Disclaimers: I do not own Evangelion or the Devil May Cry series. They belong to their respective owners of GAINAX and Capcom. The story alone is my original idea.

ShardclawK: Greetings to all readers. I've been writing this fic since 2003 and now seeing it has appealed to the masses, I can see we've come a long way. I thank you all for the support and comments through the fic which kept me going for so long. Because of this, I'm revising bits of the story and making it better in honor the die hard DMC fans, not to mention the release of the Devil May Cry 3: Special Edition, which stars Vergil as a playable feauture. Brace yourselves for some lovable surprises.

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New attacks:

Free Ride: Dante hops onto the back of a downed enemy and hitches a ride on him, as he starts to use him as a surfboard on the ground and slides from one position to another.

Pole Play: Near the vicinity of a pole, Dante starts to swing around it using a double footed kick, before letting go and attacking an enemy with a slash of his sword as he lands.

Thrust Kick: A one legged shove-like kick move that can only be performed after certain attacks, like the Rebellion's Sword Pierce and Agni and Rudra's 3rd Combo attack.

Taunt: I just had to put this one, because it's one of the things about Dante I love about him so much. He has three different ones, and while most of the time you'll hear, 'Come and get me.', or 'Come on, wimp.' There will be times he stretches his arms and says, 'You scared?' or my personal fav, when he waves his arms around, saying, and 'Crazy!' On a final note, like in the classic DMC, taunting does bring back power lost in the Devil Trigger, but it's not as effective in the prequel game, as taunting only brings back Devil Trigger power as a battle ENDS.

Anyway, I will get on with the Styles and the separate moves that consist of them. Be warned though…there are a lot of them, so try to keep track of them.

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Weapons:

Spiral: This is a large rifle that Dante encountered in his prequel adventure. That fires high penetration type bullets.

Kalina Ann: Lady's rocket launcher with her mother's name etched unto its handle, it has various uses.

Nightmare: A gun bred fromt the demon world that shoots homing energy at enemies. However, this costs DT power each time it is charged or used.

Artemis: A gun originated from the demon world that discharges arrows concentrated of demon energy. At least it doesn't use any of Dante's Devil Trigger power when used, unlike the Nightmare from DMC 1.

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Devil Arms:

Alastor: The lightning element sword. Fast and gives the user flying capabilities when in DT (Devil Trigger) mode. It has moderate attacking power and is similar to the Rebellion sword in the High Time, Helm Breaker, The Stinger, as well as the Air Hike, Air Raid and Vortex attacks for the Nevan.

Alastor Combo 1: Basic sword attack consisting three to four of strong vertical swings.

Alastor Combo 2: An advanced version of the same attack, as it extends to surrounding areas around Dante, knocking enemies back.

Chop Suey: Dante repeatedly pierces his sword with a stab that hits the enemy with multiple hits.

Ifrit: The Ifrit gauntlets display strength greater than that of the Alastor in some ways. It replaces Dante's swordsmanship with some crazy martial art skills. Its shortcomings are that its attacks are slow and does not have the wide range the Alastor had. Some enemies may be susceptible to Ifrit, but some are impervious to it.

Magma Drive: The Magma Drive works like High Time with the swords. Dante connects with the enemy with a high uppercut, sending them into the air. At this time, Dante can pull out his guns and juggle his victim in the air, followed by some other twisted combos Ifrit is capable of.

Kick 13-Level 1: Kick 13 is a derivation of the Stinger. It works the same way, except Dante charges forward with a low kick. It sends enemies flying if used at the right time. The first level of this skill isn't too effective since Dante skids a VERY short range (like two feet) in front of him. Level 2 is a big improvement and is more destructive.

Kick 13-Level 2: Level 1 with a finishing touch. This enhanced version allows Dante to pierce through an enemy from a much farther distance. Simply said--it's a fire kick version of the Stinger.

Meteor Level 1: A nifty long-range attack. Fire energy is gathered in the palm of Dante's hands and are released to form a highly concentrated fire attack. While he's in Devil Trigger mode, Dante immediately can pitch huge fire balls at his foes.

Meteor Level 2: Like all Level 2 attacks, Meteor-Level 2 is obviously an enhanced version of the first level. This time, Dante is able to fire multiple masses at the same time with double the strength.

Inferno: The most expensive, yet the most destructive of all the available Ifrit moves Dante can perfect. Inferno is capable of inflicting explosive damage. In Devil Trigger mode and while in the air, Dante speeds toward the ground and plants his fist firmly into the solid earth. The ground will then instantly swell up in a conflagration that surrounds Dante and sets all enemies trapped in it ablaze. Enemies can receive damage continually as long as they are still caught in the raging fire.

