Author's Note/Disclaimer: I own nothing here aside from the characters and the plot. Everything else is property of Microsoft, FASA, Wizkids, or whoever the heck owns Battletech at this particular point in time. Neither do I own the other series or shows that might find references in this story.

This is my first large publications so please review, it would be much appreciated.

[3025 Since the signing of the Concord of Kapteyn, the Free Worlds League has opened up its trade routes with both the Draconis Combine. Initially this trade was primarily restricted to art and luxury items, such as alcohol, jade, gold and bronze jewelry, and ceremonial weaponry. This traffic has since escalated to include industrial goods and heavy equipment of all kinds, including military hardware.

Devil's Rock is one of the worlds within Marik space that this trade is centered on. The starport cities on this world contain magnificent bazaars, teeming with merchant houses, wholesalers, and speculators who can find a profitable market (legal or otherwise) for virtually any commodity.

[3057 As part of Operation Guerrero, the Third Free Worlds Guards landed on Devil's Rock expecting to encounter minimal resistance from the planetary garrison. This assumption proved to be false; the Third quickly found itself embroiled in bitter street-to-street fighting in the capital of Forest City. In just four hours, the Guards lost two lances of 'Mechs to Federated Commonwealth missiles; total losses amounted to nineteen 'Mechs before the Marik troops finally crushed the resistance.

Pride of Sparta DropShip

2G burn towards Devil's Rock,

Federated Commonwealth-Free Worlds League boarder

May 16, 3058

Battle-Station alarms rang throughout the DropShip. Jacob "Ice" Olsen sprinted through the Pride of Sparta's mechbay and began to climb the gantry towards the cockpit of his Devastator assault mech. Looking over at his cousin, Jacob smirked and snapped off a sloppy salute as he slid into the command couch and began to run the startup sequence. "Name and Rank please" cooed the computerized voice in his cockpit. "Jacob Olsen, XO Stuart's Spartans." "Please state the code phrase." "Come home with your shield or upon it" replied Jack. "Identity Confirmed. Weapon systems unlocked; happy hunting, Commander." "Why thank you Marilyn" Jacob quipped back to the computer voice with a chuckle.

Below him, his cousin and the rest of the company's warriors raced to their mechs and vehicles to strap-in and power up as well. Jacob looked out his viewscreen with pride at the disciplined warriors powering up their weapons of war and thought back to the beginnings of the unit, his pride and joy…

Four years ago, Jacob had been approached by his cousin, Frank Stuart, who had disappeared for 4 years after high school. Frank had the crazy idea of starting up their own group of mercenaries. Both cousins had showed aptitude for piloting mechs in the militia simulators they had been afforded access to in their teen years. Instead of going into the militia or military, Frank had vanished off-planet and Jacob had taken up a job piloting loader-mechs at the local spaceport. To Jacob, the idea of becoming a mercenary had immediately seemed preferable to spending the rest of his life on Addicks working his current job the rest of his life.

Finding a sponsor was tough, even on the Merc stronghold of Outreach. Rejection after rejection plagued the cousins, but they were finally able to find a willing sponsor. They were able to convince the Dragon's Teeth mercenary regiment to sponsor them in their risky venture. The Dragon's Teeth, founded before the 4th Succession War, and was well endowed with monetary assets due to its multiple branches including a Solaris stable, mercenary division, battlemech factory, and immensely wealthy founder Harold Janson. The sponsors had procured a new Hamilcar-class DropShip, a mixed lance of mechs, and a lance of armor for the cousins and helped them find crews and a short-term garrison contract to get them started. With Frank as the CO, Jacob as the XO, and a new bunch of pilots ready to take their weapons of war into the field, Stuart's Spartans were born.

Things had started off well. The first garrison contract paid well and was uneventful enough to give Frank and Jacob time to train their pilots and look for other employers. After the 6-month garrison stint on Hunan, the Spartans had been hired by the Capellan Confederation for some small-scale raids against the St. Ives Compact as well as a short-term garrison job among the Cap-Con planets close to the Chaos March…not particularly because of the unit's quality but more because of their availability. During these contracts, the Spartans performed well on the field and were able to minimize their losses/damages and even pick up a 95 ton Nightstar as salvage.

