Here's chapter four.
Our story continues just as it left off. Dil, Phil and Chuckie of Team Pickles were just about to have there duel with team Keith: Weevil, Rex and Bandit Keith. The rest of team Pickles watched, along with the team that Team Keith defeated before: Team Funnie.
Dil: I'll star things off. (Draws card looks at it) I'll set a monster facedown in defense mode.
He puts the card on his duel disk and the facedown defensive monster card appeared in front of him.
Dil: next, I'll set one card facedown.
He puts the card in his duel disk and the facedown card appeared in front of him.
Dil: and that's it for me.
Bandit Keith: humph, and you call me pathetic. Watch and learn. (Draws card) I'll summon the Mechanical Chaser in attack mode.
He puts the card on his duel disk and the monster appears in front of him.
ATK: 1850
DEF: 800
Bandit Keith: and I'll make him 300 points stronger with the Machine Conversion Factory, (puts card in duel disk) making it more deadly then it is now.
The magic card is shown on the field. More weapons, such as guns and swords, appear on Mechanical Chaser.
Mechanical Chaser:
ATK: 2150
DEF: 1100
Bandit Keith: I end my turn by setting one card facedown.
He puts the card in his duel disk and the facedown card appeared in front of him.
Bandit Keith: your move.
Phil: (Draws card) first I'll play my Forest Field-magic card.
His field card zone slot opens and he puts the card in it. Jungle scenery, like trees, tall plants, ect. Appeared all over where the playing field, even where the duelist were playing.
Phil: as long as this stays in play, this card gives any Insect, Beast, Plant, and Beast-Warrior-type monsters an extra 200 ATK and DEF points. Next, I summon in attack mode, my Insect Knight.
He puts the card on his duel disk and the monster appears in front of him.
ATK: 1900
DEF: 1500
Phil: and thanks to my Forest card, he gets an ATK and DEF point boost.
As he says this, the Insect Knight glows green slightly.
Insect Knight:
ATK: 2100
DEF: 1700
Bandit Keith: nice, but it still can't top my machine monster.
Phil: I'm well aware of that. That's why I'll play this next card. (Puts card in duel disk)
Bandit Keith: what card?
Phil: the Equip-magic card, Laser Cannon Armor!
The magic card is shown on the field. Insect Knight Glows and it now has a silver, high-tech armor with a large laser weapon on its back. The shield and sword that it had was replaced with two laser guns on its arms and hands.
Phil: this card increases any Insect-type monster by 300 ATK and DEF points…
Insect Knight:
ATK: 2400
DEF: 2000
Phil: …more then enough to take down that Mechanical Chaser of yours. I end my turn.
Weevil: sure, it may be able to take down Keith's monster, but what about mine? (Draws card) my move! (Looks at hand, thinking) hmm, so far, I got nothing good that'll take down that knight. But, that can change (laughs evilly).
From his sleeve, a card held by a tiny claw makes its way to his hand. It slowly enters the card sleeve of one card, and pulls the original card out and into his sleeve, all in one swift motion, so no one, not even the Ref-Bot, knows it. (A/N: like the machinery in Keith's duel when he was brainwashed by Marik)
Weevil: alright then. I summon a monster known as Petit Moth, in attack mode.
He puts the card on his duel disk and the monster appears in front of him.
ATK: 300
DEF: 200
Weevil: and thanks to Phil's Forest card, (Petit Moth Glows green slightly) my Moth gets a power boost.
Petit Moth:
ATK: 500
DEF: 400
Phil: oh, boy. I know what happens next.
Weevil: do you?
Phil: yes, I have that card, too.
Weevil: well then this won't surprise you! Thanks to the effect of my Cocoon of Evolution, (Shows card) I can treat it like an Equip-magic card and use it on my Moth. (Puts card in duel disk)
The monster card is shown on the field. The Petit Moth then incases itself in a pink Cocoon until it's completely covered.
Weevil: and thanks to Cocoon of Evolution's card effect, Petit Moth's ATK and DEF points become the same as my Cocoon.
Petit Moth/Cocoon of Evolution:
ATK: 0
DEF: 2000
The Cocoon glows green slightly because of the Field-magic card.
Petit Moth/Cocoon of Evolution:
ATK: 200
DEF: 2200
Weevil: now with each passing turn, my Moth will undergo transformation. Once six turns have passed, my Perfectly Ultimate Great Moth will appear! Taking you all down! (Laughs Evilly) I'll set three cards facedown and end my turn.
He puts the cards in the duel disk and the three facedown cards appear in front of him.
Weevil: attack if you dare! (Laughs Evilly)
Chuckie: are you done yet? Because I would like to take my turn. (Draws card) and I'll start by setting four cards facedown.
He puts the cards in his duel disk and the four facedown cards appear in front of him.
Chuckie: next, I'll summon this monster:
He puts the card on his duel disk and the monster appears in front of him.
Chuckie: meet the powerful Hand of Nephthys.
ATK: 600
DEF: 600
Bandit Keith: (laughs) you call that powerful? It only has 600 ATK points.
Chuckie: my monster may not be as strong as yours, but attack points aren't everything.
Bandit Keith: is that right?
