Hello humans it's Weegee1 again with another chapter of my Winnie the Pooh story. My my my over 3700 views, I am truly surprised. When I started this story I expected maybe a thousand views yet here we are with over three times that amount, 8 comments, 8 favorites, and 13 watchers. I must take the chance to thank PuzzleMaster1998 for commenting on my chapters as well as being an open ear for this old codger to jabble with. I just realized this chapter will be posted around the 2 year mark of this story, happy anniversary I suppose. This chapter is part one of three of my mass update. Now here is an excerpt from the fanfiction bible page 7 paragraph 3 I own nothing except for my OC's and the idea behind this story everything else is owned by their creating companies.
While Christopher and Charlie slept in their little corners of the world several key events were happening elsewhere.
Somewhere in the rain forests of South America.
"This is South American base Delta, it seems North American base Charlie, Asian base Echo, and European base Foxtrot are down. Asian base Alpha, African base Bravo, and Australian base Golf sent their compiled data before resuming radio silence as expected. Everyone else other than myself Alpha, Bravo, Golf and leader base Warlock are to be assumed compromised, under duress, or terminated. Right now my unit is compiling data to be sent to valence bases 1-12 to be put together and sent to Warlock.". A person wearing camouflage puts down a radio picks up a cup of coffee and leaves the radio room.
You find yourself in a familiar room in a world that exists between worlds as a monitor powered on by itself. On the screen a stream of hundreds upon hundreds of data folders slowly appeared on screen before slowly disappearing into a single larger folder. On and on the cycle went until only a single master folder was created. Shortly after the master folder finished storing the smaller folders you hear a door open behind you. "Ahh, hello there. It has been a while since we bumped into each other hasn't it?" Stephen's voice calls out, drawing your attention to him. Looking at him you see that he is still seated in the futuristic wheelchair and wearing the same clothes as before. Once he wheels in far enough the door closes behind him with a soft click. "I just came to grab a few things and then I have to get going. Feel free to look around if you wish to." With those words he rolled towards the monitor, pressed the enter button on the keyboard, and removed the stick drive from a slot in the monitor's back. After grabbing a few papers from the desk he rolled back to the door which opened to reveal the same galaxy as before. With a wave he departed and the door clicked shut behind him.
On the monitor three folders remained one marked Grimoire entries update, one marked known Rook species, and the last marked Asian Base Echo's last transmission and recording. Before you can choose one to open the Grimoire entries file opens on its own.
Grimoire Entries
Dullahan
Undead
Humanoid
Height 5 feet 6 inches to 6 feet 8 inches tall
Weight 180 to 300 pounds
Cup D to G
Waist Around 36 inches
Hips Around 64 inches
Habitat Mainly Ireland
Aggressiveness Apathetic
Diet Mana released by the soul leaving the body
Population Rare
Lifespan Immortal
Harem Place Den Mother
A Dullahan is often called a headless horseman an unimaginative yet accurate description. A Dullahan not wearing armor appears as an extremely pale woman with fire red hair, pointy ears, plush blue lips from the chill of death, and green eyes. A Dullahan is curvaceous in appearance with a full chest, a waspish waist, and ample hips. Despite their beauty and curvature they are as cold and unfeeling as the grave that they usher those who defy the natural order towards.
A Dullahan most often comes from a descendant of the ancient druids being fed on by a vampire until they have no more blood to give. Seven days, seven nights, and seven hours after dying the new Dullahan kicks its grave open and stands tall. The spot where they were bitten corrodes away in a ring around their neck resulting in their head no longer attaching properly. To counter this a Dullahan will wear a special scarf they make by hand to hold their head in place. During the day they blend in with the other Irish women but by night their duty begins. They put on a suit of thick black iron plate mail and an iron helmet that glows with the green light of their eyes. They grab up their weapon of choice (usually an axe or sword), call up a skeletal steed, and begin their hunt.
A Dullahan's choice target are those that defy the natural order of life usually those who harvest and bind souls to extend their life or people who kill for fun. Oddly enough they very rarely target natural undead even Vampires are left alone by these bleak beings. Dullahan mostly work alone, those that do band together are often siblings or mother daughter pairs. Dullahan very rarely become romantic simply due to the fact that their partner will fade and die while they remain untouched by time.
If they do bond with someone they decapitate their partner and collect their soul in a gem that they insert back into the neck which binds the soul to the body. Using strands of their hair they sew their new partner's head back on. In this manner their new mate will live forever so long as the gem remains undamaged. A Dullahan protects their harem sisters and their children from harm. A Dullahan is powerless if their head comes off.
Harionna
Spirit
Humanoid
Height 5 feet to 5 feet 6 inches tall
Weight 80 to 140 pounds
Cup C to E
Waist 20 to 24 inches
Hips 48 to 56 inches
Habitat Asia
Aggressiveness Mischievous Viscous
Diet Human Flesh
Population Rare
Lifespan 44 to 50 years
Harem Place Enforcer
The Harionna or Hook Girl is a viscous Yokai that feeds on unwary travelers usually young men. They appear as a pale Asian woman of average height and build with long silky black hair. They prefer to live in villages were most travel is done by foot so their chosen prey can't easily out run them. When they choose a victim they pretend to be injured and in need of assistance, once the target helps them or gets close enough their hair launches forward revealing hooks and barbs which dig into flesh. Once a target is properly ensnared they pull their victim close, tear them apart, and eat them.
In combat their hair can stretch up to fifty feet to ensnare their target before tearing the unfortunate individual to pieces. They partner primarily with people who are around death where a body or two won't be missed. As long as they are fed they keep their harem sisters and their children safe.
Kamaitachi
Mammal
Weasel
Height 4 feet 6 inches to 6 feet tall
Weight 80 to 124 pounds
Cup D to G
Waist 20 to 30 inches
Hips 40 to 50 inches
Habitat Asian plains
Aggressiveness Mischievous
Diet Carnivore
Population Very Rare
Lifespan 30 to 40 years
Harem place Enforcer
A Kamaitachi, Kama Itachi, or more often known as the Sickle Weasel is a mischievous being using its connection with wind to play pranks on those around them. A Kamaitachi is about the height of a human, with fine white fur, a silky curtain of black hair on their heads, yellow or pink eyes, a narrow muzzle, a long fluffy tail, and clawed hands. A Kamaitachi often wears a purple traditional Asian yukata tied with a red sash and usually smokes a metal churchwarden pipe. In combat they smoke profusely while using claws for melee and cutting winds at range. When backed in a corner they exhale a great deal of black choking smoke before dispersing into wind and reforming nearby. Kamaitachi travel in groups of three sisters. When one sister finds a man they fancy the man is shared amongst the sisters. A Kamaitachi gifts their bonded with the ability to sense minor changes in the wind. A Kamaitachi protects their harem sisters and their children from any threat.