Unfortunately, it was their last contract that had put the Spartans in their current pickle. In mid-3057, Frank had contracted with the government of Summer (in the Lyran portion of the Fed-Com) for a 4-month garrison to cover the planet while Fed-Com garrisons were shuffled around. During that time, planetary elections were held and Skye separatists were able to gain a majority in the planetary government. Seeing the presence of the Spartans as a threat to their power and agenda, the Separatists promptly cancelled the contract, defaulted on payment for time served, and used the planetary militia to "suggest" that the Spartans leave the planet. Needless to say that late on the day the Spartans' departed, the Summer militia discovered a pair of 35 ton Firestarter battlemechs absent from their hanger bays. Unfortunately, not being paid put Frank and Jacob in a very tight spot financially, especially with the next payment to the Dragon's Teeth due soon.

This would be the first true assault undertaken by the Spartans. Normally Frank would have avoided contracts like this, but the Fed-Com's needed help and they were paying well for it…extremely well if it was successful too. With all luck, the assault on Devil's Rock to reclaim it from the FWL forces wouldn't take more than a few months and the Spartans could collect their pay voucher and salvage.

Devil's Rock is a very curious planet. Approximately the size of Mars, it has very little axial tilt, and so the middle-range of the planet is constantly exposed to the harsh sun, leaving the tropics a wasteland of deserts and barren mountain ranges. The planet has no polar ice caps and only moderate amounts of surface water which can be found in the more tropical higher latitudes. Forrest City, the planetary capital and primary spaceport is located in the northern tropical zone along with most of the planet's industry and military facilities. The southern topical zone played host to most of Devil's Rock's small amount of agriculture as well as many mining facilities amongst the foothills of the giant chain of mountains referred to by natives as 'The Wall'.

Currently, the Spartans were burning towards Devil's Rock at 2Gs as part of a pieced together battalion of mercenaries along with the entirety of the 4th Fed-Com RCT. Their goal: crush the 3rd Free Worlds Guards and reclaim Devil's Rock for the Federated Commonwealth. Intelligence believed that the 3rd Guards were the only Marik forces on planet and would be concentrated around the northern cities and industries with only a handful of troops keeping the FWL presence in the south.

The mercenaries were to be under the command of an officer appointed by the RCT to simplify command issues caused by having multiple independent units working in such close proximity to each other. They were tasked with clearing the southern towns and mining facilities of any FWL troops that may have taken up positions there. The 4th RCT, meanwhile, was to take the northern zone and duke it out with the 3rd Guards over the spaceport, capital, and other primary cities.

Pride of Sparta was now entering atmosphere with her precious load of warriors. CO Frank 'Skipper' Stuart sat strapped into the command couch of his 95 ton Nightstar. He flipped on his comm. system and selected the company-wide band. "Alright Spartans, you're all professionals so none of this pep-talk crap. You all know the mission and the risks. We'll be hitting the base of the foothills for 'The Wall' and making our way towards Bakersfield 40 klicks to the west while checking all the mines on the way. Intel says there shouldn't be any more than 2 companies of the 3rd Guard in the region but we all know what Intel is like. Keep your eyes open and watch your backs. Read up and call in."

"Ice. Ready Op" said Jacob as he finished strapping into his Devastator. He was followed by Dave MacIntosh in his Cestus; "Grogg here. Ready to kick ass and take names." "Mobius; Ready to roll." called Kyle from his Caesar. Similar calls came from Shannon 'Raven' Blackwood in her Centurion, Nick 'Frog' Kearns in his Dart, Taylor 'Tribal' Jones and his brother Clifton 'Storm' in their Firestarters, and Dan 'Caboose' Kastor and his lance of the mixed company's armor assets.

"Spartan Lead, this is Major Spruance. The Shadow Lancers have completed their hot-drop and have secured the LZ. You are clear to bring in your unit for deployment." "Roger Major, Spartans coming in for deployment. You heard the Major, Rowland, let's park the Pride and start getting unloaded" said Skipper to the captain of the Pride. The Pride of Sparta set down on the savannah near the southern edge of the DZ. With a metallic groan, the dropbay doors slid open to allow the Spartans' two mech lances and lance of armor to disembark and take up perimeter positions.

