Chapter 22 - Gold Market - World Seed

Welcome to the Gold Market! As this is your first time as a customer, let me take this moment to explain. By going to any temple or altar to the Gods, offering one gold coin, and praying for the market to appear, anyone can gain access to it. Though in your case, you'll simply need to think about it for the market to appear in its entirety in your mind, and can browse it at your leisure without having to pay any fees.

From there, you can buy anything, as long as you can pay the price, though the price is inflated just a tad, such as Seeds of Water normally costing 1 silver going for 20 instead, and something incredibly rare like a Seed of Time costing half a million gold. Incredibly powerful items made by the Gods and normally only accessible through completing quests might even be priced at billions of gold. But this cost is worth it, as there really is literally anything available: items, hints on how to advance your abilities, skills and abilities themselves in their entirety, NPCs (artificial entities created by the system) of any level, whether you want to lease them or buy them outright, information, or animals and monsters. Even things of questionable usefulness can be found here, such as the sex tapes of the Gods (Goddess of Breasts VS. Goddess of Beauty, Beach Edition, Interactive), or the abilities to always sense the time of the day and to guess how many hairs there are on a creature. And if you had, say, a decillion gold and sacrificed the population of a planet, you could even buy yourself into Godhood.

The wares available in the Gold Market will include ones from both worlds you have visited in the past, and worlds you will travel to in the future, so that its slogan of offering truly anything actually holds true for you, though the same price markup still applies. It'll also accept any currency you might have on you, instead of only recognizing the gold coins used in the system. And since you're a VIP, you can even sell things to the market, though you'll only get their normal prices for them instead of the marked up ones.


Chapter 23 - Tower of Sorcerae - Lords of the Night - Liches

You have a tower dreamt into reality. Maybe by you, maybe by someone else, but it was never made a concrete and defined thing. It starts out a thing the size of a city block, and thirty stories high. It can be something of stone, or glass, or crystal, or wood. When no one is watching it, it can change its outer facade. Inside it has a basic layout, though you can change that layout whenever it is unobserved by people other than you. Both the inside and out will repair themselves over time, and the tower may slowly shift itself, faster if unobserved, though still slowly.

The tower echoes any crafting perks you possess, gaining technologies and magics in keeping with the secrets and arts you've seized. You may feed the tower vast quantities of Arcane over time to make it grow. You may make it grow in luxury, making everything inside the tower higher quality over time and more comfortable and beautiful. You may make it grow in utility causing it to grow embedded magical items, and if you have the perks, technological ones. You may make it grow in size, becoming broader or taller or both, or even make it grow inside without growing outside, though that's even more expensive.

If you make the Tower a bound artifact, all those functions will be enhanced. You can also have it already on legs, or other appropriate mechanisms, so that it can move about. You may import an existing property as your Tower, though if that combination would be especially powerful you must pay an extra 100cp for the privilege.


Chapter 23 - Floating Isle - Lords of the Night - Liches - 100CP

Your Tower flies, and so does a modest amount of land around it. Enough for a small family farm though like with the rest of the tower it's possible to expand this. The weather's always pleasant - the air elementals bound to moving it make sure. They're quick to defend the tower if need be, and there are many permanent unseen servants to invisibly serve guests and do work about the place. And the elementals can push the tower at a decent pace.

You get about a dozen elder air elemental servants. If killed, they will come back in a day and a night. They can't leave the premise, but otherwise faithfully obey you. They're also surprisingly bright, for elementals at least. You know methods of binding more with the same properties should you require them, though it is neither a fast nor easy process.