Games spring from everywhere. Whether they are played on broomsticks, on the ground or in the water, man and wizard kind has managed to make a sport of everything.

Though each game has a pleasure factor in common, they all vary : sport games, board games, mind games, children's games and adult games, video games, dangerous games and harmless games.

There are differences in games, between the two worlds of Muggles and Wizards.

Wizards pride themselves on Quidditch, a sport very much like the Muggle football – twisted almost beyond recognition – but similar nonetheless. Magic explodes and dances its glory in the game of flying brooms and enchanted balls. The only sport where players can end up playing for days without end until the golden Snitch has been caught. A game where everyone must be alert, and try to not get knocked off their broomsticks by a pair of enchanted balls known as Bludgers. A game where the Quaffle must be thrown inside one of three hoops. A game that is so ridiculously popular, that barely any other sport or game is known to the Wizarding world.

Muggles, despite the inability to use magic, are more inventive with their games. Sports like Soccer, football, baseball and hockey have come into existence. Muggles are even imaginative to the point where even games like curling have become popular and are played in the Muggle Winter Olympics. How that became possible, is a miracle…but that's not even the point!

Because of the inability to cast magic, Muggles have even created a simulated kind of magic : the video game. Whether it is a Playstation or an Xbox, Muggles young and old are entranced by their television screens wanting to rescue Princess Peach once again from Bowser, win the gold cup in hockey, or simply solve the puzzle. Virtual reality exists, where the player can enter the world of the game and play.

Like magic.

Interestingly enough, the games of the two worlds have never been brought together. The idea wasn't even conceivable. Muggles, no even aware of the existanceof the wizarding world, and wizards, perfectly content with their magic,thank-you very much.

Naturally that situation wouldn't stay stable for very long.

A Muggle-born wizard by the name of Maxwell Nickpen, had always enjoyed playing games like Legend of Zelda, Elder Scrolls of Morrowind, and the like.

Having spent years, all but locked away in his house, he has been busy trying to create his own game, where he could combine the video-games of Muggles with the magic of wizards. Leaving his house only for family occasions and purchasing more coffee, Maxwell worked diligently. He fixed all the bugs and kinks of the game. Well, almost… but enough to render his new game playable.

It would be a game where those like Fred and George Weasley can cause mischief to their hearts' content. A game where Hermione Granger can study history and lore in the span of two days, but only two hours would have actually passed. It is a game where those such as Harry Potter can find solitude and escape the pain and suffering no adolescent should ever be forced to bear. A game where foes become friends, and friends become foes.

In all modesty, it was a kick-ass game.

All Maxwell needed was a second opinion.

His thoughts turned to his friends. He wrinkled his brow. No, they wouldn't do. They would never be able to appreciate the game like an adolescent might.

His bright blue eyes widened. A smile formed at the corners of his mouth. Adolescents, huh?

The Hogwarts school year had just begun and he knew that his niece was attending her fourth year. Maxwell raised a hand and stroked his whiskery chin thoughtfully. Yes, she would do… She would do perfectly.

Maxwell quickly ran to his oversized desk and used his arm to brush away the cluttered mess. Using his other hand he quickly opened the drawer underneath and pulled out two pieces of parchment, a quill and ink. He set to work and wrote her a letter. He felt like a child at Christmas, almost too excited for his own good. His hand scurried across the paper, bubbling with energy.

She'll love this game. I know she will. She likes excitement and adventure…..she'll have to love it! Merlin's beard, and once she shows her friends…!

Maxwell's pen scurried even faster. It was all he could do to contain his triumph….and sudden urge to tap-dance.

Having finished the difficult to read letter (but that alright, his nice would be able to decipher it somehow), Maxwell took the other piece of parchment and jotted down a few notes, some about the basic rules….and some about the minor bugs that still have to worked on. It was always better to forewarn someone after all.

He reached to the far right of the table and grabbed a box that was lying there, dumped its contents, and then filled it with as much enchanted parchment as he could. At the very top, he added the letter and page of notes and then proceeded to jump on top of the box to try and make its contents fit.

Finally having closed the box, Maxwell ran a hand across his brow. He then brought his middle finger and thumb together in his mouth to create a loud whistle. A great horned owl hooted from across the house and gracefully flew its way to him.

Using his wand to make the box twenty times lighter than its original weight, Maxwell then tied a large rope around the box, so his owl could carry it to Hogwarts.

"Alright Jackson," Maxwell said affectionately to his owl. "Get this box to Ariel. Go to Hogwarts and deliver this to her for me."

With a blink of his golden eyes, Jackson hopped onto the box and grabbed the rope with his talons. He flapped his wings and then flew out of the window.

Jackson the owl, would now be delivering a game to Ariel Windsor – fourth year Gryffindor at Hogwarts School of Witchcraft and Wizardry – the surprise of her life.

It wasn't until two hours after Jackson had departed, that Maxwell remembered a very, very important detail he had forgotten to write down on the page of notes. He felt the cold hands of anxiety gripping his conscience, and hoped Jackson would return soon, so he could deliver the warning.