It was quite an impressive sight to see the mixed mercenary battalion taking up positions. All in all there were four units hired to comprise this strike-force. Of course there was Stuart's Spartans, but there was also a company of medium and heavy jump-capable mechs from the Shadow Lancers, a company of battlemechs and two lances of tanks and hovercraft from the Restless Souls mercenary battalion, and two lances of mechs from the Arcani Guards. This combined firepower gave the mercenary command a battalion of battlemechs and an under-strength battalion of armor.

Last minute orders were issued and two columns departed the DZ for their respective objectives. Stuart's Spartans were to head to the west with their mechs and armor to check the mining facilities in that direction and to secure the town of Bakersfield. The Shadow Lancers were to take their company and head southeast towards a small city and its accompanying militia base 100 klicks away. Restless Souls were tasked to head north-northwest with their mechs and one lance of armor to secure a metalwork factory on a mining base compound approximately 50 klicks into the foothills. The Arcani Guard remained behind with a lance of Restless Soul armor and the lance (2) of aerospace fighters and the squadron (6) of Nightshade VTOLs brought by the Lancers to guard the dropships and act as a mobile reserve if the need arose.

The Spartans were over 20 klicks from the dropships and there had been no sign of resistance so far. There were no signs of mechs, vehicles, even civilian vehicles…while some of the other pilots might think this was becoming a cakewalk, Jacob was nervous. The Free Worlders had had over 6, almost 7, months to rearm themselves and dig in. Also, it had been a six day burn to get planet-side and it shouldn't have been difficult to guess where the landing zones were going to be. While the Southern Hemisphere was less important than the cities and spaceports in the north, it was still necessary to hold to retain possession of Devil's Rock. Since there was no reported aerospace assets planet-side, there should have been some signs of a recon team scouting the DZ and intended routes…it's not as if there was doubt what the primary targets would be if an assault were to take place.

30 klicks from the dropships, two mining facilities checked, and a grand total of nothing. The mines were abandoned and it was clear that there had been no human activity for at least a few weeks. The Spartans still had another two mines to scout and then Bakersfield to capture and occupy. Shannon 'Raven' Blackwood and her Lightning Lance found the next mine to be the same as the first two with no signs of life or that anyone had been in the area for the past few weeks. However, the fourth mine (a strip mine), the one closest to Bakersfield, did have fresh tracks and recent activity in it, but visual and Magnetic Scans couldn't turn up anything solid.

"Skipper, Caboose. The Scimitars report visual on a medium lance in 3rd Guards colors hauling ass towards Bakersfield from the north" came the sudden call over comms. "Roger that Caboose. Let's roll Spartans. Form up and get moving" replied Frank. At this point the company was only 6 klicks from town, so within moments the column eased itself over the last hill and Jacob found himself looking down over a kilometer wide valley of fields that ended just before reaching the hillside town of Bakersfield. It looked like there was activity on the hilltop though, and in Jacob's mind that could mean anything. "Skipper, it's open field 'til we hit the town. That lance will beat us to it and I think there's activity on the hilltop, but magnification isn't helping any" said Ice.

"Gotcha, Ice. Alright Spartans, Marathon formation and advance at the walk. Caboose, see if your Scimitars can get close enough to tell what's on that hill, but don't risk'em yet" ordered Skipper. With these orders, the Spartans quickly took up a formation pioneered by the ancient Athenians nearly 3500 years before. Lightning Lance and the Alacorn Mk VI and Challenger X tanks of Beast Lance took up the center of the line. Meanwhile Thunder Lance split to take the ends with Skipper and Mobius on the left with their Nightstar and Caesar while Ice and Grogg covered the right with their Devastator and Cestus. In this line they started to advance over the field as the company's Scimitar hovercraft came scurrying back to the line chased by a pair of Cicada battlemechs.

At 40 tons each, the pair of Cicadas was severely outclassed by the line they were closing in on, but they were equal to the Scimitars in speed and superior in firepower. Already the Hover Tanks had scorch marks from hits by the Cicadas' medium lasers. The Free World pilots were sloppy, however. At 130kph, the tanks and chasing mechs had closed to within 700 meters of the advancing Spartans and showed total focus on their targets. One of the mechs finally got lucky and put a pair of UAC5 rounds into the engine compartment of one of the Scimitars, causing it to lose lift and take a nose-dive into the field. Ice flipped on his comms "Alright lady and gents, target is on the left. Volley on my mark. And MARK!" With that word, the Cicada on the left disintegrated into a nuclear fireball as it was struck by 10 Gauss Slugs, 4 PPCs, and an assortment of lasers. A bit of overkill in Ice's opinion, but it certainly put down a mech with minimal effort.