Rebellion: A keepsake sword from Dante's father with powerful lighting speed abilities that rival Alastor, though it does have Air Hike and the Stinger attack as one of its extra abilities. Its true power has been awakened thanks to Dante's blood.

Rebellion Combo 1: A quick standard 3 hit combo consisting of a vertical descending slash into a spinning right slash as Dante then attacks from the left with the same animation attack.

Rebellion Combo 2: A 5 hit combo, which the second slash is replaced with a single, spinning 360 degrees cut, before Dante finishes with a left descending slash and cancelling it into a right one.

Helm Breaker: While in mid-air, Dante performs an overhead devastating haymaker slash.

High Time: Dante lunges forward and slice the enemy upwards into the air.

Million Stab: During the Type 2 combo, Dante quickly stabs the enemy with blinding speeds, creating enough momentum to blast them backward. This is an advanced version of his DMC 1 Chop Suey attack with double the hits and as long he continues the attack.

Drive: Dante charges his sword and then performs a lightning quick slash that sends a powerful shockwave toward enemies.

Cerebus: A weapon of three interlocking rods infused with the power of ice. Its power is granted to those strong and worthy of wielding it. It is one of the underworlds' gatekeepers from legend which was defeated by Dante at the Temen-Ni-Gru tower.

Cerberus Combo 1: A ten hit combo that has Dante twirling his nunchucks in various directions surrounding him, then ends it by flicking the nunchucks in front of him.

Cerberus Combo 2: An advanced version of the original that has more hits and ends with a Windmill attack.

Swing: While in mid-air, Dante spins his body sideways once, flicking the nunchucks as he descends.

Revolver: A mid air attack that has Dante spinning several revolutions before crashing into the ground, with an increased spiral velocity.

Windmill: Dante spins the nunchucks around like a propeller like motion.

Satellite: During the Type 2 attack, Dante lets the nunchucks spin around his waist, damaging enemies around him.

Agni and Rudra: Blades with serrated edges that hurl forth fire and tornado like gusts. Agni is known to be the gatekeeper of fire, while Rudra is composed of wind. They too grant Dante their power after being bested in battle. These also have Air Hike powers.

Combo Type 1: A seven hit combo that consists of the graceful, yet powerful and quick high speed attack of both swords for enemies around Dante.

Combo Type 2: A 5 hit combo that deals with the front of Dante's position, as this ends with a thrust of both swords.

Combo Type 3: A devastating combo attack that slashes enemies with blinding sword swings, before Dante kicks them away with a Thrust Kick.

Aerial Cross: Dante channels a massive energy vortex by locking his dual swords in the form of an 'X' while in mid-air and thrusts that power into nearby enemies.

Jet Stream: A rush melee attack that has Dante slashing through enemies in a combo string of running, dual sword slashes, before he performs a powered up slash of an 'X' in front of him.

Whirlwind: Dante spins his body at supersonic speeds as the swords slash through enemies with the power of wind and fire.

Million Slash: During the Type 3 attack, Dante starts to swing the dual swords at crazy ass; lightning fast speeds at the enemy, before executing an overhead slash of fire and wind.

Beowulf: A gatekeeper who has pure hatred for the Sparda related bloodline and seeks his chance for revenge. He was blinded by Dante in his encounter, and later killed off by Vergil, who claimed the greaves and gauntlets made entirely of light. A balanced combination of both power and speed, Dante literally becomes a powerhouse with these equipped.

Beowulf Combo 1: A tri level attack that has Ifrit's opening punch attacks, and ends by kicking the enemy into the air.

Beowulf Combo 2: A modified version with a lightning kick action after the two punches, before ending with a powerful axe kick.

Tame: Dante pauses between intervals during the attacks, building power to the inputted attack. Power can be built up as long as Dante holds his attack stance. Only applys to both Type combos, Rising Dragon, Straight, Volcanoand Beast Uppercut.

Killer Bee: While in mid air, Dante can perform this downward kick performed that pierces an enemy with supersonic speed.

Straight: TheBeowulf version of Rebellion's Stinger, Dante moves at supersonic speeds at the enemy, hammering the enemy with a powerful punch fuelled by pure rage.

Beast Uppercut: The Beowulf version of Ifrit's Magma Drive move, as Dante deliver a standing uppercut blow to raise enemies airborne.

Rising Dragon: Dante rises up into the air as he knocks the enemy upward with the power of a dragon. The longer the charge of the attack, the more hits it can produce once released.

Hyper Fist: During the Type 2 attack, Dante gets into a sudden, fast barrage of lighting fast punches that ends with a single, energy infused blow.

