Animorphs:
The Caretaker
We can't tell you who we are. Or where we live. It's too risky, and we've got to be careful. Really careful.
The thing you should know is that everyone is in really big trouble. Yeah. Even you.
Things have taken a serious turn for the Animorphs. They have carefully brokered an alliance with Sub-Visser Thirteen to destroy Visser Three, but before they can do that, they have to single-handedly face down an entire fleet of Yeerk ships, loyal to Visser Three and his mad plans.
The mission starts out well, but soon the action takes a turn for the worse, as the Animorphs lose both Ax and Marco on the Hork-Bajir planet; the Yeerk capital world, and the most heavily defended one in the empire. With Sub-Visser Thirteen leading them in hiding from both Visser Three's rebels, and the armada of Yeerks loyal to the Council of Thirteen, tensions are running high. The Animorphs know that if they lose the battle here, the war will be lost forever. But the Animorphs soon find themselves with an alternative. They discover the reason for Ax and Marco's disappearance, and at the same time, a way to stop Visser Three. The question is, are they prepared to pay the price for the help they need?
