POWER LISTING AS OF INTERLUDE 4

Readers interested purely in the story aspect feel free to skip this section. It's here only for documentation.

Base Gamer Powers:

Gamer's Body ( ): Keeps him at 100% physical condition until HP drops to zero or some status effect interferes. Injuries don't show on him unless he forces them to appear using anonymity protocols. Biological needs are negated. Body's capability scales with statpoints. These effects are applied on to any avatar his main body or any clone body is wearing. - abilities slowly develop for new party members

Gamer's Mind ( ): Full emotional spectrum control, which to feel and which to show. AI assist (only available to someone who has both gamer's mind and body at max level) analyzes and negates any dimensional power that affects the body or the mind. Anonymity protocols can simulate responses of a person with lesser stats and/or knowledge. Also allows full mental control of the whole gamer system, including skills, messages and commands. - abilities slowly develop for new party members

Knowledge Skill Tree: All the knowledge he absorbs (from books, ebooks, articles, manuals, videos, practise, diving into scans) which are basically translated into experience, skills for all the Sciences, Arts, Crafts, Strategy, Tactics, Languages, Techniques, Mind hacks... etc... some of these can even translate into muscle/behaviour memory (martial arts / intimidate etc.) otherwise they are mostly pure understanding and knowledge. Any of these skills and subskills, when learnt by any team member, is available to be absorbed by anyone else. - in simpler words: It's like Uber's skills but needs to be learnt from materials and developed with experience, and is permanent.

Some of the mentioned knowledge skills (there are a lot others, the MCs currently have university level competence in almost all common fields):

Unarmed Combat

- Martial Arts

Weapons

- Swords

- Whips

- Throwing Weapons

Physics

- Dimensional Physics

- Electronics

Chemistry

- Explosives

Biology

- Anatomy

- Entomology

- Neurology

Mathematics

Negotiation

- Intimidation

- Lying

Military Strategy

- Military Tactics

Fashion

Psychology

- Criminal Psychology

- Behavioural Psychology

- Negotiation
- - Deception

Occlumency

- Mind Mapping

- Mnemonics

- Learning Techniques

- Time Management

Running

- Sprinting

Gymnastics

- Acrobatics

- Stunts

- Parkour

Medicine

- First Aid

- Shiatsu

Languages- English

- - Indian

- - American

- - British

- Hindi

- Bengali

- Hebrew

- Chinese

- - Cantonese

- - Mandarin

- Korean

- Japanese

- Urdu

- Arabic

- French

Programming

- Algorithms

Predicate Logic

Performing

- Singing

- Dancing

- Magic

- - Sleight of Hand

- - Misdirection

- Oration

- Juggling

etc. etc.

Upon reaching certain max levels, some skills can prestige or evolve into better skills, some can even combine under meta-skills.

Message Buffer: An ability available to everyone in the party (in different levels), allows sending information, memories, even feelings and abstractions as messages, allows storing and accessing observe, scan, analysis and response results. In general a filesystem for the whole gamer experience.

Inventory: Available to all party members. Each inventory slot is a time-stasis pocket universe where items (and simple organisms) can be stored and retrieved from. Some skills can use items from the inventory directly (like at its current level fleshcrafting can pull biomass directly from the inventory). Equipment/armor/clothes/accessories can also be worn/wielded directly from inventory.

Mana Skill Tree: Mostly procedural, but intent can be used to program and create new skills. Only Available to Aveek via the Mana Capacity skill.

- Observe: At current level, can provide the identity/s, class, title, stats, description and status effects of a target. Identity and Description can often have information otherwise unknowable (From Akashic Records). Information can reduce when target level is more than 50 levels higher than MC. Observed levels don't correspond directly to stats, they're more of a threat assessment.

- - Social Empathy: Gives the approximate emotional state of a target.

- Mana projection: Ability to manifest mana within a certain range from the primary body, (currently 65cm) Mana glows Cherenkov Blue.- - Mana construct: Shape raw mana into objects that mimic matter, structure can be gotten from blueprints/scans or freeform intent. Constructs need connection to a mana source to be sustained, they dissipate when they are completely out of projection range. Constrained by complexity (currently around 800nm) and mass.

- - - Persistent construct: Constructs and intentful shaped mana can survive (currently a few seconds) outside projection range. (how taser bullets are made)

- - Mana conversion: Convert raw mana into different forms of energy.

- - - Electromagnetic: Electric fields, magnetic fields, currents, electromagnetic radiation. (used for touch taser and)

- - - Kinetic: Force vectors.

- - - Matter: Pushing enough mana into a construct to turn it into matter.

- - - ?(TBD)

- - Mana Scan: Projects mana, scans and records target - completely (up to quantum/dimensional levels). Scans can be dived into and processed while meditating. Knowledge skills and statpoints may be required for understanding certain scans. Targets glow blue.- Instant Dimension: Creates a localized pocket dimension (currently a few kilometres in effective radius) which is a construct copy anchored to reality, mostly structures only. Can be populated with construct mooks (only level configurable currently) for training. Targets can be carried into and out of IDs. One ID must be collapsed before another is formed.

- - Re-Anchor: Changes the localization anchor of an ID. Useful to travel long distances without collapsing the ID.

- Dimensional Breach: Create a localized sustained hole between two dimensions. Currently only between the ID and the anchored dimension. Cost increases with hole area.- Crafting (superskill): Many knowledge skills and scans contribute to blueprints.- - Fleshcrafting: Using mana to move biological components around, slow when freeform, fast when using scans.

- - - Heal: Fleshcraft procedures that have been already learned (like fixing bruises, cuts and scrapes currently)

- - - Refresh: Remove biological effects of fatigue.

- Freeform Mana Skills: Using a mix of constructs/conversion/intent programming.- - Mana Cleanse: Cleans the target, thoroughly.

- - Mana Boost: Boosts the physical abilities of the target. (Currently +20 to all statpoints)

- - Apply Response: If a response file has been created from a dimensional effect analysis, the response can be applied to targets to negate the same effect.

- - Flight

- - Force push/shotgun/snipe/slice

- - Taser touch/shots

- - Mana Lasers

- - Weapon constructs (any non powered weapon at current level)

- - Armor constructs

- - Multitasking

- - NikuBunshin (Flesh Clones)

- - - Swap Primary

etc.

Finally, word of caution, not saying this is the absolute sum of his abilities, and not saying these definitions are going to be perfectly accurate to the word, but more of a general idea. I might want to write something that goes against or beyond any of these and wouldn't hesitate to wave my hand and justify it.

Also - remind me if I missed something?