Tsuyu Asui, or Tsu as I like to call her, seems to be a calm and collected person, so I believe she can handle stress. She also has an arura about her that sais that others can come to her for emotional support, almost like she a perfect pillar of support. Her expression consists of a vacant stare, which makes reading her thoughts and emotions difficult, it is also also creepy. Tsu has a habit of tipping her finger against her mouth while speaking from the ew times she has spoken.

Overall Abilities: Using the frog-based abilities granted by her Quirk, Tsu should have proficiency in both close and long-range combat. She should have fighting style that involves a great amount of agility and powerful leaps to evade, surprise, and confuse her opponents, as well as using her increased leg strength to deliver powerful kicks. Tsu can also use her elongated tongue in a grappling or whip-like fashion to subdue her opponents, making her the best bet to capture her opponents. In addition, Tsuyu should excels in aquatic environments; her frog-like anatomy should let her move freely through water without losing strength or agility like most people. Enhanced Stamina, with the power in her legs, should be able to prolong the fight for as long as the timer goes.

Tsu's Quirk, Frog: Allows her to do anything a frog can do. Enhanced swimming abilities, Hopping at long distances, Extending her tongue up to an unknown amount with a strength of an unknown amount, Sticking to walls, if she's able to then Camouflaging herself.

Fumikage Tokoyami is reserved, serious, and focused. Other than that, he's an unknown factor of this match, and that was bad. If they didn't know what he could do, then it was game over for them if they underestimated him.

Eijiro Kirishima is a boisterous and outgoing guy with a fondness for the concept of manliness, often using the terms "manly" and "unmanly" to describe things and people he does or doesn't like, respectively. Similarly, he will call out traits that are the opposite of that, such as cowardice and dirty play. He is also a big fan of Crimson Riot, a retro hero that he takes inspiration from, with how similar their costumes are.

Overall Abilities: Eijiro is a very formidable individual, his abilities earned him 2nd place in the U.A. Entrance Exam, having a fair balance of both villain and rescue points, and 8th place in the Quirk Apprehension Test, Enhanced Durability, due to his quirk, Hardening, giving him the power to harden and sharpen any or all parts of his body, causing his flesh to become jagged and rock-like, Enhanced Strength, due to his Quirk, Eijiro's physical strength is increased, enabling him to break through most obstacles.

Hanta Sero is a very friendly person and has proven to be one of the more sociable members of Class 1-A with how much he talks. He is quite humorous and takes part in making jokes with his classmates.

Overall Abilities: He would primarily use his tape to bind targets from afar, restraining them from action by knotting his tape around their bodies. He he would have to to remain at a safe distance while firing large amounts of tape at his opponents with impressive accuracy. Hanta's overall fighting style should make him a highly formidable long-range combatant. Quirk, Tape: He has tape dispenser-like organs in his elbows, from which he can shoot long cellophane tape-like strips; he can also retract them. He can use his tape to wrap people, swing long distances, and create traps, among other applications.

The plan for Team I to beat Team J, if they were hero's, would be Wind, Ice, On Off Flash, No Step. They would have only one way to come in, and that would be the front. Toru would or could take out both of them if they were lead by Kirishima, showing her skills in stealth. If they were lead by Sero then she would of been caught as he would go wild with his tape. Then once he reached the room, I would finish him off with Wind by trapping him, ice by freezing him in place, or No step, to prevent him from moving. The plan for Team I to beat Team J, if they were villains, would be no step them. Toru would wrap them up and it would be over as soon as that.

The plan for Team I to beat Team H, if they were hero's, would to use Wind to surround the entire room to prevent capture as well as guard the bomb. They have an unknown factor and would mean defeat if they ever got through. The plan to beat Team J if they were villains, would be to use No Step on them so that Toru could get the target or draw them out so she could get the target.

"Team H and Team J, your time starts now!" All Might said, with me watching Sero tape up the entire room while Kirishima hardened his body. Tsu and Tokoyami entered the front door, with a dark shadow coming out from Tokoyami's cloak, creating a bird like creature of darkness, all the while, Tsu was climbing the walls to begin the fight.

"So, that's Tokoyami's quirk." I said, looking at him as they walked down the halls. "With no information on his quirk and its capabilities, its hard to say what it can do." I said, with All Might nodding.

"Indeed Young Dakota, information is key on and off battle. Without it, you are sure to lose. The more you learn, the greater the chances you have at victory." He said, with me nodding as I understood what he was getting at. If I had used No Step on him, he could still release that shadow to fight me, and seeing as its not an actual person or animal with a physical body, he would get the upper hand on me. We watched as he entered the room and the dark shadow started going off on Team J, who were quickly taken down while Tsu had gotten to the weapon, ending the fight. The winner is Team H! All Might announced, with me knowing that Tokoyami was the biggest threat in that team.

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120% usage of a quirk, while most quirks evolve over time like Toga's with her being able to use the quirks of the one she loves after changing into them, is him evolving the quirk to its maximum potential. He wont be able to copy every single quirk, just the ones that don't physically change his body. This includes All Might/Deku as their strength quirk is a physical quirk. Quirks that summon elements, magic, talent, movement, exc. are what he can copy. There are more physical quirks out there than one might think, like Mount Lady, Nezu, Hawks exc.