------------ Author's Notes

I apologize for the delay in writing this chapter. It took a long time, not because I hit writers block or anything, but because I simply could not find the time to write it. I, however, am pleased to say that once I did find the time, I really started to write. This chapter is much longer than the other ones.

Hopefully, I will have more time to write and it won't take another week and a half to get chapter 5 up.

Anyway, enough of my notes because you probably want to start reading the chapter now, so enjoy!

----------------------Chapter 4: The Power of Mythology

Judai: Alright, I'll go first. (Draws a card) I summon E. Hero Sparkman (1600/1200) in attack mode. Next I'll throw down 2 face-downs and end my turn.

Red-eyed person: (draws a card) Hmph… I might as well introduce myself now because I doubt I'll have a chance later on if you keep playing like this. My name is Demius and that creature over there holding your female friend captive is Aroc. Anyway, with that pathetic deck of yours, I'm surprised you defeated Werechi.

Judai: Wait a minute, how do you know Werechi? Are you both part of some group of people that duel in shadow games or something?

Demius: That is none of your business. Now keep quiet and prepare to feel my wrath.

Judai: Yeah, yeah, whatever. Just bring it!

Demius: (chuckles lightly) You are quite cocky for someone who is about to lost their soul. Oh well, it will just please me more to lock your soul away. I will start by summoning Baby Minotaur (1200/800). Next I activate the spell card Twin Summons. This allows me to special summon monsters from my hand or deck with the same name as a monster on the field, and it just so happens I have two more Baby Minotaurs in my deck. (summons 2 Baby Minotaurs) Next I will activate Tribute Summoner, which allows me to normal summon a second monster, as long as I sacrifice a monster on the field. So I will sacrifice one Baby Minotaur, and then offer two more as tributes to summon Bull Minotaur (2700/2000) in attack mode. And before I attack, I think I will activate Black Vortex. It is similar to Dark Hole, except it destroys all magic and trap cards on the field instead of monsters. Now, go Bull Minotaur, attack E. Hero Sparkman!

Judai: 2900

Demius: 4000

Judai: Well guess what. By sending my magic cards to the graveyard, you activated one of my traps: Replacement Resurrection. When this trap card is sent to the graveyard, it prevents my monsters from being destroyed that turn, but I still take the LP damage. Well I guess it is my turn now, let's see what I can do. (draws a card) Hmmm… I wonder what I can do. I could use polymerization to fuse my E. Hero Clayman with Sparkman, but that wouldn't do any good because that bull has 2700 attack points. After this Pot of Greed, maybe I will get something good. I activate the magic of Pot of Greed, which lets me draw two more cards. Excellent, Demius' bull is in for a beating. I activate polymerization to fuse E. Hero Sparkman with E. Hero Clayman, bringing forth E. Hero Lightning Giant (2400/2100). Next I will activate the field card Skyscraper. This card boosts my hero's attack points to 3400. Now I can activate his special ability, which instantly destroys monsters whose original attack points are lower than his. (Bull Minotaur is destroyed) Go Lightning Giant, attack Demius's LPs directly.

Judai: 2900

Demius: 600

Demius: (laughs as he draws a card) Impressive move, but not still not nearly as good as the one I'm about to pull. First I summon Guardian Phoenix (3000/1200), and I can because his special ability, which is the ability to be summoned without a sacrifice, is activated when the opponent has a monster whose attack is greater than 2300. Then I will activate the spell card Daimyo Nae the Cure Master. This card heals LPs equal to original attack points of your weakest monster plus original attack points of my weakest monster. This means that I get 5400 LPs. Sadly, you get half of the amount that I receive, giving you 2700 LPs.

Judai: 5600

Demius: 6000

Judai: Wow that was a pretty impressive magic card. This is the one of the best duels I've been in because of all these sweet cards I'm seeing. Not to mention that phoenix looks awesome.

Asuka: Remember Judai, you are dueling for your soul. It isn't just fun and games so at least try to understand that, although I don't think you will ever be serious about the threat while dueling.

Judai suddenly turned towards Asuka. He had completely forgotten about her in the midst of the duel. He was about to reply, but was interrupted.

Demius: Will you shut up? Stupid girl… Aroc, if she interferes with our duel again, make sure to slay her on the spot.