Nevan: A succubus gatekeeper who was one of the demons sealed by Sparda, her attacks is a combination of electricity and bloodthirsty vampire bats that she controls. This mysteriously cool guitar has Alastor's Air Raid, Vortex and Thunder Bolt moves.

Tune-Up: A special opening stance that is used to link into certain combo attacks.

Nevan Combo 1: During the Tune Up stance, Dante attacks surrounding enemies with a flurry of bats and powerful lightning.

Nevan Combo 2: During Tune Up, Dante can increase the number of bats and lightning with this attack.

Nevan Combo 3: During Tune Up, Dante can attack enemies with successive energy lightning blasts.

Jam Session: During the Nevan Combo 2 attack, Dante picks his guitar with blinding speeds as he jams his guitar, summoning a massive horde of blood thirsty bats and powerful bolts of lightning to attack enemies.

Air Play: While in mid air, Dante jams on his guitar to summon a swarm of bats.

Reverb Shock: Dante charges at enemy, and slides on his knees, hitting them with a conjunction of bats and lighting.

Bat Rift: Dante swings his guitar in a massive arc pattern, slashing a nearby enemy and summoning a horde of bats which do additional damage via a homing attack.

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Style:

Trickster: This style focuses more on evasive techniques to get Dante out of tight spots during battle. And these are not just your average run and dash movements, but these moves are cool to look at as long Dante gets to use them efficiently.

Dash: Dante can dash forward at quick burst of speeds to a more manoeuvrable position. He can dash up to a maximum of three times in a row in this, using a double and Triple Dash.

Wall Hike: The useful move from DMC2 returns in this style, as Dante can run up against a nearby wall using gravity defying skills.

Sky Star: While in mid-air, Dante can dash forward using concentrated magical energy with this move.

Air Trick: This useful teleport move can zip Dante from one spot to a targeted enemy in a blink of an eye and it could also be used while he's in mid-air.

Swordmaster: Never ask if Dante can use a sword...this style shows just how mighty and nearly untouchable our favourite bad ass demon hunter can be once he gets his hands on a Devil Arms or a sword. This is the style that shows Dante's power as a true Swordmaster….as well as a heavy rock guitarist.

Prop Shredder: With any of his great swords equipped, (Alastor, Sparda, Force Edge, and Rebellion.) Dante spins it like a helicopter blade in front of him to slice enemy to bits.

Aerial Rave: A multiple sword strike mid air combo using any of the great swords.

Sword Pierce: Dante hurls his blade at enemy and pins them down for a while, before he calls it back by command or after a due set of time, skewering enemies on its return like the famous Round Trip move. While he is unequipped of the sword, he can only perform the Thrust Kick and Killer Bee moves.

Dance Macabre: Dante's charges at enemy and unleashes a furious barrage of sword combo attacks, and ends it with a Million Stab.

Crazy Dance: During the Million Stab attack of the Dance Macabre, the sword is pinned into the ground like a pole and Dante then spins around on the blade, kicking enemies surrounding him, beforeknocking them down with the sword.

Flicker: Dante whirls his Cerberus nunchucks around to hit multiple enemies in the immediate vicinity

Crystal: With Cerberus equipped, Dante plunges it into the ground surface to sprout huge ice pillars.

Million Carats: An improved version of Crystal, as Dante creates a huge glacier with this move during the Crystal attack.

Ice Age: Dante spins the nunchucks around, creating a large mass of ice, encasing him to make him impervious to all attacks.

Crossed Swords: With the Agni and Rudra dual swords, Dante attacks with an 'X' styled slash.

Sky Dance: While in mid air, Dante swings both dual swords repeatedly, before he finishes by performing a descending, wheel slash, making a Crossed Swords as he lands.

Crawler: Dante plunges the dual swords into the ground, rolling out a carpet like wave of flames in the enemies' direction.

Twister: With Agni and Rudra equipped, Dante quickly spins them to create a heat vortex, burning everything in the general vicinity.

Tempest: During Twister, Dante spins upwards while generating a stronger flame vortex, spreading outwards and burning everything in its path.

Slash: A normal attack for Dante's bladed section of his ultra rocking reaper guitar, Nevan.

Air Slash: A mid air version of the Nevan Slash attack that consists of two swings with the guitar.

Feedback: Dante whirls his guitar around his body, to hit any enemy close to him. He lets the guitar spins around his body before he catches it, then performs a flashy spin jump with his knees raised above the ground.

Crazy Roll: During the Feedback attack, Dante continues to spin his body as he generate electricity while rocking forward into enemies and then cuts them down in a slash.

