Fate Grand Order is the creation and intellectual property of Nasu Kinoko and Type-Moon.

Final Fight is the creation and intellectual property of Capcom (Capsule Computer.)


Still Better than Black Keys.


Chapter Twenty Five.


Lancer.

True Name: Michael 'Mike' Haggar.

Other Titles and Aliases: Macho Haggar.

Gender: Male.

Attribute: Human.

Alignment: Neutral Good.

Natural Enemy: The Mad Gear Gang, Zangief the Red Cyclone.

Likes: "Justice, equality, peace and freedom for everyone! My daughter's smile, too! Also, hamburgers and curry rice!"

Dislikes: "Gangland crime, naturally! I have no tolerance for gangbangers and street thugs, do you?"

Parameters:

Strength: B

Endurance: B-

Agility: E+

Mana: D

Luck: C

Noble Phantasm: C-

Biography:

Once a superstar of several major wrestling circuits, Mike 'Macho' Haggar was known as one of the foremost Saturday Night Slam Masters, global entertainers dealing in highly choreographed violence. However, his aspirations ran higher than most, and eventually he was elected Mayor of Metro City, a crime ridden metropolis controlled by merciless gang Mad Gear. To keep the new Mayor under their thumb, Mad Gear kidnapped Haggar's beloved daughter Jessica, but Haggar set out to free him herself, aided by Jessica's suitor Cody and justice loving ninja Guy. They rescued Jessica and exposed millionaire philantrophist Belger (also summonable as Archer or Avenger) as the true leader of the criminal organization. Belger died during his showdown with Haggar, but returned to life shortly after as a decaying zombie, who orchestrated a plan to frame Cody and have him arrested. Haggar and his allies put an end to Belger himself again, now definitely, but they were powerless to free Cody from an unfair sentence.

Life continued for Haggar and he and his young friend Carlos helped Guy and fellow ninja Maki to rescue Guy's fiancee and Maki's sister Lena, plus the young women's father Genryusai, from crime overlord Retsu, a quest that took them all over the world. Not long afterwards, Mike, mystery man Dean, and Haggar's protegee, policewoman Lucia, defeated the terrorist organization Skull Cross, which had moved in to fill the power vacuum left in the Metro underground by Mad Gear.

Shortly after his successful second tenure as Mayor, Haggar retired from politics and opened a gym in the outskirts of Metro City. During his leave, the city slumped back into vice and corruption, and citizens slowly forgot Haggar, a fact he greatly bemoaned. However, Cody's younger brother Kyle, investigating his brother's mysterious disappearance, cleaned the city back with assistance from Haggar, and shortly afterwards, Haggar used his influences to make the pardoned Cody run a successful bid as the new Mayor, ushering into a new era of prosperity and peace for the city.

Not so long after, Earth was attacked by Doctor Doom and Albert Wesker, both brought together in an unholy alliance to summon Galactus the World Devourer to Earth and steal his power for themselves. After successfully repelling Doom, Wesker and Galactus, Haggar, inspired by the noble Captain America (also summonable as Shielder or Rider), ran for presidency of the United States of America, with Anthony 'Iron Man' Stark (also summonable as Caster or Archer) as his running mate. They won, and Haggar became a highly beloved and popular president, albeit not one without his share of controversy.

Class Skills:

Magic Resistance: E

Lancer's only known experience battling the supernatural came from the conflict against Galactus, where he helped the other heroes fight Dormammu and Doctor Doom, both worthwhile foes for the Sorcerer Supreme of Earth. However, as he never fought either of them directly one on one, Lancer never developed any meaningful level of shieding against the mystic arts in his lifetime. Only the most basic unchanted spells can be ignored and fought through, and Lancer is utterly powerless against energy manipulation, body transformation, and magics from the Age of Gods.

Personal Skills:

Military Tactics: D

The ability to direct and steer others in combat through the use of strategy. A straightforward thinker favoring direct approaches, Lancer remains effective in his simplicity. He excels at guerrilla warfare tactics and ambushes employing smaller teams of combatants over commanding large teams, but he can be quite inspiring and insightful, able to read an enemy army's main weaknesses snd strengths after relatively short contact with them.

