Author's Note: Time for Alice to get her game on! Sorry...GX dub leaking in.
Chapter Eighteen: Well of Lost Memories
Alice watched Guardian carefully as he slid one of the last two cards in his hand into his duel disk, and then took the remaining cards and slipped it into his graveyard slot. "To activate this next card I discard one card from my hand. I have chosen Head of Tomb Construction(900/1400)."
The blonde girl gasped as behind Guardian hundreds of people wearing loincloths appeared, all of them working together and hacking away at stone, putting bricks in place. "My continuous magic card is Construction of the Tomb. In three turns this card will activate my ultimate field card, and if it activates in this manner it cannot be removed from play."
"So what happens if you get your field card?" Guardian glanced over his shoulder at the activity behind him, and then returned to look back at her, his face completely serious.
"When my field card activates, victory for you becomes impossible."
Shrugging the overconfidence off, Alice snapped a card up. "Go, Atomic Blast! This destroys all face-up monsters at a cost of my battle phase and my hand. But hey, I don't have a hand, so it's all gone!"
Guard of the Tomb blew apart, along with all four of Alice's tokens. "When Electron Sorcerer is destroyed I draw two cards, and when Proton Sorcerer dies I blast one magic or trap in card. So no more Construction of the Tomb!"
A blast of energy struck the construction area, filling it up with smoke. Then Alice drew twice, and look cocky at what she saw. "Okay next I'll…what the heck?"
The smoke faded, revealing that tomb construction was still in play. Guardian explained. "When Head of Tomb Construction is discarded to activate it, this card gains two counters. One is removed in place of it being destroyed."
"Okay, I'll just have to blow it up twice more. To get on that path I'll use the effect of Quartz Sorcerer, which lowered the level of one monster in my hand by two!" She tossed a card down onto her duel disk, and a giant tank with the atomic warning symbol now stood on her field.
"Nuclear Tank(2400/1900) is normally a level six that requires a tribute, but it got dropped to four stars, letting me summon it without a sacrifice. And guess what? Once per turn I can remove a monster from the game to have it blast a magic or trap on the field. So, Nuclear Magic Destruction!" A card popped out of her grave, and then a cannon blast came from the tank, striking the construction.
Of course the construction remained in effect, but now there were no more counters on it to protect it. "Since I have no battle phase, I'll just set this last card face down. Your turn Guardian."
Guardian drew, and then immediately placed the card face down. "One card set. Turn end. Let's see if you can stop me girl."
"Oh I will! I remove a monster from the grave to destroy Construction of the Tomb!" More cannon fire struck the ever increasing structure, but to Alice's surprise it remained standing. Guardian smirked and ejected a card from his grave.
"I can remove Head of Tomb Construction from play to add two more counters to this card. So, you still have to destroy it twice more to get rid of it." The blonde girl scowled, having hoped that she would get rid of the potentially dangerous card before it got far.
"Fine, Nuclear Tank, attack Guardian directly!" The tank leveled its cannon at the nearly defenseless duelist. But before it could fire the ground rose up, creating a trio of passages between Alice and Guardian.
"Secret Passages of the Tomb is a continuous trap card. You must choose one of these three passages for your attack. If you guess correctly then your attack becomes direct even if I have monster in play. Choose partially right and it would strike monsters if I had them. The wrong choice destroys your monster. Now, decide." Alice frowned, not sure which of the three passages to choose.
"Okay, I'll give it a shot! Nuclear Tank, go down the middle passage!" The tank rolled forwards and into the passage. Several seconds later there was the sound of an explosion, and then smoke rolled out of the passage.
"You chose wrong. Nuclear Tank has been destroyed." Guardian's smirk was wiped off his face as a ball of fire roared out of the passage and shot past him. It struck the construction work, frying a number of the works.
"Chose wrong/ Not really, in fact I chose right. When Nuclear Tank is destroyed I can blast any magic or trap in play. So there goes your last counter. Now, one monster in defense and end turn." Guardian's face went sent into a grim line as he began to realize that Alice was stronger than he had guessed.
Guardian drew, and then smiled slightly. "You tried hard, but failed. At the end of this turn my field activates. So, without further ado, I end my turn."
Alice grimaced as the structure completed itself, and then faded away. She looked around, and then realized the truth. The tomb…it was the same as what they were in. This was the tomb that had been constructed. "Your field card…it won't save you! Draw!"