The other Cicada, noticing the expanding ball of debris and atoms that used to be his lancemate, quickly decided to do the honorable deed and run away as fast as possible. Normally Ice would have had no problem letting the pilot get away, but a contract is a contract, and resistance needed to be eliminated. Ice lined up the shot and put a Gauss slug high up on the other Cicada's back, sending the mech face first into the ground. Skipper then proceeded to walk his Nightstar over and stand on the Cicada's legs, crushing them and making sure the mech wasn't going anywhere. "Caboose, leave the Challenger here and guard the salvage…I mean prisoner…If he moves or fights, slag his cockpit" called Skipper. "Roger that boss man, consider it done" came the reply.

All the sudden Ice's cockpit was filled with the warning tones of incoming missiles and his Devastator was rocking from impacts. "Pair of Lineholders and a pair of LRM Tracks on top of the hill" called Grogg. "This is Skipper. All Spartan units close to the town and break off by pairs. Get those mechs and tracks before they get us out here. Meet you at the top. Mobius, you're with me." Fortunately for the Spartans, Bakersfield was a small town of no more than a thousand, so routes of movement through town, though few in number, were short. The streets in Bakersfield could only hold a pair of mechs at best and they followed the various contours of the hill, limiting line of sight and movement, turning a hilltop assault into an urban brawl for the brief time it would take to clear the buildings.

As the Spartans hit the town under a rain of missiles, Ice and Grogg broke off to take one of the larger streets through town. "Ice, I'll take point" he called. Almost immediately they hit a roadside ambush and had to bring down the buildings to eliminate the infantry within. About half way through the town, there came a tremendous explosion to Ice and Grogg's left. "What the bloody hell was that!?" came a shout from Mobius. Raven quickly piped up "The twins found an SRM carrier nestled in a cul-de-sac and decided to start a bonfire." Ice just shook his head. Leave it to the Jones twins in their Firestarters to make a scene.

Grogg and Ice had made it about halfway through the town when they came to a bottleneck in the road. The path up the hill was too narrow to safely accommodate two large battlemechs. Ice told Grogg to keep going on the current road and turned his Devastator to resume his accent a few blocks over. Continuing his way slowly up the steep grade, Ice suddenly found his mech rocking with explosions and having to drop to a knee to avoid falling over into an apartment complex. Swinging his torso around to the right, Ice saw a 70 ton Typhoon Urban Assault Vehicle hiding behind a building.

Firing off his four medium lasers and a PPC, scorching the Marik tank's turret, Ice tried to get back on both feet but only got partway up before falling back to a knee under a torrent of 30 SRMs, pulse lasers, and an LBX 20. Growling in frustration, Ice fired off his medium lasers again, scoring the armor of the wheeled tank. With a loud crack, both of Ice's Gauss Rifles fired their supersonic projectiles at the target not more than 50 meters distant. One of the shots crashed into the body of the tank, punching through to wreak havoc inside the vehicle, while the second shot glanced off the turret and crashed into an office building further down the alley. The Typhoon retaliated with another volley of missiles, pocking the torso armor of its 100 ton opponent, and shot off another cluster round from its LBX, tearing gashes into the left torso of the Devastator. Ice was now thoroughly pissed and with a shout fired off both PPCs and all four lasers and gasped for air at the sudden blast of scalding air from a taxed reactor. One off the PPC shots and three of the lasers burned holes into the turret while one of the lasers missed high. The other PPC, however, hit a reloading SRM pack, detonating the missiles and causing a chain detonation of the launchers, shredding the missile launchers as well as the interior of the tank as the ammunition supply cooked off.

"You alright there Ice?" came a call from Grogg as he rounded the corner a hundred meters up the road. "Just fine…thanks for the assist" replied Ice with a tint of sarcasm as he managed to pull his dented mech back into a standing position. "Marik must really want this place bad, I didn't think that those new Typhoons were 'expendable' so soon off the factory line" laughed Grogg as he took a glimpse at the burning wreckage. "Yeah, I didn't think that Marik would have his grubby little hands on any of these yet either, but I wish that we could afford one." "I hear that boss. Now let's get moving or Skipper is going to beat everyone to the top and hog all the fun and explosions for himself, ha-ha."

