Jaune's Journal
Remnant: My old home and the world where I spent my first life. Do I miss it? Definitely, although I will never say that my old world was a bed of roses, however, thousands work so hard to make it the truly peaceful paradise where I raised Summer and Mulan. The only problems that the world has are not war or Grimm, but more community development said which Earth calls Third-world problems: Freshwater, education, and traffic. And First world problems.
Earth: My new home. Oh boy, it reminds me of my Remnant but to an extreme. A peaceful world with a shadow war going on? Check, but multiply that by the number of mythologies this world has! Brother Gods? Do you think they are crazy? Look up the affair or rape stories of Zeus and how his wife, Hera, reacted!
Monsters
Mermaids: The model design from the Little Mermaid is accurate, a Human torso with a fish tail for legs, or a Faunus who has an extreme animal trait that of a fish. However, that kind of breed is rare, the common mermaids are giant fish, with humanoid legs and arms. Yes, I am serious.
Ahuizolt: From Aztec mythology, these beasts are like dogs but have human hands for paws and the end of their tail is another human hand. These things are monsters of trickery where they usually hunt fishermen and make sounds of a human in panic, usually a child, to bait humans into the deep dark sea. It also uses the corpse of its victims as props for its traps.
Beorning: These are a race of huge people who can turn into giant bears. They are mostly peaceful and they're their diet consist of honey and dairy.
Griffon: A lion with a head of an eagle and wings to allow it to fly. These beasts used to only hunt wild goats or animals in the mountains, but when agriculture became prominent in the north, they shifted to helpless cattle, pigs, and the occasional farmer. These things are more pests than the typical monster you read up, and apparently, Earth's Griffon hunts alone and gives out a screech to warn its victim to either give them a head start to escape or prepare for battle.
Magicians, Sorceress, Witches, and Wizards:
These guys are not monsters, in fact, it is more of a position or a profession, not a race. Technically a priest, angel, fallen, vampire, devil, or Martian (if those guys exist) can be a wizard or magician. The Monster Hunter Department does not hunt these folks because they are generally out of our league and Father Creston says that our gear is outclassed by their magic. Although Jeanne argued she can deal with them because of her Sacred Gear, it is better to be safe than sorry. Too bad I never mentioned to them that I hunted and killed Seasonal Maidens before.
Undead:
Vampire: Vampires are undead monsters who drink blood and are weak against sunlight, holy aura, and silver. The funny thing is that the term "undead" is used among the vampire faction to label their weakest member or kin. The Noble Vampire believes that he or she Transcends this category and is a superior race. These guys remind me too much of the White Fang. We also don't hunt them because they are plenty enough and smart enough to make a community and a faction, where diplomacy is required to deal with them instead of violence, but when violence is required, the Vatican usually sends a high-level exorcist.
Zombie: That is an umbrella term for corpses that turns into mindless monsters. Different cultures have their own name for them, and they do operate differently, but they can be killed with normal weapons, and apparently, they are like melted butter to a silver sword.
Dragonoids:
(A/N: The story has not mentioned or encountered them yet.)
Elementals
(A/N: The story has not mentioned or encountered them yet.)
Familiars
(A/N: The story has not mentioned or encountered them yet.)
Boundary Monsters
These are races where the line between a monster and an un-monster blur. By human standards, they are considered as one due to being not normal, but according to their biology, they are "natural" and have no weakness to silver.
Elves: (A/N: The story has not mentioned or encountered them yet.)
Dwarfs: (A/N: The story has not mentioned or encountered them yet.)
Yokai: (A/N: The story has not mentioned or encountered them yet.)
Giants: (A/N: The story has not mentioned or encountered them yet.)
Devils: (A/N: The story has not encountered them yet.)
Fallen: (A/N: The story has not encountered them yet.)
Angel: (A/N: The story has not encountered them yet.)
Stray Devils: (A/N: The story has not mentioned or encountered them yet.)
Pagan Gods: (A/N: The story has not encountered them yet.)
Dragon: (A/N: The story has not mentioned or encountered them yet.)
Weapons
Silver: Like the Holy Cross which killed Jesus, the pieces of silver given to Judas became a symbol of Christianity. It was a holy object and an iconography, but after the 4th crusade, it mysteriously lost its holy power. But before that silver had many uses, from worshiping pagan gods to medical uses, and finally to killing monsters.
Only God knows why once silver particles are introduced to a monster's biology, it acts like a virus and attacks its cells, sometimes outright commanding the monster's cells to die. But unlike a virus, the immune system of the monster couldn't simply eat their introducers and will just die due to silver's toxicity.
Silver Sword: Used to be the primary weapon of the church against its foes, but once it lost its Holy Aura, it was phased out because it is too soft to swing at huge and tough monsters and they are expensive to maintain.
Customized 1911: a classic gun I customized for hunting monsters, and I use silver bullets for it. It reminds me too much of Ren's Stormflower, I think I picked it up because of that.
Monster Hunter's Coat: The uniform of us hunters. It is a pure black coat, but mine has a red lining to symbolize Team JN(P)PR. My coat and vest are also twice as thick as the standard uniform for additional armor. It makes it look heavy but also frames my muscles quite nicely.
Holy Sword: The bane of devils or creatures of darkness. These things are extremely picky on who are the wielders, but the lesser Holy Swords are more open to most, well except for me that is.
Demonic Sword: The opposite of Holy Swords, but the catch is only a few can wield one not just because it is picky, but because its activity hurts the wielder. Only decedents of Sigurd, King of Warriors, could wield such weapons with a minimal drawback.
Holy Blacksmith: The Sacred Gear of my twin sister, Jeanne. It can make any holy sword made from any matter with any magical attributes. It is a step higher than lesser Holy Swords but depends on Jeanne's mana for it to exist. Her Balance Breaker is interesting.
Touki: The Fighting Spirit. It is so similar to Aura that people mistakenly think my aura is touki when it is not. Touki is the fighting spirit, literally the fighting spirit of the person who wants to fight no matter what. Aura is the reflection of who I am. The definition of our aura will vary from person to person while touki is static, yes maybe a person like Arslan has an aura that is basically touki because her personality is all about fighting.
White Phosphorus: A chemical like fire dust, but I think it is more frightening than fire dust with its ability to continuously burn things and can burn through almost anything. I am happy Remnant does not have this kind of stuff.
(A/N: This part will slowly add more items as more tools and weapons are introduced to the story.)
Aura Techniques
Aura: The light of my soul and the reflection of who I am. It is something that can be unlocked by another who has an aura, but apparently, I can't do it to the people of Earth. I can't forget the pout of Lint when I try to unlock hers, but no reaction happened. I just wondered why she blushed hard though.
Defensive: The first thing Huntsmen were trained for aura is to use it defensively. It is a forcefield with a health bar, however, it is not absolute. You have to actively command your aura to shield you when you fight, that is why students are trained to activate it subconsciously so that they don't have to put too much of their focus on that aspect, however, Huntsmen can still be hurt by a surprising attack, when they are drunk, or when they are asleep.
Remember when I mentioned a health bar? The moment our aura reaches the red zone, our protection is not guaranteed no matter how much focus we put on it in the defensive. Good think my aura reserves is larger than the average Huntsman.
Physical Attributes: Aura generally increases everything about your physical attributes just like Twice Critical, but instead of a static amount of improvement, you can hone your aura to a specific physical attribute. Ruby and Blake are fast, but Blake is more agile while Ruby relies on power to accelerate. Nora and Yang are strong, but Nora relies on brute strength while Yang needs a mixture of speed, strength, and reflexes for her fighting style. Weiss focuses on the usage of her semblance while Ren focuses on his connection with his aura. Pyrrha focuses on all the attributes I just mentioned but sorely lacked on defense attributes without her shield, which I focused on.
Offensive: This is the harder aspect of aura training. Except for offensive Semblances, using your aura offensively requires a lot of practice especially since you must project your aura outward while still being solid enough to hurt your opponent. The basic use of this is to coat your weapon with aura to make it sharper, this also protects your weapon from bending making weapons maintenance on the field rare.
However, experienced Huntsman can do an aura slash where they infused their blade with aura and slash a projection to their target. Qrow does it without effort, but Blake needs a lot of momentum and stamina to do the same damage as Qrow.
Ren's version is more of aura punches which surprisingly act like Ki strikes in this world, but only a handful can do this, namely Ren, Sun, Vine, Kali, Blake (to a lesser extent), and Arslan. Yang and Taiyang have their own version, but it is cruder and eats too much of their aura reserves.
Danger Sense: Pyrrha said that aura can make you feel like someone is watching you. That is an accurate way of describing this, but what is a pain in the butt is that it won't tell you where, what, how, why, and when the attack will be. You must use your observation skills, instinct, and experience to know when and where to dodge or block.
My classmates say that it is like Spider-man's spidy sense, I wish. So that I can be less paranoid and tank attacks less.
Semblance: The Balance Breaker of an Aura. It is dependent on the personality or reflection of the person's soul.
Aura Amp: This is my Semblance. It allows me to amplify the aura of others and to an extent, amplify their semblances too. It can also feel people with aura from near death. I can amplify my aura too which can recharge my 'health bar' and increase my physical, defensive, and offensive attributes.
I didn't unlock this yet in my second life, which sucks, but considering I unlocked it last time because someone dear to me basically died, I prefer for it to remain locked.
(A/N: This part will slowly add more items as more techniques are introduced to the story.)