He was answered with a sharp grunt from Aroc and a yelp from Asuka.

Judai: Okay, no need to get rough. Just hurry up so I can defeat you.

Demius: Fat chance… anyway, so what was I doing? Oh yes, now I remember. I activate another Tribute Summoner magic card. Obviously I am not about to sacrifice my phoenix, as you may think, because there is something about Tribute Summoner that I haven't told you. I can also offer LPs equal to the attack points of the monster that I want to summon. I summon Stymphilian Bird (1800/900), so my LPs drop by 1800. This activates Guardian Phoenix's other ability. For every mythical bird monster on the field, Guardian Phoenix gains 500 attack points. Now, Guardian Phoenix (3500/1200) attack Lightning Giant (3400/2100)! (Lightning Giant is destroyed) Go Stymphilian Bird, attack his LPs directly!

Judai: 3700

Demius: 4200

Judai: Alright then, I will still take that phoenix down. Somehow. (draws a card) I will first play Wroughtweiler in defense mode. Then I'll throw down a face-down and end my turn.

Demius: (draws a card) I activate Twin Summons. I'm sure you remember this card, as it wasn't too long ago that I played it. I have 2 more Guardian Phoenixes in my deck, so they are summoned to the field. Now I have a total of 4 mythical birds, so each of my phoenixes gain 1500 attack points. Now, Stymphilian Bird, attack Wroughtweiler!

Judai: You just activated Wroughtweiler's special ability. Whenever he is sent to the graveyard, I can take 1 polymerization and 1 E. Hero card from the graveyard and put it into my hand, so I pick E. Hero Sparkman.

Demius: Oh well, I will finish you off this turn anyway. Guardian Phoenix (4500/1200) attack Judai's LPs directly!

Judai: I activate my face down card Sacrificial Barrier. As long as I discard 1 card, I can activate it. This card causes an attacking monster to be instantly destroyed. The damage, however, is still done. Fortunately for me, Sacrificial Barrier also makes the attack heal me.

Judai: 8200

Demius: 4200

Demius: No matter, I still have 2 Guardian Phoenixes left, each now with 4000 attack points. I will attack with the remaining two, dealing a massive blow to your LPs. You may have bought yourself one more turn with that trap card, but in the end it won't matter because next turn you will be finished.

Judai: 200

Demius: 4200

Judai: We'll see about that. (draws a card) I activate the card Monster Reborn to bring E. Hero Clayman back to the field. Then I will use polymerization to fuse him with Burstinatrix and Bubbleman! This forms the Rampart Mudman (2200/4000), whom I will place in defense mode. This creature is my ultimate defense. Next I will activate his special ability. When Rampart Mudman is in defense mode, he can attack the opponent's LPs directly, but only half damage is dealt. Since Skyscraper is still in play, and you have a monster with higher attack points, Rampart Mudman's attack is 3200, so you lose 1600 LPs. Next I will summon Sparkman (2600/1200) in attack mode, and I attack Stymphilian Bird (1800/900).

Judai: 200

Demius: 1800

Judai: Lastly, I will activate emergency provisions and sacrifice my face-down card.

Judai: 1200

Demius: 1800

Demius: Not bad, I see that you are still in this duel and you intend to fight until the finish. So be it, for I have no problem because it has been a long time since I have had a source of amusement. You will make excellent fun. Now, prepare thyself for oblivion!

Meanwhile, as the duel raged on, a man enveloped in a shrewd cloak was crouched in a nearby bush, observing the duel. He seemed to suddenly notice the girl standing just within his arm's reach, intently watching the progress of the duel, just as he was. Then he noticed the creature standing next to her. The first thing he noticed was the pair of horns. In fact, in the darkness, it was the only thing he could see of the creature. The moment he laid his eyes on the set of horns, he recognized the owner – Aroc. "Of course, I should have realized Aroc would be here as well. Demius never goes anywhere without Aroc. It is as if he feels insecure without Aroc, but it is none of my business, so I shall leave well enough alone. My priority is to make sure this duel goes properly," he muttered under his breath. He quickly discarded his thoughts and turned his attention back to the duel.

