Hi everyone, I was going to upload this chapter early but I fell ill. Don't worry, I'm doing okay now.
Disclaimer: I don't own any characters except for my OCs.
Warning: I tried my best to proofread this but there may be some mistakes that I missed. Also, spoiler for anyone who hasn't play this game (which you can get in the Megadrive's collection on the PS4 and Switch, or the Megadrive Mini).
And sorry for the layout, I hope it doesn't confused you. I will try to clearly explain it here. The sections with the '#' are the extra parts from my playthroughs. I played this game lots of times, never was able to beat the whole game. I played it so many times and found different secrets that I never found on my first playthrough. The different numbers in those sections represented the number of times I played the game till I found that certain secret. I was able to finish the game but that's because I found the stage selection cheat in a video game show. As soon as I watched it, I tried the cheat instantly. Oh boy, was I happy to play the rest of the game.
Okay everybody, let's get on with this story.
I got a ticket to see Dynamite Headdy. I go into the building to watch it.
The Opening Demo
Now playing
I am in a place with birds on the floor and buildings at the back. Everything looks good. Just then a sound buzzes and all the birds fly away. The happy music then stops and changes into a music that sounds bad. I look and see the background falls down. The background shows everything on fire. All the people run left and right as they try to escape from this place. A big red robot with a basket on his back jumps in. He uses his long robot hand to grab me. I try to get out but I can't.
"Julie!"
I turn to the voices that shout my name. It's Darkwing, Crystal, Sonic, Amy and Tails! They jump in front of me. "I am the terror that-". The red robot uses his other hand to grab them and puts them all in the basket. "Hey! You didn't let me finish!" I can hear Darkwing shouting from the basket.
The red robot walks around and jumps about. I look on my left and see Dynamite Headdy. He's the hero of this show. He's yellow with orange body. He shoots his head at the red robot and jumps away. The red robot uses his other hand to grab Dynamite Headdy. Dynamite Headdy opens and closes his mouth in shocked as he is grabbed by the red robot. Next, I watch as a weird looking toy gets drop down. The girl who looks scared gets sent into the pipe on the right. It looks like they only want the best people. I am next. The small platform I am on moves me to the right. I look around and see yellow and blue bad guys at the top on the computers. There're computer screens with what looks like…faces? Is that the main bad guy on the computer screen? It's hard to see on those computer screens. On the pipe on the right is a sign that says 'WELCOME! D.D IMPERIAL WORLD'. I hear a noise that says that I'm no good. They drop me down.
"Julie!"
I hear my friends shout. I fall down into a red machine. I feel something falling down in the red machine.
"Julie, are you okay?!" Amy asks me.
"I'm okay."
"Alright, let's get out of here," says Darkwing. Something else falls in here and then the top bit closes. "Okay, who turned off the light?!" I can hear Darkwing shouts. I feel the red machine moving.
"Where are they taking us?" says Amy.
"Probably taking out the trash," says Darkwing.
"I am not trash!" Crystal shouts.
"Right, let's get out of here!" says a voice.
"Sonic?! Did you finally talk?!" says Darkwing.
The red machine stops and someone breaks a hole in the red machine. We all jump out of the red machine.
The Getaway
We run forward as colourful spikes come down at us. We keep running forward. I see Dynamite Headdy running with us. There are also four pink guys that look a bit like Dynamite Headdy. We all run forward. After the colourful spikes stop, the red robot with the basket runs after us. He's trying to get us.
"Julie, run forward and don't slow down!" Darkwing says to me. He pushes me forward.
I look back while still running. I see the red robot trying to grab all of us with his hand. He misses two times. The red robot grabs one of the pink guys and puts him in his basket. Oh no! Dynamite Headdy uses his head to attack the red robot. He attacks the green square that is in the middle of the red robot's body. That's the weak point. Darkwing, Crystal, Sonic and Tails help Dynamite Headdy attack the red robot. The red robot keeps throwing his hand out and grabbing the pink guys one by one. He gets all four of the pink guys in the basket. I see the pink guys jumping up and down in the basket. Now the red robot is after us. We keep attacking him until we beat him. A voice shouts, "You've got a secret bonus point" when we beat him. The red robot breaks down. First he loses his hand and then his other hand and then both of his legs. He falls down on the floor and blows up.
"That's what you get for interrupting my intro," says Darkwing.
The pink guys all jump out of the basket and keep running. The pink guys run very slowly and go off to the left. I look at the top and see someone flying through the sky. Is that a super hero? He's wearing a red cape like a super hero. I know it isn't a plane or a bird. We keep going forward, going over and down the hills. A plane flies over us and shoots at us. He misses and makes holes in the hills and background. We run forward to avoid the plane. The plane keeps firing at us but misses. The plane flies off. We make it to the end where we all stop.
"Dynamite Headdy!" I say.
"The name's Headdy. Dynamite Headdy is the name of this show. You're here to watch it?" Dynamite Headdy says to us.
"Yeah, we were in the audiences until we saw Julie on stage. We had to get on and save her when she got captured," says Darkwing. "Wait a minute, that voice? It wasn't Sonic talking, it was you. Just when I thought Sonic was finally talking to us."
Sonic waves hello to Dynamite Headdy. Tails points at Sonic. "This is Sonic. I'm Miles Prower but you can call me Tails."
"I'm Amy Rose." Amy points to me. "And this is Julie."
"Princess Crystal Royalfeather."
Darkwing uses his blue smoke. "I am the terror that flaps in the night! I am the puppeteer that pulls on your strings! I am-". The background falls down on us and hits us. We all fall back when we get hit. "Darkwing Duck." Darkwing sounds hurt when he said that.
I get back up and look at the back. The light turns onto the brown angry looking cat. He jumps up and right in front of us. I read about him in the little book the person in the building gave me. He's the bad guy who's not happy about Dynamite Headdy. He doesn't want Dynamite Headdy to be the star of this show. He wants to get rid of Dynamite Headdy so that he can be the star of this show.
"It's Trouble Brian," I say and point at him.
"I'm Trouble Bruin! Trouble Bruin!" says the brown cat.
"Trouble Brain?"
"Bruin!"
I point at Trouble Bruin. "He's the bad guy working for the bad guy."
"Headdy, I'm going to get rid of you and take over this show as the main star!" says Trouble Bruin.
"I don't think so you crazy crooked cat!" Darkwing shouts.
"I'm a bear not a cat! That's it! Get ready to get off my show!"
Trouble Bruin raises one of his hands. Blue balls all come in from different directions. We duck down to avoid the blue balls. I see little men pulling a rope. Trouble Bruin takes all the blue balls into his hand. He is going all colourful. He jumps up and down four times and then runs straight at us. We jump out of the way of his attack. Trouble Bruin crashes right at the end of the screen and falls backward, dropping all the blue balls. We move to a safe spot to avoid the bouncing blue balls. Trouble Bruin gets up. He is no longer colourful. He looks very angry. He goes forward a bit and raises his hand again and takes in the blue balls. We duck down to avoid the blue balls. The little men finish pulling the background in. That looks like a picture of a Chinese woman. Once Trouble Bruin finishes getting all the blue balls, he jumps up and down four times and then runs at us again. We jump out of the way and he crashes into the end again. We avoid the bouncing blue balls. Dynamite Headdy goes over to Trouble Bruin who is on the floor. Trouble Bruin gets back up and looks angry. Dynamite Headdy hits Trouble Bruin in his face using his head.
"That's what I call using your head," says Darkwing.
Dynamite Headdy moves back to the left. Trouble Bruin moves a bit forward and does that attack again. He gets all the blue balls and jumps four times. He runs at us and crashes into the end when he misses us. We avoid the blue balls and Dynamite Headdy goes over and hits Trouble Bruin. It looks like Trouble Bruin is trying to hit us as he jumps forward, spinning around his arms and legs. He falls off to the bottom. We did it. I watch as Dynamite Headdy throws his head into the air two times and then does a very big throw at the end. I hear people cheering and clapping for him. Dynamite Headdy gives them a thumb up and says, "Yes!" We follow Dynamite Headdy to the right where the curtains come down to tell us what stage this is.
Practice Area
Things are looking bad. There are sad people around. There's a girl crying. We go forward where we go into a door with the word 'IN' at the top. There's a picture of a round head on top of a box with a circle in the middle of the box.
Meet Headcase
"Hello Headdy and friends! I'm Headcase. Headdy you can hit me to change your head. Practice now to see what sort of heads you have," says the round head on top of the box.
We wait at the side as we watch Headdy do this. Headcase has different powers in that box he is holding. The flying platform he is on flies up and back down. Headdy tries out different kind of power. There's a shield power where there're lots of orange circles spinning around Headdy. That's really good to protect Headdy from bad guys that go too close to him. There's this very good one where Headdy's head turns grey and lots of little stars come out of the head. That head is great for hitting all the bad guys around Headdy. The vacuum cleaner power gives Headdy a green vacuum cleaner head. Headdy eats all the bad guys by sucking them in like a vacuum cleaner. The bomb power turns Headdy's head into a bomb. Headdy throws his head on the floor and wait for it to blow up. Headdy can move his body around without his head. I laugh when I see the look on Headdy's face when the fire gets closer to Headdy's head. He looks very worried as he looks up at the fire. He doesn't need to worry as he doesn't get hurt from the bomb. His bomb head blows up and beats all the bad guys. Headdy gets his normal head back. There's the pig head power where Headdy can shoot out little stars out of his pig nose. Those little stars go straight after the bad guys and follow them until they hit them. The hammer head is very powerful as it can beat bad guys very easily. The invisible power makes Headdy see-through. It's very hard to see him but you can see the white lines of Headdy. The bad guys just go through him and don't hurt him. Headdy can attack the bad guys while he's invisible. After trying out all the powers and beating all the little toy men, four music toy men fall in and play a happy music. Two balls come down and open up to let out the colourful papers and flying birds. Headdy did it!
"Congratulations! You've just got a secret bonus. Don't lose your head, Headdy," says Headcase.
"Ah, the head puns," says Darkwing.
Headcase flies up and we go out onto the practice area. We go right and into the next door with a picture of an orange round guy with eyes and mouth, and blue feet.
Meet Hangman
The little round guy jumps in and says, "Hello Headdy and friends! I'm Hangman."
"Hangman? Sounds like a word game," says Darkwing.
Oh yeah, I played that. You have to guess the right letters that make the words. Get the wrong one and they get to draw a piece of the hangman. You must guess the right letters or guess the right words before they draw all the pieces of hangman to win. You lose if they draw all the pieces.
"Grab me and then let go to move things around. Practice now to see how I can help you move," says Hangman.
"No need, I got-". Darkwing looks behind in his cape. He is looking for something but can't find it.
"Darkwing, did you left it at home again?" says Tails.
"Yep… Why does this keep happening to me?"
"Headdy's friends, there's something you can use." Hangman gives us toys. "For our special guests, reach out grab it claw toys that help you get around."
The claw toys are all different colours. There's the bottom part and in the middle are sticks that are bend in. At the top is a machine claw. I get the yellow and orange one as yellow is my favourite colour. I hold the bottom of the toy. There's a thin button like thing. I pull the button which makes the sticks in the middle go straight out. The machine claw goes straight out and closes in to grab something. I let go of the button and the sticks in the middle and machine claw go back down. Wow! I can grab anything from far away. I do it again and accidentally grab a can of smoke from Darkwing's cape.
"Julie," Darkwing says to me. I smile at him and give him his can of smoke back.
"Good, use that to grab me and move around. Join Headdy in practice to see how it works," says Hangman.
The gun shoots up and the arrow tells us to go upward. Headdy uses his head to grab Hangman who is hanging from the floor at the top. Headdy uses his mouth to grab him. His body flies upward as he lets go of Hangman. We grab Hangman using the claw toys and let the claw toys pull us upward to the top floor. Tails don't need the claw toy as he can just fly upward. We keep going upward using the claw toys and Hangman. I see Hangman flying across on a sign that says 'HURRY UP!' We pull the Hangman on the small flying platform toward us. We jump on the flying platform and jump up onto the next floor. We pull down another flying platform and jump up and grab the Hangman on the top floor. We pull ourselves up to the floor. Tails follows us to make sure we don't fall down. The sign says 'DANGER' and points up at the dangerous moving balls on the rope. We time it so that we can get up without touching the dangerous balls. Hangman goes flying across again, telling us to hurry up. More dangerous balls up ahead. There are two ropes; the balls move to the right on the bottom rope and the balls at the top rope move to the left. We time it right so that we go up without touching the balls. We go up to the next floor where we use the moving flying small platforms to get to the next floor. More flying small platforms up ahead, moving in circle. We use them to get up. We keep going up.
"How high is this place?" says Darkwing.
"We are in the sky as there are clouds there," says Amy. She points at the background.
The next part is very difficult. The two Hangmen are hanging on poles, no platform to stand on. To get up, we need to grab one of the two Hangmen on the poles and pull ourselves up. As soon as we pull ourselves up, we need to quickly grab the Hangman on the top floor and pull us up onto the floor. I miss and fall back down. Tails helps me and flies me up to the next floor. More Hangmen on poles up ahead and two small platforms we can stand on at the sides. Tails helps me again when I can't get up. Headdy misses one of the Hangmen and falls down. He gets hit by the bottom of the screen and jumps back up in shocked. I forgot to tell you that the screen is slowly moving up and we need to keep going up to avoid the bottom. The screen stops when we reach the top. We use the Hangmen to get to the very top. We are in space now.
"This is very high up," says Darkwing as he looks at the background.
A flying small platform with the word 'GOAL' on it flies over to us. It has a star on it. Headdy jumps on it and we finish this stage. Music toy men come down and balls with colourful papers and birds come down too.
Hangman jumps in and says to us, "Congratulations! You've just got a secret bonus. I'll catch you later, Headdy and friends."
We fly up and are back in the practice area. We go to the next door on the right. This one has a round face with a ring on top of his head.
Meet Beau
We go onto a platform with seven round things with the word 'TEST' on them. Beau comes in. She looks like a little angel with those wings. She has a very thin body and is holding a stick with an arrow.
"Hello Headdy and friends! I'm Beau. Watch me to see where the Keymaster weak spots are. Practice now to see how I help you to attack."
We get ready as the gun shoots up. Beau flies over to one of the round things and shouts, "Target!" She points at the round thing. The round thing she is pointing at opens up to show a little toy man inside it. We hit the toy man. I can fight using the claw toy. She moves over to another round thing and does the same thing. We attack the round thing she is pointing at. She moves over to the next one and does the same thing. We attack the one she is pointing at. I find it very hard to keep up with her as she starts going quicker and quicker. I notice that the little toy men change colours and move quicker the closer we beat them. Near the end, Beau sometime points at the empty ones that we already beaten. We can't do much about that. We keep going until we beat all the little toy men. The whole things blow up and music toy men come down. The balls open up and colourful papers and birds come out.
"Congratulations! You've just got a secret bonus. So you get the point, Headdy and friends?" says Beau. She flies off to the right.
"This place sure like their puns," says Darkwing.
What does Darkwing mean by that? Is it something they say? Oh, now I get it. Beau said get the point and she pointing at things. How clever. We go back to the practice area. We go to the right and see a sign with a picture. It says 'DANGER' and points to the right. There a picture of a monster on the left and two people getting scared and running away on the right. We follow Headdy to the right.
Toys in the Hood
We move to the right and beat the blue and yellow armour bad guys. We pull down Hangman on the flying platform. We use that platform to get to the top. We pull down another Hangman on the flying platform and move to the left. There's a blue and yellow bad guy with a sword. We hit him but he blocks us with his sword. We keep hitting him until we push him off the floor. He falls down screaming. I can see his face when he does that. There are 500 points flying about around this place. We can collect them for points. We go back to the right and keep going. There is a blue tower blocking us. There's a sign telling us to shoot it. We hit it but it does nothing but shake it. Headdy gets the pig head power up. It does nothing to the tower. The little stars all go up. They beat the bad guy on the tower and are now going after the bad guys at the top.
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Take 3:
Headdy gets the hammer head power from Headcase and hits the tower. The green and yellow bad guy falls backward to the right every time Headdy hits the tower. Headdy keeps hitting the tower and the bad guy keeps going backward until he falls off the tower. He screams as he falls down and blows up at the bottom. We hear a voice telling us that we get a secret bonus point.
"Where is that voice coming from and what is the secret bonus point?" Darkwing asks.
"A secret," I say.
"I know that Julie. I am asking what the secret bonus point is for."
"For points," Headdy says to Darkwing. "Finding them can sometime be hard."
"I do like a challenge and I am aiming for the high score."
"I'm going to have fun finding them," I say.
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There's another power on Headcase. It shows three circles. Headdy hits it. His head looks normal. Headdy goes to attack the tower. He can now shoot out three heads.