Unfortunately, by the time Ice and Grogg made it to the top of the hill most of the action was over. One of the LRM tracks lay spread around the hilltop as little pieces of shrapnel while the crew of the second sat outside their machine under the guns of Raven's and Frog's mechs. Of the two Lineholders, the one closest to Ice was a standing pillar of flame, the pilot obviously cooked to a crisp inside the cockpit, and the other lay unmoving on its back.

"Well what took you guys so long? We dang near sent the twins out looking for you" called Skipper over comms. "Sorry for taking so long Skip. I stumbled across a nasty little Marik surprise by the apartments" replied Ice. "You guys couldn't have saved any fun for us?" "Nope!" came the merry reply from the twins.

"Alright smartasses, hush up" called Skipper. "Twins, keep an eye on the prisoners. Raven, Frog, 3 klick perimeter sweep. I want to know who's in the area, what direction they're in, and guesstimates on strength. Check in every 10 minutes. Grogg, Mobius, sentry positions on the earthworks. Caboose, get that Challenger and Scimitar back on our salvage but get your lazy arse up here a.s.a.p. Ice, center and dismount; it's time for a huddle. Grogg, you're in charge for the moment." A chorus of affirmatives came back over comms, sending mechs and vehicles into motion.

Ice and Skipper brought their assault-mechs to the center of the hilltop, put them in standby, and dismounted. "What's on your mind Frank? You have that tone to your voice" called Jake as he climbed down from the cockpit. "Eh, there's probably too much on my mind right now Jake. Called in to mercenary command that we achieved our objectives. We're to hold the town to draw in any Marik forces that might be in the area. The amount of c-bills this town generates from the local mines is too much to leave it in our hands" replied Frank.

"There's something else, isn't there?" "Yeah, there is, cousin. The RCT has hit unexpectedly high resistance around Forrest City. Reports are they've seen mechs and vehicles in unit colors other than the 3rd Free Worlds Guards, but they haven't been able to identify the color scheme or any unit markings. That means there's at least one other unit on planet…and I don't like it."

Frank continued, "The Souls are still securing the plant to the north. Apparently they hit some militia resistance and are still conducting mop-ups. The Lancers had to detour around some swamps so they likely won't get to their objective 'til morning. Command is sending us our dropship as soon as all the objectives are secure and then they're pulling the Arcani Guard up north to help the RCT folks, so we'll be on our own."

"Well," replied Jacob, "if we're to hold any piece of land, I'd rather it be this piece. I mean look at it! Decent sized river to the west, flood plain for at least a few hundred meters in every direction around the hill, almost a kilometer if you are looking east. Next closest hills to the north and south are shorter and a good 300 to 400 meters from the base of this one. We are sitting on a 300 meter tall fortress with a big enough clearing to land a dropship on top of it! If they're going to come in any sizable force, they're going to have to come from the east over the plain and through the town…not exactly the most ideal terrain to cover when you have weapon fire raining down on you the whole time. We were just lucky that it was a small force that wasn't as prepared as they could have been, otherwise Dani and her techs would hurt more of us for messing up our mechs."

"Very true Jake. You know Dani is going to hurt you bad for making her replace that torso armor. But you're right, they could have been more prepared. As is we're lucky that they had started to dig in up here. But at least they were generous enough to give us a fully operational LRM carrier. And with the crazy techs we have, we might even be able to scavenge one of those Lineholders. Nice mechs those Lineholders. Just released at the beginning of the year if memory serves; getting one of those working would be a good haul."

"Hey boss, Raven's on the mic for you" said Grogg over his external speakers. "Jake, you take this one, I gotta go take a piss." "You go and do that" laughed Jake. Climbing back up to his cockpit, Jake put his neurohelmet back on and keyed up Raven's frequency. "Raven, Ice here. What's the report?" "Ice, we're about 4 and a half klicks north northeast of town. I have a landing site for two dropships within the past few weeks, you can still smell the burnt vegetation. Might be a few other landings but they'd be a few months old…it's hard to tell. The fresh landings mark at least a company of mechs and vehicles. There are a lot of tracks in the area so there's no way to guess just how many, but I can see footprints for at least 3 heavy or assault class mechs." "Roger Raven. Continue on patrol, but keep an extra eye out. If they're still local they're not going to take well to anyone finding their tracks. Finish up quick and get back to the hill." Jacob quickly climbed back down to the ground and ran over to Frank. "Skip, you're not going to like this….."