Chochin Obake
Construct/Spirit
Humanoid
Height 4 feet to 8 feet tall
Weight 20 to 50 pounds
Cup A to E
Waist 22 to 38 inches
Hips 42 to 60 inches
Habitat Asia
Aggressiveness Mischievous Shy
Diet Paper and Mana
Population Rare
Lifespan Immortal
Harem Place Den Mother
A Chochin Obake or paper lantern ghost is an extremely old paper lantern that has gained life, intelligence, and a rather childish personality. A Chochin Obake appears as an average Asian woman from a distance that wears a slightly tattered kimono. The nearer someone draws to them the more of their odd traits are revealed. Their kimono is made of old and yellowed paper with small rips, their eyes and hair are made black by closely packed writing, and their skin is made of multiple layers of paper. They are completely hollow inside resulting in their light weight. In combat a Chochin Obake uses weapons made of impossibly tightly wrapped paper that cuts just as well as any metal weapon. A Chochin Obake is able to heal any injury by repairing itself with Mana infused paper. Despite their regenerative powers fire instantly destroys a Chochin Obake's physical body forcing them to find another paper lantern to inhabit. A Chochin Obake has a great love of teaching their harem sisters and their children pranks.
Hone Karakasa
Construct/Spirit
Humanoid
Height 6 feet tall
Weight 140 pounds
Cup C
Waist 24
Hips 58
Habitat Asia
Aggressiveness Mischievous Violent
Diet Wood and Mana
Population Rare
Lifespan Immortal
Harem Place Enforcer
A Hone Karakasa or skeletal umbrella is a wood and paper umbrella that gained enough Mana from its prior owner's death to gain a crude imitation of life. It looks identical to a tall Asian woman except for a visible spine made from the wood and paper remains of its umbrella form. They prefer wearing darkly colored kimonos to hide their visible spine and thoroughly enjoy the rain. In combat they use palm, knee, and elbow strikes which unleash hidden wooden spikes to puncture their targets. When in danger a Hone Karakasa will eject the umbrella from its back and manipulate its shed body from a distance or form a new body mid air. A Hone Karakasa protects their partner's harem and properties with a Violent fervor.
Yuki-Onna
Undead
Humanoid
Height 5 feet to 6 feet tall
Weight 200 to 300 pounds
Cup B to E
Waist 24 to 32 inches
Hips 46 to 60 inches
Habitat cold parts of Asia
Aggressiveness Melancholic Shy
Diet Mana and frozen meat
Population Very Rare
Lifespan Immortal
Harem place Den Mother
A Yuki-Onna is a melancholic spirit that personifies the winter. With pale skin, dark hair, and a preference for white kimonos they could easily pass for an average Asian woman. The terrible truth about them is revealed when someone attempts to reach them. A blinding blizzard whips up from nowhere and the temperature drops. A strange crying sound fills the air as a sense of dread fills the unfortunate individuals heart. A person who manages to survive the harsh weather and find the Yuki-Onna hidden at the center or rather the frozen unmoving remains of the Yuki-Onna's original body. A person who lays the Yuki-Onna to rest is visited the next night by a much calmer shy version of the Yuki-Onna that cares for their savior as long as they're alive. While their partner is alive they care for the children of the harem and once their partner passes away they go with them to the afterlife.
Jorogumo
Insect
Spider
Height 5 feet 2 inches average
Weight 100 to 140 pounds
Cup B to D
Waist 28 to 32 inches
Hips 44 to 52 inches
Habitat Asia
Aggressiveness Melancholic Genocidal
Diet Carnivore
Population Rare
Lifespan 50 to 65 years
Harem place Doesn't Share
A Jorogumo or woman-spider is a being that is skilled at hiding in plain sight. With black hair, pale skin, and the proper height they would blend in amongst a group of Asian women like a drop of water would blend in with the ocean. It is only when they have their prey alone do they reveal themselves, their legs split into four and lengthen into long spike tipped white spider legs, the tips of their fingers turn sharp, their tailbone extends into an ovipositor, and their jaws unhinge revealing rows of sharp poison filled fangs. They pounce on their victim biting them and filling them with a potent cocktail of paralytic venoms and proceed to copulate with the target. Once their eggs are fertilized they wrap their still living victim in webs and lay their eggs in the cocooned body.
Succubus
Demon
Humanoid
Height Varies by type
Weight Varies by type
Cup Varies by type
Waist Varies by type
Hips Varies by type
Habitat Anywhere
Aggressiveness Same as Imp stage
Diet Varies based on type but all feed on Mana
Population Incalculable
Lifespan Immortal
Attitude towards harem sisters varies by type
A Succubus is the natural adolescent stage for an imp. To become a Succubus an imp must be bonded to a human as well as having a vast amount of Mana given to them by their human partner. Like imps there is a Succubus for each base sin.
The difference between a sloth Succubus and its prior Imp form is astronomical. They retain their brown fur and fuzzy puff ball of a tail from their younger tail but everything else changes.
They lose the ability to enter an engaged state. They grow to be around 6 feet 8 inches tall and gain weight until they are about 200 pounds. An unruly mane of grey white hair grows from their head down to their shoulders. Their waists trim down in proportion to their body usually being 38 inches on average, their breasts grow to be around an E cup or bigger and their butt grows to be around 70 inches around or larger. Their eyes become completely white except for black goat pupils with which it analyzes all they see at a speed that would make a super computer seem obsolete. Their mouths become the muzzle of their Imp's transformed state as well as the long claw tipped arms and hoof tipped feet which give them great maneuverability on two limbs or four. The last part of their transformation is the development of a large lump between their shoulders which stores Mana for emergency use. They have the same mannerisms towards their harem sisters as their Imp stage. The Sloth Succubus causes their partner to gain a severe spike in mental processing speed as well as a large growth in testicular size.
