Here is a page with background information to help keep the readers there more informed, including the status screem, I'll try to update it from time to time but I advise anyone who wants more info to make an account at the Questionable Questing forum and look for this story at th section there; it is the story main hub and where I'm most active, you will also find things like pictures for the characters, maps of the region and interesting omakes.


OC list:

I make heavy use of OC for my stories this is no exception, not all Oc will go here, just the most important ones that are likely to make multiple appearences. The characters here aren't part of any series:

Himiko Kenji. First appearance: Chapter 6

Seishuuin Shiori. First appearance: Chapter 5

Shiratori Makiko. First appearance: Chapter 14


I'd like to think that I made it clear in the story that status, level and points aren't that important beyond a superficial level, but if you're curious here you go:

Also just a reminder, a couple of skills he learned in a short timeskip from Rin before she left (Most are in the Jutsu section), he hadn't had the chance to use it in a story, but I''ll put them here

Status Screen as of the end of Chapter 12:

Ōe Hiroshi
The Gamer
Shounen Protector
Level 25
Hp: 7.090/7.090
Mp: 3.290/3.290
Ki: Full
Str: 62 (+5%)
End: 64 (+5%)
Dex: 50 (+5%)
Agi: 58 (+5%)
Int: 46 (+30)
Wis: 48 (+30)
Cha: 30 (+20)
Points available: 60

Titles:

(Title Slots available: 0)

The Gamer (permanent) (Does not use Title Slots)

Grants you access to the Gamer System. Give you the Gamer Body, the Gamer mind and the Gamer Spirit skills.

Shounen Protector (Equipped)
+ 3 to Str, Dex, End, Agi, Int, Wis, + 30 to Cha, Bonus to attacks and defense, and increase in exp gain when protecting someone. Double that effects when risking your life doing so.

Determinator (Unequipped)
Your fighting spirit is unshakable and your willpower is unbreakable. You are able to push well past your limits to fulfill a task. You are now greatly resistant to all forms of negative mental effects and attacks.

Core Traits:

Reincarnated soul.
You inherited the memories and experience of your parallel life, or you took over the body of a innocent teenager, who knows, who cares!?

Have the memories of both lives.

Transfer over the life experiences you've accumulated, permanent +30 Int bonus, permanent +30 Wis bonus, permanent +20 Cha bonus.

Special Perks:

Ki
Unlock Ki bar. Gives bonus percentages to all physical attributes in relation to the state of the ki bar. Allow for the creation of Ki-related techniques and abilities.

Perks:

Stable posturing.
+ 15% resistance against staggering.

Fake velocity.
+ 10% chance of producing after-images.

Athlete Body.
+ 5 Str, +1 Cha

Ambidextrous
Able to use your non-dominant hand equally well as your dominant one.

Skills:

The Gamer Body lvl Max.
Allows you to live your life as if you were a game character. Ties your health to your Hp. Adapts every psychical effects into the gamer system.

The Gamer Mind lvl Max.
Allows you to perceive the world as if you were a game character. Enable visual presentation of the gamer system. Enable mental interaction with the gamer system, Adapts every mental effects into the gamer system.

The Gamer Spirit lvl Max
Ties your essence with the Gamer system and allow you to experience it in the fullest. Adapts the world in relation to your to fit the gamer parameters.

Spiritual Senses, lvl 09.

A skill shared by people sensitive to exoteric energy, allows you to detect supernatural creatures and phenomenon in your vicinity.

Illusion Barrier Escape lvl 04.
Allow you to escape from Illusion Barriers that are empty or only have low-level monsters.

Illusion Barrier Erase lvl 05.
Lets you erase Illusion Barriers that are empty or have monsters that have lower levels than you.

Illusion Barrier Creation lvl 05.

Let's you create Illusion Barriers in the area around you, the deepness of barrier as well as the content inside changes according to the level.

Meditation lvl 05.
Raises your mental focus and increase your Hp and Mp regeneration as long as you don't move.

Battle eye lvl 09.

Lets you seen the pattern of a fight and increase your field awareness.

Poison Resistance lvl 06.
Increase the body's natural resistance against all poisons.

Internal Mana Control lvl 09.
Helps you control the internal flow of your mana, decreases the change of spell failure, increases spell efficiency.

Arcane Mastery lvl 05.
Gives intuitive grasps over arcane subjects, decreases the change of spell failure, increases spell power.

Arcane sneak attack lvl 03.
Increases the damage of spells over unaware targets.

Brawling Mastery lvl 04.
Gives intuitive grasps on how to fight without relying on a particular style, increases the damage of unarmed attacks.

