A/N: Due to people pointing out that I may have overdone the flaw, I decided to specify it a bit more. To put simply Water from the sea or rivers would harm him, but processed and or water from magical origins won't harm him at all. Due to him being a half something else and having wind magic, sweat and other water like element from his body will also not effect him.
Huh?… Where am I? Why am I here, and why is it so dark in here? Alright, let's calm down and think over the situation. I don't think I'm dead. Well I don't seem to have any memories… Wait… was I even alive to begin with?
"You're asking a lot of questions, mortal."
Am I? I mean, if anyone is in my positi- Wait
...
Just… who am I talking to?
"The Game."
That… is quite cryptic…
"Why do you believe that seems to be?"
I don't know, maybe some fancy god-like title in some Greek or Norse or I don't know just anything but the game
…Hang on, why do I know what Greek or Norse is?
"You are being fed knowledge through your subconscious."
What-
"You are now a gamer, congratulations."
Perks gained
[Gamer's Mindset]
When necessary, your mind will naturally become calm.
You're immune from psychological intrusions.
[Gamer's body]
Your body will behave sort of like that of an RPG character which doesn't regenerate your limbs and you aren't immune to scarring.
Skill gained
[Observation]
Gains and learn a bit of information about the target
Okay, what is even going on?
"Now, Pick three mastery skills that will grow with you. Please choose wisely."
[Melee]
Sword Mastery
Dagger Mastery
Martial Art Mastery
Axe Mastery
Spear Mastery
Scythe Mastery
Mace Mastery
[Magic]
Fire Mastery
Wind Mastery
Water Mastery
Earth Mastery
[Ranged]
Bow Mastery
Crossbow Mastery
Flintlock Mastery
[Armor]
Light-Armour Mastery
Medium-Armour Mastery
Heavy-Armour Mastery
Shield Mastery
[Productions]
Engineer
Alchemist
Enchanter
Blacksmith
Runesmith
That's a lot… still three only? That's kinda harsh. Still didn't answer my question though
Well first thing, a production skill is a must have. Money is power after all -Hold on… why do I know that? Eh, most likely has to do with the whole feeding me knowledge or whatever, as far as I know Alchemists deal with potions right? And potions may fetch a high price for a whole lot given their effects,
So alchemist it is.
Mastery Skill gained
[Alchemy](Level 1/100)
Your skill in alchemy is beginner.
Increases potion effectiveness by 1%
I should forgo any kind of armour, light armour is good don't get me wrong, but right now I don't have much of a choice given the lack of masteries I can pick, Magic would be amazing if I had it, from the knowledge I can now recall- still can't get over that- magic is extremely powerful albeit limited by the amount of times you can use it.
Since I'm forgoing armour I think I should go with something that could assist me in the dodging department. And what better than wind magic?
Mastery Skill gained
[Wind Magic Mastery](Level 1/100)
Your skill in wind magic is that of a novice
Increase wind damage by 1%
Skill gained
[Wind burst](level 1/10)
Pushes nearby air into a quick air flow, dealing 25 damage and small knock back
Costs 25MP
That's good, now weapons… I probably don't want anything heavy so mace, axe and scythe is out of the question, spear will probably limit my mobility so that's out of the question too… so that leaves swords, daggers and martial arts… swords are slightly heavier than daggers and martial arts require a good enough level of strength to use it… guess daggers it is then.
[Dagger Mastery](Level 1/100)
Your skill in daggers is that of a novice
Increase Dagger damage by 1%
"Finally done. Now choose your race."
[Human[?]
And the question mark is…?
"Who knows. Care to take a risk?"
Sure I guess…
[Human/? Hybrid]
A perfect breed between a human and a ?
Your magic mastery gains 25% more EXP
Your other mastery skills gain 10% more Exp
Your ? Side gives you double gain in WIS and INT. you start with 40 DEX 15 INT and 20 CHA
Discover your heritage to unlock more of its powers
Well that's not bad at least,
"One more thing before you go, you have the option of getting three random perks for a major flaw, would you like to try?"
That seems really unbalanced
It is up to you, whether you want it or not.
Well, it still sounds like a good offer so I'll take it.
Perks gained
[Haki]
You have the ability to use the three Haki powers.
[Tempest steps]
Receive a progressive boost to your movement speed for each point of mana spent and total damage done
0.1% move speed boost per mana point spent.
0.01% move speed boost per total damage done
Move speed boost caps at x3.0 (300% increase)
Dissipates after leaving combat.
[Blessing of the Wind God]
Wind spells do x2 damage and cost 50% less
Wind will bend to your will, as you control what is spared from the force it brings
You can make the winds vastly visible on command
Skills gained
[Haki: Armament](Level 0/20)
Coat your skin in tough armour, strengthening your defense, and increasing your striking power. You are able to hit intangible beings with this active.
Increases your DEF by 0. Increases by 50 per level
Increases your hand-to-hand damage by 0%. Increases by 10% per level
Requires 25 STR per level
[Haki: Observation](Level 1/20)
You have a powerful sixth sense, making you aware of attacks before they even happen
Requires 25 DEX per level
[Haki: Conquerer's] (level 0/20)
Impose your will on others, intimidating them to the point of freezing in fear or outright knocking them out.
Requires 25 CHA per level
Flaw gained
[Cursed by the Sea]
You were cursed by literally every water god in existence. Natural water would cause your magic powers to be disabled. you'll also drown ten times faster than a normal human does.
What the hell is this flaw?!
I don't care how overpowered the perks are! This flaw is stupid! Am I even gonna be able to drink water at all? Sigh well guess I gotta go with it.
I take it that you're ready?
Guess so,
Your journey will begin in 5
4
3
2̵̢̱̭͕̣̲̫̣̮̬͍̹̏̆̃̈́͐́̒͑
1̷̛͔̫̖͖͎̆͂͗̅͗̊͋̌́͑̈́̌̉̕1̵̧̡̜͚̫͈͓̬͖̣͇͙̳̠̣̈́1̷͕̈̏̓̅͐̀̊̓̄̈͛̚͘̕͝1̴̧̫̣̞͍̮͎̼̗̟͒̄̈͊̈́͊́̅̐̎̕̚͘̚