The difference between a Lust Imp and a Lust Succubus is the difference between night and day. While a Lust Imp is basically helpless in combat other than their pheromones a Lust Succubus has a great many new forms of self defense brought on by their transformation.
They grow to be 6 feet tall on average, they gain weight until they weigh around 160 pounds completely removing their formerly emaciated appearance but retaining an unnaturally thin 24 inch waist. Their bones transform into highly strong, flexible cartilage and their flesh becomes rubbery giving them near immunity to blunt force damage. Their breasts balloon to a pendulous J cup and they begin lactating a syrupy bluish milk that acts as an aphrodisiac for their partner. Their breast growth is countered by a 70 inch across pair of hips and a jiggly 84 inch ass. Their skin becomes a darker pink in color, the tip of their tail gains a three inch long spike that they use to deliver a cocktail of diseases to enemies and healing chemicals to allies, their fingers gain retractable claws, and their feet become monkey-like allowing them to grab onto things. The final parts of their transformation involves their tongues becoming black and covered with a venom that causes the release of nitric oxide and their wings mutate into two large tendrils ending in a sphincter.
In combat it uses its mutated wings to spread a smog of specially designed chemicals to poison enemies with diseases that slow brain functions and devour flesh. For allies the smog causes a swift jump in cellular regeneration. At close range they use their claws to tear into flesh and their stinger to speed up the diseases in their enemies. At far range they spray concentrated gouts of chemical and disease infused fluids from their tendrils.
Their attitude towards their harem sisters becomes much more positive often including them when they have sex. They cause an increase in genital size making their partner near immobile as well as the growth of more internal testicles until their partner has six in total.
A Pride Succubus is very similar to their Imp stage other than height, weight, and curvature. A Pride Succubus stands at 5 feet 6 inches, weighs 120 pounds, and they gain 4 extra wings. Their breasts grow to be a C cup, their hips grow into a slightly bottom heavy hourglass, and their butt becomes 52 inches around. Their horns and wings turn gold while their snake tail lengthens and thickens becoming like the back half of an anaconda.
In combat a Pride Succubus acts much like a Pride Imp with the addition of using its thicker tail to strike at enemies as well as launching spheres and beams of destructive light. A Pride Succubus is much more confident and accepting of their harem sisters.
An Envy Succubus appears as a much taller complete version of their Imp form. Standing at 6 feet tall and weighing in at around 180 pounds an Envy Succubus is covered in fine smooth dark blue scales. Their hands gain claws and form mouths in the palm from which dozens of fifty foot long sticky tendrils can extend. Severed tendrils gradually regrow over time. Their tail lengthens to be around six feet long and ends in a whale's fluke, and they gain thick webbing between their fingers and toes allowing them high speed and maneuverability in water. The nubs where their wings would be grow into a pair of sharp shark-like dorsal fins and their imperfect horns are shed and four short white horns grow up on each side of the top of their head.
In combat an Envy Succubus is a master of amphibious melee warfare attacking from the water as easily on land. On land they use powerful tail strikes to knock foes down before extending dozens of thin strong tendrils from the mouths in their palms to crush their enemies or move about quicker. In the water they prefer to bury themselves under the loose soil in the water and release their tendrils as a form of net catching and crushing any enemies that come within range as well as draining Mana.
Most of their mimicry skills are lost during their transformation. In place of their old skills they gain the ability to drain Mana using their tendrils and claws. If under duress they can turn invisible and extend their tendrils. Once the tendrils are extended enough they are severed, bunch up, and form two mindless replicas of the Envy Succubus that the original directs using their mind. The replicas share senses with the original allowing more accurate control on the originals part. Those who try to grab the Envy Succubus are in for a nasty surprise when the scales covering the Succubus stand on end shredding through flesh and draining Mana even faster than their tendrils.
An Envy Succubus acts much the same in a harem as their Imp stages act.
A Wrath Succubus has the most drastic of all Imp to Succubus transformations. They grow to be 6 feet tall and 200 pounds. Their horns fully form instead of being cracked and uneven. And they go from being androgynous in appearance to being feminine in an amazonian way. With long black hair, distinctive musculature, D cup breasts, wide hips, and a 62 inch ass they combine beauty with strength.
In combat a Wrath Succubus fights much the same as a Wrath Imp, conjuring various weapons from their personal Wrath dimension as needed. The only difference is that they prefer more modern ranged weapons like sniper rifles at long range, assault rifles at middle range, and shotguns at closer ranges. In melee they use chainsaws, axes, spears, and strikes from their spiked tails.
A Wrath Succubus acts much the same as their Imp stage in a harem.
A Gluttony Succubus further combines insectile and humanoid features with a thicker carapace forming arm and shin guards. They grow to be about 7 feet tall and weigh in at around 200 pounds. Their breasts jump up to a K and their hips balloon out to about 70 inches with a large butt to match. Their chitin often changes from their Imp stages common blues and greens to more vivid attention getting colors showing off their higher rank. Their increase in hip and butt size and musculature allow their tail to thicken and become more like a scorpion's with a serrated tip to tear flesh easier. They gain another pair of translucent wings, an extra claw toe on the back of their feet to take off with food easier, and a second row of teeth.
In combat a Gluttony Succubus uses the same methodical manner that they use in meal preparation striking with their claws and stinger in an attempt to eviscerate their targets. Enemies that are grabbed by the Gluttony Succubus are swiftly dismantled at the joints with the same ease that the Succubus might use to dismantle a turkey in the kitchen. Against an armored opponent they take to the air, grab the target, and after reaching about fifty feet above the ground they drop the target. If surrounded they buzz their wings at a high speed releasing a sound that causes the eardrum to rupture.
A Greed Succubus is much like Imp stage in appearance. Standing at 6 feet tall and weighing about 300 pounds they retain their sharp teeth, long silvery hair, pointed nose, and fairly thin appearance. Their body does gain curvature upon their transformation with D cup breasts, a 30 inch waist, and 60 inch hips with a large ass to match. Their primary change is the growth of a second tail.
In combat they act identical to their Imp stage focusing on crushing enemies with their enormous secondary arms. They are also identical to their Imp stage when it comes to harem activity.
