Teenage Mutant Ninja Turtles is the creation of Kevin Eastman and Peter Laird, and the intellectual property of Viacom/Nickelodeon.
Still Better than Black Keys.
Chapter Fifty Three.
Berserker.
Real Name: Krang.
Also known as: Kraang, Krang Prime, Tetsu Oni, Iron Demon, General Krang, or Commander Krang, thank you very much. Pinkie.
Gender: Male.
Alignment: Chaotic Evil.
Attribute: Star.
Natural Enemy: The Teenage Mutant Ninja Turtles.
Parameters:
Strength: B
Endurance: C
Agility: D
Mana: C
Luck: E
Noble Phantasm: B
Likes: Grinding others to dust under his heel (or rather, the heel of his robot suit).
Dislikes: Dumb animals, dumb people, defeats.
Biography:
There is a different, otherworldly plane of reality far from Earth, known as Dimension X. Among its many denizens, the most numerous civilized species is that of the Utroms, once peaceful physically small alien beings resembling talking brains with eyes and mouths. The Utroms are a highly advanced race, mastering all manners of scientific developments beyond the reach of modern humanity.
The Utroms eventually fell under the sway of Emperor Quanin, a short sighted, ambitious military leader who brought his own downfall through constant warmongering. Quanin's son, the spoiled Prince Krang, resolved to learn from his father's mistakes and, if anything, only grew even more ruthless but pragmatic than him.
After subduing all of Dimension X, Krang set his sights on Earth, which he saw as the ideal launching platform for his conquest of another universe, ours. To this end he allied himself with Oroku Saki, the Shredder (also summonable as an Assassin or Avenger). However, Krang and Shredder were foiled several times by Saki's sworn enemies, the Teenage Mutant Ninja Turtles of New York. Eventually, Krang was devoured alive by mutated crocodile fighter Leatherhead.
Class Skills:
Mad Enhancement: D
Krang was cursed with an ill temperament to be sure. Ever surly, prone to sarcasm and mistreating his subordinates (other than General Traag, of whom he appeared to be mostly respectful), he was even worse to his enemies, able of displaying incredibly petty cruelty and villainy for the mere sake of it. However, the rank of this Skill is low as Krang rarely flew into truly deranged flights of fighting mad lunacy or unfocused aggression.
Don't be mistaken, however: Krang is highly monomaniacal and megalomaniacal, earning his spot in the Berserker Class through an obsessive compulsion with destruction and conquest. What he lacks in mindless brutality he more than makes up in narrow minded, cunning evil, making him highly unpredictable as a Servant. Sometimes he'll easily tire of a Master or subordinate (both things are the same in his eyes) and dispatch them quickly after failure. Others, especially if forced to admit he has no other choice, he'll put up with them for surprisingly long amounts of time.
Personal Skills:
Mandroid Body- Tools of the Warlord: B
Being a small, squishy living brain, Berserker relies on this mechanical robot organism to sustain himself in battle. Resembling a large, bald humanoid male of rotund physique, it grants him strength allowing him to grapple with other Servants and rip them apart limb by limb. Additionally, it can shoot limited laser blasts from its visor, and miniature missiles from its arms. The massive hands can turn back and forth into tools such as pincers, drills, axes and maces according to Krang's current needs.
The suit also includes a detachable set of wings it can retract and extend at any given time Krang would wish, and which grant him an efficient capacity for personal flight.
If, through intensive damage received in battle, Berserker should lose this mecha suit, he will survive, but reduced to a much smaller, ambulatory metallic life support unit on spindly legs, and all of his Parameters plummet to E. In this form he is only armed with a small, relatively weak laser cannon that can nonetheless kill any human being with a single shot, and can be shot unlimited times, but is practically harmless against most Servants. Should this unit be destroyed as well, Berserker would perish for good.
Hypnosis: E
By establishing a prolonged eye contact with a humanoid target, Berserker can hypnotize them into doing his bidding for limited periods of time, although this only works on very weak willed individuals. Any Servants with Bravery or Mental Resistance will be completely immune. Humans are more vulnerable but also can withstand the effect occasionally, should they be remarkable enough.
Military Tactics: D
As a long term conqueror and scourge of countless alien worlds over decades, Krang has forged a name for himself as a feared and respected overlord always going from one campaign to the next. He is practically tireless in his pursuit for more power and lives only for the thrill and sensation of exerting his power over others. However, he lacks the finesse of a true tactical genius; his warring mostly relies on shows of brutal force and overwhelming brutality. He is rather bad at diplomacy and negotiation, short of strong arming and blackmailing others to work for him.