Chuckie: you bet. And you'll find that out for yourselves soon, but for now, I end my turn.
Rex: now it's my turn! (Draws card) I summon my Armored Lizard, in attack mode.
He puts the card on his duel disk and the monster appears in front of him.
ATK: 1500
DEF: 1200
Rex: but I'm not done yet. Next I'll play this magic card, (puts card in duel disk) Ultra Evolution Pill!
The magic card is shown on the field. A giant pink and purple pill appears in front of Armored Lizard and Armored Lizards takes it and swallows it.
Chuckie: what's that card suppose to do?
Rex: simple, once my Reptile monster takes that pill, he becomes a dinosaur. Or to put it more simply; I can now sacrifice my Armored Lizard to special summon a dinosaur-type monster from my hand.
Armored Lizard glows white and it transforms. It now becomes a new monster.
Rex: say hello to Black Tyranno.
ATK: 2600
DEF: 1800
Chuckie: oh nuts.
Rex: now I'll take out that Hand of Nephthys. It's feeding time, Black Tyranno! Chomp him up, good.
Black Tyranno rushes towards Chuckie's monster and was about to bite into it.
Tommy: NO!
Patty: I can't look!
Patty covers her eyes and the rest of her face in Doug's shoulder. He notices and blushes a little.
Dil: not so fast, Raptor! I reveal my facedown card!
He pushes the button on his duel disk and his facedown card flips up.
Dil: COVERING FIRE!
At that point, Insect Knight glows and appears behind Hand of Nephthys. It shoots an energy beam at Hand of Nephthys and that monster glows too. Black Tyranno was about to bite Hand of Nephthys completely when Hand of Nephthys shot flames it its mouth. The flames went all the way inside it, which caused Black Tyranno to explode. All but Dil was in shock at what happened.
Rex: what the hell just happened?
Dil: that would be the cause of my facedown card: Covering Fire. This trap card can only work if one of your monsters attacks one of ours. When that happens, I can take another monster that's face up on the field, and add whatever ATK points it has to the targeted monster.
Skeeter: (thinking) let's see… Hand of Nephthys had 600 ATK points, and the only other monster that's face up on the field is Phil's Insect Knight, and that has 2400 ATK points. (Thinks for a moment) AWOOGA! That means that Hand of Nephthys had 3000 ATK points when Black Tyranno attacked!
Hand of Nephthys:
ATK: 3000
DEF: 600
Dil: that's right. And when Black Tyranno attack, Rex was the one who paid the price.
Rex: 7600
Dil: now, if you're done, I'd like to take my turn.
Rex: Grrr. I'll set one card facedown.
He puts the card in his duel disk and the facedown card appeared in front of him.
Rex: make your move.
Hand of Nephthys:
ATK: 600
DEF: 600
Dil: thanks. (Draws card) for my next turn, I'll set two more cards facedown.
He puts the cards in his duel disk and the two facedown cards appear in front of him.
Dil: next I'll summon this monster.
He puts the card on his duel disk and the monster appears in front of him.
Dil: this monster is one of the first ever robots, running by clockwork, cogs and gears. Meet the first of my many Ancient Gear monsters. Ancient Gear Solder!
ATK: 1300
DEF: 1300
Bandit Keith: that rusted thing? What's the matter, couldn't give him an upgrade?
Dil: my machine may be old, but sometimes the past can help in ways you can't imagine. For example: Ancient Gear Solder, attack Weevil's Cocooned Moth with gear gun assault!
Ancient Gear Solder aims it arm gun at the Cocooned monster.
Dil: since it's in attack mode, you bug will be nothing but a mess.
Weevil: A-HAHAHA! Did you happen to have forgotten about our facedown cards?
Dil: actually, no. which is why I'm prepared. Ancient Gear Solder, activate your card effect: Gear Blocker!
Ancient Gear Solder now throws a large number of gears towards Team Keith. The Gears then wedged themselves onto their facedown cards.
Weevil: hey! What's going on? I can't activate my facedown cards!
Bandit Keith: what did you do?
Dil: allow me to explain: every time my Ancient Gear Solder attacks. None of you are able to activate any magic or trap cards until my next turn. Now as I was saying: destroy that Cocooned Petit Moth!
Ancient Gear Solder shoots a laser beam at the Cocooned Petit Moth, thus destroying it.
Weevil: NO! MY COCOON!
Weevil: 7000
Dil: OH YEAH! I rule! That's all for my turn, let's see what you can come up with.
Bandit Keith: I plan to.
He draws a card from his deck and looks at it.
Bandit Keith: (thinking) not bad, but I could use this until later.
From his sleeve, a card held by a tiny claw makes its way to the card he drew. It slowly enters the card sleeve of it and pulls the original card out and into his sleeve, all in one swift motion.
Bandit Keith: (Thinking) much better.
Meanwhile, Tommy was still recording what was happening.
Tommy: (thinking, groans) I still don't see anything. You'd think I'd see either Keith or Weevil do something cheat-like by now. Well, sooner or later, it'll happen. And when it does, I'll be the one with the proof.
Bandit Keith: alright Mechanical Chaser, destroy that Ancient Gear Solder!
