ESPER ABILITIES
Energy Manipulation
He can control the energy in his body, which is the basis of many of his skills.
Drawback: If he uses too much he will be tired, and he goes beyond this he will more than likely lose consciousness.
Boost
By adding extra energy to certain places in his body he can make them stronger or perform better than normal.
Drawback: None
Barrier
He can use the energy to create a layer around himself and others which can be thin or thick depending on how much energy he uses to make them.
Drawback: None. Even if they are broken, it does not hurt him at all.
Telekinesis
Can lift, push, pull, or crush anything within a certain radius around him.
Drawback: The heavier the object is the more pressure is put on his body, or more specifically, his brain. It will start with a headache, and progressively get more severe the more he tries to exceed his limit.
Flight
Can temporarily use Telekinesis on himself to propel himself through the air. As he is used to his own weight, there is no drawback. But the more people he tries to carry the harder it is to accomplish this feat. His max is three people including himself.
Drawback: If exceeds his limit will get tired very quickly.
Psychic Sight/ Remote Viewing
By spreading his energy out within an area around him, he can 'see' or sense whatever it comes into contact with and visualize it vividly. This is great for locating people/obstacles and mapping unknown terrain. Can also be used to see energy in general, which is what he does often.
Drawback: It's limited via the range. Making this go further than his max range puts strain on his mind.
Psychic Healing
By replacing the missing energy in a person with his own he can heal wounds.
Drawback: Can not heal his own wounds. Can not heal major wounds and complicated injuries. If those types of injuries have been taken care of to the extent they are stable, however, he can help with the healing process. Can not replace organs or limbs.
Telepathy
By connecting his energy to another, he creates a two-way mental link with them and can thus communicate telepathically.
Drawback: Loss of concentration and increase in distance can sever the link or make it too weak to function properly. If severed via outside/unwelcome intervention a backlash will occur, usually in the form of a severe headache.
Energy Transference
He can share his energy with others which can replenish their stamina and heal light injuries due to Psychic Healing's effect.
Drawback: The cost is his own stamina. If he gives too much energy he can lose consciousness or worse, become comatose.
100% Mode
Gives him access to his entire pool of energy as his mental limiter is removed in this state. Depending on the emotion he is feeling he can be more/less powerful or/and in more/less control of his actions. For example, being in a Rage state is stronger and more controlled than being in s Confused or Panicked state.
Drawback: Depending on how long he is in this state it could leave him unconscious or comatose because his energy will be effectively depleted.
? Mode
Abilities Unknown.
Drawback: Unknown
[A/N] Cackles evilly in the background.
SKILLSET
Special Close Quarters Combat Nerve Break: Airi Special Technique.
What the skill is:
A special art in which one precisely targets the nerves within the body to render them useless. An effective style for those wanting to end a battle quickly and are effectively faster than their opponent. Flexibility and fluid movement is key.
Yuuma's Application of this Skill:
By augmenting his body with Boost, he becomes faster and stronger. He is already very flexible as he's been training his body since he was young. As for the nerve part of the technique, he shoots some of his psychic energy through where he connects his hit which overstimulates the nerve, causing temporary paralysis.
Airi's Martial Arts
What this skill is:
Incorporates fast and fluid movements, flexibility, and strength. Using another's momentum to add to your own strength while drawing them into your pace. Once caught, no one can escape. The hits themselves, since they are only being aimed in the places where damage can be inflicted easily and efficiently, are much stronger and damage dealing than the Nerve Break. This skill is used when the first skill is unable to be used because the opponent is too fast/strong or is unable to be dealt with as such.
Yuuma's Application of this Skill:
Augments his body with Boost and goes ham basically.
Frankly, Airi is terrifying, and knows how to use these abilities well. Very well.
And Yuuma, despite him not knowing it, is a prodigy at it.
Yes, truly terrifying.
If you want a visualization of the fighting style, the best way I can put it is Ty Lee from Avatar The Last Airbender (flexibility and pressure point accuracy) with a dangerous mix of Inosuke Hashibira from Demon Slayer/Kimetsu no Yaiba (ferociousness and strength, plus ridiculous flexibility as well) and a touch of Neji and Hinata Hyuga with the Hyuga Clan Gentle Fist style from Naruto (shooting energy into these certain pressure points rendering them useless.)
If you do not know these characters I have mentioned, I highly recommend looking them up. Or just look them up fighting (for inosuke look for the clip of him fighting barehanded) and you will get the gist of it. I know there are probably more characters that have a style closer to what I'm visualizing but my arsenal is limited, for that I apologize.
That aside.
Yes. Truly terrifying. Imagine if there was a canon character with this kind of martial arts in the story? Yuuma is not OP though, so he isn't at the "WTF KINDA BROKEN ASS CHARACTER IS THIS?!" Stage of development. He will be strong, but he is still young and underdeveloped.
That's it as far as his skills (for now), so I thought I'd add a little bit of something else.
This is an alternate universe, which diverges from canon more and more the further we get in the story. I have not read the manga (which I really should because I KNOW it's amazing) and it is the same for the mob psycho franchise. I've seen the anime, did a little research here and there, but that's it. Because of my severe lack of knowledge (I am so sorry for that) I going to be filling in the holes with my own plots and schemes.
[A/N] *begins to cackle evilly*
Thus, there will be new antagonists alongside our beloved canon villains. There will be a little bit (maybe a lot, don't know quite yet) of added lore, and of course, more OCs.
[A/N] *cackles louder*
I hope that you enjoyed them when they were introduced.
How I came to this brilliant Idea? Well, I was reading some other fics to help my brain function, and came across one where they switched up the way the sports festival played out, meaning they added their own event instead of going the canon route and I was like—
Quirk: Idea Generation hath activated.
GENIUS! INSPIRED! I MUST TRY TO IMPLEMENT THIS EVERYWHERE I CAN— *proceeded to write out possible ideas for arc, came to the conclusion of adding more OCs, revolving arcs around said OCs, their involvement with Yuuma, how things escalate, planning scheming research plotting cackling—
E-ehem.
...Let's just say Nezu would be pleased with my momentary lapse of sanity.
And thus my plan for this OC and their entire role in this series came to be.
I look forward to the future.
[A/N] The way I'm cackling right now makes me look insane.