A Nihilism Succubus is formed when a Nihilism Imp absorbs ambient sin energy from the primary sin based Imps becoming Succubus. There are two varieties of Nihilism Succubus that form depending on their emotional state during their transformation.
The first form is the Apollyon Succubus which is brought about by negative emotions, especially despair. Their body remains entirely black except for a small pinprick of silvery light in the center of the chest. They gain the power to conjure black spikes of Mana that trigger negative feelings of despair and hopelessness in those impaled by the spikes.
The other variety is the Hyperion Succubus which is born from extreme positive emotions specifically hope and joy. Their body turns golden in color except for a small black orb in their chest. In combat they conjure golden disks of Mana that they use to protect their allies and heal them.
Both varieties are identical in size and weight being just over 5 feet in height and weigh about 100 pounds. They gain an hourglass figure due to a slimmer waist, C cup breasts, and a 40 inch butt they also still lack wings, horns, and tail
Archfiend
Demon
Humanoid
Height Varies by type
Weight Varies by type
Cup Varies by type
Waist Varies by type
Hips Varies by type
Habitat The 7 Citadels of Hell
Aggressiveness Varies
Diet Varies but all feed on Mana
Population One per each type
Lifespan Immortal
Attitude towards harem sisters Varies by type
An Archfiend is the ultimate goal of every Imp. The pinnacle of a particular sin many believe there is a secret to this transformation. Imps believe that to become an Archfiend one must personify every aspect of a sin. Only one Archfiend of a specific type can exist at a time.
The Behemoth is the epitome of the Sloth Imp line, a colossal being representing the very personification of sloth. They grow to a titanic 12 feet tall and weigh 700 pounds. Their hair lengthens into a spiked mane which frames an orange face with their eyes becoming silver except for a hazel goat pupil, two elephant ears, and they gain white antlers like an elk' Mana storing hump on their grows larger and their stature becomes more gorilla like forcing them to move primarily on all fours. Their tail grows and becomes striped like a tiger's. Their arms lengthen to the point that their clawed hands drag on the ground. Their breasts jump to a massive U cup, their waist grows to be around 60 inches, and their hips grow to be 100 inches around to balance a truly massive ass.
In close combat they use their connection to the earth to change the ground into a sinkhole trapping the enemy before using their impossible strength to turn the target into a red smear. At range they form the ground into countless weapons of stone which hurtle straight at their target. When defending it conjures barricades of Sloth Mud which drains Mana from attacks and siphons it into the Behemoth. When an ally is injured it surrounds itself and its ally with an impenetrable sphere of Sloth Mud and uses the Mana rich milk in its breasts to restore the ally back to full health. In extreme situations it can metabolize all the stored Mana in its hump to surround its body in a shell of Sloth Mud. Once the shell is formed they focus on the true meaning of balanced Sloth and unleash a barrage of claw strikes so fast that they can divide atoms. They gift their partner with an increase in height, weight, and strength.
An Aphrodite represents all that a Lust Imp wishes to be graceful, seductive, and powerful. Aphrodite grows to be 10 feet tall and weighs 320 pounds. Their skin remains a dark pink and their blond hair lengthens. Their eyes become entirely violet except for a black heart shaped pupil. Their breasts rocket up in size usually ending at a T cup and they gain a secondary pair of breasts close to the primary sets size which completely obscures their torso from the bellybutton up. Their waistline grows to be around 50 inches and their hips rocket out to 120 inches in order to support the colossal ass they gain. Their stinger widens and becomes like a spigot and their wings gain violet polka dots on them.
In combat they fire a spray from the hole in their tail that inflicts every disease known to man upon enemies and increases their allies cellular regeneration. For crowd control they release a hallucinatory smog from their wings which causes the enemies to see what they wish to see. While the target is hallucinating they cut through them with pressurized fluid from the hole in its tail that's strong enough to cut through bone like butter. The Lilim causes a massive jump in their partners genital size as well as a complete immunity to all diseases.
A Lucifer is the epitome of the Pride Imps with a radiant glow, perfect curvature, and nigh unlimited power they embody everything a Pride Imp believes in. A Lucifer stands 6 feet tall and weighs around 170 pounds. Their breasts grow to be an F cup, their waist becomes a narrow 38 inches, and their hips grow to 72 inches to support a supple butt and their thick tail. Their skin grows even smoother and their eyes become golden with a slit red pupil. They sprout more golden wings until they have 14 in total and their tail turns golden in color. Their final transformation is that they release excess Mana from the horns on their head creating a golden miasma that takes the form of a halo above them. In combat a Lucifer wields weapons made of pure Mana with perfect precision, cutting tendons, severing joints, and piercing organs. When backed into a corner they absorb the excess Mana halo and their wings and enter a more bland looking state. In this state any attack that wouldn't be instantaneously fatal to them is simply rejected from reality. They gift their partner with a high resistance to Mana based attacks.
A Leviathan is the final stage of the Envy Imp line. It embodies the true definition of Envy, a creature that can mimic nearly everything perfectly but retains its sense of self. Of all the Archfiend transformations the change into a Leviathan is the most drastic. Their legs are absorbed into their tail which lengthens to 30 feet long and then thickens. Their upper half becomes 8 feet tall and a third dorsal fin grows that's longer than the others and covered with serrated spines at the front. Their breasts grow to a J cup topped with bioluminescent blue nipples. Their eyes turn entirely green except for a black slit pupil and they grow a long curtain of black hair. They grow four extra arms with an eye in the palm of each while the primary arm gets longer and thicker in order to hold more tendrils. They grow two large green frontal horns that curl like a rams bringing their horn total to ten.
In combat they position their arms so they can see in all directions. At range they fire green beams of energy from their palm eyes and launches scales from its tail. Those struck by the beams have their Gifts momentarily suppressed if they have any and those impaled by the scales have their Mana drained. In melee combat they unleash a flurry of claw strikes or wrap their enemy up in their tendrils to drain Mana and crush the target. They can form barriers of green energy using their facial eyes that absorb Mana based attacks that they can fire back at a later time. When under duress or extremely damaged they turn into a liquid and fuse with a nearby body of water which forms several identical replicas that fight the opposition while the original regenerates. They gift their partner with the ability to see through illusions and falsehoods.
