(G127 10/12/11 (sat) - KT - ON, GF(GM), AP)

DAY 104 (24th Kythorn) (June) continued...

The next room they came to was a kind of study, lined with books on each
wall except the east one where there was a fireplace. There was also a table,
a desk, and two chests in the corner that each had a small dog like gargoyle
perched on it.

They decided to leave the chests alone but looted the room of everything
else that looked valuable. There was a door in the south wall so Ozbourne
checked it for traps and opened it. It lead into a sort of summoning chamber,
or so they assumed as it had a pentangle marked out on the stone floor.

There was also a brazier full of burnt bones and flesh and a rather angry
gargoyle that attacked them. Fenrir was badly injured in the fighting, but they
eventually killed it, Oz battering it to death with his gargoyles arm.

They searched this room too, and looted it. Oz also found a secret door
that lead into a series of small secret rooms. The first was empty, the second
had another chest / gargoyle combination and the last was a spy room, a small
hole being in the wall that looked down over a meeting hall.

Oz looked through the hole and saw half a dozen devilish imps fighting two
gargoyles. Fenrir thought it might be a good idea to awaken the gargoyle on
the chest and sent it to fight with its colleagues, but as soon as he touched
it, it gave a deafening shriek and attacked!

It wasn't as strong as its larger kin, but it did bite Fenrir and poisoned
him. It looked like he was very close to death, but some how he fought off the
poison. They looted the chest of its valuables and looked through the hole
again. It appeared that the hall was now empty except for the dead.

They entered the hall and saw that they were on a balcony. They heard a
scream and decided not to descend any further but try and get through the
barred windows in the north wall of the room.

It took them a while, as the building started to lurch and lean, to use
acid on the bars and a windlass to bend them aside but this they eventually
managed.

Oz was first out, nimbly wiggling his small body out into the smoke and
attaching a rope to the bars and descending enough to let Fenrir out. The
larger Fenrir got slightly stuck for a few moments, but he wiggled out after
a while and after Oz climbed onto his back he used his Spider Climb ability to
descend as quickly as they could.

Just as they started down though, the building started to collapse! Oz
leapt, holding the rope and swung through the smoke and falling debris to
land on the nearby roof of an out building. As the tower crumbled behind him he
dodged and dived down into a hay cart. He was injured but safe.

Fenrir was not so lucky. Finding that the surface he was climbing down was
rapidly falling to bits he leapt for a taller building and ran across the
tiles. He slipped down though and was hit by debris and was knocked cold.

Oz ended up at the nearby Temple of Luck, and saw his friend lying with
the wounded in the temple basilica. Fenrir was lucky to be alive, as they learned
later he had been caught by Harshnag the Grim, a frost giant Grey Hand who had
just arrived at the scene. Fenrir's leg was broken though.

Oz looked out the door of the temple a little while later and saw a pitched
battle between devils and imps, and the watch, the guards and the Grey Hands.
He quickly shut the door again, the Grey Hands had a reputation for dealing
damage and if they couldn't handle the devils then no one could.

Some imps did break in a little while later, but the temple clerics quickly
killed them off and Fenrir downed one with a shot of eldridge fire.

Two more hours passed and the battle was over. Tired looking watchmen entered
the temple and started taking statements from the injured and the others in the
temple. Oz made himself scarce and Fenrir, not being very mobile, stayed and
took his chances.

He decided to tell the truth, which ended up with him being stretched to the Sea
Watch Tower Seaward guard post and put in a cell.

Fenrir wisely sent some messages out to his friends and loved ones to tell
where he was and Giselle came to visit him, although she was most distraught.

He was interrogated by a Seaward Watch Civilar called Jensen Lackland and a
watch wizard called Harold Totter.

DAY 105 (25th Kythorn) (June)

Fenrir's days started with a long interrogation.
While that went on Oz was with Giselle, wondering what to do.

Giselle was determined to get Fenrir out of jail as quickly as possible as
she'd heard that the city was out to find those that had attacked the city so
viscously and her dear boyfriend might be turned into a scapegoat.

Oz was less sure, but promised to help and after asking around found a
'professional witness' called Inis Shale who was happy to help Fenrir for a
price. Inis visited Fenrir in the guard house and after some discussion they
decided that rather than take their chances with the magistrate (who was the
magister of the Temple of Mystra, a man called Meleghost Starseer) they would
simply bribe the civilar and the others associated with holding Fenrir.

This cost 550 gold and Fenrir was free, all of having been recently looted
from Maaril's Tower!

In the evening they went to talk to the wise men of the Temple of Ogma,
Sandrew the Wise and Ilighast Chamnabber. Oz discussed things such as infernal
beings and possible connections to the destruction of Maaril's Tower. Poor
Fenrir arranged to get his leg magically healed the next day.

DAY 106 (26th Kythorn) (June)

They all had breakfast at Giselle's flat, then Giselle went to work and Fenrir
went to get his leg fixed.

Oz went once more and talked to Chamnabber, arranging to have a True Seeing
spell cast on Cavu the Cursed.

After lunch Fenrir went to talk to Dr Sloan at Diloontier's Apothecary. Some
circumspect discussion found that the Apothecary would charge 10,000 gold to
have Vallex killed. This being rather expensive Fenrir instead looked into
getting some deadly poison and doing the job himself.

Meanwhile Oz went to the Singing Sword Tavern and observed Cavu, but didn't
talk to him. He then went back to the temple of Ogma and discussed hiring a
cleric to cast the spell. Chamnabber advised that a cleric of the temple would
not wish to get dragged off to some random pub where anything might happen but did
recommend a lady called Roberta Delan who could cast the spell and was
associated with the temple.

Oz found her in a nearby tavern and she seemed happy to cast the spell and
would go along with any ruse that Oz was likely to prepare. She was a tall
woman in her late forties with long grey hair. She seemed worldly wise and
tough, but with a merry outlook.