"As they always say, three heads are better than one," says Darkwing.
We still can't get through. We move back to the left and get to the top floor using Hangman. We find red and yellow ball on the right. We hit the ball and make the ball falls down onto the tower. The tower is destroyed and we can carry on forward. We beat the bad guys and go up. There's a red and yellow bad guy standing on the right. He opens his red helmet and shoots a cannonball at us. Headdy hits the cannonball with his head and sends it back at the bad guy. The bad guy blows up when he gets hit by the cannonball. We go up and find Headcase. He has different powers. There's one that looks like an orange 'B'. Headdy hits that one and gets a head with a blue hat and fire at the top. Everything goes white and we are teleported to another place.
There're signs which read 'INTERMISSION' and 'BONUS GAME'. There are two purple machines next to us. I see baskets up at the top. We are told to make five shots. The baskets at the top move to the left. Basketballs come out of the purple machines. They can come straight up, to the left, or to the right. We hit the basketballs up. We miss some of the baskets as they move to the left. We need to get the balls in the baskets that have the star on them. We put a ball in the basket with a picture of a ball at the top. As soon as that happens, the purple machines spits out lots and lots of balls.
"Hey, can someone set them to slow? They're shooting out too many balls," says Darkwing. A basketball hits Darkwing on his head.
Tails takes a look at the purple machine. "There's no buttons on them. I can't slow it down," says Tails.
I point at the basket with the ball picture. "That makes the machines shoot out more balls. Every time we throw a ball in that basket, the machines will shoot out lots of balls," I say to them.
We keep hitting the balls up, trying to get them into the baskets. We get one of the balls into a basket that has the rewind button picture. I saw that picture on the video player at home. I pressed that button to make the cartoons go backward. When the ball goes in there, the baskets move very slowly.
"That makes this easily," says Crystal. She hits a ball into the basket.
We hit the balls and get them into the basket. We do all five of them. They count how many shots we did and tell us to remember this number. It changes into different numbers until it stops on number two. We need to remember that.
"We need to write it down…but I don't have a pen," I say.
Darkwing gives me a pen. I get out the small book and write the number two on the empty space. I find a space under the page that explained about Headdy's power ups. We go back to where Headcase is. Headdy gets the vacuum cleaner head and suck in everything. We go to the right. Headdy changes back to his normal head. He can change back to his normal head anytime. He pulls Hangman down. We all quickly run down the hill as the big red and yellow ball rolls down the hill. We jump over the hole at the bottom. There are bad guys coming out of the hole. The red and yellow ball falls down the hole and blocks it. The bad guys are sent falling down. Now no more bad guys will come out of the hole. We find Headcase in the building. Headdy hits the one that has wing on it. Headdy's head changes into a head wearing green wing shaped things at the sides of Headdy's head. Headdy can run very fast, jump very far and shoot his head very far. We follow Headdy as he jumps up the moving platforms. We avoid the feet at the top that try to step on us. We get the 500 points and go to the right and down. We hit the orange box to the right where it falls down the hole.
There's a green robot bad guy on top of the orange box. He jumps to the other side. We hit him as he jumps. He opens his eyes once he makes it to the other side. He then spins his hands around. We are all getting pull in toward him. We all run to the right to avoid him. After a while, he stops and jumps over to the other side. We keep attacking him. Once he makes it to the other side, he tries again and pulls us all in. We all quickly run to the left to avoid him. After he finishes, he jumps over to the other side again. We hit him several times and beat him. He blows up while jumping up and down. I hear screaming as some things come out of the orange box. A plant looking thing with eyes and a horse run toward us. Headdy hits them and beats them. We get secret bonus points from beating them. Headcase is also here. Headdy hits the one with what looks like a sleeping 'Z'. Headdy changes head. He is wearing a sleeping hat. He yawns and goes to sleep. I go to sleep too when I see that.
"Headdy, this is no time to be sleeping!" I hear Darkwing says. "We got people to save and villains to beat. Julie, not you too!" I think Darkwing sees me sleeping. I wake up.
Headdy also wakes up after a while. "What a nice nap. I feel better now."
That sleeping power made Headdy better. Headdy hits the one that looks like waves. He is very, very small.
"Whoa, Headdy?!" says Tails.
"Be careful everyone, we do not want to accidentally step on him," says Crystal.
I look on my right. There's a very small hole that Headdy can get in now that he's small. "Headdy, you can go in there," I say and point at the small hole.
"What about us? We can't turn small and we can't fit in there," says Darkwing.
"We can go up," says Amy.
Sonic points at the sign that shows two arrows. One points to the right and one points up. Tails helps us to get up. We go to the right where we get attack by a blue and green long bad guy. He looks like a toy dragon. He flies about. We avoid him and attack him. Hitting his head does nothing. We attack the body. The body is made up of little green tubes. We hit them off the toy dragon. The toy dragon moves to the left and stops. He opens his mouth and fire a big fire ball at us. We jump down the hole to avoid the attack. The toy dragon flies toward me. He is about to get me until he stops. He stops moving, he's not doing anything.
"You okay?"
We turn to the voice and see Headdy with Headcase. His head is red and his eyes has the number zeros on them.
"Headdy, how did you got here?" Darkwing asks.
"I want to check that you're doing okay so I came back out and gone up."
"You can fly too?!"
"No, I used the spiked head to climb up. I can stick the spiked head into the walls."
"Headdy, Darkwing, watch out!," says Tails. He points at the toy dragon.
"No worries, with this head I can stop time," says Headdy.
Wow, so that's why the toy dragon stops moving. I look at Headdy. I can see that his power is running out. When he uses different heads, he will change back to normal after a while. You can tell just by looking at him. He quickly flashes in and out when the power is about to go out. We quickly move away from the toy dragon as Headdy's power runs out. We go to the left and attack more of the toy dragon's body. Headdy uses the three heads power to help us hit all the tubes. I see the end of his tail has a wheel on it. We can't hit that. After hitting all the tubes off the body, we can now hit his head. Headdy stops him using the time head power. The time head power is the picture of the two zeros. We quickly hit the head lots and lots of time. After a while, the time head power runs out and the toy dragon blows up. We hear a voice telling us that we got a secret bonus point. We go to the right and jump down. We go inside the blue building.
Mad Dog and Headdy
Trouble Bruin comes in. He has a flying machine body. What happened to his normal body? Did we hurt him so badly that he lost his body? That isn't good.
"What are you doing here?" Darkwing says to Trouble Bruin.
"This is my show! This is the end of you Headdy!" says Trouble Bruin.
"What a bothersome cat," says Crystal.
"I'm a bear, a bear!"
"A bear? I thought I was hearing thing when you first said that to us," says Darkwing. "Wait, you say you're a bear but you looked more like a cat."
"He is a cat. Trouble Brian is a cat," I say.
"I am not a cat, I'm a bear! And my name isn't Brian, it's Bruin, Trouble Bruin!"
"If you're a bear then I'm a magpie which I'm clearly not," says Darkwing. "There's no way you're a bear. For one thing, bear don't have pointed ears. They have rounded ears."
"Enough of this, I'm going to beat you all up and then take center stage!" says Trouble Bruin.
Four machine arms come out of Trouble Bruin's machine body. I can see a drill and hammer. He's going to attack us with all his weapons! What are we going to do?! We are about to fight him until something big falls down on top of Trouble Bruin. It's a very big animal like bad guy on wheels.
"Well… That was unexpected," says Darkwing.
I hear music playing in the background. The very big animal bad guy jumps about.
"What's going on?" says Tails. I think that animal bad guy is attacking us.
"It seems this one is mad for classical music," says Crystal.
I see Beau flying over. She flies over to the green ball on the tail. She shouts, "Target!" and points at the green ball. That's the weak spot. The animal bad guy waves his tail and hits Beau. Beau screams and falls down. The animal bad guy jumps high up into the air. We move to the right to avoid the animal bad guy. The animal bad guy falls down on the left. We quickly move away as he drops a ball full of bad guys. The ball breaks and wheeled bad guys run across the floor. We quickly beat them and attack the animal bad guy's tail. Headcase walks in and Headdy picks a power up. We avoid the animal bad guy as he jumps back up into the air. We move to the other side of the room as he falls down. He jumps around and we attack his tail. The colour on the ball is changing from green to yellow. He jumps back up again. We move away from him as he falls back down. He throws a basketball around. We dodge the basketball as it bounces around the room. The animal bad guy jumps back up before we can hit his tail. We move away as he goes back down. He jumps about and we attack his tails. The colour on the ball is now changing from yellow to orange. He jumps back up again. We avoid his attack as he comes back down. There is someone in his mouth. He looks kinda like Beau. The animal bad guy lets go of the guy. The guy slowly moves to the right. Headdy quickly goes over to him and hits him. He lets out a cry and a voice tells us that we found a secret bonus point. The animal bad guy jumps back up again. We move out of the way as he falls back down again. I think I see something under the animal bad guy. It's Trouble Bruin! He got squashed by the animal bad guy. He doesn't look too happy about that. Headcase walks in with more power ups. Headdy hits the one with a picture of a pear shaped head. Headdy gets a very big human looking head. It's too heavy that Headdy can't walk. He crawls on the floor as he slowly moves across. This isn't good.
"Headdy, what happened to you?!" Darkwing shouts. "Are you allergic to something?"
The animal bad guy jumps back up. He's going to fall on top of Headdy. Headdy is trying to move. He slowly crawls away, stretching his hand out. I think he is asking for help. Sonic and Tails quickly go to Headdy and grab his big head. They try their best to move him out of the way. The head is very heavy for them to move.
"Headdy! Can't you undo this?!" Tails says to Headdy.
"I tried, can't get back to normal," says Headdy.
Oh no! He can't change back to normal. He usually can change his head back to normal with the other power ups at any time. He can't do it with this power up. Me, Amy, Crystal and Darkwing quickly go to them and help them to move Headdy. We make it just in time. The animal bad guy falls down and misses us. The animal bad guy drops a caterpillar like bad guy. Darkwing and Sonic hit the caterpillar bad guy several times and beat him. The animal bad guy jumps up. We move Headdy to avoid the animal bad guy. He is starting to flash in and out. That power up is running out. We have to wait for that power up to run out. Headdy gets his normal head back. We quickly run out of the way as the animal bad guy jumps down.
"Thanks everybody," says Headdy.
The animal bad guy jump about and waves his tail about. Headdy goes over to Headcase who has just comes out with different power ups. The animal bad guy jumps up. Headdy gets the time power which stops everything.
"He's taking his sweet time up there. How long till he comes down?" says Darkwing.
Headdy changes back to his normal head. We avoid the falling animal bad guy. He drops a bomb on us. We quickly move away to avoid the bomb. The bomb blows up when it hits the floor. Headdy quickly hits the time power up just as the animal bad guy waves his tail down. The animal bad guy is stop in time. We attack the tail. The colour of the ball changes from orange to red. We keep hitting him. The ball starts flashing red and black, and flashes even faster the more we hit it. Then it stops at black. We keep hitting it. I think we beaten him but because he is stop in time, he doesn't blow up. He can't blow up when he's stop in time. The time power runs out and Headdy goes back to his normal head. The animal bad guy blows up and falls onto the fall.
A man voice shouts, "I cannot believe it!"
Is that the bad guy's voice? The main bad guy…? Lots of square things come out of the animal bad guy. I see Headdy grabbing them. We all help Headdy to grab the square things. We get a lot of them.
A woman voice says, "You've got another try."
We stand in front of a big spinning yellow key thing. The animal bad guy must have dropped it after we beat him. I notice that Headdy likes to play around with his head when he doesn't do anything. He sometime bounces his head like a basketball or slides his head across his arms. The people cheer and clap as Headdy throws his head up into the air several times and then give them the thumb up while saying, "Yes!" Just then, hands come in and grab the big key.
"Hey, what's going on?!" says Darkwing.
We all look in confusion. A girl jumps in. She has the same head shape as Headdy and a feather on top of her head. She is wearing green clothing and a yellow scarf. She says, "Thank you." and blow kisses to Headdy. I think she likes Headdy because I can see pink hearts when she blew the kisses. We turn to Headdy and see that he has red heart eyes when that girl blew the kisses.
"Headdy, you're okay?" Tails asks.
Sonic waves his hand over Headdy's face. Headdy is still standing on one leg, waving his arms up and down. His mouth is opened and he is looking at the girl. Sonic looks at us and puts out his hands at the side with a look that says 'I don't know what's up with him'.
"He's clearly in love," says Amy.
"Yep, I know that feeling," says Darkwing.
The girl jumps away with the key. I look in the small book and read the characters page. That must be Heather. Headdy is back to normal. He looks at us.
"Yeah, while you were going gaga over her, she just left with that big key thing," says Darkwing.
"She definitely likes Headdy," says Amy.
"She does? How do you know?" Headdy asks Amy.
"She blew kisses to you, which means she likes you. I know because I have a boyfriend," says Amy. She holds Sonic's arm. Sonic is scratching his head as Amy holds his arm. He is also turning his head away from Amy.
Darkwing does a little laugh and says, "Now Sonic you know how much she loves you." Sonic gives Darkwing a look.
"Didn't you said that you're in love too, Darkwing?" says Headdy.
"Headdy, why did you point at me and Darkwing?" says Crystal. "Do you mean me and Darkwing love each other as family or as a couple?"
"As a couple; like boyfriend and girlfriend."
Both Darkwing and Crystal look at Headdy with big eyes and say together, "Ewww, we're not dating! We're cousins!"
"You're cousins?"
"Long distance cousins," say both Darkwing and Crystal.
"I didn't know that," says Headdy.
We decide to carry on and go right to the next stage.
Down Under
We're in what looks like a cave. There's lava down there. The lava looks like is made of cardboard. There's yellow and blue bad guy with light on top of his head. We beat him and keep going forward. The floor here moves up and down. We keep sliding down the floor when the floor goes up. We avoid the rolling balls that come out of the small machines and beat the toy man on strings. We jump over to the next floor on the right.
#####
Take 2:
We avoid the rolling balls that come out of the small machines. We stop when we see a toy man on strings coming down and hanging in the air. We move back as the toy man on strings throws little bomb at us. He quickly goes up using his strings. As the floor moves up and down, I can see the small machines properly. I notice that one of the machines is now shooting out a round white face ball instead of the orange balls. I decide to hit the white face ball with my claw toy. I hit it and it blows up. I hear a voice that says, "You've got a secret bonus point." The machine goes back to shooting out orange balls. We quickly jump across to the floor on the right before the toy man on strings comes down.
#####
We beat the jumping pink frogs that jump out of the lava and onto the floor. Headdy gets a small yellow thing and says, "Yum yum!" Darkwing says to me that, that's a jellybean sweet. You can eat it and it tastes good. The jellybean make Headdy feels better. We jump over to the next floor on the right. We move side to side as the floor keeps moving up and down. We avoid the small machines that are shooting out orange balls and jump over to the next floor on the right. Flying yellow and blue bad guy comes in and drops bombs from his helmet. We avoid the bombs and hit the flying bad guy. After several hits, we beat him. Another flying bad guy comes in and drops bombs on us. We avoid his attacks and hit him several times to beat him. Another flying bad guy comes in and attacks us. We do the same thing. I think I see something in the square hole in the background. It's Trouble Bruin! He's hiding behind there! He's watching us. I keep seeing him peeking out. After beating the flying bad guy, we jump over to the next floor and get a jellybean and a small Headdy toy. Headdy calls the small Headdy toy a 1-Up. We jump across the floors on the right while beating a bad guy on strings. We make it to the end where we can't go forward.
"Where are we supposed go now?" says Darkwing.
We all look around. I can hear something crashing. As soon as the floor goes flat, a machine hand comes out of the background. We all look at the machine hand as it moves up and down. I look at the square hole and see Trouble Bruin peeking out. The machine hand then quickly moves toward us and grabs me and Headdy. Headdy quickly opens and closes his mouth in shocked while I shout, "Ahhh!" We get pull into the hole in the background.