Blunt Weapon Mastery lvl 09.
Gives intuitive grasps on how to fight with a weapon that deals blunt damage, increases the damage of blunt weapon attacks.

Club Mastery lvl 10.
Gives intuitive grasps on how to properly fight with a Club-like weapon, increases the damage of Club-like weapons attacks.

Detect Killing Intent lvl 02.

Allows you to detect when killing intent is directed in your way and the rough direction of the responsible.

Elemental Resistance: Electricity lvl 05.
Increases your natural resistance against electricity, decrease the harmful effects of electrical currents, take less damage from electrical attacks.

Elemental Resistance: Fire lvl 01.
Increases your natural resistance against fire, decrease the harmful effects of fire and heat, take less damage from fire attacks.

Sex Mastery lvl 04
Gives intuitive grasps on the art of having sex, increases pleasure given and received.

Poker Face, lvl:02
Keeps the effect of emotions from showing on your expression.

Summon Cardian lvl 02.
Allow you to summon a servant construct of the Sylvan race. The max level of the Cardian is tied to the level of this skill.
Active Summon slots: (0/1)
Cardian available:

Minon of The Strength

Falion of The Chariot

Cardian Refilling lvl 03.
Allow you to refill a cleansed Cardian in exchange for MP.

Acid Spit, lvl 03
One of nineteen steps needed to become a Space Marine.

Martial Arts Mastery, lvl 09.
Gives intuitive grasps about how to fight using a general ability on martial art without focusing on any particular styles, increases the damage of unarmed attacks.

Anything Goes Style Mastery, lvl 08.
Gives intuitive grasps about how to fight using the Anything Goes style of martial art, increases the damage of unarmed attacks.

Ninjutsu mastery, lvl 04.
Gives intuitive grasps about how to use the art of ninjustu from the usage of Jutsu to the usage of Ninja's general technique.

Kuji-in mastery, lvl 03
Gives intuitive grasps about how to use handseals for a variety of reasons.

Illusion Resistance, lvl 04
Increases your natural resistance against Illusions and Illusionary phenomenon, takes less damage from Illusionary attacks.

Physical Resistance, lvl 03
Increases your natural resistance against Physical Damage, takes less damage from physical attacks.

Pain Tolerance, lvl 03
Let's you better tolerate the ill effects of intense pain over your body and mind.

Spells:

Mana Bolt
A concentrated sphere of raw mana carrying a single intent.

Blade Mode.
Produce a blade of raw mana over most surfaces.

Chainsaw Mode.
Produce shearing mana blades like that of a chainsaw over most surfaces.

Mana Disc.
A rotating disc of raw mana carrying the intent of cutting.

Jutsu:

Reveal, lvl 02.
A ritual, meant to reveal what is hidden. This effect grows stronger with levels, and perfection of the ritual.
Preparation: About five minutes / Instant with the correct use of Kuji-in but the effect would be reduced.

Create basic Shikigami, lvl 01 (Taimanin version)
A ritual meant to create a shikigami.
*This skill is limited to the creation of a piece of animated paper that can be used for spying or reconnaissance, if a better version of this skill is learned it will replace this one.
Preparation: About fifteen to twenty minutes / Five minutes with the correct use of Kuji-in but the effectiveness would be reduced.

Protection ward, lvl 01 (Taimanin version)
Creates a ward that protect against those of evil intention and evil spirits.This effect grows stronger with levels, and perfection of the ritual.
Preparation: About thirty to sixty, usage of Kuji-in required.

Alert ward, lvl 01(Taimanin version)
Creates a ward that alert the creator about any invasion on the boundaries of the ward. This effect grows stronger with levels, and perfection of the ritual.
Preparation: About thirty to sixty, usage of Kuji-in required.


On Ki:

I'm trying out an experimental mechanic with Ki.

Unlike Hp or Mp that have exact numerical value Ki is less objective, so the state of the Ki bar is more important then the exact amount. The state of Ki is something like this:

Full - Mostly Full - Middle - Mostly Empty - Empty

The state also influences the passive bonus he receives to his attributes, going:

5% (Full) - 4% (Mostly Full) - 3% (Middle) - 2% (Mostly Empty) - 1% (Empty)

Yes even when he's empty on Ki that he can use he still get some bonus, because it does not means his completely out of Ki it just means his Ki in an 'exhausted' state (If he's completely out of Ki he's dead, or something weird has happened to his physical body), but even then his Ki is already developed enough to stand above normal humans, so even if he had none he's getting an bonus for it.

This bonus percentage will grown as he develops his Ki and unlocks the abilities that are essential for its use, right now Hiroshi's Ki is an classic type of "baby martial art first ki' it's very very crude.