Fate Grand Order is the creation and intellectual property of Nasu Kinoko and Type-Moon.
Darkwing Duck is the creation of Tad Stones and Alan Burnett and intellectual property of The Walt Disney Company.
Still Better than Black Keys.
Chapter Twenty One.
Archer.
True Identity: Drake Mallard.
Other Aliases and Titles: Darkwing Duck, the Midnight Mallard, Arachno-Duck (only briefly, while subjected to a spider-like mutation.)
Gender: Male.
Alignment: Neutral Good.
Attribute: Earth.
Natural Enemy: Negaduck, Taurus Bullba, Megavolt.
Likes: Himself, his daughter, Justice, dramatic entrances.
Dislikes: Disrespect, villains, injustice.
Parameters:
Strength: C
Endurance: A
Agility: B
Luck: D
Mana: D
Noble Phantasm: B
Biography:
Nothing is known for sure about the true origins of Archer. He has given at least four different versions of his secret origin, including one where he was rocketed from another planet as a baby and another where he was made into a crimefighter by a djinn in a lamp (see also, Caster Scheherezade, Saber Aladdin.) His first apparition as an urban vigilante would seem to have pitched him against one of his lifelong archenemies, electrically charged psycho Megavolt, but his first actual big case involved mob boss Taurus Bullba, a merciless foe who murdered local scientist Professor Waddlemeyer and then kidnapped his granddaughter Gosalyn, who would be then adopted by the hero.
Recruiting a sidekick and pilot, Joe 'Launchpad' Mc Quack, also summonable as a Rider in his own right (see also, Lancer Scrooge Mc Duck), Darkwing Duck would go on to fight a wide variety of bizarre foes to protect the city of Saint Canard, including his bloodthirsty counterpart Negaduck and Steelbeak, suave agent of an international crime ring known as FOWL (see also, Assassin Bentina Beakley and Webbigail Vanderquack.) His twilight years are wrapped in confusion and mystery, most probably because the newspapers never paid that much attention to him.
Class Skills:
Magic Resistance: D
The ability to resist single incantation or unspoken spells. In life, Archer was the paramour to a powerful sorceress, Morganna Mc Cawber, and whenever she directed her anger at him, she would invariably turn some manner of spellcraft on him. Archer is nowhere to invulnerable to magic, but from those brushes has developed a mild resistance to him that allows him to keep on fighting even while shapeshifted into forms that would disable other Servants. Simple one verse or silent spells can be repelled with the efficiency of an average anti-magic amulet.
Independent Action: A
The ability of a Servant to survive in the World without a Master to anchor their existence. Archer was a proud, stubborn individual who preferred to work alone, and would refuse to fall even when clearly outmatched. His skill at this rank means he can survive up to one week in this world without a contract as long as his mana consumption remains moderate.
Personal Skills:
Battle Continuation: A
The ability to keep on fighting even while sustaining wounds that should be lethal. Archer is a prideful expert of urban warfare with an indomitable will, although blows to his ego through mocking and taunt may lower this skill to B. However, should Archer be fighting along allies he values, or to protect a Master with a Bond Level of 3 or above, the effects of taunting will be denied, and it no one is mocking Archer's aptitude, Battle Continuation is raised to A+.
Bravery : A
Well used to fight superpowered enemies while lacking any special powers of his own, and able to wrestle adversaries who were much larger than him into submission, Archer rarely yields in the face of danger. He can raise his own rank at this Skill to A+ if he pronounces his catchphrase "Let's get dangerous!" but that boost will only last around five to ten minutes per day, according to the level of mana spent in the attack.
Master of Quack Fu: C
A trained martial artist under Master Goose Lee, Archer is a persistent, relatively effective hand to hand fighter, but his small size and reach and Lee's somewhat dubious reputation as an old master reduce his rank with this Skill. His ultimate martial technique is the Belly Bounce, a move where he throws himself onto the enemy, and which once felled a gigantic rampaging monster.
Gas Gun: C-
Archer's favorite weapon, a trusty, sharp shooting handgun of his own design that could shoot several quick charges of gas pellets, able to disorient and incapacitate most foes around Archer's own level of physical stats. The gun also can shoot grapple hooks that allow Archer a better and faster mobility in urban and jungle environments, and a special, slower moving load that explodes and ignites on contact, wrapping the target in flames.
Noble Phantasm:
Crisis on Infinite Darkwings: B
A Reality Marble born of Archer's massive ego, and linking him to a passage of his life, where Negaduck (also summonable as Berserker or Assassin) and witch Magica De Spell (also summonable as a Caster. See also- Caster Mad Madam Mim) summoned an army of brainwashed interdimensional versions of Darkwing to wreck havoc upon Saint Canard. Within the Reality Marble all of these Darkwings, Heroic Spirits on their own, will act alongside Archer to sweep over the enemy.
Notable Darkwings within the Reality Marble include the grim and gritty Darkwarrior Duck (also summonable as an Avenger or Berserker), buccaneer Darkwing Doubloon (also summonable as a Rider), bowduck Quiverwing Quack II, Optimus Prime Darkwing, Sailor Moon Darkwing, and the most powerful of all, Bowling Ball Darkwing.
Summon: "I am the terror that flaps in the night… I am the winged scourge that pecks at your nightmares… I am… Servant Archer!"
Start of Battle: "Let's get dangerous."
Victory: "I look good while doing good!"
"Yep, yep, yep…"
Defeat: "Battered, pummeled, but never beaten, Darkwing Duck will live on to fight another day…!"
"Ouch…"
Defeat by Noble Phantasm: "Gosalyn…!"
Noble Phantasm Activation: "Worlds lived, worlds died, and nothing was ever the same again! Especially not me! Crisis on Infinite Darkwings…!"
Extra Dialogue:
"That face, huh… For some reason, it puts me at the edge of my wits, as if warning me against something, but it also sets me at ease… It's a pleasant sensation. H-Hey! Don't get the wrong idea, Master!" (When you have Archer Ishtar, Rider Ishtar, or Lancer Ereshkigal.)
"What an affable young lady. I can tell we're going to get along just fine." (When you have Lancer Parvati.)
"Now her… Her, I don't like…" (When you have Moon Cancer BB, Alter Ego Meltlilith, or Alter Ego Passionlip.)
"Oh, Mc Duck! The owner of Duckburg! This is… quite a surprise, to say the least…" (When you have Lancer Scrooge Mc Duck.)
Birthday: "Happy birthday, Master! Here, have an autographed picture! It's sure to become a valuable collector's item, you know…"
Event: "A gathering? Darkwing Duck operates from the shadows of the night; I don't need going into the open… Wait, will there be reporters? If so, I'm in!"
Holy Grail: "Do you think this thing will let me be more popular than Gizmoduck?"
To be Continued.