A Satan is the ultimate personification of Wrath destructive, power, and tactical intelligence they rule the battlefield. A Satan stand at 8 feet 6 inches and weighs 380 pounds with spiky green hair, serrated ibex horns, and a stegosaurus like tail. They have an amazonian yet tomboyish beauty about them with a curvy yet muscular body, I cup breasts, a 40 inch waist, and 94 inch hips supporting a massive yet discreetly muscled ass. They grow spikes on their elbows and knees boosting their melee capabilities. The last part of their transformation is the generation of a personal weapon which contains over 60 percent of the Satan's total Mana. The weapon once formed is indestructible and able to cut through any material in existence as long as the Satan remains alive.
In combat A Satan stands apart from its prior forms in the fact that it does not blindly rush in preferring to look at a battle and strategically pick apart the enemy with sadistic precision. In melee combat they combine strikes from their tail, with palm strikes, knees, elbow strikes, and various melee weapons. At range they conjure a storm of bullets, missiles, spears, and arrows completely skipping the need for artillery. When attacked at range they conjure a wall of layered blades against normal weapons and uses its personal weapon to absorb Mana based attacks. A Satan gifts their bonded with a near immunity to natural attacks.
A Beelzebub is the goal of a Gluttony Imp. They grow to be 9 feet 3 inches tall and weigh 300 pounds. Their eyes become a brighter color and their body gains a black skull pattern from their collar bone to their hips with their breasts being in the eye sockets of the pattern. Their breasts grow to be a P cup, their hips grow to 55 inches, and their hips jump to 110 inches to better support their massive butt and their thick tail. Their top arms transform further with the hands fusing into a random insects appendage like a mantis claw or a centipede pincer or a combination of insect parts. In ranged combat they conjure up millions of tiny Mana needles that buzz like flies that they fire at enemies. An enemy struck by the needle is infected with a maggot shaped Mana leech. Once enough Mana is drained the Mana leech tears free and brings the stolen Mana back to the Beelzebub restoring its Mana reserves. In melee combat they drain Mana using a combination of tail strikes, claw slashes, and attacks made using the insectile limb. A Beelzebub gifts their bonded with the ability to drain Mana through touch.
A Mammon is the pinnacle of those who greedily seek material gain. Their skin turns gold and their eyes turn bronze. They grow to be 6 feet 8 inches tall and weigh 500 pounds. Their breasts grow to a G cup, their waist becomes 37 inches and their hips become 88 inches around giving them an hourglass appearance. Their tails gain a hand on the end. Their greatest transformation is the transformation of their arm wings. Each finger bears a ring that is a replica of the ring or necklace they received as an imp. The fingers sharpen and become serrated and the palms are inscribed with countless alchemical symbols for various metals. In combat they use their newfound power to conjure various metals from the periodic table for offense and defense. 20 foot thick slabs of iron are conjured from thin air and moved without a thought before being turned into a storm of knifes that rain upon the Mammon's enemies. Despite their Advanced power over metals their true power activates when they grab onto an enemy. Upon contact with an enemy they absorb every useful scrap of calcium, iron, and any other metal in the enemy's body and heals itself with the metals or fashions it into a mindless skeleton that it sends after its enemies. A Mammon gifts its bonded with the ability to sense electromagnetic energy.
A Demiurge is the sad natural conclusion of the Nihilism Imp line. Born of a Nihilism Succubus that has felt both extreme despair and extreme hope it is an emotionless entity. Unlike other Archfiends there are many Demiurges. A Demiurge is easily mistaken for a construct based monster with limbs of glass, metal, stone, and wood. They stand at 14 feet tall with an androgynous skeletal body and weigh around 800 pounds. Their body is grey with red, green, and blue veins, a black sphere where the right lung would be, a white sphere where the left lung would be, and a grey sphere where the heart would be. 14 studs emerge from their back 7 on each shoulder blade one set bears the planetary symbols of the Angels the other set bears the planetary symbols of the Demons. A cloth is wrapped around the eyes and a bit fills its lip less mouth rendering it blind and mute. A bar extends through the ears rendering it deafened. A Demiurge has no Mana instead relying on an odd will to rebuild destroyed things around them to continue existing. Any attack on a Demiurge simply fizzles out of existence as if the universe itself cannot bear to see the already broken being suffer anymore.
Abraxas
Demon
Humanoid
Height Unknown
Weight Unknown
Cup Unknown
Waist Unknown
Hips Unknown
Habitat The Throne of Hell
Aggressiveness Unknown
Diet Mana of all types
Population Unique
Lifespan Immortal
Attitude towards harem sisters Unknown
A being that no one knows much about. What little that is known is that it is the supreme ruler of all Demons including the Archfiends. It is said to represent the supreme power of the sins and virtues. Very little is known of its appearance other than the rumor that it has 7 heads, 10 horns, and 10 crowns.
Hakutaku
Spirit
Humanoid
Height 8 feet 9 inches
Weight 290 pounds
Cup H
Waist 42
Hips 88
Habitat Mountains in Asia
Aggressiveness Calm Shy
Population Very Rare
Herbivore preferring alfalfa and other grasses
Lifespan 50 to 60 years
Attitude towards harem sisters Positive
A Hakutaku is a sagacious being with fine white fur with brown and black spots. They have a kindly face with three blue eyes and cow ears. Their body is curvaceous and matronly with three blue spheres on each of their sides, long graceful legs ending in hooves, and a black fur tipped cow tail. A Hakutaku prefers teaching and learning while smoking a special blend of alfalfa and tobacco rather than fighting. A Hakutaku gifts her bonded with a boost in mental focus and a jump in genital size.
Dharug Buru
Mammal
Kangaroo
Height 4 to 7 feet tall
Weight 154 to 320 pounds
Cup D to Q
Waist 28 to 50 inches
Hips 50 to 100 inches
Habitat Australia
Aggressiveness Territorial Shy
Diet Herbivore
Population Very Rare
Lifespan 40 to 50 years
Harem Place Den Mother
A Dharug Buru is a wise creature that looks much like an anthropomorphic kangaroo. A Dharug Buru stands between 4 and 7 feet tall with short brown fur covering their body, a thick powerful tail that helps them balance, enormous hips, thick digitigrade legs tipped by a three toed foot with a single long bone spike, and a large butt containing strong muscles that allow them to leap vast distances. Their arms are long and graceful with delicate fingers that hide a suprising amount of strength. Their breasts are humungous in their proportions and lactate a milk laden with antibiotics and nutrients. They have wise eyes perched above a kangaroo like muzzle. If forced into combat they strike with concrete breaking punches and kicks that can puncture organs. Despite their combat prowess they prefer raising and caring for the joeys in the harem as well as making more.