Krang is rather efficient at spreading terror and demoralizing his foes and, if nothing else, he is patient enough and can play long term games of warfare without losing control of himself, even against enemies who have repeatedly slighted him. This, however, is a trait not as present in his character as a Berserker, as Earth's records of him show him at his most frustrated against Splinter's students and their allies.
Noble Phantasms:
Secret of the Ooze: C
A Support-type Noble Phantasm, with depowering capacities depending on the circumstances. Can be used only on one ally or enemy at a time.
The Utrom are generally thought to be the responsible race for the creation of the green 'Ooze' substance, a mucous liquid that can be distilled into a powerful mutagen agent. This chemical can be produced by Berserker at will through mild use of mana and equipment Berserker can build himself, and then applied upon animals or humans. Animals gain human traits such as enhanced intellect, prehensile hands, and increased dexterity. Humans gain the unique abilities of the last animal species they have been in lengthy contact with. This can be used to 'enhance' allies into fighting biological machines or to punish and horrify enemies by devolving them into aberrations.
Krang often used this mutagen to secure himself and the Foot Clan mutated minions such as Tokkha, Rahzar, Bebop and Rocksteady (all of them also summonable as lesser Berserkers).
Molecular Amplification Chip: B
By using this Noble Phantasm installed within his robot body, Berserker enlarges his whole body, natural and artificial, to variable gigantic sizes, which can be adjusted to match those of Paul Bunyan, Godzilla, Kingprotea, King Kong, Titan Altera or Giant-Man. His Strength and Endurance shoot up to A for the duration of the rest of the fight, but he also makes for a much larger target for his enemies.
This Noble Phantasm only can be used once each two days at most.
Technodrome- Terror from Dimension X: A
Krang's pride and the most terrifying weapon in his marauding expeditions. A gigantic fortress armed with cannons and blasters everywhere, nearly impregnable other than through very careful infiltration requiring Assassin-level stealth and secrecy.
The Technodrome can work under water, in the vacuum of outer space, or in the extreme temperatures of Earth's core. It has a limited AI of its own which can be programmed to keep a steady path of war and adjust the aim of its weapons at will as convenient at the moment.
Summon: (Loud belch). "What are you looking at? That look better be one of awe, runt... I am Berserker! Krang, the Conqueror! Look upon me, and feel despair!"
Start of Battle: (Loud burp). "Let's do this."
"Rebellion won't be tolerated."
"Burning earth! None will be left standing!"
"Feel the power of the Utrom empire!"
Victory: "I may suffer setbacks, but never defeats!"
"Heee hee heh heh...!"
"Bah! I grow bored of you!"
Defeat:
"No! Failure is not an option!"
"Foolish mage! You have failed me...!"
"This won't stand! I will destroy you... yet...!"
Defeat by Noble Phantasm: "No! No! NOOOOOOOOOO!"
Noble Phantasm Activation:
"I'll turn you into the beast of your nightmares..."
"Now you'll behold the true extent of my might. Molecular Amplification Chip, start!"
"General Traag! Activate the portal! Bring the Technodrome to me!"
Extra Dialogue:
"Shredder, you old, fatuous fool! So you finally achieved something, heh heh..." (When you have Assassin or Avenger Shredder).
"You must be mine. You'll be my chief of operators and technicians!" (When you have Caster Hakubi Washu or Caster Skuld).
"Ah, yes, the alleged best genius mankind has to offer. Would you work for me? I suppose you must be better than that Stockman clod..." (When you have Caster or Rider Leonardo Da Vinci).
"I see potential in you... What do you say, my friend? Work under me, and you'll be richly rewarded..." (When you have Archer Moriarty).
"No! You... TURTLES! You damned shell wrapped meddlers!-!-!" (When you have Assassin Leonardo, Michaelangelo, Raphael or Donatello).
Birthday: "Your birthday? Oh, you mean... the anniversary of your birth? Well, what do you expect from me? What have you earned from your services? Work harder? Then, maybe we'll see next year!"
Event: "Hm? What a large gathering! So many Servants, all at a single place! Heh heh, I think I have an idea, now..."
Holy Grail: "What NOT to ask from it? I must consider my wish upon this artifact carefully. So my dominion of the universe will be nothing short of absolute..."
To be Continued.