Demius: (draws a card) First, I will activate the card Monster Reborn and bring back Guardian Phoenix. It is a shame you didn't bring my creature back with your Monster Reborn, but I suppose you hero would have been just as much use, since you have no mythological birds to power up Guardian Phoenix. Next, I will sacrifice Stymphilian Bird to summon Cyclops Warrior (2000/1700). Then I will activate the magic card Spartan Summoning Horn. This card requires that I skip my battle phase, but lets me summon a second monster to the field, and I choose Stymphilian Bird (1800/900). I will play one card face-down and end my turn.

Judai: Well, it looks like you have no more cards left in your hand, but I guess it doesn't matter when you have those monsters on the field. (draws a card) My turn, and for your information, I intend to take at least 1 of your high leveled monsters down. I activate the magic card Raegiki! This magic card destroys every monster on your side of the field!

Demius: Wow, what a lucky draw. But I'm afraid it will take more than luck to win this duel. Every monster except Cyclops Warrior is destroyed because one of Cyclops Warrior's special effects is that it can't be destroyed by magic cards that are activated directly from the opponent's hand. Cyclops Warrior also protects 1 other monster on the field, so 1 of my Guardian Phoenixes lives.

Judai: Oh well, I will still destroy both of your monsters. Go E. Hero Sparkman (2600/1200), attack Cyclops Warrior (2000/1700)!

Demius: I activate my face down card, Wobaku. This card stops my monsters from being destroyed and forces you to end your turn. I, however, still take LP damage.

Judai: 1200

Demius: 1200

Demius: My turn now. (draws a card) Well, my Guardian won't be much use anymore with a base of 3000 attack points because your Rampart Mudman will blast it to shreds. And so, I sacrifice it to summon yet another Cyclops Warrior. Cyclops Warrior's special ability now activates, since there are at least two Cyclops Warriors on the field. For half my LPs, I am allowed to sacrifice one Cyclops Warrior to draw 5 new cards, and then sacrifice the other to summon another monster without tributes. Be thankful I didn't have a third Cyclops Warrior out, for that would have been devastating for you. Anyway, I summon the first of my five ultimate monsters, Legendary Hydra (1000/1000) to the field. Then I activate the magic card Rampaging Carnage. This card, which can only be used on beasts, triples the attack of a selected monster until the end of my turn. Now Legendary Hydra (3000/1000), destroy E. Hero Sparkman (2600/1200)!

Judai: 800

Demius: 600

Demius: I will play one card face-down and end my turn.

Judai: Okay, first I draw a card (draws) then I summon E. Hero Avion in defense mode. I then activate Rampart Mudman's special ability, to finish this duel!

Demius: I activate my face-down card Enchanted Javelin. This card simply heals damage equal to the monster's attack, and since you only do ½ damage, I gain a net value of 1100 LPs. Too bad you didn't destroy Legendary Hydra, and you'll see why when it is my turn.

Judai: 800

Demius: 1700

Judai: Darn, oh well. I play one card face-down and end my turn. Dang, no more cards left in my hand. I'm really in trouble now. I have to win, or else I will lose my soul, not to mention something bad might happen to Asuka.

Demius: My turn. I summon Heirosphinx (1600/1000) in attack mode. Next, I will attack E. Hero Avion (1000/1000) with Legendary Hydra (1000/1000).

Judai: What is the point of that? Avion's defense is equal to Hydra's attack.

Demius: (laughs maliciously) Wrong because Legendary Hydra has a special ability. You didn't honestly think a normal monster with a measly 1000 attack and defense was one of my ultimate monsters did you? The effect of Legendary Hydra is that it grows one more head for every monster it destroys. Since it destroyed E. Hero Sparkman, Legendary Hydra has two heads. Each head gives my beast 1000 attack and defense, so my hydra's points are now 2000/2000. Thus, your Avion is destroyed! Since Legendary Hydra just killed another monster, his points are 3000/3000!

Judai: Dang it, I'm in deep trouble now. I don't even know how many heads that hydra can grow, assuming it has a limit, so I can't throw monsters in defense mode every turn or that hydra will keep getting stronger and eventually destroy Rampart Mudman.

Demius: I'll play one card face down and end my turn

Judai: (draws a card) I will start by summoning another Wroughtweiler in defense mode. Next I will activate the magic card Hungry Pot, which lets me draw 5 cards. I then have to discard 2 cards. I activate Rampart Mudman's special ability again, and since you have a monster whose attack is higher than my E. Hero Rampart Mudman, Skyscraper raises his attack once again, to 3200, so you lose 1600 LPs. I play one card face-down and end my turn.