Seemingly sensing that you were done reading the next file opens up showing the following information.
Rooks are all created by a human male being artificially infused with monster genetics to some degree. Most humans infused with the cells die or are entirely unaffected. Those that are infected become Rooks.
Known Rook Species
Creatures name
Height
Weight
Base Monster Genetics
Physical resistance rank #/10
Physical Strength #/10
Magical resistance rank #/10
Magical Strength #/10
Intelligence rank#/10
Speed rank #/10
Threat #/60
Weaknesses
Strengths
Description
Notes of Dr. A.R
Lycanthropis Imperfectis
Were creature genetics of some type being introduced into a subject
Height: Varies by type
Weight: Varies by type
Physical Resistance 7/10
Physical Strength 8/10
Magical Resistance 4/10
Magical Strength 0/10
Intelligence 3/10
Speed: 6/10
Threat 28/60
Weaknesses:Extreme vulnerability to Gold. Transformations forced by celestial stones such as meteorite pieces. Child level intelligence when not transformed which drops even further when transformed. Natural fear of fire. Complete loss of magical capabilities.
Strengths:Able to blend in with normal humans when not transformed. Atrophy of certain nerve endings results in an immunity to pain, heat, and cold. Immunity to most non magical diseases. Rapid instinctive reflexes. Fast regeneration of damaged tissue (Halted by gold particles and slowed by copper particles.).
Lycanthropis Imperfectis are formed when a male is bitten by a carrier of the Lycanthropy virus. Like a proper Lycanthrope the mutation is random as such the statistics aren't set in stone as to what type of were-beast the bitten individual will become. In people who are at a fifty fifty chance of becoming an Imperfectis bear or an Imperfectis wolf for example the creature biting the individual would be the deciding factor in what the infected person would become. The above stats are for a basic Wolf based Lycanthropis Imperfectis other forms have different stats.
Notes of Dr. A.R: The Lycanthropis Imperfectis is suited only for frontline fodder. Only one in twenty subjects retain enough intelligence to do anything other than use basic melee weapons or their claws. That rare one in twenty is able to use more complex weapons as well as to think at the same capacity as they had before their transformation. These top end Lycanthropis Imperfectis often end up becoming an alpha of the pack they belong to.
Ogre
Person with a physical Gift of rank 2 or above being introduced to Mana and Genetic tissue from a member of the Giant archetype.
Height: 7 to 9 feet tall on average
Weight: 280 pounds or more
Physical Resistance 8/10
Physical Strength 9/10
Magical Resistance 4/10
Magical Strength 0/10
Intelligence 4/10
Speed 4/10
Threat 29/60
Weaknesses: Complete loss of Mana based skills. Below average intelligence. Vulnerable to fire.
Strengths: Extremely strong physically. High resistance to physical damage.
An Ogre is a green skinned humanoid with extreme physical powers able to shake off nearly any attack that is not empowered by Mana. With high speed regeneration that can regrow severed limbs within a minute and a highly aggressive personality they excel in battles of attrition. While their enemies grow tired and weary the Ogre remains full of vigor and rage. Despite their great power they go up like dry kindling as soon as they are struck by fire.
Notes of Dr. A.R: Ogres are perfect for combat, they are strong, they are persistent, they are aggressive, and they are dumb enough to manipulate with ease. Thankfully those that decide to try to be in control and get out of line are easily destroyed by fire.
Amphisbaena
Lamia based genetics and Mana introduced into an individual with water based gifts.
Height: Varies
Weight: Varies
Physical Resistance ?/10
Physical Strength ?/10
Magical Resistance ?/10
Magical Strength ?/10
Intelligence 3/10
Speed ?/10
Threat Varies
Weaknesses: Easily distracted by those it can assimilate. Low intelligence.
Strengths: Able to use the Gifts of all they absorb.
An Amphisbaena is the result of an individual with a latent or active water based gift being injected with Mana and genetic samples from a monster from the Lamia family. The injected individual undergoes a violent and painful mutation. Their skin looses all pigmentation and becomes semipermeable, their hair and nails falls out, and their legs fuse together as their spine lengthens giving them a tail. Upon the completion of their transformation they seek out other Amphisbaena or Gifted individuals. Upon finding proper targets their abdomen splits open and dozens of spike tipped tendrils launch out at the target. After the target is skewered or wrapped up in the tendrils the target is slowly dissolved and assimilated granting the Amphisbaena more mass as well as a lesser replication of the absorbed individual's power. When enough mass is absorbed a torso forms on the other end of the tail. Heads, eyes, and arms will form randomly on the body after the second torso is formed granting the Amphisbaena extra limbs to attack with and eyes to see with.
Notes of Dr. A.R: Always evolving and growing more powerful they could be the greatest of the Rooks. They have strength, they are highly resistant to damage, they are fast, sadly all of this is countered by a lackluster intelligence and low self control.
Nosferatu
Vampire genetics of some type infecting an extremely diseased host
Physical Resistance: 6/10
Physical Strength: 5/10
Magical Resistance: 2/10
Magical Strength: 1/10
Intelligence: 8/10
Speed: 2/10
Threat: 24/60
Weaknesses: Low mobility. Reliance and addiction to the cartilage of its prey. Vulnerable to cellular decay and rot. Rot accelerates in sunlight.
Strengths: Superior intelligence. Able to resist all mentally degenerating diseases. Immune to any disease that requires a living host to propagate in.
Nosferatu are formed when an extremely ill host is infected with the genetic material and Mana of a vampire. The diseases plaguing the host's body are halted at their current state and any diseases affecting their mind are reversed and cured. This is where the positive effects end in exchange for reprieve from disease their body is greatly altered. Their teeth and claws continue to lengthen and sharpen forcing them to find bones to gnaw in order to keep the teeth short enough to close their mouths. Their blood begins to thicken and clot unless they feed on a living creature. The worst part of this transformation however is any disease not detrimental to the brain is not cured or reversed but merely halted meaning that the newly formed Nosferatu will suffer the pains and effects of all its diseases unendingly.