Mechanical Chaser rushes with its weapons at the ready.
Dil: HA! You forgot about my facedown cards. (Pushes button on duel disk) well, now you're in for it.
One of his facedown cards flips up. A strange device appears in the center of the field, it had the word "EXIT" over a cylindrical entrance.
Dil: say hello to the Compulsory Evacuation Device. This sends one monster on the field back to the owner's hand. And I choose Mechanical Chaser.
Bandit Keith: guess you forgot about my facedown card. Well now it's gonna cost you.
He pushes a button on his duel disk and his facedown card flips up.
Bandit Keith: once I give up 1000 life points…
Bandit Keith: 7000
Bandit Keith: my Seven Tools of the Bandit will destroy your trap card.
Chuckie: not so fast, Bandana Boy.
Angelica: "Bandana Boy"?
Chuckie: (eyes Angelica) if you can think of a better comeback, I'd like to hear it. (To Bandit Keith) now then, I'll reveal my facedown card.
He pushes a button on his duel disk and one of his facedown card flips up.
Chuckie: my "Curse of Royal" trap card could only work if another card was about to destroy another magic or trap card. Curse of Royal then destroys the destroying card, I.E. your Seven Tools of the Bandit.
Ghostly skulls appear out of the card and towards the "Seven Tools of the Bandit" card. They go right through it, which causes it to be destroyed.
Bandit Keith: NO!
Chuckie: OH YEAH! And since Curse of Royal negated Seven Tools of the Bandit, Dil's trap is unharmed. (To Dil) go for it, pal.
Dil: you got it, Chuck. Compulsory Evacuation Device, take out Mechanical Chaser!
The Compulsory Evacuation Device turns to Mechanical Chaser and stars to suck it towards inside. Mechanical Chaser is sucked into the machine and then the top launches off and shoots Mechanical Chaser in the air. The card returns to Bandit Keith's hand.
Dil: YES! Anything else you'd like to try, Keith?
Bandit Keith: punk. I'll show you. I'll set a monster facedown, and two more cards facedown, ending my turn.
He puts the cards in and on his duel disk. The two facedown cards and the one facedown monster appears in front of him.
Dil: alright, Phil, it's you're move.
Phil: right. Here I go! (Draws card, looks at it) not too bad. But first, I'd better take care of Keith's defense monster. And I have just the card to do it. (Puts card in duel disk)
The card is shown on the field. It was a magic card.
Phil: my Nobleman of Crossout destroys one facedown monster on the field and removes it from play.
Kimi: ooh, a risky move!
Judy: how's that.
Kimi: if the destroyed monster had a flip effect, then any other monsters either duelist has with the same name must also be removed from play, no matter where it is.
Phil: Nobleman of Crossout, destroy Keith's facedown monster!
A sword comes out of the magic card, striking the facedown monster. It was now revealed to be a Cyber Jar.
ATK: 900
DEF: 900
Tommy: NYAH! A Cyber Jar!
Kimi: (un-surprised) saw it coming.
Bandit Keith: HA! Now anyone else with a Cyber Jar has to remove it from play.
Dil: that would be me and Chuckie.
Phil: sorry guys.
Chuckie: don't worry; it's not your fault.
A lone card pops out of both Dil and Chuckie's decks. They take the cards and send them to their graveyards.
Phil: well, it's still my turn. And I think I'll summon my own Petit Moth.
He puts the card on his duel disk and the monster appears in front of him.
ATK: 300
DEF: 200
The Petit Moth Glows because of the Field magic card.
Petit Moth:
ATK: 500
DEF: 400
Phil: next comes my Pot of Greed, (puts card in duel disk) now I draw two cards.
The magic card is shown on the field. Phil draws two cards from his deck.
Phil: nice. Next is my own Cocoon of Evolution, which I'll use on Petit Moth. (Puts card in duel disk)
The monster card is shown on the field. The Petit Moth then incases itself in a pink Cocoon until it's completely covered.
Phil: you know what comes next right? Petit Moth's ATK and DEF points become the same as my Cocoon.
Petit Moth/Cocoon of Evolution:
ATK: 0
DEF: 2000
Phil: and he'll get a power boost thanks to my Forest Field-Magic card.
Petit Moth/Cocoon of Evolution:
ATK: 200
DEF: 2200
Dil: now I reveal my second facedown card.
He pushes a button on his duel disk and his facedown card flips up.
Dil: Zero Gravity! Now all the face up monsters on the field must change from whatever mode they are in, to the opposite.
Hand of Nephthys and Ancient Gear Solder kneel on one leg as they go to defense mode, while the Cocooned Petit Moth turns sideways.
Phil: thanks Dil. I'll set two cards facedown, and end my turn.
He puts the cards in his duel disk and the two facedown cards appear in front of him.
Phil: make your move.
Weevil: with pleasure.
He draws a card from his deck and looks at it. He then starts chuckling, and then it becomes maniacal laughing.
Weevil: this is perfect!
Phil: what is?
Weevil: as soon as I play the card that I drew, you'll be finished!
What did Weevil draw? Will Dil, Phil and Chuckie survive it? Keep reading and fine out!