Backstage Battle
We are now behind stage. Trouble Bruin's head is on another machine. This round machine has a very long arm. Headdy punches the machine hand to try to get us out. Headdy opens and closes his mouth in shocked. I can see that we are starting to move really fast. Trouble Bruin throws out little flying cat head robots at us. Headdy uses his head to attack and beat the little flying cat head robots. The machine hand moves up and down as Trouble Bruin flies quickly to the right. Trouble Bruin spins the arm around him. We go around Trouble Bruin. Headdy gets the shield power up. I look and see Headcase flying at the top left. Headdy attacks Trouble Bruin's head using his head. Trouble Bruin closes his eyes and shouts, "Pooks!" every time he gets hit. Headdy gets another head from Headcase. It's the wing one where he can throw his head very far. He can now hit Trouble Bruin from far away. Trouble Bruin spins us the other way around while moving left and then to the right. As soon as he gets to the right, he moves his arm up. Headdy uses his hand to keep my head down. I hear crashing and see that Headdy's head hits the top. He gets hurt from that. Headdy does his best to keep us down. I help out and try to push the machine hand down. The machine hand goes down and away from the top. Trouble Bruin is trying to push us into the top. We keep pushing the machine hand down. After a while, Trouble Bruin moves his arm down. Oh no! We're going to hit the floor. Ahhh! I look and notice that we didn't hit the floor. I look down and see Sonic running on the floor. He is pushing the machine hand up with his hands. I hear someone jumping onto the long machine arm. I look and see Darkwing and Crystal holding onto the machine arm. They are pulling the machine arm up to keep it from hitting the floor. Me and Headdy pull the machine hand up. After a while, Trouble Bruin stops trying to push us down.
He goes back to throwing little cat head robots at us. One of the cat head robots looks different. That one looks big and looks a lot like Trouble Bruin only his head colour is blue. Crystal kicks the big head cat robot and we get a secret bonus point from beating him. Darkwing and Crystal hold on as Trouble Bruin spins us around as he moves left. Sonic keeps an eye on us. Headcase comes back in with different power up. Headdy gets the vacuum cleaner head. He sucks in all the things. I see the barrels on the floor getting suck into Headdy's mouth. It's not hurting Trouble Bruin. Headdy changes his head back and gets another head. This one is the good one as it shoots out lots of little stars. They hurt Trouble Bruin as he spins us around the other way. When Trouble Bruin goes to the right, he tries again and moves his hand up. Darkwing and Crystal push the machine arm down to keep it from going up. Tails flies over to us with Amy. Amy kicks the machine arm to try to keep it down. After a while, the machine arm moves down. Darkwing and Crystal pull the machine arm up to keep it from going down to the floor. Sonic runs under us and pushes the machine hand up. Me and Headdy try our best not to crash into the top and floor. Headdy is still punching the machine hand. Headcase comes back in with the same power ups as the first one. Headdy gets the wing power up and attacks Trouble Bruin's head. Trouble Bruin throws out more cat head robots. Darkwing and Crystal hit and beat the cat head robots while Headdy attacks Trouble Bruin. We keep doing this until we beat him. Trouble Bruin falls to pieces. His head bounces across the floor. Tails quickly catches Darkwing and Crystal as they fall off the machine arm. The machine hand bounces across the floor. It blows up and Headdy jumps across the floor. Sonic catches me before I fall to the floor. We all go to the right.
The Green Room
We go into this room. Tails quickly flies over us and crashes onto the floor with Amy, Darkwing and Crystal. Tails is very tired from carrying them. We help them up. Headdy hits the 'B' power up and we go back to the basketball bonus game. This time we need to make ten shots. We start the game and try our best to get the balls in. Sometime the purple machines will shoot out bombs. We can hit them or just avoid them. After a long while, I notice that one of the purple machines is gone. I look around but can't find it.
"Julie, is there something wrong?" Crystal asks me.
"That machine, where's the machine?" I say. We all look around.
"Julie's right, there's supposed to be two of them," says Tails.
"Where's the other one?" says Amy.
I have no idea what happened to that purple machine. I look around and see a bomb coming out of the other purple machine. It blows up when it hits the floor. "The bomb, that other machine got destroyed by the bomb," I say.
"It did?" says Tails.
"Yes, if it takes too many hits from the bomb, it will get destroyed."
"In that case, we'll get rid of the bombs before they hit the ball machine," says Darkwing.
Whenever the bombs come out, we quickly hit them before they hit the floor. We don't want them to blow up the last machine. We do our best and get in all ten shots. We get another number. I put down the number nine next to number two in my small book. We go back to the back stage. We go to the right to a bright and colourful thing at the back. I look around and see a sign at the front that says 'The Battle Show'. The light turns off. The words at the top of the colourful thing change from 'GUEST PUPPET INVITED' to 'ENTER'. Something bad is happening, I can tell as the music changes into a bad music. We see something coming out of the curtain. This bad guy is big. The curtain goes up. A green guy wearing pink top, pink hat, and black and white bottom comes out. Something is happening to him. He splits into half. The green guy is flying up and another green guy comes out of the black and white bottom. The black and white bottom is another guy and he's wearing a black hat. They are two people! The flying green guy is using the strings he holding in his hands to move the green guy in the black and white clothes. The green guy in black and white clothing is walking left and right, and sometime jumps about. We jump out of the way as he throws his stick at us.
"Ha, you missed!" Darkwing says. The stick comes back and hits Darkwing in the back. Darkwing falls forward onto the floor. "What hit me?" Darkwing says into the floor.
"He threw his walking cane like a boomerang," says Tails.
Darkwing gets back up. "Right, I'll watch out for that."
We keep attacking the green guy in the black and white clothes. The flying green guy pulls the other green guy up using the strings. The green guy in the black and white clothes puts his head, hands and feet into his body. The flying green guy swings him left and right. We move out of the way to avoid his attacks. We keep hitting the green guy in the black and white clothes until we beat him. The flying bad guy spins around the strings. One of his strings gets me. He spins me around. He throws me to the side. Darkwing catches me and we both crash onto the floor. Headdy, Sonic, Tails and Crystal attack the flying green guy. The flying green guy grabs Headdy with his string and throws him to the floor. He hits Sonic, Tails and Crystal away with his other string. We try our best to avoid his attacks while hitting him. After lots of hits, we beat him.
#####
Take five:
The flying green guy pulls the other green guy up using the strings. The green guy in the black and white clothes puts his head, hands and feet into his body. The flying green guy swings him left and right. He hits us.
"Let's see how you do without your puppeteer!" says Darkwing. "Attack that guy!" Darkwing points at the flying green guy.
We start attacking the flying green guy while avoiding his attacks. When we beat him, the flying green guy blows up and all the strings are gone. We hear the voice telling us that we get a secret bonus point. The green guy in the black and white clothes comes back out and starts to run about.
"That's not right! He's supposed to stop moving when we beaten the puppeteer!" says Darkwing. We attack the green guy. Our attacks do nothing to him now. "I can't believe this! We made this fight even harder!"
The green guy stops moving after a while and opens his hat. He shoots out red balls at us. We get hit as we couldn't avoid all of them. Headdy hits him which hurt the green guy. It looks like we can only beat him when he opens his hat. We avoid him as he runs left and right again and wait for him to open his hat. As soon as he opens his hat, we hit him while carefully avoiding the red balls. We beat him after hitting him several times.
#####
We go back to the left where Headdy gets the sleep power up from Headcase. We rest up as Headdy goes to sleep. I look at the top left and notice the movie light. It's changing colours from yellow to green. In the middle of the light is the letter 'H'. When it is yellow the 'H' looks like a 'N' because the letter goes small when it changes colours. The 'H' must stand for Headdy and that light shows how well Headdy is. Headdy wakes up and we go to the right.
Clothes Encounters
We go into the room where the background comes down. Sonic quickly grabs me and we jump over the man that is pushing the green carpet across the floor.
"Watch it!" Darkwing shouts.
The background is of a night sky fills with stars that make pictures. As soon as the man goes off to the right, a big wooden looking thing drops down in front of us. The wooden thing is big and shape like a man with no face, fingers and toes. In the middle of his body is a pink heart. I saw that thing before, I think people use them for drawing or for clothes. The wooden thing dances across the floor. We try to hit him but it does nothing to him. As soon as he reaches the left side of the room, he puts his foot down which causes things to come down onto him. He is now wearing dragon clothes. Headcase falls down too and Beau comes in. Beau shows us where we need to hit. Headdy gets the stars power up from Headcase. It's very easy to get all the dragon clothes off of the wooden thing. The stars coming out of Headdy's head hit everything around Headdy. It hits the hands, the legs, the body and the head that breathes fire. Beau then points at the pink heart that changes to green. We hit the heart several times before the wooden thing jumps up. The wooden thing comes back down on the right of the room. We attack him but we don't do a thing to him. His heart is back to being pink. When it's pink, we can't hurt him.
The wooden thing dances to the left again. Once he is at the left side of the room, he puts his foot down to make another clothes fall down on him. She is wearing a spinning dress. Headcase falls down with new power ups. Beau flies in and points at the top part of the dress. Headdy uses the time power to stop the wooden thing. Headdy jumps up and hits the bottom of the dress. The dress doesn't take damage. We need to hit the clothes in order. Tails grabs Sonic and flies up. He throws Sonic at the top of the dress. The top of the dress comes off. Beau points at the bottom of the dress. We hit the bottom of the dress and then the head bit. Headdy's power runs out. We attack the heart. The heart changes colour to yellow. We keep hitting it until it goes orange. The wooden thing jumps back up again. She jumps back down where she dances to the left and gets robot clothes. The wooden thing uses her robot hand to grab the side at the right and pulls herself over to the right. We go after her and attack the feet that Beau points to. Beau points to the next feet that we need to attack. The wooden thing uses her other robot hand to grab the side at the left. We hit the other robot feet before she can move to the left. She pulls herself to the left. Because she doesn't have the robot feet anymore she roughly slides across the floor when she moves. She shakes as her feet crashing on the floor. I can feel the floor shakes as her feet slide across the floor. We go after the robot hands then the robot body and then the robot head. We attack her heart, making it go red.
We're nearly there. She jumps back up and comes back down. She dances to the left and puts on the dragon clothes again. Beau helps us to hit the clothes off in order. We attack the heart until we beat her. The wooden thing screams as she falls apart and blows up. We collect the square things and get another try. Headdy does his jumping thing as we stand left of the big key. The hands come in and Heather takes the key. She thanks us and blows kisses to Headdy. Headdy does it again. He is in love with her. Heather jumps away with the key again.
"And Headdy is going gaga again," says Darkwing. He looks and sees that Headdy is back to normal. "Finally snapped out of it?"
"You're one to talk. Didn't you went gaga back in Parodius that one time?" says Amy.
"I was actually daydreaming about Morgana. Ahh, she is so adorable with her spooky yet sweet personality. And the way she cast spells that sometime backfired. Did I ever mention to you guys about how beautiful she is?"
"You did back in Parodius," says Crystal.
"Yep, but I learnt the hard way that looks are not everything. I love her for who she is, regardless if she's a slug or not."
"Aww Darkwing! That's true love… Your girlfriend is a slug?" says Amy.
"Her spell got reflected back at her and she got turned into a slug. She managed to undo the spell and returned to her wonderful self."
"Heather's gone with the key again," says Tails. "What are those keys for? Do we need to unlock something?"
"Guess we'll never know," says Darkwing.
"Let's keep going," I say.
"Good idea," says Headdy.
We go right into the next stage.
Terminate Her Too
We go into town where a colourful round thing is in our way. It looks like someone is inside that round thing. There's an orange thing on top of us that has the words 'Hit ME!' on it. We hit it and the floor moves. We move back as the round thing rolls down toward us. It stops in front of us. The floor is now blocking our way forward. We hit the orange thing again. The floor moves again back into its old place. We go forward under the blue wall. There's another colourful round thing. We jump on top of it and hit the orange wall away. We hit the orange thing in front of us to move the floor again. We fall off the colourful round thing as it rolls forward into a wall. We go forward and jump onto the colourful round thing. We try to jump up but we can't reach the top. Tails flies up to the top. He goes forward where he tells us that there's another orange thing over there. Tails hits the orange thing and the floor moves again. We fall off as the colourful round thing rolls forward again. It rolls down and hits the wall and stop. We jump onto the colourful round thing and hit the orange thing again. We move up and jump over to the top floor. We jump down and use Hangman to get to the top of the next wall. We jump onto the three platforms. The middle platform has a picture of Headdy on it with the word and number 'SCENE 4-1' next to Headdy. Hangman is at the top with the word 'DANGER' on him. Headdy pulls Hangman which causes Hangman to disappear to the top. It feels like the whole room turn around. I think we are sent upward. It looks like we are at the top of the stage where people are working above the stage. I see a man with no top turning the wheels. I saw him on the cover of Dynamite Headdy when I first came into this place at the start.
"Just you wait, when the Health and Safety officer sees this, they'll be in trouble," says Darkwing. I look at where Darkwing is looking. I see a guy lying on the thin floor at the background. He doesn't look too good. I think he is very hurt. Lots of things fall down from the top. There's a man that falls down too. "Really big trouble," says Darkwing. We go to the right. "You know you're going to get shut down if they see this." Darkwing points at all the guys lying on the thin floor in the background. He then points at the top where there's a guy stuck in the rope above us.
Just as we are going to the right, Headcase drops down. Headdy gets the bomb power up and we go to the right. Something comes up from the background. A big castle robot comes up. Headdy throws his bomb head and it blows up and hurts the big castle robot. The big castle robot opens his mouth and shoots at us. We move to the side to avoid the attack. We keep hitting him in the mouth. The big castle robot bang on the floor we're on with his hand. We hit him several times and beat him. He blows up and falls down. We go forward and pull Hangman down to reveal little platforms behind Hangman. We use the little platforms to get up to the top floor. We jump over the hole and Headdy gets the vacuum head from Headcase. He sucks in all the points. He changes back to his normal head and gets the hammer head. We jump down the hole and Headdy hits these blue square platforms. They make stairs. We jump across them. We hit the blue square platform at the bottom of the wall and pull down Hangman. We climb up the little platforms behind Hangman and go to the top floor. We jump down the next hole onto the blue square platform that we hit. We jump over to the next floor. We hit all the blue square platforms to make the stairs and jump across them. Headdy gets the vacuum head from Headcase and sucks in all the points and a jellybean. He really likes the jellybean. He changes back to normal and gets the hammer head again. We keep going forward where we jump across the platforms to the middle. We pull Hangman at the top that has the word 'DANGER' on top of him.
It feels like we are going down. We are back down. We jump across the platform to the grass floor. There's a sign that point to the left with the word 'SHOOT' on it. A yellow round jumping guy jumps up and falls back down. I look down and see that he falls down into the pipe only to jump up again. I fall back as I nearly got hit by him. Headdy hits the jumping yellow guy which sends him to the right into a red pole. The yellow guy gets stuck on the pole by his mouth and turns blue. Darkwing covers my eyes so that I can't see.
"That seem to be a bit too violent for Julie, isn't it?" says Darkwing.
"What violent?" I ask.
"You don't find that disturbing?"
"What?"
"You have no idea what just happened."
"What?"
"Nothing."
Darkwing gets his hands off my eyes. I look and see four blue guys on the red pole. We use them as platform and get across. We go up to the top using Hangman and go to the left. Darkwing covers my eyes again. I can hear Headdy hitting those yellow guys into the red pole. Headdy uses the blue guys to get to the little Headdy on the top left.
"You know, you could have asked Tails to get that," says Darkwing.
We go back to the right where Headdy gets the three heads power. We go to the right where a tank blocks our path. On the tank are words that say 'TANK' and 'SUPER MACHINE' on it. I see a sign that is telling us to shoot a ball to the top at an angle. The tank shoots out dangerous blue balls that blow up. Some of them go straight across while some of them bounce across the floor. Headdy hits one of the balls straight up. The ball hits the spikes at the top and gets stuck. Oh, I get it! We need to hit the ball over the top of the tank so that it will fall on the bad guy in the tank. Headdy hits the ball to try to keep it stuck on the spikes. We wait for the tank to go toward us. The ball blows up and we get a secret bonus point. We have to do it again. We try several times. Headdy finally hits the ball in the angle. It flies over the tank and gets stuck on the spikes at the top. After a while, it falls down onto the bad guy in the tank. The bad guy is defeated and the tank blows up. We go forward where a purple statue is in the way. We hit the purple statue and move it to the right. His eyes open every time we hit him. Darkwing yells as the water in the pipe comes out and pushes him upward. Darkwing is at the top of the water. We go into the water where it pushes us up to the top. We jump over to the platforms and pull Hangman which moves us back to the top of this stage.
#####
Take 2:
We hit the purple statue to the right. I wonder if we can beat him. Hitting him on the sides doesn't work. I tell Headdy. That purple statue is in the way and I want to get rid of it. Headdy uses the water to get on top of the statue. He then jumps and throws his head straight down. He hits the purple statue on the top of his head. He keeps doing that.
"Why are you bothering with that? We can just leave it. We don't have to attack everything," says Darkwing.
Headdy keeps attacking it lots of time until the purple statue blows up. We hear a voice telling us that we found a secret bonus point.
"Never mind," says Darkwing.