Notes of Dr. A.R: The Nosferatu is a poor frontline fighter, with a body riddled with strength weakening diseases and the loss or weakening of most if not all gift(s) that the individual had. The only advantage of a Nosferatu is their ability to remember everything they ever learned as well as their ability to communicate with rats.
Jiang-Shi
Vampire genetics of some sort infecting an individual with Rank 2 or higher gifts.
Physical Resistance 7/10
Physical Strength 7/10
Magical Resistance 6/10
Magical Strength 6/10
Intelligence 5/10
Speed 2/10
Threat 33/60
Weaknesses: Extremely easy to detect by those who know what to look for. Extremely stiff movements. Requires a handler to move them about and maintain the seals on their bodies. Has to move both sides at the same time.
Strengths: Lacks standard vampire weakness to sunlight. Retains Gift(s) prior to transformation. Extremely strong physically. Makes no noise when moving.
An unknown quantity due to not all gifted becoming Jiang-Shi. Most Jiang-Shi are formed from those gifted with physical traits like high damage resistance and super strength. A Jiang-Shi moves by doing a sort of hop movement which is extremely straight forward and easy to predict. A Jiang-Shi can launch a rope of seals at short range to grab opponents and pull them into the reach of their clawed grasping hands. Those grabbed by a Jiang-Shi is quickly torn apart. A Jiang-Shi is vulnerable to their seals being damaged, if enough seals are destroyed they explode in a wave of putrid blackened flesh.
Notes of Dr. A.R: If it weren't for their stiff movements and the vulnerability to their seals being damaged they would be the perfect shock troops with their high strength and Gifts. I will have to see if the seals that keep them stable can be altered in such a way as to allow more maneuverability.
Grave Born
A recently deceased person injected with cells and Mana from an undead species
Physical Resistance 6/10
Physical Strength 3/10
Magical Resistance 1/10
Magical Strength 0/10
Intelligence 1/10
Speed 1/10
Threat 12/60
Weaknesses: Single minded. Slow. Completely ignores Mechanical or undead opposition.
Strengths: Immune to illusions. Immune to diseases. Can carry disease. If one of a herd notices something they all do.
A Grave Born is a failed attempt at bringing someone back to life. Slow, unintelligent, and physically underwhelming they are the most common as well as the weakest of the Rooks. Despite their hivemind capabilities they are easily distracted by moving live prey completely ignoring their objectives.
Notes of Dr. A.R: If not for the fact that they are easily created I would say that they are useless.
Taur-Tyranis
An individual with a rank 3 physical Gift infused with a cocktail of Satyr, Minotaur, and Centaur Mana and Genetics.
Physical Resistance 9/10
Physical Strength 10/10
Magical Resistance 7/10
Magical Strength 5/10
Intelligence 4/10
Speed 8/10
Threat 43/60
Weaknesses: Extremely Violent. Attacks any perceived opponent.
Strengths: Near unmatched physical strength. Retains all Gifts prior to its transformation.
A Taur-Tyranis is an amalgam of beast and human parts combined into a living siege weapon. A roughly minotaur shaped body with coarsely furred goat legs, thick strong arms with claws and exposed muscles. Topping its neck is a bull skull head with milky eyes, sharp teeth, and curled ram horns. From its back several hoof tipped animal limbs of varying sizes emerge and from its abdomen a pale humanoid upper half emerges surrounded by several lengths of muscles and intestines. It can use the small half humanoid emerging from its abdominal region to use any gifts it has. In combat it charges towards opponents to gore or grab enemies and crush them. To manipulate its direction during its charge it launches its cords of muscles and intestines at the ground. An enemy that tries to attack from behind is in for a rude surprise when the limbs emerging from its back unleash a barrage of strikes.
Notes of Dr. A.R: The Taur-Tyranis is the perfect biological siege weapon, strong, reasonably intelligent, and impossible to deter once it has picked a target. The only drawback to this creature is that only 3 in 1000 of my patients to go through this transformation survived. I believe I have cracked the genetic code to creating more viable specimens.
After reading the last of the Rook entries the screen changes and the final file opens.
"This file contains the last audio and visual recordings of Asian Base Echo." a drab voice says before the screen divides into four sections marked Cam 1 which shows part of a parking lot while Cam 2 shows the other part of the parking lot. Cam 3 shows the entrance to a gambling hall with kana in bright neon lights as well as an english translation below that reads "Golden Lantern Gambling Hall". The last camera Cam 4 shows the inside of the gambling hall. The large room has a buffet line and bar on the left side, slot and pachinko machines in the center, and card and roulette tables on the right side. The floor was covered by a plush red carpet with golden highlights, the walls had various scroll paintings of demons, tigers, and dragons. The ceiling had paper lanterns that were yellowed with age and several umbrella stands holding tattered umbrellas sat by the door. Every once in a while one of the gamblers would leave some sort of token on a tattered old bar stool before making a short bow and going back to what they were doing.
Inside the gambling hall several younger men were playing pachinko and roulette while some older men were playing various card and domino games. For several hours nothing was going on outside the gambling hall before six large black vans with stylized dragons and oni painted on the sides rolled into the parking lot. A few minutes later a group of twenty red sports cars with the same paint job as the vans escorted a plain black limousine. Out of each of the vans stepped eight men wearing blue jeans, black shoes, and unzipped sleeveless leather vests with tattoos covering their exposed skin. Each man had a blade of some sort across their back and a gun at their hip. The men formed two rows as two bald similarly dressed and armed men stepped out of each of the cars with tattoos on their faces and joined the others in the line.
Finally from the front of the limousine stepped two men wearing thick black leather clothes and white face masks. One man had a wakizashi on each hip while the other had a red yumi with blue symbols across his back with a quiver for arrows at each hip. Each man walked to one of the rear doors of the limousine and opened them allowing six women wearing geisha makeup with colorful kimonos. Each woman went to the back of one of the Van's and wheeled out an old man in a wheelchair. Each man wore black leather loafers, black pants, a white shirt, a red vest, and a black tie.