Judai: 800

Demius: 100

Demius: (draws) I will start by activating Heirosphinx's special ability. If in the previous turn he didn't attack, I am allowed to special summon any mythical monster from my deck or hand whose attack is 1500 or less, and I choose to summon Twin-Headed Fire Chimera (1500/1500). His special ability gives him 500 extra attack and defense points per mythical creature, other than himself, on my side of the field. He also has the ability to attack twice in one turn. Now my Chimera (2500/2500) is relatively strong, but he will soon become even stronger. Since this was a special summon, I can still summon a monster. I sacrifice Heirosphinx to summon my third ultimate creature, Iron Colossus (900/3000) in defense mode. His special ability is that at the end of every one my turns, he gains 300 defense points. I am also allowed to sacrifice any amount of defense points for LPs, so I will start by offering 1600 defense points to raise my LPs to 1700. Now I will use Legendary Hydra to destroy you Wroughtweiler.

Judai: Since Wroughtweiler was just sent to the graveyard, I can bring another hero and polymerization card back to my hand.

Demius: It matters not, for you are about to be obliterated. I end my turn now, and Legendary Hydra now gains more attack points, so his attack stands at 4000.

------current status of duel (so you are know what the field looks like after all this)

Demius's side of the field:

1 face-down card

Legendary Hydra (4000/4000) in atk mode

Twin-Headed Fire Chimera (2500/2500) in atk mode

Iron Colossus (900/1700) in def mode

Judai's side of the field:

1 face-down card

Rampart Mudman (3200/4000) in def mode

Judai: 800

Demius: 1700

------------------------------------

Demius: Now my hydra's attack is equal to your Rampart Mudman's defense. Just one more turn and I will be able to obliterate it. Not to mention my other monsters are becoming stronger as well.

Judai: Well one of those monsters will die this turn. (draws a card) You may have saved yourself another turn by gaining those LPs, but now your colossus is weak and I will destroy it easily. I activate polymerization and fuse E. Hero Avion with E. Burstinatrix to create E. Hero Flame Wingman (2100/1800). Now, go Flame Wingman, attack Iron Colossus!

Demius: I activate my face down card, Spell-binding Circle. This card stops your Flame Wingman from attacking and reduces his attack points.

Judai: Darn, now my Flame Wingman (1050/900) is easy prey for any of those beasts. I will throw down another face-down and then activate Rampart Mudman's special. I now end my turn.

Judai: 800

Demius: 100

Demius: (draws a card) I now summon Mythical Leviathan (3000/2000). I can summon him because one of his special abilities is that if there at least 3 mythical creatures on the field already, he may be summoned without sacrifice. Now I activate his other special ability. He can transfer all of his defense points to any monster on the field in defense mode, and I choose Iron Colossus (900/3700). I then activate the magic card Call of the Haunted to resurrect Heirosphinx (1600/1000) to the field. I play a card face-down and attack Flame Wingman with Legendary Hydra.

Judai: I activate my face down card Mirror Force. (laughs uncontrollably) You have so many monsters on the field that it is funny. Your entire myth army is about to be annihilated!

Demius: Wrong, for I activate my face-down card, Magical Absorber. This simply negates the effect of your trap card, so my monsters are left untouched, and your Flame-Wingman will be destroyed.

Judai: I activate my other face-down card Life Savior. This stops you from doing any LP damage this turn.

(Flame Wingman is destroyed)

Demius: Oh well, there is still nothing you can do. I activate the equip card Fortress Wall to Iron Colossus, which boosts my Iron Colossus's defense by 1000. Next I sacrifice 1700 defense points to gain LPs and end my turn. Iron Colossus now gains another 300 defense points (900/3300).

Judai: 800

Demius: 1800

Judai: (draws a card) Oh well, I will still take you down somehow. I play two cards face-down and summon Bubbleman in defense mode. Since he was the last card in my hand, I get to draw to two more cards. I activate Rampart Mudman's special and end my turn.