She glanced at the card, and then pointed to her set monster. It flipped up, revealing itself as a massive cylindrical device. "Atomic Collider(700/2000) when flip summoned lets me destroy one card in play! I'll destroy Secret Passages of the Tomb!"
Energy hit the trap, but did absolutely nothing. "While Tomb of the Forbidden is in play each player can pay one hundred life points to prevent one of their cards from being destroyed." (GLP: 1300)
Alice didn't seem worried at all. "Still, I'll attack directly with Atomic Collider! Let's drop those life points down!" Another energy blast shot out, this one going down the far right path.
"You chose wrong, now your monster dies." The collider shuddered, but remained in play, and the attack continued to shriek down the tunnel. (ALP: 275)
"Since your trap doesn't negate attacks I was able to pay the one hundred life points to keep Atomic Collider in play. Now the attack continues, and you're about to lose life points!" Guardian didn't pause in his own play and slammed the card he held into his duel disk.
"My field card lets me play a card with 'tomb' in its name from my hand at a cost of one hundred life points. I play Tomb Defenses, First Level. This lets me draw one card when you attack, and if you guess wrong the type your monster is destroyed." Guardian slid the top card of his deck off, and then held it facing backwards towards Alice.
"I declare magic!" He flipped it around, revealing it as a monster. He shuffled it back into his deck and a giant boulder rolled out of the wall and into collider. But instead of crushing it the boulder bounced off. (ALP: 175)
"Even this trap doesn't stop the attack, so another one hundred life points lets the attack continue!" The energy attack finally erupted from the passageway and hit Guardian in the chest. As strong as he was he didn't even stumble against the attack. (GLP: 500)
Guardian folded his arms, awaiting her move's finish. "Atomic Collider can be flipped face down once per turn, so I'll do that. And then, to end my turn I'll activate the continuous magic card Manhattan Project!"
The ancient duelist drew once, and then snapped the card up. "Treasure of the Tomb lets me draw three cards when the Tomb of the Forbidden is in play." He drew three more times, and then threw down a card.
"Keeper of the Tomb(1800/1600) gains three hundred attack from my Tomb. Attack the face down Atomic Collider!" The monster that looked just like him raised its spear and threw it at the face down monster, but Alice was waiting.
"Reveal set card, Atomic Pulse! This destroys one face-up monster on your field!" A blast of green energy hit the Keeper head on, but he remained in play, just as Guardian's life points dipped down. (GLP: 400)
"I won't let Atomic Collider die so easily! I pay one hundred life points to keep it in play instead of having it destroyed in battle!" The collider appeared on the field, causing the spear to ricochet off of the metal outer covering. (ALP: 75)
The female duelist drew, and paused briefly as Manhattan Project glowed briefly. "Okay, let's get going! Radioactive Rat(200/200) in attack mode!" A glowing green rat, with skin that showed the bone through it now appeared on her field.
The rat chattered, looking positively vicious. "Radioactive Rat, head down the middle passage this time! And I'll guess trap for when he gets past!"
It scampered down the tunnel, and to Guardian's surprise it darted right out on his side, heading past his Keeper. He drew, and to his shock the card for Tomb Defenses, First Level was in fact a trap card. "Your attack…it succeeds almost succeeded. Reveal continuous trap, Tomb Defenses, Second Level!"
Alice didn't look worried at all, even as the Guardian drew the bottom card of his deck. "This card's effect works if you get past the First Level, and it cannot be destroyed until the First Level is destroyed. It is the same as First Level, only with my bottom card."
"This time your drawn card is a magic card! Radioactive Rat, deal that damage!" Guardian frowned, looking at the drawn Monster Reborn briefly before shuffling it into his deck. Then the rat scurried right up to him and bit him on the leg. (GLP: 200)
"That's not all, any damage dealt by Radioactive Rat to the opponent's life points is also added to my life points!" The rat turned about and went through the passage and back to Alice. It dropped a piece of cheese at Alice's feet, and when she leaned down and touched it the cheese vanished. (ALP: 275)
Guardian closed his eyes and pointed to his remaining set card. "Since you dealt direct damage to me I can activate the trap card Nexus of Life Energies. I now gain two thousand life points." (GLP: 2200)
"Fine, whatever. Atomic Collider, into defense mode! Then, turn ends!" Her collider vanished, leaving her just with it set, her little rat, and her face-up magic card.
Guardian drew and immediately pointed at the rat. "Keeper of the Tomb(2100/1600), slay the rat and eliminate her remaining life points."
