(G306 04/02/2017 via Roll20 - AP, JF(GM), MJ, HK) SS17
[Don't blame me! We are running two games now...]
Deary me, I seem to have my notes all in a muddle again. Rollo here, I seem to have written some
of my notes on the back of transcripts that came into my possession that were penned by the famous
Pedestal detective...
[Merlock Tomes continues his report]
DAY 278 (13th Nightal)(December) cont ...
I lay in wait at the bottom of the stairs unseen and unchallenged by those brave adventurer's
that it was my duty to observe. Fenrir the warlock, Dwerry the sorceress, Durz the Barbarian,
Billitoppe the gnomish scout and Arahel the shapeshifting druid.
It was eleven o'clock in the evening now and they appeared to still think that the room they were
in was a good place to rest.
This so irritated me, their insistence on camping out in a room with five exits, that I arranged
a little surprise for them and lured a gang of marauding skum up from the bowels of the Spike to
go and harass them. These were agents of Imaug the Aboleth and I whispered to them, and thus to
Imaug himself that the warlock he had nearly snared on Oceanbridge was within his grasp once
again. In truth I would be just as happy to see the skum all dead as Imaug is no friend of House
Dusklorn.
Initially Fenrir talked them out of attacking. He has a very silver tongue that one and he used it
to convince the leader of the skum that he was not the warlock they were after. The leader sent
two of his followers to scout ahead, but one came running back chased by an Entomber and a Wraith
from the graveyard that lay beyond the room they were all in.
The battle was swift and deadly, Dwerry killed four skum with a single fireball! Arahel decided to
play dead, wishing to not waste her energy on an easy fight I assume, while the others killed and
chased off the skum, blasted the Entomber to nothing and killed off the wraith the magic missiles.
After that they rolled up into their bedrolls again.
DAY 279 (14th Nightal)(December)
By three in the morning I was bored, so it was with some small happiness I noticed Jajob the Drider
had been sent up from below to investigate and report back to House Dusklorn. He had ten or so of his
big spiders in attendance. I warned him that the adventurer's camped out in the room above were pretty
dangerous but he decided to take a look anyway and squeezed past all the corpses of vampire spawn and
skum blocking the stairs.
He came back with his hair singed and all his spiders dead. I gave him a 'told you so' look and
he snarled at me as he went back to his lair to wash up and wrangle up more spiders for his
entourage.
I continued my vigil and at ten in the morning they were attacked by a gang of gargoyles from the
graveyard. This had nothing to do with me, it was purely because they were camped in one of the
busiest areas of the Spike.
The gargoyles attacked with acid jars and tanglefoot bags, but were soon either slain or chased off
like all the others.
By eleven their magic users were rested enough to continue and they ventured into the graveyard
and robbed the mausoleum that was in the right hand corner.
After some skulking about in the corridors around their camp room they found a secret door that
lead them up to the 'over look' a small cliff that looked over the graveyard. Here a giant
Desiccator and an undead illithid (a forlorn husk) attacked them.
This was probably their most challenging battle so far as the Desiccator really hammered into Durz and
did him a lot of damage. The illithid was quickly dealt with but it took a while to kill the powerful
giant.
After that they searched the caves behind the overlook but did not find much.