--------status

Judai: 800

Demius: 200

Demius's side of the field:

Legendary Hydra (5000/5000) in atk

Iron Colossus (900/3300) in def

Twin-Headed Fire Chimera (3500/3500) in atk

Mythical Leviathan (3000/0) in atk

Heirosphinx (1600/1000) in atk

One face-down

Judai:

E. Hero Rampart Mudman (3200/4000) in def

E. Hero Bubbleman (800/1200) in def

Two face-down cards

---------------------

Demius: My turn and it is the turn that I will defeat you. (draws a card) I activate Heirosphinx's special ability to summon Water Warrior (1000/500) in atk, but since I have 5 monsters on the field I will also have to sacrifice Heirosphinx. Then I will tribute Water Warrior, whose special ability is that if I tribute him to summon a water attribute monster, he counts as two sacrifices, to summon the Mythical Leviathus (3000/2000). Mythical Leviathus's special ability activates when Mythical Leviathan is also on the field. The two monsters gain 1500 attack points each. Then I activate Mythical Leviathus's other special ability which causes your monsters to be instantly destroyed if their attack points are lower than Mythical Leviathus's (4500/2000) attack. Unfortunately, activating this special forces me to attack only one time this turn, but either way you lose since your Rampart Mudman and Bubbleman have been destroyed.

Judai: No, he destroyed my E. Hero Rampart Mudman. But I'm not out of this duel yet… he seems to have forgotten about my face-down cards.

Demius: Now, Legendary Hydra (5000/5000), end this duel by attacking Judai directly!

Judai: I activate Magical Cylinder which turns your attack straight back at you.

Demius: I activate Swiss Nullifier, which negates the effect of your trap card.

Judai: Well then I will activate my second trap card, Magical Absorber, which is a card you used so I'm sure you realize what this means – Legendary Hydra is destroyed.

Demius: NOOOO. You destroyed one of my strongest mythical beasts, and thus lowered Twin-Headed Fire Chimera's attack to 3000. I will now offer 600 defense points of Iron Colossus to raise my LPs, play one card face-down, and end my turn, thus raising my colossus's defense back to 3000

Judai: 800

Demius: 800

Judai: (draws a card) I summon another E. Hero Bubbleman (800/1200). Since he is the last card in my hand I draw two more cards, and since he is the only card on the field, I'm allowed to summon another monster to the field, and I choose E. Hero Clayman (800/2000). This was a good duel, but I'm afraid you've lost Demius. I play the magic card Ultimate Hero Destruction. By paying 750 LPs, having at least 5 Elemental Heroes in the graveyard, and sacrificing another monster from the field, I can instantly destroy every card, monster and magic/trap, on your side of the field. I sacrifice my E. Hero Clayman, so now your entire side of the field is open. Finally, go E. Hero Bubbleman! Attack Demius directly!

Judai: 50

Demius: 0

--------end duel

Demius then yells furiously and shouts, "NOOO, how could I have lost? Master, I beg forgiveness! Please… no… AARRAAHHGGH!"

Suddenly, the body of Demius was enveloped by the shadow creatures and he disappeared in the mass of crawling creatures. The purple cloud imploded and Judai knelt on one knee, exhausted from the long duel. Meanwhile, in a bush just a few feet away the servant gazed upon the scene.

"Strange… I never expected that boy to defeat Demius. If only I was allowed to challenge him to a shadow game… I would easily defeat him, and most probably in one turn with my special one-turn finish. But enough of that, I have a job to do," he mumbled. He was about to leap out of the bush when he noticed Aroc, and by the looks of it he wouldn't have to do anything because Aroc would take care of it – he hoped.

As Judai got up, he turned toward Asuka, eager to take her back to her dorm so that he could get back to his own for a good night's rest. His didn't know what time it was, but assumed that it was late. Then, suddenly he noticed the thing next to Asuka, Aroc. He'd forgotten about Aroc and was stunned to see him still there and was unsure of what to do. Asuka seemed to be in mild panic, clearly nervous and conscious of the pair of horns in prodding her forehead. Then, as the moonlight tilted, the shadows moved away from Aroc and his face was revealed. Both, Asuka and Judai gaped at the sight. What they saw was a pair of muscled legs with hooves attached to the ends them. above that was a buffed up chest area with large arms protruding from sides. There were no fingers, but just more hooves. And its face was that of a bull. Aroc was not human; he was a fully grown, strong-muscled minotaur.

--------------------------------end chapter 4

R&R please

Once again, sorry for delay of this chapter