It raised its spear and hurled it, but the rat vanished in a flash of green light, causing the spear to imbed into the ground. Alice smirked and waggled a finger at the Guardian. "Sorry, but I can sacrifice Radioactive Rat to destroy a monster in play. And since its own effect removed it from the field your attack is invalid."
The Keeper shuddered, but managed to remain standing. "I pay the hundred life points necessary to prevent my monster from being destroyed. Then I set my drawn card face down and end." (GLP: 2100)
The female duelist drew, and then slid the drawn card into her duel disk. "One card face down. Your turn Steve."
"I am not Steve, I am Guardian. Keeper of the Tomb, destroy Atomic Collider!" Just like before the Keeper jumped straight at the set monster. It emerged as the spear pierced into the card, and the spear was suddenly blown away by a wave of radiation.
"Radiation Shield negates the attack and destroys your monster!" Keeper stumbled backwards, his body exposed to painful and fatal amounts of radiation. If something wasn't done soon he wouldn't survive.
"I pay the required one hundred life points to keep Keeper in play. Pity then that your trap also negated the attack." The green glow around Keeper of the Tomb faded away, leaving the spear wielder intact. However, Guardian's life points dipped slightly. (GLP: 2000)
"You are starting to become an annoyance. One facedown. That is all." Alice laughed, happy that she was getting on his nerves. She had learned well that it was possible to win a duel because the opponent became angry and couldn't focus correctly.
She glanced at her top decked card, and then slapped it down on her field. "I'll throw out a monster in defense mode and leave it at that!"
Guardian drew, and then he threw the card out. "Beast of the Tomb(2400/0) can only be summoned if I have my field card in play. It gains three hundred attack points." A towering sphinx of stone now stood to the side of Keeper of the Tomb.
Alice gulped at the sight of the powerful monster, but knew she couldn't back down. Strong or not, she had to keep fighting. "Beast of the Tomb(2700/0), attack her newest set monster!"
A giant stone claws slammed down on her monster, blowing it to tiny little pieces. But seconds later it reformed, appearing as a metallic sphere with a red light inside of it. "I pay one hundred life points to keep Nuclear Cell(0/1400) in play!" (ALP: 175)
"It matters not! Keeper of the Tomb, attack it again!" Alice grimaced, but made the life point payment anyways. So when the spear smashed her monster apart, it was restored to full stature in seconds. (ALP: 75)
"Turn end." The Guardian's eyes bored into her, and she felt like squirming under that gaze. But Dalin's gaze had been stronger, so she could endure it.
"Let's get back on track. My turn, draw!" She slid the card free, and then frowned at whatever she saw. Guardian smirked at the disappointed look on her face.
Alice looked up and when she saw the Guardian's condescending stare, she laughed. "Just because I didn't draw the perfect card doesn't mean I can't make a useful move. Nuclear Cell now empowers me with one hundred life points for each monster in my grave!"
Nine spheres of light ejected from the machine monster, and each individual one flew into her duel disk. For every sphere that entered her duel disk she gained one hundred life points. "Since I've got nine in the grave that's nine hundred life points. Now, end turn!" (ALP: 975)
Guardian, whom Alice still mentally referred to as 'Steve', held up his drawn card. Alice easily recognized the image of an ankh, the Egyptian symbol of life. "Monster Reborn, revive my first fallen Keeper of the Tomb(2100/1600)!"
Now he had two monsters in play who looked exactly like him, and they seemed bound and determined to cut her to pieces with their spears. "Keeper of the Tomb, attack!" The attack hit Nuclear Cell, but did no damage as Alice paid her life points. (ALP: 875)
"Second Keeper of the Tomb, make your attack!" Yet again the monster's spear did nothing, as Alice paid the one hundred life points needed to keep her monster alive. It was coming down to a battle of who had the life points to keep their cards in play instead of a real duel. (ALP: 775)
"Lastly I have Beast of the Tomb attack." A swipe of its stone paw was enough to crush Nuclear Cell. However, Alice had no intention of letting it die, so she paid the necessary life points. (ALP: 675)
The guardian placed his hands on his hips, surveying her field with a haughty look in his eyes. "You will not survive much longer Alice Terry. You cannot defeat me so long as my field card is in play. End turn!"
The young blonde girl drew slowly, and then looked up at Guardian with a great deal of confidence. "Steve, if you were more in touch with modern times you'd have tried to destroy Manhattan Project. You see, each turn it gains a turn counter. When it reaches five turn counters I can sacrifice it to add a certain card from my deck to my hand!"