Distortion: Dante can master the power of nature by attacking enemies with a barrage of blood thirst bats, coupled with blast of lightning with the Nevan equipped.

Zodiac: Like Ifrit's Meteor attack, Dante can fire bolts of light charged from the Beowulf Devil Arm at enemies.

The Hammer: A mid air, double fisted haymaker attack that smashes airborne enemies into the ground with the Beowulf equipped.

Volcano: Also like Ifrit's Inferno, this Beowulf attack has Dante slamming into the ground, creating a small super nova that tears through enemies.

Real Impact: A single, highly focused power attack that inflicts incredible damage toany enemy, but the enemy must be hit with the punch before Dante can inflict a critical Rising Dragon on him. Also works on multiple enemies when connected. I'm sure hardcore gamers can see that this is Street Fighter's Ryu's Shin Shroyuken move put into this attack….

Tornado: During the Real Impact attack in mid air, Dante then spins like a top with one of his legs stretched outwards, pummelling enemies hundreds of times at lightning speeds. This is also Beowulf's version of Street Fighter's Ryu's Shinkuu Tatsumaki Senpuu Kyaku.

Gunslinger: A style which shows the real shine of Dante's use of firearms, as well advances each of their techniques and strengths.

Twosome Time: An improved version of the DMC 2 attack, Dante can fire in any desired direction without having to move using his twin pistols, Ebony and Ivory.

Wild Stomp: Dante plants a foot on a downed enemy and riddles a barrage of bullets into the enemy from Ebony and Ivory, before kicking away their battered body.

Rain Storm: While in mid-air, Dante descends on enemies and spins his body like a top, firing his twin pistols at them in a furious hail of bullets. This is how Rain Storm from DMC2 is really supposed to look, dammit!

Charge Shot: Dante focuses energy for a brief time, then fires off a super charged magically imbued burst from his pistols. This also works for the shotgun as well.

Rapid Shot: Dante can increase the times he fires his guns, resulting in a greater number of shots fired in a short amount of time. Also applies for the shotgun.

Fire Works: With his shotgun equipped, Dante can spin it around his body, while firing it in all directions like a pair of nun-chucks. It can also be done in mid air.

Gun Stinger: Dante can ferociously ram his shotgun into an enemy, before pulling the trigger with a burst of magically concentrated buckshot.

Point Blank: During the Gun Stinger attack, Dante then pulls the trigger repeatedly with the shotgun, firing a set of magically concentrated buckshot.

Multi-Lock: With Artemis, Dante can lock onto a single enemy and fire off a wave of searing lasers at them.

Sphere: Dante fires out a charges giant, laser energy orb with the Artemis.

Acid Rain: During the Sphere attack, Dante shoots it into multiple laser beams upwards, which come raining down on enemies with increased ferocity.

Trick Shot: Dante can fire the Spiral firearm and let the bullet ricochet of surrounding walls to hit multiple enemies.

Sniper: With the Spiral equipped, Dante can target on an enemy's weak point and then fire a high piercing point shot at them.

Reflector: During the Sniper move, Dante intentionally fires a bullet that ricochets of nearby surfaces, picking up speed and then impacting into a nearby enemy, impacting maximum damage.

Hysteric: Dante can fire a barrage of mini missiles at the enemy with the KalinaAnn equipped.

Grapple: With the rocket launcher equipped, Dante launches the bayonet at enemy, impaling them.

Royalguard: This style focuses on minimizing damage received by the enemy, so it's strictly for brave souls who want to use defence as their weapon. Dante can use this style to move into a more strategic position.

Block and Charge: Dante can block the enemy's incoming attacks, slowly building up power and anger.

Release: Dante releases his pent up anger from blocking enemy's attacks to do major damage.

Air Block: Dante performs a block in mid air.

Air Release: Dante can also do a release while in mid air.

Ultimate: Dante creates a magical shield in front of him, blocking enemy's attacks, and converting them into life energy.

Quicksilver: More of a strange ability than a style, Dante uses this to control the flow of time, giving him lightning quick speeds while everything and everyone else around him is slowed down. Why does this have to consume DT power, I like it too much….

Time Lag: Dante sends out a dimensional time rift that slows enemies down while he moves at ultra high speeds

Doppelganger: Another strange ability Dante has that has some surprising results when used. This style allows him to move and control his shadow, effectively creating copies of himself to assist in battle. Oh, and this consumes his Devil Trigger power as well.

After Image: Dante initiates a dimensional light rift that causes a second image of him to appear.

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That's a revised movelist for Dante that I will be using for this fic, hope everyone took note of that. The beginning of the story will start out a bit different, but will be really enjoyable.

Collis aka ShardclawKusanagi.