After the geishas left the limousine a man exited wearing a red version of what the masked men wore with thick boots. The man was bald and had a black mask with red rings around the eyes. For weapons he wielded a kanabo which rested across his back and a kusarigama with the sickle at his right hip and the metal end at his left hip. Every ten minutes one of the geisha would roll an old man into the gambling hall and sit them somewhere. The first and second old men where set by the pachinko machines while the third one was set by the buffet. The last three were set by the card tables. After thirty minutes the man with the black mask entered the building. Walking up to an old man dealing cards he said "My oyabun isn't happy. He gives you a large money offer for this dusty place and you don't respond. That wouldn't be a problem if it was a day or two for you to think on the offer but you wasted two months.
Oyabun is tired of waiting so you can give your answer or your life.". Lifting up his head the old man looked at the yakuza member with milky cataract covered eyes, liver spot splotched skin, and a scar covered head. "Child, that decision is not mine to make. I merely care for this place while the owner is out." the old man wheezed out before going back to shuffling the deck. Before the old man could deal the cards the yakuza member flicked his wrist launching the weighted end of the kusarigama breaking the old man's nose and causing the people at the table to scoot away. "So be it old man." the yakuza member hissed out before turning and snapping his fingers sending a wave of sound which cracked or broke the windows.
The unmasked yakuza members hopped through the windows with blades and guns drawn while the sword wielding masked member cut the door of the hinge and stepped through the hole while the yumi wielding member stayed outside. Once the yakuza members were all inside the old men in the wheelchairs hopped up with the cracking of unused joints causing several sheets of kana covered papers to come out of their sleeves. The geisha that were by the old men hunched over as their legs divided into eight, their fingers sharpened, and their jaws opened impossibly wide revealing countless teeth. "So you bring Jiang-Shi and Jorogumo to this gambling hall, you break all the windows, and you broke Maou Sama's favorite chair. I am going to have to insist that you leave." the old man said. "Screw you old man!" the yakuza wearing the black mask yelled before burying the kusarigama's sickle into the side of the man's head. "Force it is then I suppose." the old man's voice said as his head exploded in a cloud of sawdust, smoke, and splinters.
From the cloud of debris a barrage of metal pachinko balls launched out causing the masked man to cover his face. "What the hell!" the mask man gets out before a pachinko machine impacts his abdomen hard enough to lift him off his feet and throw him out the window. "Ambush!" one of the random yakuza members shouted right as the carpet turned black and sticky before rolling up, trapping the unmasked yakuza members inside. After a moment the rolled up rug was launched outside with the yakuza still trapped inside. "Now let us find out why are you really here." the old man asked as smoke bombs fell from the ceiling "You're dead old man!" the kanabo wielding yakuza member yelled as he swung the heavy weapon swift enough to unleash a gust of wind blowing away the smoke revealing that nearly everyone that was at the gambling hall was made of wood other than the old man who reappeared near the back of the gambling hall.
"You should really calm down San." the yumi wielding masked man said "Stop teasing him Ichi." the wakizashi wielding man said. "You're no fun Ni." the now named Ichi whined. While the three masked men were bickering the carpet trap began bubbling and sizzling before it shredded open revealing a vaguely serpentine entity. It was mottled pink and black like a burn victim and stretched around sixty feet long with a rattle made of fused skulls on one end. The rattle was tipped by a spinal cord ending in a snake mouth with countless ribs for teeth. Each skull had a single eye held in the mouth.
At the opposite end was a large humanoid torso covered in eyes of varying sizes. Its right arm was enormous with a normal arm making up each of its fingers, a pair of skulls at the wrist area, a skull replacing the elbow, and hundreds of fingers sprouting up from the arm in various spots. Its left arm was thick and ended in a large hollow spike. In place of a head it had a ring of muscles filled by sharp bone shards as well as a cluster of eyes arranged like a necklace. From holes in the creature's body thick green fluid dripped and hissed on the ground leaving small holes where it landed.
"An Amphisbaena hmm. Looks like I might have to take this more seriously." the old man murmured as he threw his right arm forward connecting a silvery cord to five of the wooden people. With a shriek two of the ignored Jorogumo launched from the ceiling at the man only to be blocked by four of the man sized puppets. In a swift exchange of fists and claws two puppets were bisected as one of the Jorogumo charged through with claws raised. As soon as the man was in arms reach the Jorogumo fell short as dozens of near invisible lengths of piano wire pulled tight leaving uniform cubes of meat behind. The piano wire retracted into the seemingly broken puppets as they straightened back up.
The second Jorogumo jumped back just as one of the puppets fired several cards that missed and dug into the wall. Seeing their sisters failure the other four Jorogumo unhinged their jaws and projectile vomited several white spheres that spread upon impact locking the puppets in place. With a quick yanking motion the captured puppets fell apart causing gears and metal rods to fall out right before more adhesive fully coated them. Before the old man could gather more puppets one of Jiang-Shi appeared behind him, grabbed onto his shoulders, and tore his arms off. With a hiss of steam several blades extended from his back impaling the Jiang-Shi and revealing the man to be a puppet. "I guess I can't hold back after all." the old man muttered as he dropped from a hidden spot in the ceiling. "My name is Akakiri Koga, one of the last practitioners of true ninjutsu."
With a deep breath the old man closed his eyes before muttering words that the screen translated to "Forgive me my debt Maou Sama I go to my wife before I can repay you.". Opening his eyes he brought his hands together in a loud clap and shouted a rapid cluster of words that translated to " smoking hedgehog storm" then his clothes turned into hundreds of colorful pieces of paper revealing a completely black outfit underneath.
With a popping sound a cloud of smoke filled the entire gambling hall and the old man disappeared. "This shit again." San growled out before he leapt to the side as a cluster of multi colored needles streamed past him and impaled the car. With a downward swing of his kanabo San launched a ball of compressed air into the gambling. Upon impacting the back wall the compressed air exploded shredding the walls as well as blowing away the smoke and destroying the camera. With a message of recording interrupted the audio and video cut out.
With seemingly nothing else to do you go through the door and leave.
I must apologize for the wait time on this chapter life has been fairly hectic. I know this is no excuse but to make up for the wait I will be posting two more chapters this upcoming week. Take care sincerely Weegee1.