The continuous magic cards shattered, and a card popped out of her deck. She caught it and then flipped it around. Guardian frowned, feeling a pulse of power. "What's the significance of this 'Manhattan Project' then?"
"It was a scientific study that produced the first of the ultimate weapons of mankind, capable of vast destruction! Time to meet the Little Boy; here it comes, straight from the bomb bays of Enola Gay! Atom Bomb!" The instant she plugged the card into her duel disk the entire field lit up in a brilliant flash of light.
Guardian dug his feet into the stones as best he could, struggling against the force of the blast. Alice was doing the same, both of them trying to keep from being blown away. "What…what is this power?"
"Atom Bomb destroys all cards in play and cannot be negated! Then for the next three turns all monsters without 'atom', 'nuclear', or 'radioactive' in their name lose half their attack points!" The light faded, revealing the field to be completely empty. All that remained was the field card.
"Such a powerful card…" The blonde didn't respond with words, instead she tossed one of the two cards she was holding onto her duel disk. A brutal looking man with veins that pulsed a nasty green color appeared.
"You're right, it is powerful! Now, Atomic Crasher(1800/1300), attack Steve directly!" The burly man swung a meaty fist at the Guardian, striking him in the jaw. Guardian stumbled backwards, but then recovered, rubbing his jaw. (GLP: 200)
"I'll throw this card face down. Then, with all that done I'll end my turn. There's no way you can recover now, because Atom Bomb is one of my most powerful cards." A card appeared behind Atomic Crasher, and then she was done for the turn.
Guardian drew, looking surprisingly calm despite his situation. "You're very strong Alice Terry, but I have faced stronger opponents. I will not be losing. Magic card activates, Wrath of the Tomb Keeper!"
The entire room shook, and a pillar of fire erupted around Atomic Crasher. Alice gasped as it began to scream in pain. "Wrath of the Tomb Keeper destroys your monster and inflicts one hundred damage to your life points for each level of the fallen monster!"
"That's not enough Steve! I pay one hundred life points to keep my monster in play, and still remain in the game!" The flames died down, letting Atomic Crasher relax now that he was no longer completely engulfed in flames. (ALP: 175)
"That's my turn. Your turn Alice Terry."
Alice blinked, not quite sure what to make of the move. Slowly she drew, watching Guardian and his field very carefully. His field appeared empty, but he was still so confident. No, he didn't have any grave traps, this was just a bluff. "I'll call your bluff, Atomic Crasher attacks!"
Another sucker punch to the jaw was taken directly by Guardian. Again he recovered quickly, and simply glared across the field at Alice. "This duel isn't over, nor will it at all end with my defeat." (GLP: 0)
"What…how can it not be done? You've got zero life points, and I'm pretty sure that means you just lost." Guardian shook his head, looking quite confident.
"I have such a powerful spirit that it manifests itself in Darkness Games. This presence in this duel means that as long as Tomb of the Forbidden is active, I cannot lose the duel." Alice felt her breath catch in her throat, even as she set the card in her hand down on the field.
'A duelist who can't lose as long as his field is in play? But…he made his trap indestructible!'
He drew, and then held up his card. "Lost Treasure of the Tomb lets me pick up a magic card from my grave. I select and activate Wrath of the Tomb Keeper."
Alice threw out one hand, causing one of her two set cards to flip up. "Nuclear Shielding protects me from effect damage for this turn! Also I pay one hundred life points to keep Atomic Crasher in play!" (ALP: 75)
Since Guardian's hand was empty, Alice drew. She frowned at the sight of the card, knowing it couldn't help in this situation. 'How can I win when it's impossible to beat him? And the more attacks I make it through and the more life points I spend the weaker I feel. I can't keep this up forever.'
Placing the card into her duel disk, she nodded to Guardian, knowing she couldn't do anything with an attack. "Your turn Steve."
"I am not Steve. Now, activate Graceful Charity." He drew three times, and then casually discarded two of them, leaving him with just one card left in his hand.
"It is time to use my power against you. By removing all three Keeper of the Tomb from my cemetery, the last one discarded by Graceful Charity, I can summon myself to the field. True Keeper of the Tomb(2500/2500), and I gain three hundred attack from the Tomb of the Forbidden!" He stepped forwards, an attack indicator appeared at his side, showing him at twenty-eight hundred.
"I attack and destroy Atomic Crasher!" He punched straight through her monster, his fist heading towards her to finish her off. But she wasn't about to lose to a single attack.