Charisma: C

An ingrained aptitude to lead and influence others. Lancer was a charismatic personality of the ring, honing his people skills through boastful, bombastic speeches to his audience, which cemented his position as a 'Face' fighter in circuits all around the planet. A bonafide figure of leadership for good even when rules need to be bent or downright broken, the nature of doing good for good's sake. Hence this Skill drops to E when dealing with Chaotic Evil individuals, which will automatically tend to think of Lancer as an enemy. Eventually, his personal charm and capacity for powerful speeches led Lancer to presidency of the world's most powerful nation in his time; however, he cannot wield the same presence of leadership as a successful king or emperor, and his Charisma decreases greatly if his audience should perceive his promises have not been fulfilled.

Urban Warfare: A

The capacity to turn any urban environment, no matter the era it came from or the species that built it, uinto favorable grounds for the development of one's campaign. Lancer was one with Metro City, and also fought through the streets of New York, Hong Kong, Amsterdam, Paris, London, Venice, Rome and Tokyo. He can take anything within reach while in a city and employ itas a lethal weapon, from trash cans to traffic lights and manhole covers, turning them into lesser, miniature Noble Phantasms. The bigger and more populated the city Lancer finds himself in, the more effective the Skill becomes. However, this Skill is rendered useless in deserts, unpopulated coastlines, forests, jungles, plains, thundras and prairies.

Lancer's favored weapon of choice gained from one such urban cesspool, and the one that granted him entry into this Class, is a rusty long metal pipe he will always carry on himself. He is particularly skilled with it, being able to use it as a garrote, thrusting weapon, or even a jumping pole.

Noble Phantasms:

Spinning Clothesline: C-

Lancer's signature and favorite attack move, one he developed and honed through years of ringside combat. Lancer spins around on his heels turning into a deadly human lariat, his mighty arms twirling around and punching whoever or whatever he comes across. The attack can be started and stopped at any moment at Lancer's will and has a low mana consumption. He also can perform it while crouching, to hit enemies who are shorter than him, and even while jumping and in mid-air. He also can use it to plow unscathed through minor magical spells and projectiles.

Spinning Piledriver: C+

A devastating move copied from famous Russian wrestler Zangief, an action Haggar thought fair since Zangief had earlier copied his Spinning Clothesline technique. This move was created to wrestle might polar bears, and catches the opponent into a choking grip, securing them in place before Lancer throws himself up into the air with them, then spinning downwards and smashing the adversary against the ground, dealing massive damage.

A Personal move, able to be used only on one enemy at a time. Due to Lancer's status as a Heroic Spirit, he can easily lift any enemy through this Noble Phantasm no matter their size, even if they would happen to be stronger than him otherwise; however, the damage itself dealt by the move's conclusion will indeed depend on the opponent's endurance and strenght.

Summon: "The crowd goes wild! The squared circle trembles! The living legend returns! Oh yeah! It's me, Servant Lancer! And you are my Master, I suppose!"

Battle Start: "Hold back if you want. It's your funeral."

Victory: "Ha hah! Well done!"

"Don't bother getting up. Hardly worth your effort!"

Defeat: "Looks like... I'm down for the count…"

"I admit defeat. You should try your hand at the ring..."

Defeat by Noble Phantasm: "Damn you! I was so close...!"

Noble Phantasm Activation:

"Eat a knuckle sandwich, pal! SPINNING CLOTHESLINE!"

"I'll take you for a spin! SPINNING PILEDRIVER!"

Extra Dialogue:

"What the hell! Doctor Doom! What's that pinhead doing with us?! He's as bad as they come!" (When you have Caster Doctor Doom.)

"Bwa hah hah! A lucha libre señorita, huh? Come on! What if we have a spar? It won't be the first time I've wrestled a god!" (When you have Rider Quetzalcoatl or Ruler Quetzalcoatl.)

"That fighting stare! Those fists! That stance! Very well, I accept your challenge! Huh? S-Sorry, have I offended? The way you looked at me, I honestly thought...!" (When you have Rider Martha or Ruler Martha.)

Birthday: "Happy Birthday, Master! Today, I'm teaching you how to wrestle, all day long, how's that about for a gift? Come on! In this line of work, you've got to be ready for everything, you know! You need to train your body more!"

Event: "Stay behind me at all times. This might get dangerous..."

Holy Grail: "Jessica... It would be so nice, to see her again... I miss my baby so much..."


To be Continued.