End Part 1. Thank you all for reading my first large attempt at a fic. Please review and tell me what you thought. Thanks. –AP

THUNDER LANCE (HEAVY/ASSAULT/COMMAND)

NSR-9J Nightstar (Pilot: Frank "Skipper" Stuart)

Mass: 95 tons

Tech Base: Inner Sphere

Class: Assault

Chassis: Norse-GM HeavyTRQ

Power Plant: Pitban 285 XL

Cruising Speed: 32 kph

Maximum Speed: 54 kph

Armor: Kellon Royalstar Heavy Type K

Armament:

2 Norse-Storm Model 7D Gauss Rifles

1 Defiance 1001 ER PPC

2 Defiance P5M Medium Pulse Lasers

1 Exostar Small Laser

Manufacturer:

GM BattleMechs

Norse-Storm Technologies Inc.

Factory:

Kathil

Solaris VII

Communications System: Tek Battlecomm

Targeting and Tracking System: DLK Type Phased Array Sensors

DVS-2 Devastator (Pilot: Jacob "Ice" Olsen)

Mass: 100 tons

Tech Base: Inner Sphere

Class: Assault

Chassis: Star League XT

Power Plant: Vlar 300 XL

Cruising Speed: 32 kph

Maximum Speed: 54 kph

Armor: Durallex Heavy

Armament:

2 Poland Main Model A Gauss Rifles

2 Donal Particle Projection Cannon

4 Intek Medium Lasers

Manufacturer: Norse-Storm BattleMechs, Inc.

Factory: Loxley

Communications System: Johnston Wide Band

Targeting and Tracking System: Rander Pinpoint-HY

CTS-6Y Cestus (Pilot: David "Grogg" MacIntosh)

Mass: 65 tons

Tech Base: Inner Sphere

Class: Heavy

Chassis: GM Heavy CVA

Power Plant: GM 260 XL

Cruising Speed: 43 kph

Maximum Speed: 65 kph

Armor: Durallex Special Heavy

Armament:

2 Defiance B3L Large Lasers

2 ChisComp 39 Medium Lasers

1 Poland Main Model A Gauss Rifle

Manufacturer:

General Motors

Blue Shot Weapons (under license)

Factory:

Kathil

Solaris VII

Communications System: TharHes Thalia HM-22

Targeting and Tracking System: Salamander Systems CommPhase Unit

CES-3R Caesar (Pilot: Kyle "Mobius" Edwards)

Mass: 70 tons

Tech Base: Inner Sphere

Class: Heavy

Chassis: Dorwinion Standard

Power Plant: General Motors 280 Extralight

Cruising Speed: 43.2 kph

Maximum Speed: 64.8 kph

Armor: Kallon Royalstar with CASE

Armament:

1 Poland Main Model A Gauss Cannon

1 Johnston High Speed Long-Range Particle Projection Cannon

4 Sutel Precision Line Medium Pulse Lasers

Manufacturer: Johnston Industries

Factory: New Syrtis

Communications System: Johnston Wide Band

Targeting and Tracking System: Rander Pinpoint-HY

LIGHTNING LANCE (LIGHT/MEDIUM/SCOUT)

CN9-D Centurion (Pilot: Shannon "Raven" Blackwood)

Mass: 50 tons

Tech Base: Inner Sphere

Class: Medium

Chassis: Corean Model KL77 Endo Steel

Power Plant: General Motors 300 Extralight

Cruising Speed: 64.8 kph

Maximum Speed: 90.7 kph

Armor: StarGuard III with CASE

Armament:

1 Mydron Excel LB 10-X Autocannon

1 Luxor 3R LRM-10

2 Photech 806c Medium Lasers

Manufacturer:

Corean Enterprises

Jalastar Aerospace

Factory:

New Avalon (Corean)

Panpour (Jalastar)

Communications System: Corean Transbanc-J9

Targeting and Tracking System: Corean B-Tech with Artemis IV System

FS9-S Firestarter x2 (Pilots: Taylor "Tribal" Jones, Clifton "Storm" Jones)