"Emergency Provisions let me sacrifice my set monster to gain one thousand life points! And when Atomic Crasher is destroyed you lose the top two cards of your deck!" Guardian slid to a halt and then jumped back to his side of the field, looking annoyed. (ALP: 75)
"Whenever I destroy a monster that monster has its effect negated. In addition, since I dealt life point damage you must discard the top five cards of your deck to the cemetery. That's all." Alice grimaced, complying and ditching five cards. They were useful cards too.
Slowly she drew, her free hand clenched tightly. 'I..I can't think of a single lesson that Senpai taught me that can help me in this situation. I mean, how do you defeat an opponent who literally cannot lose?'
Letting out a deep and reluctant sigh she slid the card into her duel disk. "I…I set that and end my turn."
Guardian didn't even look at this drawn card before playing it. "Gift of the Tomb's Power doubles my attack score for as long as I am the only monster in play!" A deep red aura sprang up around him, and his attack score changed accordingly to fifty-six hundred.
"Here I come!" Alice braced herself, triggering her trap as quickly as she could. This was all she could do to protect herself, but it wasn't going to be enough. His fist hit her in the stomach and she went flying into the far wall.
Her vision swam in and out, and she could vaguely feel blood trickling out of the corner of her mouth. She wondered to herself if he had ruptured something with that blow. "Your life points…are intact?"
Quickly Guardian realized why, as he read the effect of her now face-up trap card. "Super Reduction Barrier. I see, it reduces all damage you take during this turn to one hundredth of what it should be." (ALP: 19)
"Alice Terry, you have fought bravely, but I am far beyond being a normal opponent. I am an opponent who cannot be defeated, so fighting is useless. Surrender and spare yourself the pain of fighting on." The blonde girl struggled to breath, let alone answer.
'Fighting on…so that's what Senpai meant.' She could hear his words echo in her mind as clear as day. It was as if he were standing right there with her, looking down at her and explaining in that deep voice of his.
"Alice, what you should know is that there are opponent's out there who are beyond regular means of fighting back. They are and will be more powerful than you. If you want to defeat them, you have two things to learn. One of them you should already know, and the final thing…when you discover what that final piece is, then you will be a true duelist."
'The first that I should have known. It's that no matter how powerful the opponent is, victory is impossible if you don't keep fighting. And the second…that's the reason we duel. And I duel…I duel for…' She struggled to her feet, using the wall as a brace.
Guardian watched her appraisingly, impressed by the fact that she was able to stand. "So you choose to continue fighting? Brave of you, I respect that."
She placed two fingers on the top card of her duel disk, and then looked up at Guardian with heavy lidded eyes. "I duel…I duel to honor Senpai, the man I love and respect! I duel in his name! Now it's my turn! Draw!"
Alice looked at the card, and then sighed with relief. "This is has been the toughest duel I've ever fought Steve, but now it's over. In honor of Senpai, I'm going to win this! Activate magic card: Honor Amongst Enemies!"
A bright white light settled over the field, and Guardian looked around in confusion. "What does this card do? Do you really think this one card can turn the tide of this duel against me when I cannot as long as my field card is in play?"
She closed her eyes, smiling slightly, and the next words out of her mouth caught him by surprise. "Actually, the duel is already over. You said it when you first mentioned your special presence, that as long as your field card is 'active' then you can't lose. That's not the same as being in play."
"So? What does this matter?" She laughed weakly, the damage to her to her body once again catching up to her.
"Because…during the turn Honor Amongst Enemies is activated…all card effects are turned off. Which means Tomb of the Forbidden…is no longer active for this turn." Guardian frowned, realizing that his own power was seeping away, reducing him to his starting twenty-five hundred.
"So you have made it possible to defeat me this turn, yet you have no more cards to play. So even despite this card you have failed in defeating me." Again she just laughed at him, and he began to grow furious, unable to understand what she saw as funny.
"Before, with your presence and that card…normal rules about losing didn't apply. But now, since it isn't active…well then, your life points work just like anybody else's at zero. Which means you lost the instant I played my card!" Guardian stared in horror at his life point counter, realizing it was true. (GLP: 0)
Guardian bowed his head, and his body began to fade away. "You have passed Alice Terry. You may continue into this Forbidden Tomb unhindered. You are pure and strong, and thus you have earned this right. Congratulations."
Alice gave him a thumbs up just before he completely faded away. "Thanks for the great duel Steve." Then she passed out.
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Alice awoke to the sound of vaguely familiar voices. Slowly her eyes adjusted to the dim light, and she realized where she was. She was in Rishid's arms, being carried by him. "Ah, you woke up. You did well Alice, congratulations. Dalin was right to have faith in your abilities."
"Senpai really had faith that I would win?" The twenty-one year old beamed like a school girl getting a compliment from her teacher who also happened to be her secret crush. As Rishid thought about it, the analogy seemed far too accurate.
Isis' gasp wrenched them from their reverie, and when they looked at where her flashlight was pointing, all they saw was a large stone table with dried blood marks on it. Alice looked at it weakly. "What's the big deal? It's just a bloody table."
"This…this is where Am-heh is supposed to be chained for all eternity. Yet…Am-heh is no longer here." Alice and Rishid both shivered in fear, not wanting to think about what that implied. If that terrible monster was no longer here…then where was he?
"Isis…I think I may have an idea what happened to Am-heh. Once we get out of here I'll explain. Let's just…let's get that memory well thing done." Isis nodded numbly, and they walked past the empty table and into a broad circular chamber.
There at the center of chamber was a large pool of blood, only it seemed to be glowing with an inner light. "The purified blood of Am-heh…the Well of Lost Memories."
Taking in a deep breath Isis approached the well and knelt down next to it. Slowly she reached out her fingers and placed them into the purified blood. "I come seeking the past, the lost memory of a hidden secret. The lost memory that will tell us how to destroy the Avatar of Apep once and for all!"
The blood began to froth, and as Alice and Rishid watched, it appeared to grow solid around her finger. Rishid looked ready to rush to her side as her eyes rolled back into her head and she screamed, the blood frothing intensely. "Isis…be safe…be strong!"
Just a handful of seconds later, though it had seemed like an eternity, the blood released its grip on Isis and hurled her backwards. Isis slowly curled up into a ball and shook, tears filling her eyes. Rishid set Alice down and rushed to her side. "Isis, what's wrong?"
"It was…it was everything that the Avatar of Apep has ever done. All of his past, his violent actions. It was…horrible. And now…now I know his secret, the secret about how to kill him forever." Despite the news, she still seemed shaken.
"How? How do we kill the Avatar of Apep?" Alice and Rishid waited with baited breath as Isis gathered her strength to speak that secret. That lost memory.
"The secret to killing the Avatar of Apep…is to destroy that which gives him existence. To destroy the Avatar would mean destroying Apep itself. In other words…it cannot be done by mortal means." Rishid looked crestfallen, feeling worthless. They had come all this way, Alice had been forced to duel for her life, and now the information they had was useless.
"There is one more thing I learned. The Avatar's true role in the coming Apocalypse. We must bring Dalin this information immediately! It is for his ears only!"
Nodding, Rishid helped Isis to her feet, and then helped Alice. With one arm supporting both of them the trio began to walk back through the tomb, leaving the Well of Lost Memory behind.
When they were out of sight a form rose up from beneath the blood, the life blood rolling off his body. "The Well of Lost Memory…purified blood of Am-heh…pathetic fools. As if the blood of Am-heh could ever be purified fully. Why one little bit of dark energy and a person could make the Well tell someone whatever they wanted…now couldn't they?"
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Author's Notes: I'm a chapter freak now, it's official!
Next Time: The ancient monstrosity known as Am-heh has been taken from his tomb, and there's no telling what he is. While contemplating this terrifying situation the trio of Alice, Rishid, and Isis rush information to Dalin. Using tips from Pegasus and the trio, Ryu and Autumn race to discover the hidden location of Am-heh. But what they discover will shock them to the core.
See it all in, Human Processing Plant #312!
Review Response
WolfGeneral: Tokuha is very powerful, with or without chaos. Also, I came up with the Gilford Deck. You see, Gilford the Lightning is my favorite monster, and I even have a real card game compliant Gilford Deck.
Black Death X: I play occasionally with friends with what we call 'fan decks' which use our created cards. However I also have several decks with normal cards, and I'm actually very good at it. I've won a number of tournaments, and my friends can attest to me kicking their asses. As for Dalin's true power, I do in fact have an Obelisk Deck for him, along with an Osiris Deck, and a Ra Deck. As for that guy…you'll see.
Darksoulkai: It took a lot of time yeah, but I did half of one chapter on Saturday, and then finished it and the next one on Sunday. The third one I finished at 2 a.m. Monday morning.
Time Mage: I will say nothing. Nothing! Mwuahahahahahaha!