#####
We go to the right where Headdy gets the vacuum head from Headcase. He sucks in all the points that are hiding behind the walls. He changes back to his normal head and gets the hammer head. We go right where we hit the swinging light. We jump on the swinging light and swing over to the other side. There's that ball again. It says 'HIT ME'. We hit it. I hear a noise. We run across the moving floors and beat a small bad guy in a car like thing. We fall down onto the floor below us and beat another small bad guy in the car. We keep moving across the moving floors. I notice the small bad guy has to turn the key thing to move the car. We hit another ball. I hear the sound again. The moving floors are moving in the other direction. I think the small bad guy in the car is surprised about the change of direction. We keep going right onto the next stage.
Mad Mechs
There's a sign telling us to shoot this round blue ball. We hit the round blue ball. It's very hard to move this heavy blue ball. We find Headcase and see that he has the hammer power up. There's also the bonus game power up. We take the bonus game power up and go to the bonus stage. This time we need to get 15 shots. We do our best to get the balls into the basket. We make sure to hit all the bombs to stop them from blowing up the ball machines. After several minutes of trying to get the balls into the baskets, I hit a ball into the bottom basket that has a picture of a key thing. I hear a sound and one of the ball machines blows up. Wait?! What?! I look at the baskets and the pictures on them. I now realize what has happened.
"Guys, don't throw the ball into that one!" I shout and point at the basket with the key thing.
"Why not?" Darkwing asks me. He throws a ball and it goes into the basket with the key thing. The other ball machine blows up. "Oh…that's why."
"I thought you said that the bombs were the reason why the ball machines blew up," says Tails.
"I thought so too," I say. "But it's not the bombs, it's that." I point at the basket with the key thing.
We lose the game and go back. Headdy gets the hammer head power up and uses it to hit the blue round ball. The hammer head power up is very powerful that it hits the blue round ball very hard, making it swings around. On the other side is a platform we can jump on. We jump onto the platform and swing around to the top. We jump up to the top floor and hit this green crocodile. The green crocodile opens his mouth and flying little platforms come out of his mouth. We jump up the flying little platforms to the top floor and jump across the round light bulbs. Headdy hits another round blue ball. We jump onto the swinging platform and swing around. We jump up over to the top floor and jump across to the right. Headdy gets another hammer power up from Headcase and we carry on going to the right. We use the moving floors to get down and Headdy hits the box that has the hammer picture on it. I think you can only destroy that with the hammer power up. Headdy hits another blue ball and we jump onto the swinging platform. We jump onto the moving floors and ride it to the top. Headdy gets rid of the two hammer boxes that are in our way. We go through and move to the right onto the next stage.
Mad Mechs 2
I see a flying bad guy flying left and right. Every time he does that, he moves the blue wall. We go forward. Next thing we knew, we fall down. Headdy gets the hammer power up from Headcase. We go to our left and jump down the hole onto a blue floor. We fall down. The floor moves! We go to the right. There's a hole here. We jump up and the blue floor moves and catches us. It takes us up. We jump across the light bulbs. There're two ways we can go; up or right. How do we go up? I look up and see the blue floor. I go back and take a good look. The blue floor is actually a blue platform in the shape of a '+'. I go back to my friends and we jump up with Headdy. Headdy hits the blue platform which causes the blue platform to move around with us in it. We are now on the top right of the blue platform. We jump up to the next blue platform where Headdy hits up at the blue platform. This moves the blue platform around with us in it. We are on the top left of the blue platform. Headdy then hits the side of the blue platform. We spin over to the top right of the blue platform. We jump over to the floor on the right. My friends jump up to the blue platform. The blue platform quickly spins around with my friends in it. I hear them yell as they spin around.
"Hey, somebody, stop this ride!" Darkwing shouts.
I look to the right and see a sign with an arrow pointing to the fan and the word 'SHOOT' on it. Headdy goes over to the fan and hits it. The fan stops blowing when Headdy hits it. Me and Headdy go up onto the blue platform. On the right on the small floor are Darkwing, Crystal and Amy who are very dizzy. Next to them are Sonic and Tails who are watching over them. Me and Headdy are about to jump over to them but the blue platform starts to quickly spin around. Me and Headdy are spinning around. I can't do anything as I am stuck on the blue platform. Somehow, me and Headdy are able to get out but are thrown off the blue platform and into the air.
"Don't worry, I'll catch you!" I hear Darkwing saying. Me and Headdy fall down. We crash onto Darkwing, Crystal, Sonic, Tails and Amy. "See, I told you I'll catch you," Darkwing says to me.
Everything is spinning around. I try to get up and move but I walk weird and fall down. I can't walk properly.
"Julie, wait for a bit. You're still dizzy," Amy says to me.
After a while, I am able to walk properly. We go to the right to the next stage.
Heathernapped
We walk to the right. I think I see something coming down at the top left. Before I can see what it is, we meet up with Beau on the right.
"Look, no Keymaster! Heather beat you to it, but now she's gone too," says Beau.
"Hold on a second! Aren't we the stars of this show?" says Darkwing.
"Headdy is," says Tails.
"Yeah so shouldn't Headdy be the one to fight and beat the boss?!"
"Looks like we don't have to fight the boss," says Amy. "We can go to the next stage."
"But…the boss, what about the boss?!" says Darkwing. He looks a bit sad. "What kind of boss is he…she…it?"
Now that Darkwing said that, what kind of boss was it? And what does he looked like? And how does he fight? It looks like we will never know. We carry on to the next stage.
#####
Take 2:
We walk to the right. I notice something coming down on the top left. I stop and look up and see a weird looking guy washing the window.
"Julie, what's wrong?" Darkwing asks me. I point at the guy washing the window. "It's just the window cleaner," Darkwing says to me.
Headdy comes over to us. He sees where I am pointing. He goes over to the guy and hits him. The guy moves over to the next window and cleans it. Headdy keeps hitting him.
"Headdy, why are you attacking him? He's just cleaning the windows," Darkwing says to Headdy.
Headdy finally beats the guy and the guy falls down screaming. We hear the voice that tells us that we got a secret bonus point.
"Oh, that's why," says Darkwing.
#####
Go Headdy Go
There's a big sign with a picture. On it are the words 'PUPPET TOWER' and an arrow pointing to the right. We see Headcase walking next to the sign. We get the bonus head and go to the bonus stage. We need to get 15 shots. We must make sure not to get the key thing basket or else we'll lose the ball machines. We avoid that basket and try to get the star baskets. It takes us a while but we finally get all 15 shots. We get another number. I put down number one in my book. We got three numbers now. We go back where Headdy gets the hammer power up from Headcase. We jump onto the small platform on the tower. Trouble Bruin flies up at the right side. He's in a different machine. We go up the tower using the small platforms.
Stair Wars
Headdy gets his normal head when we start this stage. We go round the tower, jumping from small platform to the next small platform. We keep going. Trouble Bruin comes down and fires something at us. It goes past us.
"Ha, you missed!" Darkwing shouts at Trouble Bruin.
I look to the left and see the small thing opens up. It turns into a big thing and flies back toward us. It hits the tower. We keep going up the tower. The thing pushes the tower away, making a big hole in the tower. The top part of the tower falls down onto the bottom part of the tower. When that happens, we fall down with the top part of the tower.
"What was that?!" Amy asks. Sonic catches Amy before she can fall off.
Darkwing keeps a hold of me to make sure I don't fall off. Trouble Bruin fires again. The thing moves past us as we climb up. It does the same thing again. It flies back to the tower and pushes part of the tower away, making a big hole in the tower. The top part of the tower falls down onto the bottom part of the tower. Headdy, who was jumping onto the next small platform, misses the platform and falls down. He falls into the bottom of the screen. He jumps back up with a shocked look on his face while shouting. He lands back onto the small platform.
"Be careful everyone! It can mess up your jumping," says Headdy.
We keep going up while keeping an eye on Trouble Bruin. Next, Trouble Bruin closes his eyes and moves right toward us.
"Isn't that kinda risky?" says Darkwing. "He can't see where he's going. He's going to crash into the tower if he's not careful."
We quickly jump up the small platforms to avoid him. Headdy attacks and hurts Trouble Bruin.
"Looks like that's the only way to beat him," says Tails.
"In that case, forget what I just said," says Darkwing.
We try to hit him some more times but our attacks do nothing to him. You can only hit him once until the next time he does that again. We climb up the tower, avoiding Trouble Bruin's attacks and hitting him whenever he flies toward us. I don't know where Headdy has gone. We were jumping up the tower when the machine thing pushed the tower away. Headdy was about to jump onto the next platform when the top part of the tower fell down. We all fell down with the tower. I looked around and couldn't find Headdy. We look for him and call his name. We hear Headdy shouting from the very top of the tower. Wow! He got to the top very quickly. We go up and catch up with Headdy. He tells us that when he jumped, the tower fell down and he landed on the small platform at the very top of the tower. We keep going up to avoid Trouble Bruin's attacks. After a long while, we beat Trouble Bruin. Trouble Bruin falls to pieces and falls down. We jump up to the next stage.
#####
Take 4:
We keep climbing up the tower. Trouble Bruin keeps shooting out the machine thing and pushing parts of the tower away.
"Come on, this is taking too long!" Darkwing shouts. He sounds a bit angry.
Trouble Bruin keeps shooting the machine thing. This is taking too long and we're still climbing up the tower.
"This is a very tall tower. How high must we climb to get to the top?" says Crystal.
We all look up. "I don't see the top," says Tails.
"Really, it's a never ending tower?!" Darkwing shouts. I think his voice just broke when he said that.
I look and see Crystal with a shocked look. I don't think she likes that. We keep going up past the flying ships. We keep going up to the sky.
"This tower is ridiculously tall. At this rate, we can reach the moon!" says Darkwing.
"We can get to the top if we beat Trouble Bruin," says Headdy.
"That would be no problem…if he can stop using that attack! We can't hit him because he keeps using that same attack over and over again!"
Trouble Bruin keeps using the machine thing attack. He doesn't use the other attack much. We keep going up and then hear a voice that tells us that we get a secret bonus point. How did we get that? Was it because we climb way up the tower? Finally, Trouble Bruin stops with the machine thing attack and use his other attack. We hit him every time he closes his eyes and flies at us.
#####
Towering Internal
We go on this round platform. Two snowmen looking bad guys fly up at the sides of us. We hit them and they pop and fly away like a balloon. We run around the round platform until we find Hangman at the top of the next round platform. We go up the round platforms using Hangmen. On the third round platform, there are little machine things at the top. The little machine things shoot out fire. We avoid them and run round till we find Hangman. We do the same thing on the next platform.
We go up onto this round platform where we fight these round things. Those lines of round things move around and slam the floor. We get hit by that. They move around like robot arms. There are two of them. There's a line of little circles with the end of it being a big blue circle. We have to hit the blue circles to beat them. We dodge them as they swing around, one going high up while the other going low. We get hit by them as they quickly spin around. We can't run after them because they are going too fast for us to chase them. Only Sonic and Tails are fast enough to get them. We have to wait for them to come round to us. We keep hitting the blue circles until we beat one. One of them explodes and disappears, leaving only one more to beat. The other circle thing keeps spinning around the room. Sonic and Tails beat it quickly by chasing it around and hitting it. After beating them, we go round to find Hangman. We keep going up where we get fired at by some things on the wall. We get hit by it. We quickly run round to find Hangmen and go up the round platforms while avoiding the things that are shooting at us. Near the top we quickly run to Hangman to avoid the falling balls that come out of the little machines at the top.
The whole tower starts moving when we get onto the round platform. A purple ball comes in and rolls around the round platform. We jump over him. The purple ball comes round again and stops in the middle. It opens up and inside is that yellow and blue bad guy. The yellow and blue bad guy slowly jump to the left and then to the right. Headdy throws his head to the top and gets the time stop power. I look up and see that Headcase is on the round platform on top of us. Headdy attacks the yellow and blue bad guy but the purple balls on his sides protect him from our attack. Headdy goes under the bad guy and hits him from the bottom. We all help him to attack him. After a while, the time stop power runs out and Headdy gets his normal head back. The yellow and blue bad guy carries on jumping to the middle and then goes back into the purple ball. We jump over him every time he rolls over to us. We wait for him to come out of the purple ball. Headdy gets the time stop power when the bad guy comes out. We can't hit him as the purple ball protects him. Headdy changes back to his normal head. The bad guy keeps jumping to the left and then to the right. Headdy couldn't get the time stop power so he grabs the three heads power. We keep hitting him whenever he jumps up. After several more hits, we beat him and he blows up. As soon as he blows up, the tower stops moving. I think the tower was moving us up during the fight. We go round the platform to find Hangman. We go up and get a jellybean before moving to the next stage.
Spinderella
We jump up to the top of the tower. A big red round thing shows up with spinning round balls for arms. We all look shocked to see him. Headdy is waving his arms as he looks at the big red round thing in shocked. Beau flies in and points to his weakness. The big red round thing spins around to reveal his weakness. It's a blue box at the back of him. Beau flies off and the big red round thing attacks us.
"Run!" Darkwing shouts.
We all run to the right. The big red round thing swings his arms toward us without touching us. He does this twice and then he swings his arms right at us. The left arm misses us and hits the floor. We quickly turn left as the right arm swings in to attack us. It misses us and hits the floor. We quickly turn and run to the right as the left arm swings at us again. He misses us again and hits the floor. We quickly turn to the left to avoid the right arm. He misses us again and hits the floor. We then quickly turn to the right but stop when we see that the right arm is still on the floor. There is something purple at the bottom of the arm. Did his arm turned into a brush? Oh, is he a cleaner? Sonic and Tails pull us away as the left arm comes swinging down at us. His left arm misses us and is on the floor with purple thing at the bottom. I watch as the arms shake on the floor. Is he brushing the floor? Sonic and Tails take us to his back. We attack the blue box.
After a while, the big red round thing turns around toward us. We quickly run to the right again. He swings his arms again. We dodge them just like before. As soon as we see his arm getting stuck on the floor, we quickly run the other direction toward his back. I make sure to jump over the spike things on the floor. I try my best to run very quick. I fall down and hurt my knee. I am having problems getting up. I look and see that I accidentally crashed into that weird thin guy. It's the same guy that was cleaning the windows. I read about him, I think his name is Bino. Bino gets back up and carries on walking. Headdy quickly hits him several times and beats him. We get a secret bonus point for that. Amy and Crystal help me up. Sonic, Tails and Darkwing attack the blue box at the back. After a while, the big red round thing spins around toward us again. We run to the right again. Amy and Crystal help me to run. We are waiting for him to swing his arms again. The big red round thing puts his arms on both sides of the floor. He then spins the whole floor around with us on it. We fall down as we get spin around. Everything is spinning around. When will it stop?
Headdy runs toward us. "Come on before he attacks us again," he says to us.
"We would if he stops spinning the floor around," says Darkwing.
Tails flies over to me and carries me by my hands. "He's not spinning the floor anymore," Tails says to Darkwing.
"You're sure? The floor is still spinning around for me."
I agree with Darkwing, everything is spinning around. I see Headdy grabs both Darkwing and Crystal and runs to the right. Sonic is carrying Amy and following Headdy. Tails carries me and follows Headdy too. I look on my right and see the big red round thing swinging his arms at us. Sonic, Tails and Headdy help us to dodge his attacks. We run over to the back and attack the blue box. Everything stops spinning now. My knee still hurt so Tails has to carry me. The big red round thing spins around again. We run to the right. He swings his arms at us again. We dodge them and run to his back. We attack the blue box till he spins around toward us. We run to the right. The big red round thing puts his arms at both sides of the floor.
"Not again," says Darkwing.
I watch as the big red round thing spins around the floor several times. When he stops, Tails flies me to where our friends are. Darkwing, Crystal and Amy look very dizzy. Sonic and Headdy help them to move. The big red round thing starts attacking us again. We dodge his attack and move to the back. We attack the blue box and beat him. He blows up and drops those square things. We hear that voice again that says, "I cannot believe it!" We collect a lot of them and get another try. We stand to the left of the spinning key. Headdy does his throwing his head thing. He gives everybody the thumb up while saying, "Yes!" We see hands going onto the key. Is her again. Heather jumps in and thanks us. She blows kisses to Headdy. Headdy is in love again. She jumps away with the key.
"Okay Romeo, let's go," says Darkwing.
We all go to the right to the next stage.
Flying Game
We're on a small platform with Headcase. Headcase has new power ups for Headdy. We find flying board that we can use. Headdy can pick three of the power ups. We got a plane looking power, a rocket looking power up and a bird head looking power up. We get on the flying board and wait for Headdy to pick one. He picks the bird power up. His head change to a flying bird. We move to the right. I look at Headcase and see a power up that I never see before. It's a white circle face. What kind of power up is that?
"Hey wait, there's another power up," Darkwing says to Headdy.
"Sorry, can't change," says Headdy.
"But it could be a secret power up. It could be even powerful than the one you are using."
"I would like to go back but I can't," says Headdy.
Aww, I want to see what that was.
######
Take 2:
We wait for Headcase to change to that white circle face. As soon as it shows up, Headdy hits it. It does nothing and we hear the voice saying that we get a secret bonus point.
"Is that it?! No brand new overpowering secret power up?!" shouts Darkwing.
"It's just a secret bonus point," says Tails.
"That was disappointing. Come on, let's get going."
#####
I watch and notice that the flying bird power up shoots out little birds. The way he spits out the little birds, they go out and then downward. It's good for shooting bad guys that are under us. The flying boards copy the attack that Headdy is using. We attack the bad guys by shooting out little birds. We shoot down the flying bad guys that are in front of us. These fish looking bad guys fly backward while shooting out colourful small laser that covers their faces. We start shooting down rockets that has yellow and blue bad guys at the top of the rockets. You can see the worried looks on those yellow and blue bad guys' faces as they fall down through the sky when we blow up their rockets. We shoot one of the rockets that give us a secret bonus point. It's because inside that rocket is an animal instead of the robots. Little flying machines appear around us and fly straight at us. We try to shoot them all down but we only shoot the ones in front of us. We get hit by the little flying machines from behind. The bird power up can only shoot forward. I notice that Headdy's body is holding onto the bird with his hands.
We find a head power up flying in the sky. It's the picture of the rocket. Headdy grabs it. His head changes into a purple rocket that shoots lasers. We now shoot lasers that go straight across. A machine hand comes down from the top and goes straight down. We watch as it keeps moving down. After a while, it stops and goes back up. It pulls out a big red machine with a mouth and cannons at the top. I see a yellow and blue bad guy inside the glass in the middle. We shoot the cannons to stop them from firing at us. We dodge the cannons' attacks. The mouth opens and spits out a long thing with a face. This long thing moves around like a snake. He moves in a straight line at us and then stops for a few seconds before moving again. It's very hard to avoid him as he keeps going after us. After getting rid of the cannons on the front, we shoot the machine hand. The long thing with a face goes away after a few minutes. The big red machine's mouth spits out another one. We get hit by it.
"That's it! Enough is enough!" Crystal shouts. She sounds like Darkwing when she's angry.
She flies down on her flying board and attacks the mouth. She keeps attacking it until it's broken. The mouth drops opened when it's broken. We avoid the long thing until it flies off. No more of those things come out. Crystal comes back to us and helps us attack the machine hand. We keep attacking it until it blows up. Without the machine hand, the red machine can't fly. It falls straight down. We fly to the right and go into the building.
Fly Hard
We fly across inside this building. It doesn't stay straight as the top and floor go up and down throughout this place. We follow the path up and down. We get attack by these explosive round things. There are power ups here. Headdy grabs the plane power up. His head turns into a plane that shoots three ways. We can shoot three ways. I notice the explosive things are coming from the background. I look at the background and see Trouble Bruin. He's in another machine and he's firing those explosive round things at us. Headdy shoots down the explosive round things. We keep going forward. Trouble Bruin moves from the back to where we are.
"Not you again," says Darkwing.
We need to avoid Trouble Bruin's machine while dodging his electric ball attacks. We can move under him or over him to get to the other side. The plane head can face left or right and fire in those directions. Trouble Bruin throws out two round machines; one goes to the top while the other one goes to the bottom. The round machine shoots out electricity to the other round machine, making a line of electricity. We accidentally fly into them as we try to avoid Trouble Bruin. We attack one of the machines and beat it. When we beat it, the electricity stops. The other machine just moves out of the way. It needs two machines to make the line of electricity. It can't do it with only one machine. We hit Trouble Bruin's head while avoiding his attacks. Trouble Bruin goes back to the back and fires explosive round things at us. Headdy shoots them down before they can hurt us. We keep flying forward while avoiding Trouble Bruin's attacks.
Trouble Bruin comes back in again. We avoid the electric balls and keep attacking Trouble Bruin's head. Trouble Bruin throws out another two machines. Darkwing and Sonic quickly attack and beat the bottom machine before it can shoot out the line of electricity. We keep attacking Trouble Bruin until he moves back to the back. We avoid his attacks as we keep flying forward. As soon as he comes back in, we attack his head while avoiding his attacks. We keep doing this for a long while. After hitting him a lot, Trouble Bruin goes back to the back and fires explosive round things at us. Headdy shoots them all down. Trouble Bruin then stops attacking and just keeps moving forward. We all fly forward while watching Trouble Bruin. I look ahead and see something. I smile.
"How many hits can he take?!" says Darkwing. "How long will this fight lasts for?!"
"Just wait for it," I say to Darkwing.
I watch as Trouble Bruin keeps moving forward and then... Ha, got you! He hits the big sign that says 'STOP'. It has a picture of a man with his hands out telling you to stop. I can see Trouble Bruin isn't happy about that. We all smile and wave bye to him. We fly over to the right.
Fly Hard 2
We follow the path while shooting down bad guys that shoot at us. We have to be careful in here as there's not much room to fly about. It's very small. There's also electricity on some of the floors and at the top. Headdy keeps changing his head from time to time with the power ups that are flying about. That also causes our flying boards to change attacks because our flying board copy Headdy's power up. We shoot down these dangerous balls that are hanging from balloons. We keep following the path. There are these blue things that climb up and down. We get hurt if we crash into them. We can't beat them so we have to avoid them. It's hard to do that as it's very small in here and these blue things won't stop moving up and down. We do have enough space to go over or under them. We just need to time it right. We also have to be careful of the electricity at the top and bottom. Luckily, there is a jellybean near the end of this stage. We finally make it to the end of this stage.
Baby Face
We go out of the building and back outside in the sky. Looks like Headdy needs to pick the power up. I tell Headdy that he should use the plane power up as it can shoot in both directions. The bird and rocket can only shoot in one direction. Headdy grabs the plane power up and we fly forward. Something comes out of the clouds from the bottom. It's a big baby head. The big baby head spits out slow moving yellow balls at us. They move slowly in one direction. We have to fight this boss. I don't feel too well. I feel sick.
"Julie, are you okay?" I turn to the voice and see Crystal. "You do not look too well," she says to me.
"I…" I really don't feel well.
"Julie!" Crystal shouts.
I nearly fall but Sonic catches me before I can fall. He helps me to sit down. "I really…. I feel sick," I say.
"Did something happen to you?"
"I don't know… I just…don't feel good when I look at that." I point at Baby Face.
"I see, Julie, you're such an innocent and caring girl," says Amy. "Attacking cute innocent baby makes you sick."
"That's why you should stay in this top corner where it's safe," says Darkwing. He grabs me and turns me around. "And don't watch, it'll make you even more sick. We'll handle this."
I can hear them as they carry on fighting Baby Face. I turn around to see how they're doing.
"Julie, you shouldn't watch," says Amy. She is next to me.
I'm about to say something but stop when I see all Baby Face's attacks blow up. Baby Face's head opens up in the middle and then it comes off. Headdy, Sonic, Tails, Darkwing and Crystal move out of the way to avoid the falling Baby Face. Inside that Baby Face is another head. It's a boy with yellow hair. He moves to the right and stops. He moves his hand out of the cloud at the bottom and shoots out little electricity from his hand. The little electricity shoots out in different directions. Headdy, Sonic, Tails, Darkwing and Crystal move out of the way to avoid the electricity while still attacking Baby Face. They get hit by Baby Face as he moves his head to the left while still shooting electricity from his hand. Every time his hand shoots electricity, it moves down a bit and then shoots more electricity again. It keeps doing that until it goes down into the cloud at the bottom. Headdy, Sonic, Tails, Darkwing and Crystal keep attacking Baby Face. Baby Face stops at the left and moves his hands back up to the right. Again, the hand shoots out electricity. Headdy, Sonic, Tails, Darkwing and Crystal avoid the attacks and fly over Baby Face as he moves over to the right. They keep attacking him until everything blows up. Baby Face moves into the middle and opens his face up. There's another head inside. It's a man.
Baby Face moves to the right and shoots out lots of small lasers. Headdy, Sonic, Tails, Darkwing and Crystal dodge the lasers and keep attacking Baby Face. Baby Face moves his hand up and pulls something down. It is lots of colourful pictures. I don't have time to look at them as there are lasers flying everywhere. Me and Amy carefully dodge them when they come at us. Baby Face is using those colourful pictures to block our view so that we won't be able to see him or the lasers. We also have to avoid his hand. He lets go of the pictures and puts his hand back down only to move it back up again to get the pictures again. I watch as Headdy, Sonic, Tails, Darkwing and Crystal try their best to avoid Baby Face's attacks. They keep attacking him until Baby Face stops attacking. He moves in the middle and his head opens up again. There's another head inside. It's an old man. They keep attacking him until a hand quickly comes out of the cloud at the bottom. The hand grabs Headdy. Headdy is caught! Oh no! What are we going to do?! Baby Face is going to hurt him! Baby Face does a little laugh and then a little angel comes out of him. His hand blows up and he falls onto the ground and blows up. The big bad guy can't believe it as I hear he shouts it. I look and see the big key on the floor. Did he…? Was he…? I feel scared when I find out what happened to Baby Face.
"There's solid floor here the whole time?! What's the point of flying when we could have walked it?!"
"Wouldn't it be weird to walk in the sky?"
"This is a play. You need to make the stage more realistic."
I can hear Darkwing, Tails and Crystal talking but I can't do anything. I'm too busy thinking about what happened to Baby Face.
"Julie, are you alright?!" Amy says to me.
Headdy, Sonic, Tails, Darkwing and Crystal go to me.
"Julie, did you just saw that?" Darkwing asks me. I just look at him. "I think Julie's traumatized."
Amy hugs me. "Aww, Julie. Don't worry, everything is alright."
"…I…" I'm too scared to talk properly. Just thinking about Baby Face…and about what happened to him… Thinking about that is scary.
"Julie, you don't need to worry about that," Darkwing says to me. "You just need to enjoy yourself."
Sonic and Headdy give me a thumb up. "That's right Julie. You're here to have fun with us so don't worry," says Headdy.
"I thought we're here to help you save the day," says Darkwing.
"And that's what we're going to do. Just watch us and have fun Julie."
#####
Take 9:
They keep attacking Baby Face until his head opens to reveal an old man inside. As they keep attacking Baby Face, the cloud below them starts to move. Baby Face's hand quickly comes out of the cloud at the bottom. Luckily, he misses as Headdy, Sonic, Tails, Darkwing and Crystal are moving around without stopping. I watch as they carry on attacking Baby Face. I look and see that the cloud at the bottom is moving again.
"Watch out, he's going to get you!" I shout and point at where the hand is going to come out.
They quickly move away as the hand comes out from the bottom. The hand misses them again. They carry on attacking Baby Face. The cloud moves under them.
"Don't stop, keep moving!" Darkwing shouts.
They quickly move as the hand comes out of the cloud. They keep doing this until they beat him. Baby Face stops his attacks. His head opens and comes off. Inside is Bino who is tied to the pole. I'm very surprised to see him there. What is he doing there?!
"That was…unexpected," says Darkwing. We just look at Bino for a while. "Guess we need to finish this boss battle. Headdy, would you do the honour?"
Headdy shoots down Bino. Bino falls down and we get a secret bonus point for that.
#####
I watch as Headdy does his throwing his head thing. He gives me a smile and does a thumb up.
"Three, two, one…and here she come," says Darkwing. Heather comes in. "First she takes the key, then she thanks us…and then she blows kisses at Headdy. Headdy's going gaga with love hearts in his eyes and…Heather jumps away with the key…again. Headdy snaps out of it and we go on our merry way."
Darkwing timed it right. He said all the things that happened. Heather took the key and blew kisses to Headdy. Headdy fell in love again. We all know that is going to happen as it happens every time we get the key. We follow Headdy and jump down to the next stage.
Headdy Wonderland
We fall onto a cow. The cows go moo every time we jump on top of them. We are in a beautiful place full of grass and flowers. There're mountains in the background and beautiful blue sky with clouds. We go forward. I feel better now. I jump onto every cow I see. We walk past a line of cats holding yellow coins. Darkwing stops when we go past the cats. He quickly turns around. The cats have their eyes closed. Darkwing looks forward again. I move a bit to the left to see behind Darkwing. I see the cats opening their eyes, smiling behind Darkwing. Darkwing quickly turns around. All the cats quickly closed their eyes before Darkwing can see them. Darkwing looks very confused. I laugh at what I saw.
"Is there something wrong Darkwing?" Tails asks.
"I feel like someone is laughing behind my back," says Darkwing. He turns around only to see the cats with their eyes closed.
We find Headcase with the hammer and the bonus head powers. We get the bonus head and go to the bonus stage. This time we need 20 shots. We do our best to hit the balls into the star baskets while avoiding the key basket. It's very hard and takes a long time to get 20 balls into the star basket. We accidentally hit one of the balls into the key basket and lose one of the ball machines. We have to be careful now. We keep trying our best to hit the balls into the star basket. All of a sudden, the bonus game just ends. I don't understand why. We still have a ball machine and we still haven't got all 20 shots so why did the bonus game end? We go back to the stage.
"Can someone tell me what just happened?" Darkwing says to us.
"I don't know. Were we on a time limit?" says Tails.
"I did not see a timer," says Crystal.
"Sorry, my fault," says Headdy.
"Headdy, what happened?" Amy asks him.
"I cancelled my power."
"And what does that do?" Darkwing asks.
"I need to keep that power if I want to do the bonus game. When I cancelled it, I stopped the bonus game."
"Bad timing, Headdy, just when we were about to get all 20 shots!"
"Sorry."
We keep going forward. I jump on every cow I see. I jump on a black and white cow. He makes a weird sound. I stop. That sounds more of a horse than a cow. I look and see my friends staring at the cow that I am standing on. They look very surprised. I jump on the cow again. He makes that sound again. Darkwing goes over to me and looks at the cow closely.
"Yep, looks like a cow but doesn't sound like one, there's something wrong here," says Darkwing.
Headdy hits the cow and makes it blows up. We get a secret bonus point for that. We keep going forward. I stop and look up at the big statue. There's this weird yellow bird. He is sitting down weird and is not like the other birds. He doesn't move when we go close to him. The other birds fly away when we go close to them.
"What are you looking at, Julie?" Tails asks me.
I point at the bird. "That looks different," I say.
"He does look a bit too big," says Darkwing.
Headdy hits the weird bird down. The weird bird cries and falls down. We get a secret bonus point for that. We go forward where a white and blue big robot attacks us. He jumps about several times while waving his arms. He then attacks us by throwing one of his hands at us. He has metal spiked balls as hands. We quickly jump out of the way. We hit him but that doesn't do anything to him. Is he invincible? While running away from him, I notice Heather on top of one of the big statues. She is holding one of the keys. I watch as the big robot jumps over to Headdy. He stops jumping and tries to attack Headdy. Headdy jumps out of the way. Heather throws the key into the back of the robot. The robot makes a noise and waves his arms while smokes come out from his head. I don't think he likes that. Heather happily jumps for joy when she got the key in the robot's back. The only way to defeat him is to put all those keys into his back. I watch as the robot goes after Sonic and Tails. He tries to hit them but misses. I see Heather jumping over to the other statue. We need to get the robot in the right place so that Heather can throw the keys in.
I quickly go over to the robot. "Hey! You can't get me!" I shout at him. The robot jumps over to me. I run around and try my best to get him in the right place. I got him where I want him to be.
"Julie!" I hear Darkwing shouts. Darkwing quickly runs to the robot. "Hey! Pick on someone your own size!" The robot jumps over to Darkwing.
Oh no! He's facing the wrong way! "What are you doing?!" I shout to Darkwing. Doesn't he know what I was doing?!
"Saving you!" Darkwing says to me.
The robot attacks Darkwing. Darkwing jumps and dodges his attack. I look up and see Heather jumping over to the other statue. She throws the key to the back of the robot. The robot moves and the key misses. The key bounces across the floor. Heather looks shocked when she sees that she missed the robot. She quickly jumps down and runs after the key.
"Was that the key…and Heather?" says Darkwing. He sounds very confused.
"We need to get that robot to face the right way so that Heather can throw the key in his back," I say.
"Ohhhh, so that's why she needed all those keys?"
Sonic gives us a look that says 'I got this'. He runs around the robot. I see Heather jumps back up on the statue with the key. Sonic tricks the robot into jumping to the right place. Heather throws the key in the robot back as soon as the robot attacks Sonic. We keep tricking the robot and avoiding his attacks. After all the keys go in, the robot quickly waves his arms and then falls down off the stage. The green thing on his back falls down in the middle of the stage. We go near where the green thing is. Heather jumps down and stands on the other side of the green thing. The green thing shakes and spits out little star things before blowing up. I think I hear shaking. Tails pulls me away as glass in the background come falling down. Each square of glass falls down one by one. We all run and jump to avoid the falling glass. The glass stops falling.
"Ouch, ouch, ouch, ouch, ouch!"
I look and see Crystal pulling glass off her feet. I remember that happened to me once. I was playing with a yoyo and accidentally broke the lightbulb. And then I stepped on it. It hurt. I look to my left and see Darkwing covered in little glass. He walks away from us and shakes the glass off him.
"A little warning would be nice," says Darkwing. He walks back to us.
We look at the background to see orange sky and a castle in the back. That must be where the main bad guy is. I hear someone shouting, "Help me!" I look to my right and see nobody. Me, Darkwing and Sonic run to the right and look around. There's nothing. Suddenly, the robot that we beaten jumps back up. In his hand is Heather. Oh no! He captured Heather! The glass on his face opens up and I see his face. I can tell by his yellow eyes that he's not too happy. He spits something out onto the floor. Sonic quickly grabs me and jumps out of the way of the attack. Darkwing quickly jumps away as the thing hits the floor, spreading fires across the floor.
"That was a close one," says Darkwing.
"Darkwing, your cape!" Headdy shouts.
"My cape…?" Darkwing looks at his cape. There's fire at the end of it. Darkwing quickly runs around and then stops. He quickly jumps on his cape to put the fire out.
Sonic puts me down and runs over to Darkwing. He jumps on the cape to help him put the fire out. I look at the robot. His hands are no longer spiked balls. They are machine hands. Beau flies in and points at the robot's face. His face is the weakness. Headdy goes and tries to hit the robot in his face. The robot puts Heather in front of his face. Headdy accidentally hits Heather. A light flies out and straight into the sky. Heather shouts something but I couldn't hear it properly as we all get hit by the light. We quickly move away as the robot jumps about, swinging around one of his arms. The robot stops jumping and he throws his hand at us. We get hit by that. Beau shouts, "Target!" when the robot moves Heather out of his face. He is looking for us and couldn't see with Heather in the way. Headdy gets hit by that attack. Darkwing is close to the robot so he quickly attacks the robot. He accidentally hits Heather as the robot puts Heather back in front of his face.
"Oops, sorry!" Darkwing says.
We all get hit by the light that comes out of Heather. Every time we accidentally hit Heather, a light comes out and hurt us. We don't want to hurt her but that robot is using her to protect his face.
"Everybody, be careful! We need to save Heather and defeat that robot," says Amy.
"I know that but that robot is using her as a shield," says Darkwing. He then shouts at the robot, "Hiding behind a lady, you big coward!"
We get hit as the robot jumps about. When he stops, he moves his hands away from his face and spits out a thing that spread fires across the floor. Beau shouts, "Target!" as the robot does that attack. Headdy quickly hits the robot in his face. The robot screams and covers his face with his hands. Some things come out of him. The robot shakes a bit and then quickly attacks Headdy with his hand. He throws his hand at Headdy non-stop for several times. Headdy gets hit by his attacks. The robot then jumps about. We try our best to dodge his attacks. Tails moves in to try to attack the robot in his face. He accidentally knocks out Beau. Beau screams and falls down.
"Sorry!" Tails says.
Beau falls off the stage. I wait for her to come back. She never come back. The robot throws his hand again. He grabs Darkwing by his cape. He swings Darkwing around and throws him right at Headdy. Darkwing crashes into Headdy. Headdy shouts and jumps in the air. His head grows big and blows up. His body falls down off the stage. We start this stage again from the start.
"That went well didn't it?" says Darkwing. He's not too happy about that fight.
"That was scary," says Tails.
"Do we have to start again from here?" says Amy.
"We might not have a choice. Here we go again," says Darkwing.
We go through this stage again. We go forward, hitting the cow that sound like a horse. I just stare up at the weird bird.
"Why doesn't that bird fly away?" I ask.
"Maybe it too big?" says Darkwing.
"I wonder, what would happen if we just stand here and watch him?"
"Don't know, why do you want to know that?"
"I just want to know."
We watch the weird bird for a long time. The bird then flies away like a normal bird.
"That answered your question. Now we lost our chance of getting a secret bonus point," says Darkwing.
"Oh no," I say.
"Don't worry Julie, we haven't collect all the secret bonus points," says Amy.
"Amy is correct. We missed a few in other stages," says Crystal.
We go to the right and fight the robot again. "We have to do this again?!" says Darkwing.
"At least we know what to do now," says Tails.
We do the same thing as before. We trick the robot and Heather throws the keys into his back. After that, the green thing blows up and glass falls down. Darkwing and Crystal accidentally step on the glass. I keep an eye on my right. I see Heather looking at the castle at the back. She jumps away only to get grab by the robot's hand. The robot's hand pulls Heather down as she screams, "Help me!" The robot jumps back up and Beau comes flying in. We dodge his attack as he spits out fire on the floor. We try our best to avoid attacking Heather. This fight doesn't go well. Every time we hit his face, he screams and then fires somethings into the air. I see who the robot wants to attack. The white things he fired out are on Sonic. He's not happy that Sonic hit him in his face. I think he'll attack the one who hit his face. Sonic quickly runs around to avoid his attacks. The robot keeps throwing his hand at Sonic non-stop for several times. He stops and then jumps around. Darkwing tries to hit the robot when Beau shouts, "Target!" Darkwing misses and accidentally hits Beau, knocking her out. Darkwing quickly says sorry to Beau. We didn't do well as the robot keeps hitting us. We lose the fight again. We start again from the start. We go forward, hitting the cow and the weird bird to get the secret bonus points. We go back to the fight and help Heather gets the keys in. Is it me or did Heather threw in an extra key? I might have counted it wrong. The green thing blows up and we avoid the glass.
"Heather, you shouldn't-". Heather jumps to the right and gets captured again. "Here we go again," says Darkwing.
We do our best to avoid his attacks and attack him when his face is clear. Doesn't go well when Tails hits the robot's face, Tails tries his best to dodge all the attacks. He dodges the first few attacks but gets grab by the robot. The robot throws Tails into the statue. Sonic isn't happy about that. He goes and checks on Tails and then attacks the robot. The robot uses Heather to protect his face. Sonic accidentally hits Heather which makes the light goes up and hurts all of us. I try my best to hit the robot with my toy claw but I end up hitting Beau instead. I didn't mean to do that. We lose the fight again. We try two more times but lose to the robot.
"This is not going well," says Darkwing. He is holding a bag of ice to his head.
"We can't just let the bad guys win," says Amy. She is using plasters on Sonic and Tails.
"You are correct. We must not give up. We are the main heroes of this show," says Crystal. She looks around. "Where is Headdy?"
We all look around. We see Headdy with no head near the door with the word 'EXIT' on top of it. We quickly go to him.
"Headdy! You're not thinking of quitting, are you?!" Darkwing shouts.
"You can't!" says Tails.
"Headdy, you're the star of this show. We can't do this without you," says Amy.
"Headdy, don't go!" I say.
We hear the people shouting for Headdy. They keep shouting Headdy's name.
"See Headdy, the audiences want you back," says Amy.
"Listen to their cheering, you can't leave your fans like this," says Darkwing.
Headdy gets a square head that has the words 'Let's GO!' He goes back on stage. Everybody cheers as Headdy is back. We go through this stage again, getting the secret bonus points and beating the first robot fight. We dodge the falling glass and get ourselves ready for the next robot fight. As soon as Beau flies in, Darkwing quickly pushes Beau off stage.
"Oh no, not this time, stay out of this fight! It's not because we find you annoying, is just that you keep getting knocked out every time we fight him," Darkwing says to Beau. "You can leave this fight to us. Why don't you go and do something…safe, like playing a game of…spot the differences."
We already know where his weakness is. And I know when we can attack him. It is a lot easy to hit him in the face when he does that attack where he shoots the fires to the floor. There's another way to attack him but the space is very small and it only lasts for a few seconds. It's when he moves Heather away from his face to see where we are. He takes a quick peek at us before moving Heather back in front of his face. We can try to hit him when he does that but we have to be careful not to hit Heather by accidentally. We do our best to avoid his attacks and attack him when we can. Our attack does little damage to him. I know this by looking at his movie light at the top right of the stage. It's like Headdy's only the letter on the light is the letter 'E'. It's the same as Headdy, the more damage you do to him; the smaller the letter will go. The colour will also change to show how much they have left. It's taking a long time to get his colour down to yellow. I look and see Headcase in the robot's other hand. Where did he come from?! I just stare at him, trying to figure out how that happened.
"Hey Julie, you're doing okay?" Headdy asks me.
"Headdy, look!" I say to Headdy and points at Headcase.
"Headcase!"
"Wait what?!" Darkwing shouts. He looks and sees Headcase. "Oh, now he showed up. Where were you when we needed you?!"
Headdy quickly goes over to Headcase and hits him to get a power up. He hits the wrong one and gets the big head. "Oh no!" Headdy shouts.
We all quickly go to him and try to help him move. Darkwing says to Headcase, "Couldn't you give us something…I don't know…useful?" The robot keeps attacking Headdy."Hey, no fair attacking him while he's helpless!"
We lose the fight because of that. We start again and go back to the second robot fight. I am still trying to figure out how the robot got Headcase. The robot starts the fight with only Heather in his hand. Where and when did he got Headcase? I look around. I don't see Headcase anywhere. Where could he have gotten him?
"Julie, did you lost something?" Darkwing asks me.
"I want to know how that robot got Headcase," I say.
"Didn't Headcase walked in while we were fighting?"
"No, I didn't see him walked in. The first time I see him was in that robot's hand… How did he got there? Did the robot grab him from somewhere?"
"Let's see then," says Headdy.
Headdy jumps up and tricks the robot into throwing his hand to the far left of the stage. It takes a while and it looks like he grabs something. He pulls his hand in.
"That's not who we're looking for," says Darkwing.
In the robot's hand is Bino. The robot grabs Bino. We hit Bino and get a secret bonus point. We trick the robot into throwing his hand to the far left of the stage. The robot pulls his hand in. He grabs Headcase. So that's what happened, the robot grabbed Headcase who was hiding on the far left of the stage. Headdy makes sure not to get the big head power up. He uses the invisible power. No matter how many times the robot hits him, he can't hurt Headdy while he's invisible. Headdy is safe from all his attacks. The robot decides to attack us instead. We quickly dodge his attacks. Headdy waits for the right time to attack his face. As soon as the robot attacks by spitting fires onto the floor, Headdy hits him in his face. The robot isn't happy and attacks Headdy. He keeps hitting him non-stop. Headdy doesn't take damage because he is invisible. Headdy's power is about to run out. He tries to hit Headcase again but accidentally hits Heather when the robot moves Headcase around. The light comes out and we all get hurt. Even Headdy gets hurt and he is invisible. We help Headdy out by distracting the robot. The robot tries to get Tails. Tails quickly flies away as the robot tries to hit him with the hand that has Headcase. The hand flies off to the far left and comes back in empty. He must have put Headcase back. We need to get Headcase back. We trick the robot into throwing his empty hand off to the far left again. We get Headcase back but he has different power ups. He has the hammer power and the head power that shoots out lots of little stars. Headdy is about to get the star head power but Amy stops him.
"Headdy no! You might hit Heather with that," says Amy.
Headdy picks the hammer head. We avoid the robot attacks and wait for his face to be clear. Headdy hits him in the face. He does a good amount of damage. Sonic quickly grabs Headdy and runs around. The robot tries to hit Headdy but all his attacks miss him. Sonic is too fast for him. The robot tries again to hit Sonic and Headdy. His hand flies off to the far left. He pulls his hand back in and now there's no Headcase. We get the robot to throw his empty hand off to the far left again. The robot grabs Headcase again. Headcase has the same power ups as the first ones. Headdy grabs the bomb power. He throws his head onto the floor. The robot keeps attacking Headdy's head. He's not hurting Headdy. Oh, the robot only attacks Headdy's head and not his body. And Headdy's head is not getting hurt. Headdy can avoid damage by using his head. I look and see that his head is about to explode. We wait for it. The head blows up but it doesn't do anything.
"That didn't work," says Darkwing.
"It's because he's hiding his face. We need to attack him when he's not hiding his face," I say.
"You need very good timing to do that. It would be very easy if we got those remote bombs that Bomberman used."
Headdy tries again. He gets the bomb power and throws his head onto the floor. The robot goes after us instead of Headdy. We dodge his attacks while waiting for the bomb to explode. The bomb explodes just as the robot spits out fires at us. It does lots of damage to him and blows him up. The robot screams as he blows up. Heather and Headcase fly off the stage. We collect all the square things and get another try. We all sit on the floor, glad that we finally beaten the robot.
"That was a difficult battle," says Darkwing.
Headdy does his throwing his head thing and gives everyone a thumb up. We follow Headdy and go to the right.
The Rocket Tier
We go forward and beat the yellow and blue bad guys. I hear a noise. Darkwing grabs me and runs into a hole in the floor. A very big rocket flies across the stage. That was close. Sonic quickly runs forward and comes back to us. He uses his hands to tell us about something.
"Sonic, I don't have your things. You might have left it back in your world," says Darkwing.
"No Darkwing. Sonic is saying that the holes in the floor are getting smaller the further we go forward. It will be impossible for us to dodge the rockets as the holes are too small for us to fit in," says Tails.
"Then how are we going to through this?"
Tails quickly flies up as we hear the noise. Another rocket flies across the stage. Me, Darkwing, Crystal, Sonic, Amy and Headdy hide in the hole to avoid it.
"Me and Sonic can quickly get across. I can help fly Sonic up to avoid the rockets," says Tails.
"Right, I'll go too. I can become small to avoid the rockets," says Headdy.
Me, Amy, Darkwing and Crystal stay in the hole while Headdy, Sonic and Tails go forward. Headdy gets the small power up from Headcase. Lots of rockets fly across. The good thing is that we know that they coming because they always play that noise before the rockets fly past. The noise is to warn everybody that the rocket is coming. The yellow and blue bad guys don't know that. I see the rocket knocking the yellow and blue bad guys off the stage. The yellow and blue bad guys scream and I can see their shocked looking faces as they fall off the stage. I duck down in the hole to avoid the rocket. I look up and see more yellow and blue guys at the top. They are waving their arms as they watch the rockets fly past. I think they like to watch the rocket fly across the stage. After several more minutes, we go on to the next stage.
Illegal Weapon 3
We are in a room with a little hole on the floor. There're yellow and red bad guys at the top, watching us. They are waving their arms.
"How did we got here?" Darkwing asks.
"I do not know. We were at the beginning of the stage," says Crystal.
"You all came with us when we went to the next stage," says Tails.
We go to the right and see where all the rockets are coming from. There is a very big machine with rockets in there. There is a yellow bad guy in a machine next to the rocket. He's the one controlling the rocket. We hear the noise which tells us that the rocket is about to go. Headdy quickly gets the small power up and hides in the small hole in the floor. Darkwing helps me, Amy and Crystal to get up to the top. We use the small platform that Headcase is on to get to the top. Darkwing throws Amy and Crystal up to the top. He then throws me up to them. Amy and Crystal grab me and help me to hold on to the bars at the top. The rocket is going now. Darkwing quickly jumps up. He misses the bars at the top and is about to fall onto the rocket. Tails quickly flies to Darkwing with Sonic. Sonic grabs Darkwing and Tails flies them both up. They avoid the rocket. Headdy jumps out of the hole and attacks the bad guy in the machine. Sonic, Tails and Darkwing also help him attack the bad guy. We hear the noise again. Headdy runs back into the hole while Tails flies Sonic and Darkwing up. They avoid the rocket. They keep doing that until they beat the bad guy. The bad guy blows up and the rockets all blow up. Me, Amy and Crystal drop down. All the bad guys at the top fall down. We go to the right into the next stage.
Fun Forgiven
There are these pink animal things that turn into statues when we hit them. We go to the right and jump over to where Headcase is. He has the hammer power and the bonus head. Headdy gets the bonus head and we go to the bonus stage.
"This time don't cancel your head," says Darkwing.
"Don't worry, I won't," says Headdy.
We do our best to get 20 shots. It takes us a while but we get all 20 shots. I was a bit worried as we had only one ball machine. We get another number. I put down the number seven in my book. We go back to the stage. There are blue floors with yellow arrows pointing down. We hit the pink animal thing when he stands on the blue floor. He turns into a statue and makes the blue floor falls down. We jump down the hole. We get attack by a pink dog thing sitting in a chair. He is firing things at us. We hit another pink animal thing to make the blue floor falls down. We jump down the hole and go left. We jump down the floor where a big moving thing moves toward us. Headdy hits the blue box at the bottom and the frog looking thing at the top. Tails quickly gets us up to the top of the wall. He quickly grabs Headdy and gets him up onto the wall before the moving thing can squash him into the wall. Headdy thanks Tails and we jump down to the right. Another moving thing moves toward us. Headdy hits the frog looking thing at the top. He jumps onto the blue box at the bottom and up on top of the frog looking thing. He uses them like a stair. We jump up and onto the moving thing. We jump into the hole in the wall at the top right.
We go into a room where we fight a sun with a face. Half of his face is gone. It shows a blue face with red eye and big teeth. Spinning around him are Hangman, Headcase, a yellow ball with '2' on it, a small yellow ball with '4' on it, a very small yellow ball, and a blue ball with a heart on it. To hit the sun bad guy, we need to hit the balls into him. Headdy hits the heart ball into the sun bad guy which makes a strange noise.
"Be careful, he might fall in love with you if you keep doing that," says Darkwing.
Headdy hits the heart ball to the sun bad guy two more times. We get a secret bonus point from that. We keep hitting him with the yellow balls. Headdy gets the three heads power. He can now easily hit the yellow balls at the sun bad guy. We dodge the sun bad guy as he flies about the room. The sun bad guy spins the things around him. He can spin them out at us and back in. We get hit by that attack. We keep hitting the balls into him until we beat him. The sun bad guy blows up and all the things around him fall down. Headcase flies about and lands onto the floor. The other half of the sun bad guy's face comes off to reveal his blue face. He spins his round sharp head around several times and then he throws it across the floor. We jump over it. We keep hitting the sun bad guy's blue face while avoiding his attacks. When we beat him, the round sharp head part falls down and the blue face comes down onto the floor. We hit it to make it blow up. Headdy uses the sleep power to get better.
We look around to see where to go next, looks like we need to go up. Headdy gets the spike head power from Headcase. We go up the walls, avoiding the sharp round things at the side of the walls. We make it to the top where there's a plant like thing in front of us. Headdy tries to hit him with his head. The plant thing eats Headdy's head. He then spits the head out. Headdy's head goes flying around, bouncing all over the place. Headdy's head accidentally crashes into Darkwing and Tails. They fall down onto the floor. Sonic spin dashes and beats the plant thing. We go forward where there are more plant bad guys. Sonic and Crystal beat them. I am about to go forward but am stopped by Amy. Amy points down where there are spikes on the floor. I look on the wall and see some of the walls going around; one side has nothing while the other side has Hangman. Tails flies us across this room. Headdy gets across using Hangmen. We go right onto the next stage.
#####
Take 2:
Tails gets me to the other side of the spiked floor room. Headdy makes it across using Hangmen. I watch as Tails flies back to the other side to get the others. I hear something behind me. I turn and see Headdy with the big head. He's trying to move but the big head is too big and heavy. What? How did he get that? I look around and see no Headcase. I have no idea how he did that. Tails finishes carrying everybody over.
"Headdy, what happened?" Tails asks.
The big head power runs out and Headdy gets his normal head back. "I hit this 'DON'T SHOOT' box which gave me that head," says Headdy.
"Why did you shoot it with your head? If it says don't shoot then you don't shoot it," says Darkwing.
"When someone tells you not to do it, we sometime do the opposite thing," says Tails.
"So true, Gosalyn always do that when I tell her to stay home."
I look around and see a box that says 'DON'T SHOOT' at the top. "You mean that?" I say and point at the box at the top.
"Yes, I hit it like this." Headdy hits the box with his head. The box turns around to reveal a round face. We hear a voice that says that we got a secret bonus point. "That's odd."
"At least we got a bonus point," says Darkwing.
#####
Vice Versa
We are in this room with flying blue machines. We can't jump over the high wall. Headdy hits the blue machine. Everything flips upside down. I see a small boat falling upside down onto the floor. It can't move. We go under the wall and hit the next blue machine. It flips this place back to normal. The little man in the boat can now move. There something in our way. We beat the bad guy in the boat and hit the blue machine again. Everything goes upside down again. The thing that is in our way has opened his eyes and is shooting at us. It's a head with a hat. When the room is normal, he is sleeping but when we turn it upside down, he is awake. We hit him and beat him. We find Headcase with the three head power and shield power. Headdy gets the shield power and hit the blue machine. Everything goes back to normal.
"I can't tell what's up and down. Are we on the floor or ceiling?" says Darkwing.
Tails bumps into the top. "I'm starting to get dizzy."
I'm getting dizzy too. We hit more blue machines to flip the room. There're boxes in front of us. One of the boxes has a guy in it and the other one has a girl in it. Both of them have the word 'SHOOT' on it. Headdy hits the boxes out of the way and then hits the blue machine at the top. The room flips upside down. The boxes fall down onto the spikes. The guy and girl in the boxes are upside down. The head bad guy with the hat shoots at us. Sonic and Headdy get hit by the head bad guy. Darkwing jumps toward the head bad guy. He falls into the spikes. He jumps up and shouts, "Ouch!" and falls onto the floor. Headdy tries to hit the boxes forward so that we can use them as platforms to cross the spikes. The boxes won't move because they are stuck on the spikes. Headdy hits the blue machine to flip the room back to normal. The head bad guy goes to sleep and the boxes fall onto the floor. We can now move them. We help Headdy to move the boxes forward. We hit the blue machine and go upside down. We use the boxes to cross the spiked floor. We beat the head bad guy and go forward. We find another box with a guy inside. We hit the box forward and then hit the blue machine. The door falls down when the room flips back to normal. We jump onto the box and into the hole. We find more boxes in the next room. There are three of them. We hit them forward. We hit the blue machine to flip the room. The door goes down, blocking the hole in the wall. We hit a box into the hole in the floor. We then hit another box on top of the box in the hole. We hit the last box next to the two boxes. We hit the machine to turn things upside down. The boxes make stairs that we can climb up. We use them to jump up into the hole in the wall. The door is no longer blocking us. We find Headcase with power ups. Headdy uses the sleep power to get better. After he wakes up, he gets the invisible power. We go to the next room.
There's a blue machine in the middle of this room. Three purple balls fall down; one is big, one is medium size, and the other is small. A yellow and purple bad guy comes in. He's in a flying machine. He attacks us by shooting lightning at us. Tails gets scared by the lightning. Darkwing pulls Tails to safety. Me, Headdy, Crystal and Sonic try to hit the bad guy. We can't hurt him. I look around and see the purple balls. I then look at the blue machine. I tell the others what we need to do. We wait for the bad guy to fly over one of the purple balls. As soon as he flies over one, we quickly hit the blue machine. The room flips upside down and the purple ball falls on top of the bad guy, hitting him. The purple balls bounce around a bit. We dodge his lightning attacks and hit the blue machine whenever he flies over the purple balls. We keep doing this until we beat him. The bad guy blows up and falls down.
"Oh boy, I have no idea where's the floor and ceiling," says Darkwing.
"I know, we flipped this room so many times that I do not know if we are upside down," says Crystal.
"We're upside down," I say to them.
I can tell because the pictures of a bad guy are upside down. The bad guy looks very surprised that his head is falling down…I mean falling up… He looks very funny. Headdy flips the room back to normal. The pictures of the bad guy look normal. We go through the hole in the wall. We hit the blue machine again to flip the room upside down. We go left to the next stage.
Twin Freaks
We go to the right. There are little men in the boxes at the top and bottom. One of the men is sleeping, one of the men is looking around, and the other man is moving his arms up and down. I think he is happy to watch us. It looks like we are in a tunnel. There's a sign that says 'DANGER'.
"Did anyone hear that?" says Darkwing.
I did. I look at my friend. They are looking behind. I look behind and see a very big green face walking toward us.
"Ahhhhhhhhhhhhhhhh!" we all scream and run away from him.
"That face, it can give anybody nightmare," says Darkwing.
Tails grabs me and carries me as he flies forward. Beau comes in and points at the ear. She gets knock out when the green face runs her over. We attack the ear and the little flying bad guys that he shoots out. One of the flying bad guys is a big Bino head that slowly flies across. We hit and beat it to get a secret bonus point. Me and Tails easily fly over the wall but the others can't. They quickly hit the blue machine to turn the place upside down. I look back and see the green face turns into a red face. He is moving very quickly.
"Ahhhhhhh!" I scream.
"Julie, what's wrong?!" Darkwing asks me.
"He's angry, he's angry!"
Headdy hits another blue machine which flips the room back. The red face turns back to green face.
Darkwing looks at the green face. "He looks pretty happy," Darkwing says to me.
"He was red and angry."
My friends look at me. I don't think they believe me. They keep hitting the blue machine to flip the room around. They need to do this to go forward past the walls that are blocking them. We keep going forward while hitting the ear. We jump on the box where there're lots of spikes on the floor in front of us. We hit the blue machine to flip the room. Now we can easily jump over the small spikes on the floor. We turn around to hit the ear.
"Ahhhhhhhhhhhhh!" my friends scream.
The green face is now the red face and he is quickly going toward us. We try hitting the ear but it does nothing to him, looks like we can only hit his ear when he is green. We quickly run away.
"You weren't kidding!" Darkwing says to me.
"Why is he like this?!" says Amy.
We keep running. The red face is very close to us. I don't like this. We quickly jump over the spiked floor and hit the blue machine near the wall. The room flips and the red face turns back to green face. The green face walks slowly as he moves away from us. We hit another blue machine to flip the room so that the spiked floor is at the top. The green face turns red and quickly walks toward us.
"Change it back quick!" Darkwing shouts.
Headdy hits the blue machine quickly and changes the room back to normal. The red face turns back to green.
"He changes faces whenever we flip the room," says Tails.
"In that case, we best avoid hitting those flip machines. It's better to keep him like this," says Darkwing.
"That would not be a problem if it was not for the fact that we need to use those flip machines to get past obstacles that blocked our paths," says Crystal.
"She's right. We have to use them or we'll get crushed," says Headdy. "We'll try to keep him like this as long as possible."
We keep hitting the green face's ear while avoiding the spiked floors and the flying little bad guys. We try to avoid the blue machines to keep him green but we have no choice but to use them when we get block by the walls. I look around while Tails flies me forward. I notice that the men in the boxes change when we flip this room upside down. The man who was sleeping wakes up when he is upside down. He looks around really confused. The man, who was looking left and right, holds the walls to avoid falling down when he is upside down. The man, who was moving his arms up and down, falls down with his legs up when he is upside down. You can only see his legs when that happens. And then there's this man who is drinking a cup of tea. When he goes upside down, he waves his arms up and down really quickly. It looks like he is falling backward. After a long while of avoiding the bad guys and hitting the green face's ear, we finally beat him. The green face flips about while dropping those square things. The bad guy's voice shouts out, "I cannot believe this!" We collect the square things to get another try. We sit down on the floor. We are tired from that battle. Headdy does the thing with his head again and we go to the right to the next stage.
Fatal Contraption
We go onto a big blue platform. Headdy looks really shocked when he looks up. A big machine falls down in front of us. On top of the machine is Trouble Bruin. Trouble Bruin jumps off the big blue platform. The big blue platform starts to move up. We move around to avoid getting crush under the platforms at the top. Headdy gets the hammer power from Headcase. He easily destroys the hammer boxes and the orange boxes that have the word 'SHOOT' on them. We keep going up hitting the small arrow platforms out of our way. For some reason, one of the small arrow platforms doesn't move when we hit it. We hit the other arrow platform until it stops. We make it through the small space. There's a weird small brown guy on the arrow platform. He is the reason why we couldn't hit the arrow platform upward. As we go up, I see the weird small brown guy jumps onto the other arrow platform. The big blue platform keeps moving up. We avoid the little spiked things that move across the ropes. We quickly get to the top and move to the right to avoid the spikes at the top. I can see Trouble Bruin trying to shoot us from below. We jump up and quickly run to the left toward the hole to avoid the spikes at the top. We quickly jump up and run to the middle where we jump up through the hole.
We move around to avoid the small platforms with spikes at the bottom. We get hit as Trouble Bruin shoots at us. We go up where we can take two paths. We can take the hammer power and take the left path or we Headdy can take the small power and take the right path. Headdy gets the hammer power and help us to move these dancing girls on platforms. We hit them upward to make a path which takes us up to the next girl. We keep doing this until we make it out. We hit the boxes and make it to the top. Everything starts shaking and Trouble Bruin jumps in front of us. He points his gun at Headdy. We all run around, left and right. Trouble Bruin tries to keep the gun on Headdy. The gun keeps moving left and right as it tries to point at Headdy. We do not stop and we keep running around. After a while, we stop. The round ball on the gun just drops down and bounces onto the floor. We all look at it as it falls down. I don't think it was supposed to do that. We just look at it for a while and then suddenly, Trouble Bruin's machine goes crazy. Smokes come out of it as it quickly moves its legs. I think we broke the machine. It held that round ball attack for far too long that it made the machine go crazy. We quickly run about. Trouble Bruin jumps out of the machine and runs around with us. Wait?! Trouble Bruin still has his body?! I thought he lost his body and he used those machines as his new body. We quickly go through the door in the middle.
Far Trek
We quickly run forward, grabbing a jellybean in the air. Trouble Bruin is jumping forward. The crazy machine jumps right next to us. It fires lasers at us. We move out of the way. I look and see Trouble Bruin hugging onto Headdy's head. He has his eyes closed as he hugs onto Headdy. Headdy can't move properly with Trouble Bruin on him. He is running very slowly.
I point at them. "Trouble Brian got Headdy!" I shout.
"I'm Trouble Bruin!"
Sonic quickly spin jumps and knocks Trouble Bruin off Headdy. Headdy and Sonic jump out of the way as the machine shoots them with lasers. We keep running forward. The machine quickly runs past us. We run toward the machine. The machine is waiting for us. We dodge the lasers and run past the machine. The machine is chasing after us.
"Get off him, you fraidy-cat!" Darkwing shouts. He is trying to pull Trouble Bruin off Headdy.
"I'm a bear!" Trouble Bruin shouts. He keeps hold of Headdy.
Crystal runs in and pulls Darkwing and Headdy out of the way of the lasers. One of the lasers hits Crystal at her back.
"Ouch!" Crystal jumps up and comes back down. She looks and sees that the laser burnt her. "That's it, now you're asking for it!" she shouts at the machine.
Crystal rolls up her sleeves and goes over to the machine. She reminds me of Darkwing when she does that. Crystal jumps at the machine and kicks it. She falls down and then jumps about while holding her feet. I think she hurt herself. Sonic quickly spin jumps at the machine. It does nothing to it. Sonic quickly grabs Crystal and carries her away from the machine.
"None of our attacks are working on it," says Tails.
"What are we going to do?" says Amy.
"We'll just have to outrun it."
"Guess we have no choice," says Darkwing.
"Darkwing, where's Headdy?" Amy asks him.
"He's just behind me," says Darkwing. He looks behind. "Oh come on! I just pulled him off!" Darkwing runs back to Headdy to get Trouble Bruin off him.
We keep running forward, avoiding the machine's attacks and helping Headdy get Trouble Bruin off him. After a long while, Trouble Bruin quickly runs forward and jumps non-stop. We keep running back and forward, trying to avoid the lasers. The machine starts to shake and slow down. Trouble Bruin starts to run very slowly. We run forward as the machine and Trouble Bruin fall backward. They disappear to the left. We made it! I look at the wall and notice a sign that says 'Don't RUN'.
"Oh no," I say.
"What's wrong?" Headdy asks me.
"We shouldn't be running," I say and point at the sign.
"I thought you were worried that we got hurt pretty badly," says Darkwing. "And it's not our fault that we're running through the corridor. We were being chased by a malfunctioning maniacal machine that wanted to make mincemeat out of us."
We all move to the right to the next stage.
Finale Analysis
We are in a room with a yellow chair in the middle at the back. A red and black thing wearing blue shows up in front of us. He laughs at us.
"This is definitely the final boss. You can tell by the cliché laughter," says Darkwing.
Heather jumps in front of us. Dark Demon fires three yellow balls at Heather. We all look in surprised as the yellow balls go round Heather. She is sent flying up to the top.
"Help me!" Heather shouts.
We all look up in shocked. Everything starts to change. It looks like we are in space. Everything is moving fast. Four round things go around Headdy. The pictures…they're the power ups we find in Headcase. Headdy picks a power up and hits Dark Demon. Dark Demon shouts, "Yo ho!" and then raises his hand. He disappears and a big colourful laser comes right at us. We get hit and Headdy loses his head. We have to start that again.
"No fair, we were still weak from the previous stage!" Darkwing shouts.
"What is the saying when something like this happens? Oh yes, the saying goes like this; that's a cheap shot!" says Crystal.
"That it is," says Darkwing.
We start the battle again. We jump into the room, Dark Demon shows up, and the room changes into moving space. Four round power ups go around Headdy. Headdy picks a power up. It's the one that shoots stars everywhere. It hits Dark Demon. Dark Demon shouts and then raises his hand. Flying little ball bad guys fly out and fly around. We easily beat them. Once we beat them, Dark Demon disappears. He reappears again in a different spot. Four round power ups go around Headdy. I think some of them are different from before. Headdy gets the hammer head and hits Dark Demon. Dark Demon shouts, "Yo oh!" and raises his hand. He disappears and the big laser comes at us. Sonic quickly goes to me and puts me down on the floor. We lay down to avoid the laser. Headdy, Darkwing, Crystal, Amy and Tails get hit by the laser.
"Ouch! No fair! How are we supposed to dodge that?!" says Darkwing.
Sonic shows them that they can lie down onto the floor. "I'm not able to do that," says Headdy.
Dark Demon comes back in. Four power ups go around Headdy. Headdy gets the small head power. He quickly hits Dark Demon. Dark Demon shouts and raises his hand. He disappears and we all duck down onto the floor. We all avoid the big laser.
"Headdy should stay small, that way he can avoid all of Dark Demon's attacks," says Darkwing.
Dark Demon appears again. Four power ups go round Headdy. I don't see the small power up. Headdy stays small and Dark Demon raises his hand. He shoots out those orange round bad guys. These bad guys don't fly as they don't have any wings. They instead jump about on their feet. They jump toward Headdy, trying to squash him. We quickly fight and beat the jumping bad guys.
"That's all of them," says Darkwing. He looks around but can't find Headdy. "Headdy? Headdy, where are you?" Darkwing looks down and sees something moving under his feet. He moves his feet. Darkwing accidentally stepped on Headdy. "Oops, sorry," Darkwing says to Headdy.
Dark Demon disappears and reappears again. Headdy doesn't pick any power ups. Dark Demon raises his hand. He makes a line that blocks us from hitting him. Dark Demon gets hit somehow. We jump over the electricity balls that Dark Demon shoots at us. The electricity ball attacks run across the floor. Sonic, Tails, Darkwing and Crystal hit the line. It disappears after several hits. I see small Headdy right next to Dark Demon. He is small enough to fit between the line and Dark Demon. Headdy tries to hit him some more but his attacks do nothing to him. It looks like we can only hit him once until he reappear again. Dark Demon disappears and reappears. Headdy stays small. He hits Dark Demon. Dark Demon disappears. We all duck down onto the floor. The laser never came. We hear something above us. We look up and see a moving wall. It quickly moves across at the top. It then stops all of a sudden. Sonic quickly grabs me and Amy. Sonic takes us to a certain spot. The wall falls down on us. Tails, Darkwing and Crystal get squash by the wall. Me, Sonic and Amy are safe in the big hole. The wall has holes in it that we can safely hide in but some of the holes are too small for us to fit in. Headdy can fit in those small holes only if he's small. The wall goes back up. Tails is knocked out. Darkwing and Crystal are flat. Dark Demon comes back in. Sonic attacks him. Dark Demon gets hit. Dark Demon raises his hand and attacks us with the flying bad guys. Me and Sonic try our best to beat the flying bad guys. We get rid of some of them.
"Headdy, undo that head and help us!" says Amy. She uses her claw toy to beat the flying bad guy that flies at Headdy.
"I'm trying but I can't. I can't undo this," says Headdy. "I'm stuck being small."
So there are two power ups that Headdy can't undo; the big head and the small head power ups. After a while, the flying bad guys stop. One by one, they quickly fly right at us. We all get hit by them. This isn't looking too good. I look at the movie lights at the top and see Headdy is going red and Dark Demon is only green that is slowly turning to yellow. Dark Demon disappears and reappears again. Headdy stays small. We hit Dark Demon. Dark Demon disappears. We duck down as a big laser comes through. It's a good thing Headdy stayed small. Dark Demon shows up again. We hit him. Looking at the movie light at the top, Dark Demon is now turning yellow. We are getting there. Dark Demon raises his hand. Pointed green things come flying out from the floor one by one. They fly upward, starting from the right and going over to the left. We all get hit by that. Sonic points at Headdy.
"Sonic wants to know why that power up hasn't run out yet," says Amy.
"I don't think it does. I stuck like this until I get another head," says Headdy.
So Headdy can stay small as long as he wants as the small power up doesn't run out, but he can't change back to normal until he gets another power up. The green pointed things then moves back from left to right. They hit us again and Headdy loses his head.
"That didn't work out well," says Darkwing.
"We should try to guess his next attack," says Tails.
We have to start that again. We start the final stage again. Headdy and Dark Demon are back to having green lights. Headdy picks a power up from the four round things. He picks the hammer head. He hits Dark Demon with it. I see that the hammer does a lot of damage to Dark Demon. Dark Demon uses the green pointed things to attack us. We jump over them when they come out of the floor. Dark Demon disappears and reappears again. There's no small power up in these round balls. Headdy picks the shield power ups and hits Dark Demon. We fight the round jumping bad guys. We beat them and wait for Dark Demon to show up again. Headdy gets the small power up from the round thing. We duck down to avoid the laser. It isn't the laser. We all move to Sonic. As soon as the wall at the top stops, Sonic moves us to the safe spot. We wait as the wall falls down on us. It misses us as we hide in the hole in the wall. The wall goes back up and Dark Demon shows up again. I see the small power up and the hammer power up. Which one should Headdy pick? Maybe it's safe to use the small power up. Headdy picks the small power up. We picked the wrong power up. Dark Demon attacks us using flying bad guys. We attack the bad guys as they fly around.
"Sonic, watched where you're running!" Headdy shouts out.
Sonic accidentally runs over Headdy while he's small. After beating the flying bad guys, Dark Demon shows up. Headdy decides to use the hammer head to hit him. I look at the movie light at the top. Dark Demon's light is going yellow. We are doing it! We just have to keep this up. After hitting him, Dark Demon disappears. The laser hits Headdy. Dark Demon shows up. Headdy picks the hammer again and hits Dark Demon. We're doing a lot of damage to him. Dark Demon makes the line and fires balls at us. We get hit by that. Tails carries me as we fly over his attacks. After finishing the attacks, Dark Demon disappears and reappears again. Headdy quickly gets the power up. He gets the big head power up. Oh no! We quickly go over to him and try to help him move.
"You just had to get this one!" says Darkwing. "Why do you have this power up anyway, it's not even a power up!"
Dark Demon disappears. The wall is moving across. We wait for the wall to stop. The wall stops and we try our best to quickly move Headdy to the hole in the wall. We don't make it. Headdy loses his head and we all fall back out. It looks like Headdy is going to the exit again.
"Headdy, don't!" Amy says to Headdy.
"You're not going to leave your fans, are you? Listen to them, they're cheering you on," says Darkwing. He then quietly says, "Wish that happen to me at home."
Headdy comes back to us. We're going back to fight Dark Demon. We fight him again. While my friends fight him, I look at Dark Demon carefully. There must be something to this. Do we guess his attacks? What about the four power ups that change every time? Does that tell you the next attack? But if there's the small power up and the hammer power up at the same time, which attack will he uses? I look at Dark Demon. Maybe the colours on him will help us figure out his attacks. He has a mean looking white eyes and mouth. He has yellow horns on his head. There a green guy and girl on his shoulders. There's a round smile thing on his neck. He is wearing blue clothe that covers his head and back. I look back at the green guy and girl on the shoulders. I watch them move their hands. Is there something there? Maybe the way they moved? Dark Demon's body is glowing red and black and sometimes blue. I look at him carefully. I see something sparkly on the crystal ball in his hand. It then changes to all different colours. Dark Demon disappears. Sonic quickly gets me to the floor as the laser comes right at us. After that, Dark Demon appears. I watch his crystal ball. His crystal ball sparks with yellow and changes into a pink colour. Dark Demon shoots out the jumping bad guys. We beat the bad guys. Dark Demon shows up again. I watch his crystal ball. It goes all different kind of colours.
"He's using the laser!" I shout. I duck down.
Headdy quickly gets the small power up and my friends duck down. The laser goes past us.
"Good guess Julie," says Darkwing.
I did it! I figured it out! It's his crystal ball! Dark Demon shows up again. I watch as the crystal ball changes colour to blue. Dark Demon shoots out round balls while having the line protecting him. We dodge his attacks. Dark Demon disappears and reappears again. His crystal ball changes to pink.
"He's using those small bad guys," I say.
Instead of the jumping bad guys, he shoots out the flying bad guys. So the pink colour is the jumping or flying bad guys. I find out about all his attacks. The orange colour is the wall that comes down on us and the green colour are those green pointed things that come out from the floor. Now I know all his attacks. I watch the crystal ball carefully and tell my friends which attack he is about to use.
"Julie, I never knew you had psychic power," says Crystal.
"What?" I don't know what Crystal is talking about.
"Julie, do you have the power to predict the future?" Amy says to me.
"What?" What are they talking about? I don't have any power. "His crystal ball in his hand, the colour on it tells you his next attack," I say to them.
"Really?" says Darkwing. He looks at the crystal ball. "Julie, what does it mean when it flashes all different colours?"
"All the colours? The big laser," I say.
"Get down!" Darkwing shouts.
We all get down as the laser goes past us. "Yeah, all the colours is the big laser. The pink is the flying and jumping bad guys, orange is that big thing at the top that come down to squash us, the green colour is those things that come out of the floor…and the blue one is where he shoots the balls at us while making that shield thing," I say to them.
"Great, now that we know what attacks he'll use, we can finally beat him. Okay, let's get dangerous!" says Darkwing.
The small power up is useful when the crystal ball turns all colours, orange, and blue. Sometimes, we can't get the small power up when he uses the blue colour attack. When that happens, Headdy gets the wings power up and tries his best to jump over the attacks. When it's pink, the best attacks to use are the hammer, shield or the stars power ups. The hammer is very useful when he uses the green attack as Headdy can beat those green pointed things with the hammer. We do our best to avoid Dark Demon's attacks. After a long fight, we beat him. He blows up while shouting, "I cannot believe this!"
Everything turns back to normal. We are back in the room. Something falls down. It's that round thing that was around Dark Demon's neck. The round thing looks very sad. Did Dark Demon captured him and trapped him and turned him into a necklace? Heather falls back down. The round thing smiles and jumps in front of Heather. I think he is Heather's pet. Heather looks at Headdy. Love hearts come out of her as she looks at Headdy. I think she's in love. She then jumps onto Headdy. Headdy is very surprised as he gets hug by Heather. We all smile at that.
Ending Demo
Now playing
Outside on the grass floor with the yellowy orange sky and the mountain in the background, stars are falling from the sky. The stars fall to the floor and all the kidnapped toys are free. Some of the toys run around happy while others are confused. Heather says goodbye to us and jumps back to her home in the sky. We wave goodbye to her. Hangman, Headcase and Beau are with us as we say goodbye to Heather. Headdy watches her and waves goodbye to her. I go to my right and see workmen putting everything away. They are taking off the background one by one. I see a machine taking the sign away. As we go to the right, we see Dark Demon's castle. Something is falling onto the top of the castle. We look closely and see that it is Trouble Bruin. His head goes onto the top of the castle and he plugs into the castle. He makes the castle lights up with pretty colours. Trouble Bruin smiles at us.
We go to curtain call where we find out the names of all the people in this show. There are some that I didn't know have names. I try my best to read some of them. Mons Meg smiles at us when it is his time to come on stage. I find it funny when they shows the Sky Battleship, the machine hand just drops it and the soldier bad guy looks very shocked when he falls down. I'm not too sure about Spinderella's name. I really don't like that name for him. It does not suit him. The name is similar to this movie I watched. It was about a girl who cleaned everything. Darkwing says something about the name sounding like a Disney princess. I think that why I don't like the name. It sounds like a princess name which really doesn't suit this tough looking boss. We find out the name of the robot is Gatekeeper and he turns into the Nasty Gatekeeper. We lost a lot to him. I didn't know each of Trouble Bruin's machines have names. We never fight the floating Platfrom as he got squash by Mad Dog. I laugh when I see Trouble Bruin uses the Flying Scythe. The attack just pushes him off the stage. I see two little strong men pulling a rope. They are pulling the Super Finagler onto the stage. It's that machine that went crazy. Trouble Bruin runs over to it and jumps back in. Oh no, is he trying to use it again? The legs of the Super Finagler fall down one by one and the whole machine falls down. Trouble Bruin falls out of it. We all laugh. The Super Finagler is now broken. Next it's the special guests. Darkwing takes me to the stage and we all wave to the people as our names show up under us. We get off stage as it shows the rest of the good guys. That round thing has a name, Smiley. The curtain call finishes with Headdy doing his throwing his head thing.
We walk with Headdy as we go to the back. It's very dark in here. There's this beautiful soft and slow music playing when we walk through this place. We get to see the credits of all the people who made this show and all the stages and music. I didn't know about that. Darkwing is the one who tells me about the credits and what they are. We then see the number of points we get from each stage. We did good. We missed some of the secret bonus points. I have no idea how to get all of them. We make it to a yellow door with a computer at the side. The computer is telling us to input secret number. What could be behind that door? I imagine Heather is in there with a guy that looks like Headdy only he's a different colour. It turns out that she has a boyfriend who has the same hands ability as her. He'll get angry at Headdy for coming in and will start to fight Headdy like a boxing fight. Heather will be crying out for them to stop fighting and Headdy has to fight back.
"Julie, you got the number in that book of yours," says Darkwing.
I shake out of it. We will know what's in there right now. I look in my book and tell Headdy the numbers. Headdy presses on the number buttons. He presses in 2917 and then the door opens. We go inside to a room with a man in a chair. I can see outside the window behind him. It looks like we are high up in the building. The man in the chair doesn't look too happy with us. There's the word 'MONEY' on the sign at the top. Two men in yellow clothes and orange hats come in. They attack us by throwing money at us. We get hurt by the falling green moneys.
"Julie, money isn't everything," says Darkwing. "Greed can be a very dangerous thing. Don't ever get too greedy."
The best thing about this fight is that if we lose, we can keep trying as many times as we want. We start by hitting the two bad guys at the sides while dodging their attacks. We can dodge the falling moneys by going through the gaps of the falling moneys. We have to be careful as the falling moneys move left and right as they fall. When we beat them, they run off to the side. It takes us several tries but we did it. When they are gone, we attack the bad guy in the chair. He is not happy as he bangs his hands onto the table. He attacks by throwing moneys at us. The moneys follow us and hit us. He keeps throwing moneys at us and makes us lose. We try this again from the start. We have to beat the two bad guys again before we can fight the bad guy in the chair. Once we beat them, we attack the bad guy in the chair while avoiding his attacks. We try our best to avoid the moneys by quickly running away from them. That's the only attack the bad guy uses. We keep hitting the bad guy until we beaten him. The bad guy gets dizzy and has broken teeth. We go outside where Headdy shows us that this is 'The End' by pulling down Hangman on the sign. I wonder who that…random man was. I didn't expect that, must be a secret extra boss or something. Darkwing says he's a greedy and selfish man who only wants moneys and that he didn't care for the puppets and toys in the show. Did he took the moneys from the puppets and the toys? That's not nice! It's a good thing we beaten him. We say goodbye to Headdy and go back to our homes.
Ahh, Dynamite Headdy, I loved this game. I played it...umm...I lost count. What can I say about this? I love the gameplay, the characters, the stages, the bosses and the music. It was a very hard game. The main reason why I played it lots of time, I kept losing all my lives and gaming over. The more I played, the more I got to know the game and the better I get. I didn't know you can get continues from collecting those square things. Still, this is a very fun game to play and I love it.
Also, how many of you thought Trouble Bruin was a cat? I never knew he was a bear. I found out on YouTube that the Japanese version is different from the one I got. I thought it was cool but I still prefer the PAL version.
I also drew Dark Demon's attacks in the manual book and putting the colours next to his attacks. I was so amazed that I figured that out that I had to write it somewhere. If you lucky, you can actually beat Dark Demon without knowing his next attacks. I think my sister did it once.
The secret door at the end, yeah, I was in this phase where I was really obsessed with heroes fighting their evil doppelgangers. I mean we got Sonic vs Metal Sonic, Darkwing vs Negaduck, etc. I was really into it at the time and thought that Headdy might have an evil doppelganger behind that secret door. I kept imagining that as I was unable to unlock the door. I decided to start from a certain stage where I can collect all the numbers. I used the cheat and start from the puppet tower stage and played through till the end. I remembered putting down the numbers I got from the bonus stage in the manual book.
Hope you enjoy this, if you can get the game then try it yourself, you might like it or you might not.
