon: Card type: Xyz/Effect:

ATK: 3000: DEF: 2500

2 Level 8 Dragon monsters

This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. Once per turn: You can detach 1 material from this card, then target 1 "Blue-Eyes" in your GY; Special Summon that target. Once per turn you can attach 1 Dragon Type Monster to this card as Xyz Material from your GY.

77. Blue-Eyes Mach Dragon

LINK: 3: Link Arrows: Down, Bottom Left, Bottom Right: Attribute: LIGHT: Monster type: Dragon: Card type: Link/Effect:

ATK: 2500:

2 Dragon monsters

This card's name becomes "Blue-Eyes White Dragon" while on the field or in the GY. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Blue-Eyes Token" (Dragon/LIGHT/Level 8/ATK 2500/DEF 2000) in Defense Position.

78. Red-Eyes Metal Nova CXyz Dragon

RANK: 8: Attribute: DARK: Monster type: Dragon: Card type: Xyz/Effect:

ATK: 3000: DEF: 2600

3 Level 8 monsters

Cannot be destroyed by battle or card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 600 damage to your opponent immediately after it resolves. Once per turn (Quick Effect): You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Monster in your GY; Special Summon it. If this card has "Red -Eyes Flare Metal Dragon" as material, it gains this effect.

● If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

79. Blue-Eyes Kingdom

Field Spell

When this card is activated: You can add 1 "Blue-Eyes" card or 1 card with "Blue-Eyes" in its text from your Deck to your hand. All "Blue-Eyes" you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase. Once per turn you can select 1 "Blue-Eyes" monster in your GY and Special Summon it, but it cannot attack.

80. Ultimate Insect Queen

Level: 10: Attribute: EARTH: Monster type: Insect: Card type: Fusion/Effect:

ATK: 3200: DEF: 2200:

"Insect Queen" + "Insect Princess"

This card gains 200 ATK for each Insect monster in the GYs. If this card inflicts battle damage to your opponent: Send the top 3 cards of their Deck to the GY. Once per turn you can Special Summon 1 Level 4 or below Insect monster from your GY.

81. Wightemperor

Level: 10: Attribute: DARK: Monster type: Zombie: Card type: Fusion/Effect:

ATK: ?: DEF: ?:

"Skull Servant" + 1+ Zombie monsters

Must be Fusion Summoned. This card's name becomes "Skull Servant" while it is in the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 600. Once per turn you can add one Zombie monster from your Banished Zone or GY to your hand.

82. Phantom Beast Hurricane-Griffon

Level: 4: Scale: 6: Attribute: WIND: Monster type: Winged-Beast: Card type: Pendulum/Effect:

ATK: 2000: DEF: 400:

Pendulum Effect: Once, while this card is in your Pendulum Zone: You can target 1 card in a Pendulum Zone; destroy it. If your opponent controls a monster: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Phantom Beast Hurricane-Griffon" once per turn.

Monster Effect: When this card is Summoned, you can add 1 "Berfomet", "Gazelle the King of Mythical Beasts", or one "Phantom Beast" monster from your GY or Deck to your hand. When this card is destroyed by battle: You can target 1 card on the field; return it to the hand.

83. Lava Dog

Level: 4: Attribute: FIRE: Monster type: Beast: Card type: Effect:

ATK: 1600: DEF: 1400:

Each time your opponent takes damage from a card effect, except "Lava Dog", draw 1 card. Once per turn when a Beast monster is summoned inflict 200 damage to your opponent.

Appearance: A large dog made out of lava.

84. Swords of Protecting Lights

Continuous Spell

This card remains on the field for 5 of your opponent's turns. While this card is face-up on the field, no monsters can attack. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.

85. Sky Dragon God Emperor – Ventus

Level: 10: Attribute: Divine: Monster type: Divine-Beast: Card type: Effect:

ATK: ?: DEF: ?:

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 Dragon monsters. This card gains 1000 ATK for each Dragon monster in your Banished Zone. If this card is sent to the GY by battle or a card effect, during your next Main Phase you can Banish 1 Dragon monster from your GY to Special Summon this card from your GY.

Appearance: Looks like Slifer the Sky Dragon with some differences. The red is changed to sky-blue, it has three rings of green near the tail end, it doesn't have a second mouth on top, and the orb is rainbow-colored.

86. Sea Dragon God Emperor – Calder

Level: 10: Attribute: Divine: Monster type: Divine-Beast: Card type: Effect:

ATK: 4000: DEF: 4000:

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Discarding 3 Dragon monsters from your hand. Once per turn, when a monster on your side of the field is destroyed (by battle or card effect) and sent to the GY, you can Special Summon that monster in Defense Position. If this card attacks, you can destroy 1 Spell or Trap Card at the end of the Battle Phase

Appearance: A massive ocean blue colored sea dragon with a rainbow-colored orb on the center of its head and sea foam green colored eyes.

87. Land Dragon God Emperor – Abani

Level: 10: Attribute: Divine: Monster type: Divine-Beast: Card type: Effect:

ATK: 4000: DEF: 4000:

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Banishing 3 Dragon monsters from your GY. Once per turn: You can target 1 face-up monster your opponent controls; change that target's battle position. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card inflicts battle damage to your opponent: Draw until you have 4 cards in your hand.

Appearance: A brown colored Western Dragon with red eyes, no wings, a rainbow-colored orb on the center of its head, and a spiked ball tail end.

88. Calling of the Dragon God Emperors

Normal Spell

Special Summon 3 "Dragon God Emperor Tokens" (Dragon/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be used as Synchro Materials, Link Materials, or Tributed for a Tribute Summon, unless it is for a Dragon monster or a "Dragon God Emperor" monster. If you control a "Dragon God Emperor" monster: You can Banish this from your GY and draw until you have 6 cards in your hand.

89. Toon Chimera

Level: 8: Attribute: EARTH: Monster type: Beast: Card type: Fusion/Effect:

ATK: 3800: DEF: 3600:

"Toon Alligator" + "Dark Rabbit" + "Parrot Dragon"

As long as this card is face-up on the field you can activate "Toon World" and "Toon Kingdom" without paying LP or Banishing cards from your deck. If a Toon monster declares an attack you do not have to pay LP for it to attack.

Appearance: Parrot Dragon with Dark Rabbit's ears, Toon Alligator's tail, and a sharp scythe like tail tip.

90. Warrior of CHAOS – C

Level: 3: Attribute: DARK: Monster type: Warrior: Card type: Effect:

ATK: 800: DEF: 600:

If "Warrior of CHAOS – C", "Warrior of CHAOS – H", "Warrior of CHAOS – A", "Warrior of CHAOS – O", and "Warrior of CHAOS – S", were discarded from your hand to your GY and then Banished from your GY you win the Duel.

Appearance: A masked armored warrior with a C on his chest.

91. Warrior of CHAOS – H

Level: 2: Attribute: DARK: Monster type: Warrior: Card type: Effect:

ATK: 500: DEF: 600:

If "Warrior of CHAOS – C", "Warrior of CHAOS – H", "Warrior of CHAOS – A", "Warrior of CHAOS – O", and "Warrior of CHAOS – S", were discarded from your hand to your GY and then Banished from your GY you win the Duel.

Appearance: A masked armored warrior with a H on his chest.

92. Warrior of CHAOS – A

Level: 2: Attribute: DARK: Monster type: Warrior: Card type: Effect:

ATK: 500: DEF: 600:

If "Warrior of CHAOS – C", "Warrior of CHAOS – H", "Warrior of CHAOS – A", "Warrior of CHAOS – O", and "Warrior of CHAOS – S", were discarded from your hand to your GY and then Banished from your GY you win the Duel.

Appearance: A masked armored warrior with a A on his chest.

93. Warrior of CHAOS – O

Level: 2: Attribute: DARK: Monster type: Warrior: Card type: Effect:

ATK: 500: DEF: 600:

If "Warrior of CHAOS – C", "Warrior of CHAOS – H", "Warrior of CHAOS – A", "Warrior of CHAOS – O", and "Warrior of CHAOS – S", were discarded from your hand to your GY and then Banished from your GY you win the Duel.

Appearance: A masked armored warrior with a O on his chest.

94. Warrior of CHAOS – S

Level: 2: Attribute: DARK: Monster type: Warrior: Card type: Effect:

ATK: 500: DEF: 600:

If "Warrior of CHAOS – C", "Warrior of CHAOS – H", "Warrior of CHAOS – A", "Warrior of CHAOS – O", and "Warrior of CHAOS – S", were discarded from your hand to your GY and then Banished from your GY you win the Duel.

Appearance: A masked armored warrior with a S on his chest.

95. Disciple of the Dragon God Emperors

Level: 4: Attribute: LIGHT: Monster type: Warrior: Card type: Effect:

ATK: 1500: DEF: 1200:

When this card is Summoned: You can Special Summon up to 2 "Disciple of the Dragon God Emperors" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of a "Dragon God Emperor". Once per turn you can Banish 1 "Disciple of the Dragon God Emperors" from your GY and apply one of these effects:

●Draw 1 card.

●Destroy 1 card one the field.

●You gain 1000 LP.

Appearance: A ancient warrior with dragon theme armor with sigils representing Sky, Land, and Sea on it.

96. Temple of the Dragon God Emperors

Field Spell

All "Dragon God Emperor" monsters you control gain 500 ATK. Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. During battle between an attacking "Dragon God Emperor" monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.

Appearance: A grand temple with three towers representing Sky, Land, and Sea.

97. Dragon God Emperor Slime

Continuous Trap

Once per turn, during your Standby Phase: You can shuffle 1 card from your hand into the Deck; draw 1 card. When an opponent's monster declares a direct attack while this card is in your GY: Special Summon this card as an Effect Monster (Dragon/WATER/Level 10/ATK 3000/DEF 3000). (This card is also still a Trap.) If Summoned this way, this card cannot be destroyed by battle.

98. Shiva the Destroyer

Level: 10: Attribute: Divine: Monster type: Divine-Beast: Card type: Effect:

ATK: 4000: DEF: 4000:

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. Neither player can target this card with card effects. This card cannot be destroyed by card effects. When this card attacks destroy all cards on your opponent's Field after Damage Calculation. When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's LP by the Level of the destroyed monster x 1000.

99. Vishnu The Preserver

Level: 10: Attribute: Divine: Monster type: Divine-Beast: Card type: Effect:

ATK: ?: DEF: ?:

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. Neither player can target this card with card effects. This card cannot be destroyed by card effects. The original ATK/DEF of this card each become equal to the number of Warrior-Type Monster in your GY times 1000. When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

100. Brahma the Creator

Level: 10: Attribute: Divine: Monster type: Divine-Beast: Card type: Effect:

ATK: 4000: DEF: 4000:

Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. Neither player can target this card with card effects. This card cannot be destroyed by card effects. When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your LP by the Level of the destroyed monster x 1000. Once per turn you can Special Summon a Level 6 or lower monster from your GY to your Field.