Mass: 35 tons

Tech Base: Inner Sphere

Class: Light

Chassis: Foundation Ultralight Endo Steel

Power Plant: Omni 210

Cruising Speed: 64.8 kph

Maximum Speed: 97.2 kph

Jump Jets: Luxor Load Lifters

Jump Capacity: 180m

Armor: Durallex Nova

Armament:

4 Hotshot Flamers

2 Defiance B3M Medium Lasers

1 Diverse Optics Type 10 Small Laser

1 SureFire 444 Anti-Missile System

Manufacturer: Coventry Metal Works

Factory: Coventry

Communications System: Cyclops 14

Targeting and Tracking System: Cyclops-Beagle Sensory Probe

DRT-3S Dart (Pilot: Nick 'Frog' Kearns)

Mass: 25 tons

Tech Base: Inner Sphere

Class: Light

Chassis: Coventry Metal Works Model D-3

Power Plant: Vox 225

Cruising Speed: 97 kph

Maximum Speed: 151 kph

Armor: Lexington Limited

Armament: 3 Magna 200P Small Pulse Lasers

Manufacturer: Coventry Metal Works

Factory: Coventry

Communications System: Cyclops 14

Targeting and Tracking System: Cyclops Mutli-Tasker 10

BEAST LANCE (VEHICLE/TANK)

Commander: Dan "Caboose" Kastor

Alacorn MK VI Heavy Tank (lance command vehicle)

Tech Base: Inner Sphere

Mass: 95 tons

Movement Type: Tracked

Power Plant: Pitban 285 XL Fusion Engine

Cruising Speed: 32kph

Flank Speed: 54kph

Armor: Star Guard Type VH

Armament: 3 Norse-Storm Model-7D Gauss Rifles

Manufacturer: New Earth Trading Company

Primary Factory: New Earth

Communications System: CeresCom Recon Model 21-Rs

Targeting and Tracking System: TharHes Digital Scanlok 347

Challenger X MBT

Tech Base: Inner Sphere

Mass: 90 tons

Movement Type: Tracked

Power Plant: GM 270 XL Fusion

Cruising Speed: 32kph

Flank Speed: 54kph

Armor: Kallon Unity Weave Ferro-Fibrous

Armament:

1 Poland Main Model A Gauss Rifle

1 Imperator Code Red LB 10-X Autocannon

2 Martell Medium Pulse Lasers

2 Federated Super Streak SRM-2 Racks

1 Federated 10-Shot LRM Launcher

1 Exostar Small Pulse Laser

1 MainFire Point-Defense Anti-Missile System

Manufacturer:

Kallon Industries

General Motors

Primary Factory: Kirklin

Communications System: Wunderland XXV-2 Series

Targeting and Tracking System: Kallon Lock-On with Artemis FCS

Scimitar Medium Hover Tank x2

Tech Base: Inner Sphere

Mass: 35 tons

Movement Type: Hover

Power Plant: ConLee 105/I.C.E.

Cruising Speed: 86kph

Flank Speed: 130kph

Armor: ProtecTech 7

Armament:

1 Armstrong AutoCannon 5

2 Guided Technologies SRM 2

Manufacturer: Scarborough, Ltd.

Communications System: Scarborough Talky-2

Targeting and Tracking System: Scarborough Tracky-2

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Hamilcar-class DropShip (Pride of Sparta)

Tech Base: Inner Sphere

Type: Military Aerodyne

Use: Assault DropShip

Tech: Star League

Introduced: 3054

Mass: 3575 tons

Length: 132m

Width: 98m

Height: 34m

Fuel: 80 tons (480)

Tons/Burn-day: 1.84

Safe Thrust: 4

Maximum Thrust: 6

Heat Sinks: 56 (112)

Structural Integrity: 9

Cargo: 88 tons

Escape Pods: 4

Life Boats: 0

Crew: 36

Cost: 190000000

Revenue/Mission: 150000

Armament:

4 ER Large Lasers

2 ER PPCs

2 Large Pulse Lasers

1 Gauss Rifle

3 LRM-15s with Artemis

3 LRM-20s with Artemis

2 SRM-4s with Artemis

Some of the links that I used for data and units if anyone is interested in checking them out: