AO3 ORIGINAL OPENING NOTES

- This is the data file about the OC Seiken and their holders. Aozora, Kaina, and Rikuo aren't included here because while they're OCs, they use canon Seiken. I think I'll make one for them later. Same with the WRB spirits, since they're exclusively appearing in SaS and not OWQ, and after I introduce a few more of them.

- Will warn you all right now that this carries some spoiler for the characters and their forms, if only to give a better idea of what they're like, since it'll take a while to show them all and whatnot. But it's totally in line with Kamen Rider to have mild spoilers about forms, right? Not everything's revealed or spoiled, though, so don't worry. And we'll be seeing them appear in the fanfics proper soon enough.

- I included information about the Pages since I don't think they warrant an entire data file to themselves.

- For general trivia and notes, go directly to the author's notes at the bottom.


Name: Makane Kogane
Kamen Rider Alias: Jian
Appears in: Swords and Superheroes
Age/Birthday: 27 (01/08)
Height: 6'1" (185.42 cm)
Eye Color: Gray
Hair Color: Silver
Quirk (Steel Toes): A transformation-type Quirk that turns her legs into steel that she can reshape and grow at will. When she deactivates her Quirk, her legs instantly return to their natural shape, no matter how much her legs have changed shape and length (though if her leg was cut off at the flesh, it won't grow back). Initially reached only up to her calf until she gained Kurogane, making it so that she can now change up to her midriff.

Seiken: Whipping Sword of Chained Metal Kurogane
Details
- A straight double-edged sword that can become a bladed whip (bears a resemblance to the EagRiser, just without the pixel appearance). Grants the ability to control and create metal. Blade is gray with a black fuller, with Kurogane Shelf being gray with a cyan handguard. Tip of blade is also a different shade of gray, resembling a pen tip.
- Kurogane Shelf is vertical and located above the triangular handguard. Jian's cyan emblem is imprinted in a circle on the base of blade.
- Shingen Reader is directly below Kurogane Shelf.
- Insert WRB into Kurogane Shelf and press trigger to transform. Alternatively, pull down or press up the pommel. Whip or slash to create the curved X-shaped visor.
- To change to Whip Mode, push the base of pommel into handle to separate blade into bladed whip links. To change to Sword Mode, pull the base of pommel down to pull the blade back together.
Weapon Change Announcements
- Sword to Whip: "Unchained!"
- Whip to Sword: "Chained!"
WRB Scanned Finishers
- Scanned Once: "[WRB name]! Ka-Shing! Kurogane Writing Strike! Ka-Shing!"
- Scanned Twice: "[WRB name]! Ka-Ka-Shing! Kurogane Writing Strike! Ka-Ka-Shing!"
- Scanned Thrice: "[WRB name]! K-K-Ka-Shing! Kurogane Writing Strike! K-K-Ka-Shing!"

Wonder Ride Books/Forms:

Main Form
Story: Jian Blacksmith
- WRB: Blacksmith's Journey (A story about the swordsmith Muramasa)
- Story Announcement: "The story of a certain swordsmith whose swords were filled with demonic power..."
- Shortened Name: Blacksmith
- Transformation Announcement: "Blacksmith's Journey! Swing around! Whip around! Ka-Shing Ka-Shing! Whipping Sword of Chained Metal, Kurogane! Write this down! The master swordsmith sharpens the blade!"
- Info: Grants Jian the ability to see structural weaknesses in steel, and the ability to instantly create basic blades (nowhere near as strong as a true Seiken). Very nimble and agile, but physical strength is average.
- Appearance
1. Wears a dark navy bodysuit with slim silver armor with cyan trim. Breastplate is diamond-shaped with cyan trim around the edges and two cyan rhombuses on the right and left sides of sternum. Back and sides of torso armor are black, with three horizontal cyan stripes on the back. At the spine are two blade-like fins, one pointing up and one pointing down.
2. Abdomen has an armor plate with two horizontal segments.
3. Gauntlets have katana blade-like fins underneath her wrists and two cyan stripes, one around the edge near the elbow, and one in the middle. Has silver gloves with handguards on the back with three short claw blades.
4. Shoulder armor is round and clings close to shoulders. Has katana blade-like fins (akin to Cross-Z's Dragon Halfbody shoulder armor).
5. Has tight knee-high boots with two blades on the tip of feet. Has cyan trim around ankles and knees.
6. Helmet is silver, with a chain that wraps around and forms an X that connects to the blade horn. Visor is a blue curved X-shape that runs along the chain.
- Finishers
1. Metalashing: The basic finisher used in Kurogane's Whip Mode. Jian scans Blacksmith's Journey any number of times to empower Kurogane with steel energy that sharpens Kurogane's blade and whips at enemies.
2. Metalast: The basic finisher used in Kurogane's Sword Mode. Jian scans Blacksmith's Journey any number of times to empower Kurogane with steel energy that sharpens the tip of Kurogane and thrusts at the enemy, pushing pommel with left hand to quickly change to Whip Mode and extend the thrust's length.
3. Metalodon: Finisher used by scanning Mauling Jaws any number of times in either mode. Metal energy forms around the edge of Kurogane's blade in the shape of shark fangs. In Sword Mode, it increases the slashing power and can be released in an short-ranged energy wave with shark fang-like ridges. In Whip Mode, it adds an energy projection of a shark that follows the swing of the whip that can bite down on enemies.
4. Metalicing: Finisher used by scanning Roaring Byakko any number of times in either mode. In Sword Mode, four additional blades form and float alongside Kurogane's blade (two on each side), and is slashed (vertically or horizontally), releasing five metal energy slashes. In Whip Mode, Kurogane's whip shoots into the ground and five metal energy copies of the whip come out of the ground and pierce through enemies.

Sub Forms
Animal: Jian Jaws
- WRB: Mauling Jaws (A story about sharks)
- Story Announcement: "Thousands and thousands of teeth grow within the mouth of this king of sea..."
- Shortened Name: Jaws
- Transformation Announcement: "Mauling Jaws! Swing around! Whip around! Ka-Shing Ka-Shing! Whipping Sword of Chained Metal, Kurogane! Write this down! The teeth of the shark sharpen the blade!"
- Info: Enhances Jian's senses and environmental awareness, and boosts reaction time, speed, and power. Faster and stronger than Jian Blacksmith, but has far less durability.
- Appearance
1. The katana blade-like fins of armor shrink and become more curved, resembling shark fins. Claws on gloves become triangular and shaped more like shark teeth.
2. Breastplate becomes more pointed and extends out, resembling the face of a shark, with the abdomen plate resembling shark teeth and the two cyan rhombuses becoming more eye-like. Blade-like fins on spine turn into a short shark tail.
3. Helmet gains a small dorsal-like fin that runs down the center of the helmet's top, directly behind the blade horn.
- Finishers
1. Sharklashing: The basic finisher used in Kurogane's Whip Mode. Jian scans Mauling Jaws any number of times, covering the edges of the bladed whip with metal energy shark fangs, and swings it around the enemy, wrapping them in it before an energy shark (or sharks, depending on the number of scans) travels down the whip and delivers an explosion bite to the enemy.
2. Sharkhain Saw: The basic finisher used in Kurogane's Sword Mode. Jian scans Mauling Jaws any number of times, covering the edges of the blade with metal energy shark fangs, which move in a chainsaw-like fashion that shred through enemies with a single swing.
3. Sharkrush: Finisher used by scanning Blacksmith's Journey any number of times in either mode. In Sword Mode, metal energy projections of shark teeth covers the blade's edges, and two separate serrated floating blades form parallel on both sides. Jian thrusts the sword, and the two floating blades move and 'chomp' down on enemy as they're stabbed. In Whip Mode, it releases a flurry of waves with each lash that turn into a swarm of sharks that explode upon contact.
4. Sharklaw: Finisher used by scanning Roaring Byakko any number of times in either mode. In Sword Mode, a large metal energy projection of a shark tooth covers the blade that's used to slash enemies, with a metal energy projection of a tiger's head forming at the tip mid-swing that bites down on them. In Whip Mode, metal energy projections of tigers and sharks alternate with each lash.

God Beast: Jian Byakko
- WRB: Roaring Byakko (A story about Byakko of the Four Symbols)
- Story Announcement: "There once was a God Beast whose roar echoed throughout the world..."
- Shortened Name: Byakko
- Transformation Announcement: "Roaring Byakko! Swing around! Whip around! Ka-Shing Ka-Shing! Whipping Sword of Chained Metal, Kurogane! Write this down! The claws of the white tiger sharpen the blade!"
- Info: Enhances physical fighting ability, strength, and durability, though there is a significant loss in speed and agility. The slowest of Jian's forms, but the strongest.
- Appearance
1. The armor's fins shrink down to be small raised ridges, the shortest of all forms. Gauntlets gain a third cyan stripe, while the boots and shoulder armor get three of their own. Five cyan stripes form around biceps and thighs of bodysuit.
2. Claws of handguard extend and become more tiger claw-like. The blade-like fins on the tips of the feet change shape to be claw-like rather than fin-like.
3. Three ridges form on the side of the helmet (think something similar to GekiViolet's helmet), with two ridges forming at the top (forming the ears of the tiger).
- Finishers
1. Tigelashing: The basic finisher used in Kurogane's Whip Mode. Jian scans Roaring Byakko any number of times, covering the edges of the bladed whip with metal energy projections of tiger claws, with different additional effects depending on the number of scans. One time it's four claws forming near the tip (two on each side). Two times it's a full tiger's arm. Three times it's the entire upper torso of a tiger.
2. Tigelawer: The basic finisher used in Kurogane's Sword Mode. Jian scans Roaring Byakko any number of times, and a large tiger fang forms over the blade that enhances Kurogane's slashing power, while her free hand's claws extend and she deals slashes with both Kurogane and her claw.
3. Tigerush: Finisher used by scanning Blacksmith's Journey any number of times in either mode. In Sword Mode, Jian throws Kurogane into the air, spinning in the air as it gathers metal energy around the tip of the blade. She then leaps into the air and grabs the sword before landing onto the ground and slashing through an enemy. In Whip Mode, Jian swings the whip straight into the air, and metal energy covers the whip, straightening it out before she swings it down in an extended slash attack.
4. Tigelicing: Finisher used by scanning Mauling Jaws any number of times in either mode. In Sword Mode, a metal energy projection of a shark forms over the tip that splits into five right before the slash connects with the enemy. In Whip Mode, a metal energy projection of a shark's head forms over the tip that bites down on the enemy before a metal energy projection of a tiger runs down the whip and claws at them before both explode.

Personality: An easygoing friendly woman (though with clear boundaries) with a hidden fierceness and tenacity that comes out when she fights. She's dedicated to her role as Jian, though she makes sure that there's a divide between her life as a swordswoman and her life as a civilian, in order to not arouse suspicion.

Makane is very intelligent and at times very curious, having studied to become a computer engineer, and she worked quite some time as a mechanic at her father's auto shop. As a result, she's very handy with electronics and vehicles, and when she joined the Sword of Logos, became the assistant to the Sword's main blacksmith in maintaining the Seiken in the Northern Base's hands. She gets along well with kids and teens, and is a regular at an arcade where most of the young patrons and employees are familiar with her.

Information: The Swordswoman of Metal and holder of the Whipping Sword of Chained Metal Kurogane. Makane became the current Jian at the age of 18 when the previous Jian, an old man named Tessei Kanabou, had found that his resonance with Kurogane was waning. At the time Makane found the Mauling Jaws WRB, which helped Tessei's partner Muramasa, the spirit of Blacksmith's Journey, search for her. When she properly awakened Sharken, the spirit of Mauling Jaws, Tessei and Muramasa tested Makane, wanting to see if her curiosity and intelligence would let her learn blacksmithing. She passed with flying colors, and Tessei took her to the Sword of Logos' Northern Base to meet with its leader, Athena. Not only was she trained to fight, as the next Jian, she was trained in blacksmithing by Tessei and his former assistant and current main blacksmith Aguni Kinzoku, as all Jians were responsible for maintaining and repairing the Seiken.

While she's an experienced fighter thanks to her training with the Sword of Logos, she chose not to change to the hero course at her university, as to avoid burning herself between her duties as a swordswoman and a pro hero career. But her lessons in computer engineering and experience in her father's auto shop benefited her more, as she managed to create special vehicles and tools that the Sword uses.

Relationships:
- Tessei Kanabou: Previous Jian and Makane's teacher; had a relationship similar to that of grandfather and granddaughter.
- Aguni Kinzoku: Main blacksmith of the Sword of Logos' Northern Base. Initially Tessei's chosen successor as Jian but had failed to resonate with Kurogane. Due to Makane becoming Jian instead, the two are very distant (Aguni due to jealousy, Makane choosing not to force a friendship), though they at least work together well enough.
- Alton Greenfield: While the two trained together to become Jian and Gram, they started to date after some time and getting to know each other. The two have a deep trust in each other, with Makane often taking the lead in fights and Alton providing strong support in battle.
- Kaika Senso: The previous Katara who was around during Makane's training. Makane and Kaika were fast friends due to their mutual friendliness, and Makane was devastated when Kaika died against the Megid and Dokuyaku was stolen. She and Alton make it their goal to take Dokuyaku back in particular.
- Athena: Leader of the Sword of Logos' Northern Base. The two have a friendly but professional relationship, and trust each others' judgements.
- Muramasa: Spirit of Blacksmith's Journey and the leader of the Metal spirits, though they have a very formal relationship of mentor and disciple.
- Sharken: Spirit of Mauling Jaws, and the one that Makane met first and her best friend amongst the Metal spirits. While Sharken is thousands of years old, he's more like a little brother to her.
- Byakko: Spirit of Roaring Byakko, and was the first WRB spirit to be awakened by Makane after becoming Jian. Byakko considers herself to be Makane's superior, which Makane takes in stride.

Trivia:
1. Makane's first name uses the kanji for "true" and "iron". Her last name Kogane means "gold". Ironic, considering she's steel.
2. Kurogane's name means 'black iron'/'black steel', and its motif is writing, handwriting in specific. I chose to just shorten it to writing to keep it simple.
3. Jian is a type of straight Chinese sword, which Kurogane resembles to a degree.
4. Makane's appearance is basically a silver-haired version of Musashi Miyamoto from the Fate series.
5. Tessei's and Makane's relationship ended up becoming almost familial due to circumstances in their lives. Makane's grandparents on both sides died before she was born, and Tessei lost contact with his daughter and her family after a bad argument (basically due to Tessei missing a lot of important events due to his duties as Jian, even though she was somewhat aware of what he does). Muramasa had to be the one that made sure that Makane didn't slack off while training.
6. Makane loves kids, and she's opposed to the idea of drafting young orphans to become Pages (they rarely used teenaged orphans, with many of them starting very young). This is something that Athena agrees with, and they've basically abolished that system in Northern Base after discussing it, but Southern Base still uses that policy (much to Makane's frustration). She is fine with them if teens decide to join the Sword or become heroes, since they're given the agency to do so. That, and she knows it'd be hypocritical of her to not approve when she herself was recruited at 18.
7. Makane and Alton were out on a date together when the Sludge Villain Incident/Golem's attack happened.
8. Makane jokingly calls herself Alton's 'senior' due to starting her training as Jian before he started his training as Gram (being 19 compared to his 24 at the time).
9. In 'Swords and Superheroes', Makane is the one responsible for creating the Gatrikephone after studying the Diagospeedy WRB, which was created from a piece of the Omniscient that contained some information about motorcycles. She couldn't make it an WRB, though, so she used a smartphone as the base instead.
10. I could not resist making her Quirk 'Steel Toes', 'cuz I thought that was funny. You know, as in steel toe boots?
11. Jian's finisher name scheme is based around combining a word associated with the form (Metal for Blacksmith, Shark for Jaws, Tiger for Byakko) with a word that shares either the first or second letter. Generally at least, only Metalodon really breaks it because I thought of it while thinking of shark-related words and I couldn't pass that up.
- Blacksmith: (Metalashing: Metal + Lashing), (Metalast: Metal + Blast), (Metalodon: Metal + Megalodon), (Metalicing: Metal + Slicing)
- Jaws: (Sharklashing: Shark + Clashing/Lashing), (Sharkhain Saw: Shark + Chainsaw), (Sharkrush: Shark + Crush/Rush), (Sharklaw: Shark + Claw)
- Byakko: (Tigelashing: Tiger + Lashing), (Tigelawer: Tiger + Clawer), (Tigerush: Tiger + Rush), (Tigelicing: Tiger + Slicing)


Name: Alton Greenfield
Kamen Rider Alias: Gram
Appears in:
Swords and Superheroes
Age/Birthday: 32 (04/29)
Height: 6'4" (194 cm)
Eye Color: Green
Hair Color: Red
Quirk (Plant Growth): An emitter-type Quirk that allows Alton to accelerate plant growth, to the point that a plant can reach full size. Initially it would take about two weeks for it to take effect, but thanks to being the holder of Keirin, it empowered his Plant Growth Quirk and made it so that any plant he accelerates growth becomes full size in an instance. This Quirk does not let him control plants, however.

Seiken: Chopping Sword of Hardened Wood, Keirin
Details
- A short but large singled-edged sword with a curved tip and a long black handle (about 2 feet long) that can be turned into an ax. Grants the ability to create and control plants. Blade is white while handguard and Keirin Shelf are brown.
- Keirin Shelf is on handguard vertically. Gram's green emblem is located on the pommel of handle (similar to Gekido).
- Shingen Reader is a space below the Keirin Shelf.
- Insert WRB into Keirin Shelf and press trigger to transform. Alternatively, transform into Ax Mode directly to open WRB. Chop down in either mode to create the chop that makes his visor.
- To transform into Ax Mode, press a button on the back of the sword's handguard to flip it around before pulling the up to extend it and bend it to change into the ax-blade. Reverse steps to change into Sword Mode.
Weapon Change Announcements
- Sword to Ax: "Chopping!"
- Ax to Sword: "Slicing!"
WRB Scanned Finishers
- Scanned Once: "[WRB name]! Chop! Keirin Printing Strike! Chop!"
- Scanned Twice: "[WRB name]! Chop chop! Keirin Printing Strike! Chop chop!"
- Scanned Thrice: "[WRB name]! Chop chop chop! Keirin Printing Strike! Chop chop chop!"

Wonder Ride Books/Forms:
Main Form
- Story: Gram Little Red
- WRB: Little Red Rider Hood (A story about Little Red Riding Hood)
- Story Announcement: "A certain red hooded girl traveled to her grandmother's house who was followed by a hungry wolf..."
- Shortened Name: Little Red
- Transformation Announcement: "Little Red Rider Hood! Printing! Planting! Strike the tree down with all your might! Chop! Chop! Chopping Sword of Hardened Wood Keirin! The huntsman uses his trusty ax to save the red hooded girl from the wolf!"
- Info: Grants Gram impressive physical strength and defense via his Crimson Cape, letting him handle crowds of Shimi or Mamono and stronger opponents with ease. This comes at the cost of speed and agility.
- Appearance
1. Wears a dark greenish blue bodysuit with brown bulky armor with dark green armor plates. Torso armor is brown with green pectoral plates that give the impression of a muscular chest.
2. Shoulder armor is large and rounded with dark green plates on the front sides. White fur trim lines the edges.
3. Wears a cloak called the Crimson Cape over helmet and attached to the collar of torso armor.
4. Wears dark green armor plated gloves that go up to the elbow, with white fur trim around the cuffs. Has dark green metal wristbands with yellow trim. On hands there are brown armor segments on the fingers and back side, with the segments at the fingertips being black instead. Boots are similar, through with the soles of the boots being black instead of the boots' toetips.
5. Helmet is brown with a white flat mouth plate, with the blade horn resembling Keirin's blade in Ax Mode running down his face and splitting it in half (similar to how the Swordriver users' blade horns are, but 'reversed'), two small white antlers on both sides of the forehead near the blade horn, and a green visor that resembles a log being chopped in half by his helmet's blade horn. Wears the Crimson Cape's hood around helmet.
- Finishers
1. Wolf Splitter: The basic finisher used in Keirin's Sword Mode. Gram scans Little Red Rider Hood any number of times to empower Keirin with plant energy that's used in a vertical slash.
2. Wolf Timber: The basic finisher used in Keirin's Ax Mode. Gram scans Little Red Rider Hood any number of times, letting Gram create a tree made of plant energy that surrounds an enemy and holds them in place as plant energy coats Keirin's blade and he chops the tree and enemy down.
3. Deer Striker: Finisher used by scanning The Dance of the Deer any number of times in either mode. In Sword Mode, a large branching antler forms over the blade and is used in a thrusting attack, hitting an enemy at multiple points. In Ax Mode, plant energy forms over Keirin and is released in a swing that turns into a large antler energy projection.
4. Spring Breaker: Finisher used by scanning Seiryu Saga any number of times in either mode. In Sword Mode, a large dragon claw forms over the blade and is used in a devastating slash attack. In Ax Mode, three green talon-like energy slashes follows Keirin's swing.

Sub Forms
Animal: Gram Deer
- WRB: The Dance of the Deer (A story about deer)
- Story Announcement: "These forest guardians use their mighty antlers to protect the forest..."
- Shortened Name: Deer
- Transformation Announcement: "The Dance of the Deer! Printing! Planting! Strike the tree down with all your might! Chop! Chop! Chopping Sword of Hardened Wood Keirin! The deer dance throughout the woods, protecting the forest!"
- Info: Gram's armor becomes slimmer, granting him more agility and speed, though at the cost of defense. In exchange, he gains the ability to use powerful headbutts thanks to the increased size of his helmet's antlers and the ability to create a small herd of duplicates depending on what finisher he uses.
- Appearance
1. The dark green armor plating disappear, with large patches of white fur replacing them. Shoulder armor shrinks down and white fur covers them entirely.
2. Torso armor gains white fur around arms, midriff, and collar.
3. Hood of Crimson Cape is pulled down. Antlers on helmet grow in size, becoming deerlike.
- Finishers
1. Herd Rusher: The basic finisher used in Keirin's Sword Mode. Gram scans The Dance of the Deer any number of times, which creates duplicates of himself (depending on how many times scanned, 2-6 duplicates are made) that then charge at the enemy, delivering powerful slashes empowered by plant energy.
2. Deer Dropper: The basic finisher used in Keirin's Ax Mode. Gram scans The Dance of the Deer any number of times, powering up Keirin. He throws it at the enemy striking them in the chest before following up with a plant energy empowered dropkick.
3. Red Dasher: Finisher used by scanning Little Red Rider Hood any number of times in either mode. In Sword Mode, Keirin's blade is coated in plant energy that is then launched, making a plant energy projection of a deer that collides with the enemy. In Ax Mode, plant energy covers both Gram and Keirin, used in a dash towards the enemy and delivering a powerful horizontal chop.
4. Spring Sprinter: Finisher used by scanning Seiryu Saga any number of times in either mode. In Sword Mode, Gram stabs the ground and a giant vine in the shape of a dragon that strikes enemies. In Ax Mode, an energy projection of a draconic deer's head forms over the ax head, and enhances the power of the chop.

God Beast: Gram Seiryu
- WRB: Seiryu Saga (A story about Seiryu of the Four Symbols)
- Story Announcement: "There once was a dragon whose powers created the season of spring..."
- Shortened Name: Seiryu
- Transformation Announcement: "Seiryu Saga! Printing! Planting! Strike the tree down with all your might! Chop! Chop! Chopping Sword of Hardened Wood Keirin! The blue dragon soars over the forest, protecting the land and bringing forth spring!"
- Info: A form that grants the ability to use razor sharp leaves and flower petals enhanced by wind. Has balanced strength and speed, though weaker than either Gram Little Red and Gram Deer.
- Appearance
1. The brown and white of suit swaps, turning armor white and the fur brown. Dark green armor plates and greenish blue bodysuit becomes more vibrant and lighter.
2. Armor segments on fingers and back of hand become the same shade of green as armor plates, with the fingertip armor becoming yellow and sharp. Soles of boots become yellow as well, and gains three clawlike tips at the toes.
3. Helmet's antlers become yellow and changes shape to point backwards, becoming Chinese dragon horns. Mouth plate becomes yellow and gain fanglike markings. Like Gram Deer, the hood of the Crimson Cape is pulled down.
- Finishers
1. Azure Attacker: The basic finisher used in Keirin's Sword Mode. Gram scans Seiryu Saga any number of times, which creates a small cyclone of leaves and petals around Keirin's blade before being released in a powerful gust that slashes through enemies.
2. Azure Chopper: The basic finisher used in Keirin's Ax Mode. Gram scans Seiryu Saga any number of times, generating a large energy projection of Keirin's ax head that used in a powerful chop attack.
3. Red Hunter: Finisher used by scanning Little Red Rider Hood any number of times in either mode. In Sword Mode, Gram points Keirin's blade at enemies and fires bullet-like seeds like a rifle. In Ax Mode, Keirin becomes wrapped in an azure energy projection of a Chinese dragon which it then launches in a downward swing.
4. Herd Dragger: Finisher used by scanning The Dance of the Deer any number of times in either mode. In Sword Mode, wind, leaves, and petals swirls around Gram and he spins around in a cyclone with Keirin out to deliver multiple slashes. In Ax Mode, wind gathers around Gram's feet with razor sharp leaves and petals riding the wind, which boosts him into the air to deliver a powerful overhead slash.

Personality: A stalwart man dedicated to the Sword and protecting the world, though not to the point of blind devotion. Alton is more of a supporter than a leader, but even then, he's extremely reliable. A skilled fighter in his own right, he's actually skilled in first, having been responsible for taking care of injuries for his logging company. While now fluent in Japanese thanks to Makane, Athena, and several Japanese members of the Sword after some years, he's still rather sensitive about how he speaks at times.

Despite how stoic he may appear at times, he can be quite emotional at times. Such as the subject of the death of the previous Katara, Kaika Senso, and his desire to take Dokuyaku back from the Megid's Katara. Or being surprised when Izuku Midoriya opened Brave Dragon and became the new Saber. He's also capable of picking things up quickly, such as learning how to speak in other languages, though he still has trouble reading in other languages at times.

Information: The Swordsman of Wood and holder of the Chopping Sword of Hardened Wood Keirin. When he was 24 years old, he stumbled upon the previous Gram, James Pines, who was injured in a fight against the Bluebeard Mamono in the forest his logging camp was located in. After tending to the man, James found that Keirin was beginning to resonate slightly with Alton, and after explaining everything about the Sword of Logos, the Megid, the Seiken, and the Wonder World, Alton decided to at the very least meet with the leader of Northern Base, Athena, and the other two Seiken holders. Upon realizing firsthand the gravity of the situation, Alton agreed to become James' apprentice and future successor. And after five years of training, he become the next Gram proper when Keirin fully resonated with him.

While he's an important member of the Sword as Gram, he still works at the logging company where he met James, seeing his role as important (using his Quirk to help replace the trees they cut down and his medical knowledge). But thanks to using the Book Gate WRB, he's able to travel quite a bit between the logging camp, the Northern Base, and Japan with little to no delay between teleporting (he carries his passport though just in case).

Relationships:
- James Pines: Previous Gram and Alton's teacher; while neither ever got particularly close with one another, James never held it against Alton for his waning resonance with Keirin. The two do chat time to time (when James isn't busy training future Pages at Southern Base).
- Kaika Senso: The previous Katara who was around during Alton's training. While Kaika was young than Alton by two years, he greatly respected her skill due to her being Katara since she was fifteen, and that she trained at UA. He was shocked to hear how Kaika died fighting the Megid, and that Dokuyaku was taken by them and given to a mysterious ally of theirs. Much like Makane, he's made it his goal to take Dokuyaku back in particular.
- Athena: Leader of the Sword of Logos' Northern Base. Alton's relationship with her is that of a teacher and student, due to her teaching him many things outside of swordsmanship, such as Japanese. Athena finds Alton's ability to learn quickly admirable, since it's often difficult to learn new things.
- Makane Kogane: While the two trained together to become Seiken holders, the two began to date after some time and getting to know each other. They trust each other greatly, with Alton often providing support in fights while Makane leads.
- Little Red, Huntsman, Grannie, and Wolfie: The four spirits that inhabit the Little Red Rider Hood WRB (Little Red and Huntsman are the leaders, while Grannie keeps Wolfie on a tight leash), and the 'leaders' of the Wood spirits. Alton and Little Red have a big brother/little sister relationship, whereas Alton treats Huntsman like his fellow lumberjacks. Grannie dotes on Alton like a real grandmother, while Wolfie tries to eat Alton to no avail.
- The Herd: The spirits of The Dance of the Deer WRB, who act somewhat like a hive mind. The Herd treats Alton distantly, since they've worked with so many Grams that they have no emotional attachment to any of them. For the most part, Alton respects their decision, though the Herd does provide advice.
- Seiryu: Spirit of Seiryu Saga, who often dispenses advice to others, regardless if they're Seiken holders or not. Like Alton, he prefers to let others take the lead while he provides support.

Trivia:
1. Alton was just a name I picked at random, and Greenfield was chosen 'cuz, well, 'green' and 'field'.
2. Keirin's name means 'beautiful forest', and its motif is printing, chosen because it's just a couple letters away from planting.
3. Gram is the name of the sword that Odin stuck in Barnstokkr, a tree in King Volsung's hall which was pulled out by Sigmund.
4. If I were to describe who Alton resembles, I think he resembles a redhaired version of Andrew Graham from 'Mobile Fighter G Gundam', that lumberjack guy. If we're sticking to anime character resemblances at least. At the very least, he's somewhere between the spectrum of 'strong guys', you know? He doesn't quite have the lumberjack body, but he doesn't have a six pack, either. He's definitely fit, though, and comparatively to others, he is pretty burly.
5. Even though Alton became the new Gram, James chose to remain in the Sword of Logos as a trainer for future Pages at the Southern Base. Not all former Seiken holders leave the Sword upon losing resonance with their Seiken. Tessei did since he was becoming too frail to even teach kids (and eventually passed away a few years before the main story), and since James wasn't as old as him (about 49 years old by the time he lost resonance), he's still pretty capable of helping out the Sword.
6. While Alton doesn't approve of the policy of drafting young orphans into the Sword to become Pages, he doesn't talk about it too much out of respect for James, who does take care of his young charges and doesn't make them work to exhaustion.
7. Alton never had aspirations to be a hero like his friends or family, and found that he was much more interested in helping others medicine-wise and using his Quirk to help sustain forests. He was pretty glad to see that his Plant Growth Quirk was strengthened by Keirin to shorten the time.
8. Because of the shortened time of his Plant Growth Quirk, he was tested for different types of Quirk boosting drugs by the logging company for legal reasons but since Keirin's magic, he passed all of them. Most of his coworkers and employers are confused by how it happened, but they're pretty accepting because of the benefits.
9. Little Red Rider Hood isn't the only WRB with multiple spirits. I figure that for stories that have multiple key characters, that those key characters are all spirits within the WRB. Mostly because I could not decide between which ones I wanted to use.
10. Gram's finisher name scheme is that the finisher name begins with one of two words related to the WRB ('Wolf' and 'Red' for Little Red Rider Hood, 'Herd' and 'Deer' for The Dance of the Deer, and 'Azure' and 'Spring' for Seiryu Saga), with the second half being a word that ends in '-er'.


Name: Unknown
Kamen Rider Alias: Katara
Appears in:
Swords and Superheroes; Once, in a World of Quirks
Age/Birthday: Unknown
Height: 5'9" (175.25 cm)
Eye Color: Unknown
Hair Color: Unknown
Quirk: Classified

Seiken: Hiding Sword of Concealed Poison Dokuyaku
Details
- A righthanded maroon gauntlet with a hidden maroon blade with gray edges that comes out during transformation. Has a black handle like the Dragonic/King Lion Booster with a trigger. Grants the ability to control and create poison.
- Dokuyaku Shelf is on the outer side of gauntlet near the elbow. Katara's lime green emblem on the wristband of gauntlet.
- Shingen Reader is on the wrist opposite of Katara's emblem.
- To transform, right arm is held parallel to chest, WRB is inserted from above arm, and trigger is pulled to open WRB. When WRB opens, hidden blade pops out. Thrust Dokuyaku's blade forward to create visor.
WRB Scanned Finishers
- Scanned Once: "[WRB name]! Sneaky! Dokuyaku Deciphering Strike! Sneaky!"
- Scanned Twice: "[WRB name]! Concealed! Dokuyaku Deciphering Strike! Concealed!"
- Scanned Thrice: "[WRB name]! Hidden! Dokuyaku Deciphering Strike! Hidden!"

Wonder Ride Books/Forms:
Main Form
Animal: Katara Spider
- WRB: Spider Bite (A story about spiders)
- Story Announcement: "This insect's bite has a powerful poison that lets it defeat giant foes..."
- Shortened Name: Spider
- Transformation Announcement: "Spider Bite! Decipher the secret! Reveal the blade! Hiding Sword of Concealed Poison Dokuyaku! Poison! Poison! With venomous fangs, the smallest spider can poison the strongest of men!"
- Info: While having rather middling strength and defense with great speed, Katara Spider focuses on using a variety of spider-based abilities and reflexes, such as the ability to create webbing.
- Appearance
1. Wears a gray bodysuit with fishnet-like patterning. Breastplate is maroon and resembles a spider hugging her chest, with four green eyes at the top near her collarbone. Shoulder armor also resembles two small maroon spiders that're perching on her shoulders.
2. Thigh armor is maroon, and resembles baggy pants that stops at her knee. Shins are the gray bodysuit with maroon armor plates protecting the frontside, with maroon armored shoes with black soles. Has a maroon skirt around waist.
3. Right forearm is wearing Dokuyaku and has a metallic maroon glove; left forearm has no armor, and only has a black glove with a metal maroon wristband.
4. Helmet resembles a spider, with its legs forming a visor with three yellow slits, four green eyes on the back of her head, a blade horn on her forehead that resembles Dokuyaku's blade, and a short 'ponytail' that ran down the back. Has a gray mouth plate that has fangs.
5. Wears a maroon scarf around her neck that split into five long strands at the end called the Maroon Muffler.
- Finishers
1. Stabbing Silence: The first basic finisher. Katara scans Spider Bite once, and she releases a powerful poison energy slash with Dokuyaku.
2. Punching Poison: The second basic finisher. Katara scans Spider Bite twice, coating her left hand and Dokuyaku's blade in poison energy. Katara then punches with her left hand before following up with a thrust with Dokuyaku.
3. Venomous Violence: The third basic finisher. Katara scans Spider Bite thrice, and eight spider leg energy projection sprout out from her back, and she shoots out an energy web from her hands, pulling enemies in, following up by multiple stabs from her spider legs before releasing them from the webbing and performing a butterfly kick.

4. Assassin Assaulting: Finisher used by scanning Epic of Assassin any number of times, which affects what the finisher takes the form as.
- When scanned once, Katara rushes her enemy and delivers a series of rapid slashes powered by poison energy.
- When scanned twice, Katara fires a large poison energy wave.
- When scanned thrice, Katara leaps into the air, performing a flying scissor kick and grabs her enemy between her thighs, before delivering a series of powerful slashes, followed by tossing them away with her body weight and a powerful energy slash.

5. Hydra Hunting: Finisher used by scanning Endless Hydra any number of times, which affects what the finisher takes the form as.
- When scanned once, Katara throws a punch and launches a hydra energy projection that flies towards her enemies to bite them.
- When scanned twice, Katara creates a web string that she wraps around her enemy, with an energy projection of a hydra's head forming at the end to bite them.
- When scanned thrice, Katara leaps into the air and becomes enveloped in an nine-headed hydra energy projection, with the eight other heads turning into energy clones of her before they all land a flying kick onto the enemy.

Sub Forms
Story: Katara Assassin
- WRB: Epic of Assassin (A story about assassins)
- Story Announcement: "Members of this certain secret group lurk in the shadows, ready to end any threat..."
- Shortened Name: Assassin
- Transformation Announcement: "Epic of Assassin! Decipher the secret! Reveal the blade! Hiding Sword of Concealed Poison Dokuyaku! With a poisoned blade in hand, the assassin strikes in secret!"
- Info: While only marginally better in strength than Katara Spider, Katara Assassin focuses on stealth with its ability of temporary invisibility, temporary clones, and heightened speed. However, her already low defense takes a deep pummel.
- Appearance
1. Breastplate loses its green spider eyes with a green V-shaped gem taking their place. Shoulder armor disappears, with the Maroon Muffler becoming larger, covering her shoulders and getting a hood that covers her helmet, turning into the Maroon Mantle, with the five long strands becoming five long ribbons.
2. Loses thigh armor, and a long maroon waistcoat with gray trim forms over skirt. Loses shins' maroon armor plates and armored shoes, and replaces them with maroon boots with black soles that stop midcalf.
3. Gains a detached maroon sleeve on left arm.
4. Helmet doesn't change too much, but now the mouth and neck are covered by a layer of the Maroon Mantle (think of it as her pulling the scarf up to cover her mouth).
- Finishers
1. Sudden Silence: The first basic finisher. Katara scans Epic of Assassin once, creating a clone that takes her place while she turns invisible, and sneaks up on her enemy before attacking them from behind.
2. Piercing Poison: The second basic finisher. Katara scans Epic of Assassin twice, poison energy covers her right arm and Dokuyaku, and she delivers a spear-hand strike at the same time with a thrusting attack with Dokuyaku's blade. Once she makes contact, the poison energy over her right arm launches off and sends her target flying.
3. Vanishing Violence: The third basic finisher. Katara scans Epic of Assassin thrice, basically a stronger version of Sudden Silence in that she creates a clone, though in this case multiple ones, and each one rushes the enemy, 'attacking' them though each one passes through, disorienting the enemy and allowing Katara to deliver a flying kick from the air, invisible until impact.

4. Spider Slaying: Finisher used by scanning Spider Bite any number of times, which affects what the finisher takes the form as.
- When scanned once, Katara fires an energy web that traps her enemies before firing off eight poison energy waves.
- When scanned twice, a poison energy projection of a spider forms over Dokuyaku, which bites down when Katara stabs an enemy.
- When scanned thrice, a mechanical spider forms behind Katara. She leaps into the air, and the spider shoots a web that connects to her back. It swings Katara around in the air, making her gain momentum until the spider releases the web, flinging Katara into the enemy in a powerful poison-powered flying kick.

5. Hydra Hacking: Finisher used by scanning Endless Hydra any number of times, which affects what the finisher takes the form as.
- When scanned once, a large poison energy projection of a fang forms over Dokuyaku's blade and she performs a powerful stab.
- When scanned twice, Katara's right arm becomes covered in poison energy and she throws a punch, firing the energy which branches off into multiple hydra heads that strike all of the enemies.
- When scanned thrice, a mechanical nine headed hydra forms behind Katara and swallows her, and fires a series of poison blasts before spitting Katara out in a large one to deliver a flying kick.

God Beast: Katara Hydra
- WRB: Endless Hydra (A story about hydras)
- Story Announcement: "There once was a serpentine creature who could grow thousands of heads when beheaded..."
- Shortened Name: Hydra
- Transformation Announcement: "Endless Hydra! Decipher the secret! Reveal the blade! Hiding Sword of Concealed Poison Dokuyaku! Poison! Poison! The poison rains down from the hydra's thousands of heads!"
- Info: Compared to Katara Spider and Katara Assassin, Katara Hydra has a great boost to strength and defense (though still very weak compared to other Rider forms), while speed remains the same. Not only that, she gains the ability to stretch her body around as if it were elastic, letting her move like a serpent (or a hydra in this case). Even Dokuyaku's blade gains the ability to stretch, letting it act like a whip though it's far more limited compared to Kurogane's Whip Mode.
- Appearance
1. Breastplate gets four green gemlike serpentine heads where the green spider eyes are, and four fanglike marks at the bottom. Bodysuit loses its fishnet patterning and gets a scale-like patterning instead. Shoulder armor resembles two snakeheads with green eyes and yellow fangs.
2. Left arm gains a snakehead-shaped gauntlet, with the glove becoming yellow and armored with sharp fingertips.
3. Armored shoes resemble snakeheads now. Hem of skirt now splits into multiple strands. Leg armor resembles Katara Spider otherwise.
4. Helmet loses green spider eyes, while the 'ponytail' decoration elongates and now resembles a snake tail. Sides of mouth plate gains two yellow fang-like markings, while mouth plate itself has its fangs become more pronounced and snakelike.
5. Maroon Muffler also stretches out and lengthens. The five long strands at the end now have snakehead decorations on the tips.
- Finishers
1. Serpentine Silence: The first basic finisher. Katara scans Endless Hydra once, and rears her right arm back and throws a punch that stretches her arm for a powerful punch.
2. Pummeling Poison: The second basic finisher. Katara scans Endless Hydra twice, and she unleashes a barrage of stretching punches that are enhanced with poison energy.
3. Visceral Violence: The third basic finisher. Katara scans Endless Hydra thrice, making the Maroon Muffler stretch out and wrap itself around an enemy to trap them, before delivering a powerful stretching roundhouse kick powered by poison energy.

4. Spider Spearing: Finisher used by scanning Spider Bite any number of times, which affects what the finisher takes the form as.
- When scanned once, Katara's fingers are coated in poison energy and she stretches them to deliver spear-like finger strikes.
- When scanned twice, a spider energy projection forms over her left hand, which she uses to grab an enemy with when she stretches her arm grab them. The spider bites multiple times before she reels them in and stabs them with Dokuyaku's empowered blade.
- When scanned thrice, Katara covers her hands with spider energy projections, and she stretches out her arms and grabs an enemy, before slingshotting herself into them with a powerful front kick while her feet are covered in energy projections of spider fangs.

5. Assassin Assailing: Finisher used by scanning Epic of Assassin any number of times, which affects what the finisher takes the form as.
- When scanned once, Katara's blade stretches out and spears her enemies with poison energy covering it.
- When scanned twice, Katara twists her right arm tight, until it begins to spin around like a drill, with Dokuyaku's blade covered in poison.
- When scanned thrice, Katara stretches her legs to get high above, and lets them snap back to her body. She then positions herself in the air at her enemy. She then launches her leg at them, stretching it quickly to land a powerful poison-powered kick, and letting her body snap back towards it, making a 'second kick' of sorts.

Personality: A mysterious woman who enjoys seeing chaos unfold. Much is unknown about her, though she's willingly working with the Megid for her own ends. While she enjoys egging on people (in order for them to make mistakes), she'll attempt to finish off threats as soon as she can, especially if they're distracted, vulnerable, or more inexperienced. While a good fighter, she prefers to escape when the situation becomes unfavorable for her. This Katara is also observant and has a strong memory, creating a self-taught fighting style simply by watching others like Calibur, the Megid generals, Jian, and Gram fight, and even pro heroes to get an idea of what she could do.

Information: The Megid's Swordswoman of Poison and holder of Hiding Sword of Concealed Poison Dokuyaku. Personally chosen by the Megid and Arachne, the spirit of Spider Bite, after they killed Kaika Senso, her predecessor, this Katara makes a point to keep her identity a secret, in part to avoid the Sword from finding out who she is and attempt to take Dokuyaku back when her guard's down. Whoever this Katara really is, the Megid had tempted her to join them by promising her something even greater than just Dokuyaku, possibly even the use of the Omniscient Tome once it's in their hands. While she had resonated with Dokuyaku, she isn't a properly trained swordfighter, having mostly relied on a self-taught style through fighting with Calibur and the Megid generals, observation of the Sword's Seiken holders whenever they fought, and guidance by Arachne and the other Poison WRB spirits (sometimes relying on them too much during battle). Because of this, she tends to have some trouble fighting experienced fighters, and has to resort to sneakier and more underhanded tactics. Katara has even targeted some pro heroes she determined could be a threat to the Megid.

Relationships:

- Calibur: The two aren't particularly close, though Katara will joke or snark at him time to time. Calibur for the most part rarely reacts or even cares about it.
- Syth: Syth and Katara have a somewhat terse relationship, with Katara often dismissing his anger with her, and Syth hating how she often abandons the released Mamono (more specifically his) when the fight isn't in their favor and letting the Sword destroy them. At best, Syth will force himself to calm down, at worst, Fabel will have to intervene.
- Animalia: Being the only two females on the upper echelons of the Megid, Katara jokingly refers to Animalia as her 'bestie', though Animalia is unfamiliar with the term (being a centuries old demon). Nevertheless, the two do have some sort of comradery, with Katara and Animalia often needling Syth together.
- Fabel: The only Megid that Katara treats with utmost respect. While Fabel isn't the sole leader of the Megid, his presence commands quite a lot of respect, especially since he's the one who recruited Katara after searching for someone who could resonate with Dokuyaku with Arachne's help.
- Jian and Gram: Katara gladly antagonizes Jian and Gram, since she had received the Seiken of their fallen friend Kaika Senso, and she finds it amusing to do so.
- Arachne: The spirit of the Spider Bite WRB and the leader of the Poison spirits. While not necessarily aligned with the Megid, she decided to join them out of curiosity. While annoyed by the current Katara's lack of skill, she is impressed by how she'll pick up ideas and skills from others, even while fighting.
- Killers: The spirit of the Epic of Assassin WRB, and a personification of assassins and killers throughout the ages rather than any single one. Killers and Katara get along well, since Killers enjoys it when Katara goes on secret assassination missions, something he couldn't indulge in when Kaika was their partner.
- Hydra: The spirit of the Endless Hydra WRB. Hydra has never been particular about sides, so long as they got to test their strength. He and Katara aren't particularly close, and they view each other as a means to an end.

Trivia
1. Be warned, a number of these trivia bits are about the Poison WRBs and Dokuyaku rather than Katara herself since her identity is a secret. Gonna be introducing some recurring OCs and some 'victim of the week/chapter' ones in order to obscure the possibilities of who it is. It's definitely not going to be an obvious name that includes the kanji for poison.
2. Dokuyaku's name means 'poison', and its motif is decipherment, which is about uncovering the meaning of texts that were written in ancient or forgotten languages/scripts. I thought that was appropriate for a secretive stealth-based character like Katara.
3. Katara is another word for the katar, a type of push dagger from India, which Dokuyaku sort of resembles, though it is also based around the hidden blade weapon from the Assassin's Creed series. Though in Dokuyaku's case the blade's on the outer side of the arm, not the inner side.
4. Initially was thinking of using Epic of Assassin as her main WRB, but that would've meant that a lot of the OC Riders would've used Story WRBs as their main, including the missing Seiken. Even now the ratio's still leans towards the Story WRBs (5 Story - 2 Animal - 4 God Beast). What can I say, the Story WRBs make for more interesting motifs and designs.
5. I was going to include her info about her in OWQ, but I realized that she really didn't have a presence there since she was sidelined in favor of using Arondight, and she didn't really show any difference in personality for now. The only thing that I could add would be her relationships with the canon Megid and Arondight, but I don't think that would be enough to make a OWQ info list. For the most part, I think right now SaS Katara and OWQ Katara are pretty similar, though I do have ideas on where they could diverge and become their own characters.
6. I decided to set Katara's forms apart from the others by making them focused on giving her different techniques and abilities rather than stat changes. Like while the others gain different abilities too, Katara's stats basically don't change between forms, whereas the others gain or lose stats in addition to their new abilities.
7. Yea, so I decided to change the name of the Spider Bite WRB to be Arachne rather than Spider, like it is in SaS's pilot. Realized that I didn't want all of the Spirits' names to be just part of the WRB's title, since that would've been kind of boring. Also got some more ideas about this spirit rather than just 'big spider'. For instance, Arachne has a human form, based on the Greek myth of Arachne being a woman turned into a spider. This might seem like it's overlapping with the Story WRBs, but the Hanzaki Mamono kinda used a part of the myth involving it (in that it's gathering people to eat to become the 'king of salamanders'), so I think it's allowable.
8. For clarification, the mechanical spider that Katara summoned wasn't Arachne herself. Rather it was a mindless manifestation of her power. It's why it didn't really give off the impression that it had sapience or a personality. It's the same for all of the WRB summons and energy projections in SaS. The spirits themselves rarely come out of their WRBs. This is admittedly something that started to come into my mind when I completed SaS and began working on OWQ, which is why it didn't get mentioned earlier in that scene.
9. While the majority of the WRB spirits are against the Megid, a small number of them ARE neutral, or even willing to help to a degree for any reason, the Poison spirits being among them. It's why they easily changed sides when Kaika died.
10. Katara's finisher name scheme is that all finishers using the form's WRB use Silence (for one scan), Poison (for two scans), and Violence (for three scans), with the first half being an alliterative word. For WRBs that aren't the ones being used for the form, it's just the WRB shortened name plus an alliterative -ing word. For Epic of Assassin, though, I purposefully picked -ing words that begin with 'ass-', because that meant that the finisher name would have at least three 'ass'es in it, and I thought that was hilarious.


Name: Hana Sunagami
Kamen Rider Alias: Safra
Appears in:
Once, in a World of Quirks
Age/Birthday: 17 (8/07)
Height: 5'5" (165.09 cm)
Eye Color: Brown
Hair Color: Black
Quirk (Beachbody): A transformation type Quirk that lets her change her body into sand. While initially only limited to controlling her transformed body, after resonating with Isago, she gained the ability to create and control sand, as well as transform some of the surrounding ground into sand that she can absorb. When she transforms back into her normal form, any sand she absorbed into her body falls off.

Seiken: Reaping Sword of Dancing Sand, Isago
Details
- A khopesh that can transform into a scythe. Blade is golden with silver edges (like Saikou), handguard is circular, black, and has Safra's golden emblem, and handle is black with gold accents. Pommel is comprised of Isago Shelf and Shingen Reader with a conical point at the base. Grants the ability to create and control sand.
- Isago Shelf is oriented similarly to Gekido Shelf. Shingen Reader is a slot to the right side of the Isago Shelf.
- Insert WRB into Isago Shelf and pull trigger to transform. Alternatively, pull down on handle and transform Isago into Scythe Mode immediately. Both open up WRB. Slash in a checkmark shape to create visor.
- To change to Scythe Mode, pull down on handle to bend curved part of blade into scythe head and extend handle to polearm length (this flips the WRB from facing inwards to facing outwards). To change into Sword Mode, push handle together to unbend scythe head into blade and to shorten the handle.
Weapon Change Announcements
- Sword to Scythe: "Reaping!"
- Scythe to Sword: "Slashing!"
WRB Scanned Finishers
- Scanned Once: "[WRB name]! Dance! Isago Hieroglyphic Strike! Dance!"
- Scanned Twice: "[WRB name]! Dance dance! Isago Hieroglyphic Strike! Dance dance!"
- Scanned Thrice: "[WRB name]! Dance dance dance! Hisago Hieroglyphic Strike! Dance dance dance!"

Wonder Ride Books/Forms:
Main Form
Story: Safra Pharaohs
- WRB: Reign of Pharaohs (A story about all of the pharaohs of Egypt, as well as mummies)
- Story Announcement: "A certain country of sand was once ruled by great men and women who were granted divinity..."
- Shortened Name: Pharaohs
- Transformation Announcement: "Reign of Pharaohs! Carve the hieroglyphs! Dance in the sand! Reap in the sand! Reaping Sword of Dancing Sand! Isago! Mummify! Mummify! The lands of sands are governed by the powers of the pharaohs!"
- Info: Has balanced strength, speed, and defense, but a low jumping height. Grants the ability to use bandage-like ropes, allowing her to trap enemies, grab them or other objects and swing them around, or for mobility (similarly to Hanta's Tape Quirk).
- Appearance
1. Wears a golden bronze bodysuit with white bandage-like armor. Torso armor is white with uneven 'wrapped bandages', with a Usekh-styled blue armored collar with yellow gold trim and a wing-like pattern, which also functions as shoulder armor (like MMPR Green Ranger's Dragon Shield).
2. Wears skirt that resembles multiple white bandages hanging around waist. Has armored leg bracers that resembles white bandages like torso armor, round armored kneepads, and shoes that are yellow gold with white soles, and blue anklets with yellow gold trim around her ankles with red gems on the center.
3. Arm bracers resemble leg bracers, in that they look like white bandages with blue bracelets with yellow gold trim. Shoulder armor is round and also appears to be made of white bandages, with blue and yellow gold trim along the edges. Hands also have bandage-like wrapping around palm with gold fingers 'exposed'.
4. Helmet is yellow gold, with a mouth plate that resembles white bandages wrapped around Safra's mouth. A Nemes-like headdress hangs from the top and back of Safra's helmet, with a white headband-like decoration around the forehead, with two red circular gems above it. The blade horn that resembles Isago's blade sticks out from the center of the headband, and the visor is Egyptian blue and shaped like a checkmark (the right side being long than the left).
- Finishers
1. Pharaoh Tango: The basic finisher used in Isago's Sword Mode. Safra scans Reign of Pharaohs any number of times to empower Isago with sand energy that's used in diagonal slash.
2. Pharaoh Twist: The basic finisher used in Isago's Scythe Mode. Safra scans Reign of Pharaohs any number of times to empower Isago with sand energy, which is released in a crescent-shaped energy wave that twists around them.
3. Cobra Swing: Finisher used by scanning Desert Dweller any number of times in either mode. In Sword Mode, a cobra head sand energy projection forms over the blade tip and is used in a downward slash. In Scythe Mode, Safra spins Isago around with a cobra sand energy projection following the blade until it's released in a downward swing and flies into the enemy and explodes.
4. Sphinx Step: Finisher used by scanning Sphinx Riddler any number of times in either mode. In Sword Mode, an energy projection of a sphinx wing follows Isago's swing until it turns into four claws and slashes through enemies. In Scythe Mode, sand energy coats Isago's blade and Safra rushes her enemies in a sphinx energy projection surrounding her.

Sub Forms
Animal: Safra Dweller
- WRB: Desert Dweller (A story about cobras)
- Story Announcement: "It is believed that this serpent's powers gave it control over the sandstorms of the desert..."
- Shortened Name: Dweller
- Transformation Announcement: "Desert Dweller! Carve the hieroglyphs! Dance in the sand! Reap in the sand! Reaping Sword of Dancing Sand! Isago! Mummify! Mummify! The lands of sands hide the noble king of snakes!"
- Info: Has increased strength and defense at the cost of speed. Grants the ability to create temporary blinding light, and the ability to use temporary invisibility.
- Appearance
1. The white bandage appearance of armor straightens out and resembles the underside of a cobra's body. The back of Safra's torso armor, the calf-side of her leg bracers, and the outside of her arm bracers gain blue plating with yellow gold trim. The Usekh-styled armored collar remains the same.
2. Skirt unravels, changing appearance from white bandages to white cobra tails. Gains thigh armor that resembles the rest of armor, with the blue plating being on the outer side of thigh. Kneepads change shape to resemble cobra heads.
3. Blue armlets with gold trim form around biceps. Hand wrappings gets blue plates with gold trim on the back of hand.
4. Nemes-like headdress changes shape to resemble the hood of a cobra and loses the blue, the headband gains two small fanglike protrusions, and the red gems change from circles to cobra eyes. Mouth plate's 'bandages' move to the top of mouth plate, revealing a fanged mouth plate underneath.
- Finishers
1. Desert Line: The basic finisher used in Isago's Sword Mode. Safra scans Desert Dweller any number of times to empower Isago, and delivers a multi-fang slash attack.
2. Cobra Circle: The basic finisher used in Isago's Scythe Mode. Safra scans Desert Dweller any number of times to empower Isago. She spins Isago around in a circle, covering it with sand energy before throwing it into an enemy, followed up by her jumping into the air and landing a flying kick, accompanied by a cobra projection.
3. Pharaoh Fandango: Finisher used by scanning Reign of Pharaoh number of times in either mode. In Sword Mode, Safra creates a spear of sand that she throws at an enemy before following up with a slash of sand energy from Isago that boosts the speed of the sand spear. In Scythe Mode, sand energy covers Isago's blade and Safra jumps into the air and spins around in a circle vertical until the blade strikes the enemy.
4. Riddler Limbo: Finisher used by scanning Sphinx Riddler any number of times in either mode. In Sword Mode, Safra uses her ability to create temporary blinding light and invisibility to disorient her enemies before hitting them with an energy projection of a sphinx covering Isago. In Scythe Mode, Safra swings down Isago, creating a fast moving energy projection of a winged sphinx with its tail replaced by a cobra. When it hits an enemy, the sphinx bites down onto them with the cobra immediately following it before exploding.

God Beast: Safra Sphinx
- WRB: Sphinx Riddler (A story about sphinxes)
- Story Announcement: "There once was a God Beast with a human head and a lion's body that asked riddles to passerbys..."
- Shortened Name: Sphinx
- Transformation Announcement: "Sphinx Riddler! Carve the hieroglyphs! Dance in the sand! Reap in the sand! Reaping Sword of Dancing Sand! Isago! Mummify! Mummify! The lands of sands is home to the wisest of riddlers!"
- Info: This form focuses on speed, and sacrifices a lot of physical strength and defense. In exchange, Safra gains the ability to fly, claws on her hands and feet, and the ability to create small sand tornadoes.
- Appearance
1. Bandage appearance of armor remains the same, but half of each part 'unwraps' and become tassel-like decorations (leg bracers reach midcalf instead of knee, arm bracers reach to the middle of forearm).
2. The torso and shoulder armor completely 'unravels', revealing a simple blue gold-trimmed breastplate with two small vertical green lines at the top which only covers the breast, unlike the full torso armor of the other two forms. The bandages hang off of Safra Sphinx's back like a cape, underneath the Usekh-styled armor collar.
3. The Usekh-styled armor collar opens up, becoming the wings to Safra Sphinx. 'Feathers' pop out along the edges of the wings.
4. Hand wrapping unravels and hangs off wrists like tassel, and reveals the claws on Safra's knuckles. Claw-like ridges also appear on Safra's shoes.
5. Nemes-like headdress remains unchanged, but now the headband has four fanglike protrusions. Mouth plate 'wrapping' unfurls to completely reveal the fanged mouth plate underneath, and hangs off on helmet on the sides of mouth plate. Red gems on forehead change shape to look like lion eyes.
- Finishers
1. Sphinx Samba: The basic finisher used in Isago's Sword Mode. Safra scans Sphinx Riddler any number of times to empower Isago, and releases a sand energy slash that turns into a winged lion's head energy projection that flies into enemies and bites down before exploding.
2. Riddler Rumba: The basic finisher used in Isago's Scythe Mode. Safra scans Sphinx Riddler any number of times to empower Isago, and she flies around with Isago pointed out, creating a large sand tornado that draws in every enemy in the area.
3. Pharaoh Flamenco: Finisher used by scanning Reign of Pharaohs any number of times in either mode. In Sword Mode, she flies into the air and soars down with sand energy covering her feet to deliver a bicycle kick against an enemy. In Scythe Mode, Safra knocks an enemy into the air and flies after them before blitzing them with a series of rapid sand-powered slashes with Isago.
4. Cobra Capoeira: Finisher used by scanning Sphinx Riddler any number of times in either mode. In Sword Mode, Safra throws Isago into the air and performs a sand-powered cartwheel kick against an enemy before the sword lands in her hand and she delivers a sand-powered slash. In Scythe Mode, she swings Isago and creates a large cobra sand construct that traps her enemies before she delivers a powerful slash onto them.

Personality: A cheerful and kind girl, Hana can seem a little too lackadaisical at times (something that gets on Aizawa's nerves), but she knows when to be serious, and will focus at the task at hand. She can handle high stress situations well, though that doesn't mean that she can't feel any stress at all.

She has a big heart, and connects with others easily, having befriended a number of students across UA's courses. Even with classmates who were bumped down into General Studies by Aizawa call her their friend. When with teens and kids younger than her, Hana takes to being a big sister figure quite well.

Information: The current Swordswoman of Sand and holder of the Reaping Sword of Dancing Sands Isago. After her final exam of her first year at UA, Hana was recruited by Buster as the potential new Safra after the Sand WRB he had on him, Reign of Pharaohs, reacted in her presence. With Sophia's and Principal Nezu's approval, they revealed to Hana everything about the Sword, their purpose, and the war with the Megid. After Isago resonated with Hana, she joined the Sword out of her own free will, and started her secret training at the Northern Base, while juggling with her schoolwork and internship.

Despite her being one of the newest members of the Sword and being a hero-in-training, Hana took to the swordsmanship training rather well, and actually applies what she's learned from the Sword to her hero internship, and vice versa. She's yet to become a true master swordswoman, however, even with the progress she's been making.

Relationships:
- Shota Aizawa: Hana's first year homeroom teacher at UA. She and Aizawa have a terse relationship. Aizawa at times thought she wasn't taking anything seriously, and would be the hardest on her, narrowing in on her with a lot of criticisms and threats of expulsion. Hana, for the most part, was constantly stressed under his guidance, and has very little fondness for her first year. It comes to the point where she flat-out doesn't trust Aizawa since he'd use 'rational falsehoods' as motivation when he's actually followed through with some of the expulsions. She at least respects Aizawa enough to understand that he does care about his students, and he's satisfied with the fact that she DOES work hard. This hasn't changed with Aizawa's new knowledge of her being a member of the Sword.
- Ryo Ogami: The Swordsman of Earth and pro hero Buster, as well as her second and third year homeroom teacher. The two have a very positive student-teacher relationship in contrast to hers with Aizawa. She much prefers Ogami's teaching style, which, while strict and hard, is not nearly as stressful as Aizawa's. Hana also greatly respects Ogami since for five years now, he was the sole Swordsman of the Northern Base and had handled many of the smaller incidents against the Megid on his own.
- Tetsuo Daishinji: The Northern Base's blacksmith and currently benched Swordsman of Sound Slash. Hana has no idea what to make of the man, since he's often working away from everyone in the forge, but she thinks that he does give pretty good advice at times.
- Sophia: Hana has nothing but respect for the leader of the Northern Base, and often listens to her advice on being a member of the Sword.
- Gerard Kagami: Her fellow classmate in 3A and the Swordsman of Mirrors Rapier, the two got along rather well in their first year at UA since they were both half-foreign (Egyptian for Hana, French for Gerard). When the Man in the Mirror WRB reacted to Gerard's presence, Hana was ecstatic that he was joining them. The two work well with each other, since they're interning with the same hero and train together at the Sword and UA.
- Hiroshi Furinji: The most recent recruit to the Sword as the Swordsman of Wind Kenzan, and Hana's lowerclassman in UA. Being a couple years older, Hana ended up treating Hiroshi like a little brother, and finds the fact that he's Quirkless but determined to become a hero admirable. Hiroshi likes Hana and gets along with her rather well.
- Fuka Furinji: Hiroshi's little sister who has been aware of the Sword since childhood due to all previous Kenzans being a part of their family's bloodline. The two get along well, with the two often chatting about their hobbies.
- Setsuna Tokage: One of Hiroshi's and Fuka's friends who was let in on the Sword's existence. Hana and Setsuna enjoy joking around, and Hana gained a newfound respect of dinosaurs, reptiles, and pro heroes themed around them thanks to Setsuna's love for everything related to them.
- Tsubasa Tensou: One of Hiroshi's and Fuka's friends who was let in on the Sword's existence. Hana, with her friendly and confident nature, has been helping Tsubasa come out of her shell.
- Momo Yaoyorozu: One of Hiroshi's and Fuka's friends who was let in on the Sword's existence. While of very different lifestyles, Hana finds Momo to be very endearing, and Momo admires Hana's confidence.
- Kyoka Jiro: Daishinji's niece and one of the first people she met at Northern Base. The two get along well, with Hana being a big sister figure for the single kid Kyoka. Hana was very surprised to find out that her parents were Kyotoku+Mika, especially when she found out that Tetsuo was Kyotoku's brother, since they're so different in personality.
- Nejire Hado: One of Hana's classmates in 3A and her friend. The two became good friends in their first year at UA, and Hana's gotten used to Nejire's energy and curiosity to the point of being able to keep up with her without trouble, and enjoys that boundless energy of hers.
- Tamaki Amajiki: One of Hana's classmates in 3A and her friend. Despite Tamaki's shy and timid nature, the two get along well, and Hana's often encouraging Tamaki.
- Mirio Togata: One of Hana's friends in 3B. While they get along great, and fully respect one another for their skills and improvements, Hana cannot for the life of her get used to Mirio becoming nude when he uses his Quirk outside of his hero costume.
- Touma Kamiyama: A friend of Hana's from 3D. The two met as first years during the UA Cultural Festival when Hana went into 1D's Cosplay Café. He was dressed as Huckleberry Finn, which stood out to her since the rest had been anime and manga characters (with the occasional pro hero), and the two hit it off rather well due to their similar friendliness.
- Mei Sudo: A friend of Han's from 3D. Much like her meeting with Touma, Hana met Mei in 1D's Cosplay Café in their first year at UA. Much like Nejire, Hana likes Mei's boundless energy and enthusiasm.

Trivia:
1. Hana's name uses the kanji for flower, but it's also Arabic for 'happiness'. And yes, her father and mother purposefully chose that name because of it being in both languages. Sunagami is the Japanese word for 'sand paper', but since the Japanese words for 'god' and 'paper' are homophones, I thought it'd be good to use for her since it fits the theme of Saber Riders having a variation of 'god' in their surname (which I decided to do since OWQ is a more proper crossover between Saber/MHA than SaS).
2. Isago's name is one of the Japanese words for 'sand', and its motif is based around hieroglyphics. Figures that the Sand Seiken would involve hieroglyphics, right?
3. Safra is an Arabic word for 'blade/sword'.
4. Hana's current Hero name is Sahana, being 'Sahara', but with '-ra' being replaced with '-na'. Her hero costume is belly dancer-themed in order to accommodate for her Beachbody Quirk.
5. While Hana's and Gerard's fight with Arondight was their first real fight as Seiken holders, I think I should clarify that they're still experienced through their internships, and have trained with their Seiken, so they knew how to fight. Arondight, on the other hand, doesn't have that same sort of experience, and is truly just relying on the sheer power of Juuryoku and his WRBs to give him an edge.
6. In terms of appearances, Hana looks like a black-haired tanned version of Lisanna Strauss from Fairy Tail with sharper eyes and thicker eyebrows, and a short loose ponytail at the base of her head.
7. Hana's father is Japanese while her mother is Egyptian. Neither of them know the other's first language beyond a few words, but they both are fluent English speakers (with accents, of course, since English isn't their first language). For Hana, she actually knows all three, making her trilingual, though she prefers speaking in Japanese for the most part since she lives in Japan.
8. The reason why I thought of Hana and Aizawa not getting along very well was because I thought it would be fun to have a character that remains wary of Aizawa, even if she understands his motives for what he does. And that just because someone can handle stress, doesn't mean that they don't feel it. And yes, she was not thrilled when she realized that including the hero teachers on the secret of the Sword meant including him.
9. Lots of people think that she and Gerard are dating. They're not and do have crushes on other people.
10. Hana's Quirk pre-Seiken boost is more like Snatch's, while post-Seiken boost is a little more like Sandman from Marvel Comics.
11. As Safra, Hana's finisher name scheme is based around types of dances. The ones that don't seem like it, namely Sphinx Step, Desert Line, and Cobra Circle are just names of dances that are called '[blank] dancing'. Step dancing, line dancing, and circle dancing. Capoeira is technically a Brazilian martial art, but it incorporates dancing too, so it counts.


Name: Gerard Kagami
Kamen Rider Alias: Rapier
Appears in:
Once, in a World of Quirks
Age/Birthday: 17 (10/01)
Height: 5'9" (176 cm)
Eye Color: Blue
Hair Color: Blond
Quirk (Reflection/Refraction): An emitter type Quirk that allows Gerard to reflect and refract attacks as long as it hits something reflective on him. Initially it was only effective against energy/light-based attacks, but after resonating with Ginkyou, Gerard gained the ability to reflect and refract physical attacks as well, and can now 'absorb' them to release at a later time (though no later than 10 minutes).

Seiken: Dazzling Sword of Mirrors, Ginkyou
Details
- A rapier-like sword that can be turned into a crossbow and grants the ability to create and control mirrors (usually through creating temporary mirrors that can reflect the light arrows). Blade is white with a silver base (something like the Magna Defender's/BullBlack's sword), while basket-styled handguard is white with silver edges and yellow engravings. Handle is also silver.
- Is similar to the Kurayami in that Ginkyou itself does not have a Shelf, but instead uses a belt (in this case, the Rapierdriver, a gold and silver repaint of the Caliburdriver with a white belt). Ginykou's emblem is also on the bottom of the pommel like Kurayami's, and is slightly pointed.
- Shingen Reader is on the front of the handguard.
- Insert WRB into Rapierdriver and press the top button with Ginkyou's pommel in either Sword Mode or Crossbow Mode. Thrust or shoot to create visor.
- To change into Crossbow Mode, pull blade down at base, and blade splits in half with the flat sides of the blade forming the bow and the tip forming the 'arrow'. Handle slides forward slightly (think of something like the ZeroGasher, but with a blade the size of the Swordriver Seiken). To change into Sword Mode, pull handle back and blade back up, which closes as soon as it's upright.
Weapon Change Announcements
- Sword to Crossbow: "Bow!"
- Crossbow to Sword: "Blade!"

WRB Scanned Finishers
- Sword Mode
1. One WRB
- Scanned Once: "Mirror Read! [WRB name]! Ginkyou Publishing Attack! First Printing!"
- Scanned Twice: "Mirror Read! 2nd [WRB name]! Ginkyou Publishing Attack! Second Printing!"
- Scanned Thrice: "Mirror Read! 3rd [WRB name]! Ginkyou Publishing Attack! Third Printing!"

2. Multiple WRBs
- Two Scanned: "Mirror Read! [1st WRB]! [2nd WRB]! Ginkyou Publishing Strike! Two Releases!"
- Three Scanned: "Mirror Read! [1st WRB]! [2nd WRB]! [3rd WRB]! Ginkyou Publishing Strike! Three Releases!"

- Crossbow Mode
1. One WRB
- Scanned Once: "Mirror Read! [WRB name]! Ginkyou Publishing Arrow! First Printing!"
- Scanned Twice: "Mirror Read! 2nd [WRB name]! Ginkyou Publishing Arrow! Second Printing!"
- Scanned Thrice: "Mirror Read! 3rd [WRB name]! Ginkyou Publishing Arrow! Third Printing!"

2. Multiple WRBs
- Two Scanned: "Mirror Read! [1st WRB]! [2nd WRB]! Ginkyou Publishing Shot! Two Releases!"
- Three Scanned: "Mirror Read! [1st WRB]! [2nd WRB]! [3rd WRB]! Ginkyou Publishing Shot! Three Releases!"

Wonder Ride Books/Forms:
Main Form
God Beast: Rapier Mirror
- WRB: Man in the Mirror (A story about a living reflection)
- Story Announcement: "There once was a reflection that came to life..."
- Shortened Name: Mirror
- Transformation Announcement: "Mirror Read! Dazzling Sword of Mirrors Ginkyou! Reflect! Reflect! Reflect and refract! Man in the Mirror! Ginkyou Publishing! Within the world of mirrors, exists a living reflection!"
- Info: Grants Rapier the ability to move through mirrors, as well as the ability to reflect and refract attacks with the mirrors on his armor. Has great defense, though his strength and speed suffer due to his armor's weight.
- Appearance
1. Wears a silver bodysuit with a patch of dark gray running down the center. Torso armor is white with a silver circular mirror on the chest with a simple black silhouette of a man in it. Trim around collar, torso, and mirror are yellow.
2. Shoulder armor is similar to Magna Defender's/BullBlack's in shape and size, but are a reflective silver with yellow trim, and wing-like capes hang from the back like Espada's.
3. Gauntlets are white with yellow trim, and on the back of his forearms are two small mirror shields. Boots are white with yellow and silver trim, armored, and have oval-shaped mirrors at the knees.
4. Helmet is white with a silver stripe running from the front at the chin to the back at the base of neck. Two small silver mirrors with yellow trim around the edges are on both sides. Has a V-shaped fin on forehead that resembles Ginkyou's Crossbow Mode. Visor is similar to Slash's, but the longest points are on the sides of the visor rather than at the top (think of it like the point below the longest parts of Slash's visor swapped places with the points immediately below them), the center is pointed and extends from helmet's face (similar to KajikiYellow's), and is colored completely silver with yellow edges.
- Finishers
1. Reflet Miroir: The basic finisher used in Ginkyou's Crossbow Mode. Rapier scans Man in the Mirror any number of times, and fires a powerful arrow of intensified light that can bounce around multiple times, gathering more heat before hitting the target.
2. Reflet Brisé: The basic finisher used in Ginkyou's Sword Mode. Rapier scans Man in the Mirror any number of times, covering Ginkyou in glossy light energy that's used in a powerful slash, which is 'mirrored' with a second slash striking from the opposite side of Rapier.
3. Lumière Blanche: Finisher used by scanning Fairest Maiden any number of times in either mode. In Sword Mode, a mirror forms in front of Rapier and anyone near him that absorbs an enemy's attack before being drawn into Ginkyou's blade and released as a powerful energy wave that has the attributes of the enemy's attack (alternatively, the energy coats the blade and immediately absorbs the power of an enemy's slash). In Crossbow Mode, Rapier creates seven mirrors that surround an enemy before firing a flurry of light arrows into one, with each of the mirrors multiplying and firing their own light arrows into the enemy.
4. Cygne Paillettes: Finisher used by scanning Elegant Swan any number of times in either mode. In Sword Mode, reflective light coats Rapier as he prepares to slash an enemy, only for the light to dash off Rapier and become a soaring energy projection of a swan that strikes first before the real Rapier attacks. In Crossbow Mode, mirror energy gathers at the front of Ginkyou before being released in a powerful blast that changes shape into a swan before hitting enemies.

Sub Forms
Story: Rapier Maiden
- Story: Fairest Maiden (A story about Snow White)
- Story Announcement: "A certain mirror had proclaimed who was the fairest in all the land..."
- Shortened Name: Maiden
- Transformation Announcement: "Mirror Read! Dazzling Sword of Mirrors Ginykou! Reflect! Reflect! Reflect and refract! Fairest Maiden! Ginykou Publishing! The evil queen's magic mirror as determined the kingdom's fairest maiden!"
- Info: Grants Rapier the ability to create up to seven duplicates of himself, each one having a different color for the gems, and he can 'swap' places with any of them, his accent color changing to the one that he swapped places with. Is the physically strongest form for Rapier. The drawback is that each duplicate takes up a proportional amount of strength (i.e., creating one takes half of his strength, creating two takes a third of his strength for each, and so on) until a finisher is used.
- Appearance
1. Mirror on torso armor changes into a white gemstone. Shoulder armor changes from being smoothly round to having flat faces like a gemstone. All of the mirrors and reflective surfaces go through the same change.
2. Back of torso armor gains two pickax-like spikes at the shoulder blades.
3. Gains a waistcoat that stops above knees, while shoulder armor capes shorten.
4. Helmet's silver circles become white gems, and even the silver stripe of helmet becomes white and gem-like
5. The seven colors of Rapier's duplicates are the red, orange, yellow, green, blue, indigo, and violet.
- Finishers
1. Sept Lumières: The basic finisher used in Ginkyou's Crossbow Mode. Rapier scans Fairest Maiden any number of times, and all seven duplicates appear and fire seven different colored empowered light arrows from different angles at an enemy before Rapier fires a final white light arrow.
2. Arc-en-ciel Diffusant: The basic finisher used in Ginkyou's Sword Mode. Rapier scans Fairest Maiden any number of times, and all seven duplicates deliver a series of slashes against an enemy before Rapier finishes off with powerful kick of rainbow energy.
3. Sept Verres: Finisher used by scanning Man in the Mirror any number of times in either mode. All seven duplicates use their Ginkyou copies in either mode to attack the enemy with different colored energy, while the real Rapier finishes off with either a white energy slash in Sword Mode or a large white energy arrow in Crossbow Mode.
4. Cygne Brillant: Finisher used by scanning Elegant Swan any number of times in either mode. In Sword Mode, Rapier and his duplicates all dash towards enemies covered in different colored energy projections of swans and slash through them all. In Crossbow Mode, Rapier and his duplicates gather energy at Ginkyou's tip before 'fusing' back together and firing a giant rainbow projection of a swan at enemies.

Animal: Rapier Swan
- WRB: Elegant Swan (A story about swans)
- Story Announcement: "This bird lives in the lakes, whose beauty hides a strong ferocity..."
- Shortened Name: Swan
- Transformation Announcement: "Mirror Read! Dazzling Sword of Mirrors Ginkyou! Reflect! Reflect! Reflect and refract! Elegant Swan! Ginykou Publishing! In the waters of the lake, the swan admires its beautiful reflection!"
- Info: Grants Rapier the ability to fly, and the ability to create water that he can use to reflect and refract attacks with. Sacrifices defense and strength in exchange for incredible running and flying speed.
- Appearance
1. Armor loses its hefty bulkiness. Mirror on torso armor changes the man's black silhouette into a swan's black silhouette, though it also shrinks in proportion to the loss in armor weight.
2. Back of torso armor gains wing-like engravings in addition to the shoulder armor's wing-like capes. Shoulder armor itself shrinks down in size. \
3. Gains a tailcoat at the back of belt with a featherlike hem.
4. The silver mirrors on the side of the helmet gain two wing ornaments around them that point backwards. Along the helmet's silver stripe now runs two rows of silver featherlike spikes.
- Finishers
1. Cygne Furieux: The basic finisher used in Ginkyou's Crossbow Mode. Rapier scans Elegant Swan any number of times, and a large bolt of energy forms in front of Ginkyou's tip. Energy wings sprout from the bow, and Rapier fires a giant soaring swan projection.
2. Cygne Fulgurant: The basic finisher used in Ginkyou's Sword Mode. Rapier scans Elegant Swan any number of times, gathering energy around Ginkyou's blade that's released in a powerful thrust, and takes on the form of a swan's head and neck that spears through enemies.
3. Miroir Cygne: Finisher used by scanning Man in the Mirror any number of times in either mode. In Sword Mode, Rapier soars through the air, before creating a series of water mirrors that he falls through, increasing his speed before landing a dropkick onto an enemy. In Crossbow Mode, Rapier fires a rapid series of light arrows that take on the form of swan feathers that slice through enemies.
4. Sept Cygnes de Trop: Finisher used by scanning Fairest Maiden any number of times in either mode. In Sword Mode, seven energy copies of Ginkyou in Sword Mode appear around Rapier before they're thrown, turning into swan projections that explode on impact. In Crossbow Mode, seven energy copies of Ginkyou in Sword Mode appear and float around the real Ginkyou's tip, circling around before being used to boost a powerful light arrow.

Personality: A serious and focused teen who helps keep others on track. He's a hard worker with a strong sense of duty and responsibility, but understands when to take a step back and relax before breaking, mentally and physically. Leadership comes naturally to him, though he understands that sometimes that being a leader means playing support to others. He's a quick thinker and can act fast in tense situations, especially when he had Aizawa as his first year homeroom teacher. However, this also means that, while preferring to apprehend villains and criminals, Gerard has fully prepared himself to take their lives if it means saving more people (though thankfully this hasn't come to pass).

While more serious at times than some of his peers, Gerard still enjoys joking around with others, and often snarks at his friends. And despite his sometimes hard appearance, he has the well-being of his loved ones and strangers on his mind, and will prioritize getting anyone out of danger first before stopping a villain or criminal.

Information: The current Swordsman of Mirrors and holder of the Dazzling Sword of Mirrors Ginkyou. During his and Hana's internship near the beginning of his second semester in his second year at UA, Hana was carrying the Mirrors WRB Man in the Mirror with her when it reacted to his presence. After informing Principal Nezu, Buster, and Sophia, Hana took Gerard to the Northern Base, where Ginkyou resonated with him. Much like Hana, after being informed of everything, Gerard agreed to join, realizing that him becoming the new Rapier was a duty that he needed to take.

Much like Hana, he took to the swordsmanship training excellently, and applies what he learns to his hero internship and studies, and vice versa. While still a long ways away from being a master swordsman, he's more than willing to step up to the plate to protect others.

Relationships:
- Shota Aizawa: Gerard's first year homeroom teacher at UA. While he and Aizawa have a better relationship than Hana does with the pro hero, the two are still pretty distant. At the very least Gerard is a little more appreciative of Aizawa's lessons to a degree.
- Ryo Ogami: The Swordsman of Earth and pro hero Buster, as well as his second and third year homeroom teacher. Much like Hana and Ogami, Gerard has a very positive student-teacher relationship, and respects the pro hero a great deal.
- Tetsuo Daishinji: The Northern Base's blacksmith and currently benched Swordsman of Sound Slash. Gerard respects him, though they don't have much of a relationship due to the time Daishinji spends in the forge.
- Sophia: Gerard respects the leader of the Northern Base, and will listen to her advice and guidance on his swordsmanship training.
- Hana Sunagami: His fellow classmate in 3A aand the Swordswoman of Sand Safra, the two became friends in their first year in UA since they were both half-foreign (Gerard being half French, Hana being half Egyptian). The two work well with each other, since they're interning with the same hero and train together at the Sword and UA.
- Hiroshi Furinji: The most recent recruit to the Sword as the Swordsman of Wind Kenzan, and Gerard's lowerclassman in UA. Gerard and Hiroshi have a brotherly relationship, especially with how Gerard often gave Hiroshi some tips on hero work and how UA works.
- Fuka Furinji, Setsuna Tokage, Tsubasa Tensou, and Momo Yaoyoruzu: Hiroshi's little sister and their friends who were let in on the Sword's existence. Gerard, while not as close to them as Hana is and initially unsure of them being aware of the Sword without being Seiken users or Pages, came to appreciate their presence, as well as acknowledging that they'll need to get all sorts of help in the future against the Megid.
- Kyoka Jiro: Daishinji's niece and one of the first people he met at the Northern Base. He gets along with her, and when she told him her dream of becoming a hero despite her parents' musical background (and due to her uncle's own 'secret hero work'), he encouraged her to tell her parents her feelings.
- Nejire Hado: One of Gerard's classmates in 3A and his friend. The two became good friends in their first year at UA, and while he still has some trouble keeping up with her, he finds her fun to be around.
- Tamaki Amajiki: One of Gerard's classmates in 3A and his friend. Gerard thinks that Tamaki's a much more capable hero than he gives himself credit for, and in return, Tamaki respects Gerard's ability to lead others without skipping a beat.
- Mirio Togata: One of Gerard's friend in 3B. They get along well, and Gerard respects how Mirio managed to overcome the disadvantages of his Quirk, and has even gotten used to Mirio's loss of clothes whenever he uses his Quirk outside of his hero costume.
- Touma Kamiyama: The two became friends after Hana introduced the two during lunch a few days after the UA Cultural Festival.
- Mei Sudo: The two became friends after Hana introduced the two during lunch a few days after the UA Cultural Festival.

Trivia:
1. Gerard's first name was chosen 'cuz I kind of like the sound of it. 'Kagami' was chosen because it's Japanese for 'mirror', but I'll admit that I forgot that Ren's canon predecessor as Kenzan had the last name, too. I'll just chalk it up to just having the same last names, but no relation.
2. Ginkyou's name is Japanese for 'silver mirror', and its motif is based around publishing.
3. Rapier, of course, is a type of sword.
4. Gerard's current Hero name is Kagamirror, a portmanteau of his last name and mirror. His hero costume is knight-themed, with extremely reflective armor and bodysuit. Initially he thought of using actual mirrors for his armor, but decided that would be dangerous to wear, since they could easily break and cut him instead (he doesn't worry about this with Rapier's armor since they're magic and basically unbreakable).
5. Gerard's mother is Japanese and his father's French, though his father chose to take his wife's surname instead (to distance himself from his family in France). Unlike Hana's parents, his parents both speak Japanese and French, but don't know English.
6. In terms of appearance, Gerard looks similar to Yamato/Matt Ishida's tri. design.
7. As Rapier, all of Gerard's finishers are in French, and that's pretty much it. I used Google Translate here, soooo it's probably not accurate at all.
- Rapier Mirror: (Reflet Miroir - Mirror Reflection), (Reflet Brisé - Broken Reflection), (Lumière Blanche - White Light), (Cygne Paillettes - Glitter Swan)
- Rapier Maiden: (Sept Lumières - Seven Lights), (Arc-en-ciel Diffusant - Rainbow Diffusing), (Sept Verres - Seven Glasses), (Cygne Brillant - Shining Swan)
- Rapier Swan: (Cygne Furieux - Furious Swan), (Cygne Fulgurant - Dazzling Swan), (Miroir Cygne - Swan Mirror), (Sept Cygnes de Trop - Seven Swans Too Many)
8. Why are so many of Rapier Swan's finisher names aggressive? Waterfowl can be incredibly aggressive.


Name: Unknown
Kamen Rider Alias: Arondight
Appears in:
Once, in a World of Quirks
Age/Birthday: Unknown
Height: 5'11" (180 cm)
Eye Color: Unknown
Hair Color: Unknown
Quirk: Classified

Seiken: Shield and Sword of Great Gravity Juuryoku
Details
- A shield and sword combination that grants the power of gravity. Sword has a silver double-edged blade with blue edges, a red crystal fuller (like Kurayami's purple one), a silver handguard that's comprised of the Juuryoku Shelf and a rectangular bar underneath it, a black handle with a trigger, and a rhombus-shaped pommel, and is called the Juuryoku Blader.
- Shield is a white heater shield with gold trim around the outside edges and a silver stripe down the middle, with the top half of the shield resembling a visor with 9 vertical slits (one in the middle, four on both sides), a dark blue crystal rhombus at the center top above the middle slit (which is the shield's Shingen Reader), a large black handle and a sheath for the Juuryoku Blader, and four WRB holsters on the back (in addition to the two on the belt), and is called the Juuryoku Shielder.
- Pressing Juuryoku Shielder's trigger while Juuryoku Blader is drawn will activate its gravity control abilities. Whenever this is used, everything in the surrounding area is affected, including the user. In the user's case, they have temporary immunity that only lasts for a few minutes, and changing between settings doesn't reset the immunity. Once gravity is returned to normal, there is a cooldown between usages, denying the user of a powerful ability.
- Juuryoku Shelf is hidden when sheathed until the shield's trigger is pressed for the first time before transforming. This makes the Blader slide up and reveal the Shelf.
- To transform, scan WRB over Shingen Reader and press Juuryoku Shielder's trigger to reveal the Shelf. After it's pressed, Juuryoku held parallel to the ground with the Blader's handle pointing to the right, and WRB is inserted into the Shelf from above. Blader is then unsheathed, opening up the WRB and starting the transformation. Blader is then slashed downward, creating a blue energy slash, before being slashed upward and creating a red energy slash, followed by the Shielder being thrusted forward, creating an energy projection of itself before flying onto the helmet, followed by the red energy slash flying back and becoming the second-to-last slit on the right, and the blue energy slash flying back and becoming the second-to-last slit on the left.

- Has three ways of performing finishers/attacks.
1. Scanning WRBs over the Shingen Reader (which requires the Blader to be sheathed first before being drawn again). The 'standard' type of finisher used by other Seiken.
2. Pressing Juuryoku Blader's pommel onto the top of the shield's handle. Enhances close- to mid-ranged attacks with the power of the current form's WRB.
3. Scanning Juuryoku Blader over the Shingen Reader. A powerful long-ranged attack from Juuryoku Shielder once its visor slides up to reveal its 'eyes'. Also based on what the current form is.

WRB Scanned Finishers
1. One WRB
- Scanned Once: "Gravity Read! [WRB name]!" "Juuryoku Unsheathed! [Shortened WRB name]! Typing Attack!"
- Scanned Twice: "Gravity Read! [WRB name]!" "Juuryoku Unsheathed! [Shortened WRB name]! Doubled Typing Attack!"
- Scanned Thrice: "Gravity Read! [WRB name]!" "Juuryoku Unsheathed! [Shortened WRB name]! Tripled Typing Attack!"
2. Multiple WRBs
- Two Scanned: "Gravity Read! [1st WRB name]! [2nd WRB name]!" "Juuryoku Unsheathed! [1st shortened WRB name]! [2nd shortened WRB name]! Typing Assault!"
- Three Scanned: "Gravity Read! [1st WRB name]! [2nd WRB name]! [3rd WRB name]!" "Juuryoku Unsheathed! [1st shortened WRB name]! [2nd shortened WRB name]! [3rd WRB name]! Typing Assault!"

Pommel Press Finisher: "[WRB name]! Feel the pull of gravity! [WRB] Typing Slash!"
Juuryoku Blader/Shielder Scanned Finisher: "Juuryoku! Feel the pull of gravity! Juuryoku Typing Blast!"
Shielder Trigger Abilities
- First Press: "Juuryoku Heavy!" (increases the gravity around the area)
- Second Press: "Juuryoku Light!" (decreases gravity around the area)
- Third Press: "Juuryoku Normal!" (returns gravity around area to normal)

Wonder Ride Books/Forms:
Main Form
Story: Arondight World
- WRB: Weight of the World (A story about the creation of Earth and the Moon)
- Story Announcement: "A certain planet pulls in everything with the strength of its gravity..."
- Shortened Name: World
- Transformation Announcement: "Gravity Read! Weight of the World!" "Juuryoku Unsheathed! Weight of the World! Manuscript Typing! Feel the pull of gravy! Fall down to the ground! The Earth's burden weighs down all!"
- Info: This form's only unique ability is the ability to sense the presence of others (though not what they're doing or their current status). In exchange, it has very high balanced physical abilities, with strength and defense being only marginally higher than speed and agility due to the weight of the armor and Juuryoku. Only jumping height is lackluster thanks to the weight of armor.
- Appearance
1. Bodysuit is black with the left sleeve being metallic blue and the right sleeve being metallic red. Armor is white and black, the right arm armor having red trim and the left arm armor having blue trim, matching the bodysuit sleeves.
2. Torso armor is white at the front and top with the collar, while back and sides are black. Yellow trim is around bottom edges and collar. Collar is similar to Evol's collar. On the chest is a silver ring with a blue raised round gem with an image of Earth with black continents in the center, with two gold triangular points coming off the ring (placement is like Evol's chest, but the decoration looks like a large version of WozGingaFinaly's forehead fins).
3. Left shoulder armor is large and triangular (or rather, an elongated triangular pyramid with its longest point pointing to the left), and left gauntlet is simple and round (like Ghost's gauntlets), with a spherical gem at the outer side near elbow. Right shoulder armor is rectangular and has a vaguely draconic right gauntlet (similar to Cross-Z's basic form, but without the diagonal lines, and instead of a row of white horns, it has two red horns near the elbow instead). Both gloves are black with white handguards on the back.
4. Thigh armor is white with silver trim, and boots are black and white (similar to Evol's boots).
5. Helmet is white, with a silver mouth plate, gold trim around base of helmet and at the sides face beneath the ends of visor and white spaces between the gold lines and silver mouth plate. Sides of helmet have two gems similar to chest plate decoration and have a short gold fin pointing up diagonally. Visor is knight-like with 9 vertical slits, one in the center and four on each side, with a blue slash-like crystal on the second-to-last left visor slit and a red slash-like crystal on the second-to-last right visor slit (both crystals rise out of visor and are smaller 'horns'). Blade horn sticks out in the middle of helmet like Calibur's and the Seiken Swordriver Riders, and resembles Juuryoku's blade.
- Finishers
1. World Typing Slash - Slash The Mountain: Arondight presses the Blader's pommel to the Shielder's handle, and imbues the Blader with red and blue gravity energy that alters the weight of its swings (either lightening it for faster slashes or increasing its weight for slower but stronger slashes).
2. Juuryoku Typing Blast - Break The Earth: Arondight scans the Blader over the Shielder's Shingen Reader, and unleashes a blast that takes on the form of a red energy sphere that increases a person's gravity.
3. Crack The Crater: Finisher used by scanning Lucky Lunar Rabbit any number of times. Arondight leaps into the air, and soars down with a gravity enhanced kick that causes a crater to form upon impact.
4. Repel The Moon: Finisher used by scanning Howling Moon any number of times. Gravity energy covers the Blader's blade, and is swung down, releasing a slash of energy that transforms into a wolf's head that bites down on enemies.
5. Stab The Star: Finisher used by scanning Sun Dragon any number of times. Arondight traces a red energy circle in front of him before tracing a blue five-pointed star inside it. The Blader is thrusted through the center of the star, creating a large energy projection copy of the Blader's blade that stabs enemies in its path.

Sub Forms
Animal: Arondight Rabbit
- WRB: Lucky Lunar Rabbit (A story about rabbits)
- Story Announcement: "This rabbit's strong legs allowed it to jump to the sky and touch the moon..."
- Shortened Name: Rabbit
- Transformation Announcement: "Gravity Read! Lucky Lunar Rabbit!" "Juuryoku Unsheathed! Lucky Lunar Rabbit! Manuscript Typing! Feel the pull of gravity! Jump towards the moon! Try to catch this rabbit's feet!"
- Info: This form slims the armor down, lightening it up, but weakening defense and strength. In exchange, Arondight gains enhanced kicking strength and a vastly superior jumping height.
- Appearance
1. Torso armor slims down, collar gets shorter, while the points extend further back like pointed rabbit ears. The blue gem on the chest turns purple, and the image becomes a black outline of a rabbit's face. Right shoulder armor retains shape, but shrinks down significantly.
2. The left shoulder armor changes to be rounder, gains two yellow eyelike gems, and two triangular points like the ones on chest grow out from the top and stick out like rabbit ears, making it resemble a rabbit's head. Left gauntlet changes to resemble a rabbit's head as well.
3. The fins on the side of helmet extend and become longer, and the Earths in the gems change into outlines of side profiles of a rabbit's head.
- Finishers
1. Rabbit Typing Slash - Divide The Valley: Arondight presses the Blader's pommel to the Shielder's handle, and imbues the Blader with blue energy that can push back attacks.
2. Juuryoku Typing Blast - Leap The Clouds: Arondight scans the Blader over the Shielder's Shingen Reader, and unleashes a blast that takes on the form of a blue rabbit projection that can 'jump' and change directions.
3. Jump The Moon: Finisher used by scanning Weight of the World any number of times. Arondight jumps around enemies to disorient them, gaining momentum before slamming them with the Shielder.
4. Split The Moon: Finisher used by scanning Howling Moon any number of times. Arondight delivers a series of rapid slashes that create energy waves in the shape of crescent moons before leaping into the air and delivering a powerful kick, with his right foot covered in an energy projection of a wolf's head that bites down and causes the gravity to increase around the enemy.
5. Crash The Comet: Finisher used by scanning Sun Dragon any number of times. Arondight releases an energy slash that changes into a leporine dragon before leaping into the air and delivers a drop kick while a more reptilian dragon projection covers him.

Animal: Arondight Moon
- WRB: Howling Moon (A story about wolves)
- Story Announcement: "This wolf lives alone, with only the moonlight as its friend..."
- Shortened Name: Howling
- Transformation Announcement: "Gravity Read! Howling Moon!" "Juuryoku Unsheathed! Howling Moon! Manuscript Typing! Feel the pull of gravity! Hunt in the moonlight! The wolf is guided by the night sky's light!"
- Info: Grants Arondight super speed and kicking strength, but abysmal jumping height and punching strength. However, when its used at night, this form's power increases by 20%.
- Appearance
1. Torso armor's triangular points shorten, becoming like wolf ears. The blue gem turns into a darker shade of blue, and the image in the center changes to a black outline of a wolf's face. On the left and right sides of the silver ring three curved ridges form, giving it the appearance of a wolf's fur.
2. Left shoulder armor changes shape to become a wolf's head with yellow eyes (similar to something like Wolzard's or Desast's), and handguard back gains short claws. Left gauntlet becomes shaped like a wolf's head as well.
3. Fins on side of helmet stay short, but now point up, and the image in the blue gems turn into the black outline of the side profile of a wolf's head.
- Finishers
1. Howling Typing Slash - Slice The Peak: Arondight presses the Blader's pommel to the Shielder's handle, and imbues the Blader with blue energy that allows him to create three slashes with only one swing.
2. Juuryoku Typing Blast - Collapse The Cliff: Arondight scans the Blader over the Shielder's Shingen Reader, and unleashes a blast that takes on the form of a blue energy projection of a wolf.
3. Crush The Ground: Finisher used by scanning Weight of the World any number of times. Arondight rushes around the enemies, slashing them all with blue energy that causes enemies to be crushed by the weight of gravity.
4. Sever The Moon: Finisher used by scanning Lucky Lunar Rabbit any number of times. Arondight rushes and delivers a horizontal slash.
5. Burn The Sky: Finisher used by scanning Sun Dragon any number of times. Energy coats the Shielder, and Arondight slams it against enemies, repelling them by reversing their gravity before slashing down and releasing a dragon projection.

God Beast: Arondight Sun
- WRB: Sun Dragon (a story about a dragon blessed with the powers of the sun)
- Story Announcement: "There once were two dragons that coveted the powers of the sun and moon..."
- Shortened Name: Sun
- Transformation Announcement: "Gravity Read! Sun Dragon!" "Juuryoku Unsheathed! Sun Dragon! Manuscript Typing! Feel the pull of gravity! Devour the sun! The dragon encircle the stars!"
- Info: Grants great strength to Arondight at the cost of speed, jumping height, and agility. Punching and kicking strength increases as a result, as well as sword swings. Like Arondight Moon, in the daytime, this form's power increases by 20%.
- Appearance
1. The ring around the blue gem gains four more similar points as the two original ones, though much shorter. The gem itself becomes red with the black outlines of a dragon's head.
2. Right shoulder armor becomes shaped like a dragon head (like EmperorGreymon's shoulder armor), and the right gauntlet also changed to become a second dragon head (becoming more like Cross-Z's left gauntlet, but with a lower 'jaw'). Both have yellow eyelike gems.
3. Fins on helmet split into three fins, with the middle fin being shorter than the top fin, and the bottom fin being shorter than the middle fin. The gems on helmet also become red with the black outline of the side profile of a dragon's head.
- Finishers
1. Sun Typing Slash - Eclipse The Sun: Arondight presses the Blader's pommel to the Shielder's handle, and allows the Blader to absorb energy before releasing it as its own.
2. Juuryoku Typing Blast - Devour The Sun: Arondight scans the Blader over the Shielder's Shingen Reader, and unleashes a blast that takes on the form of a red dragon and a blue dragon that collides with enemies.
3. Eat The Earth: Finisher used by scanning Weight of the World any number of times. Arondight traps an enemy in a projection of Earth that he then slashes through with the Blader, a projection of a dragon's head following the swing.
4. Crash The Crater: Finisher used by scanning Lucky Lunar Rabbit any number of times. Arondight throws the Blader into the air, letting it gather gravity energy before leaping into the air and grabbing it, and brings it down in a slash that creates a crater.
5. Swallow The Moon: Finisher used by scanning Howling Moon any number of times. Arondight points the Blader into the sky and creates a large moon projection at the blade's tip that he then slams onto enemies.

Personality: An arrogant and prideful man who trusts and overrelies on the power of Juuryoku and his WRBs. He keeps many secrets to himself, and only sees his alliance with the Megid as a convenience and means to an end. Arondight has a seething hatred for the current Hero society, and seeks to destroy it through the use of the Seiken, sometimes to the point of eagerness.

While he tries to maintain a composed, polite, and dignified front, Arondight will snap in anger and let his temper get the best of him. And despite the attempt at remaining dignified, he will gladly resort to dishonorable tactics to gain the advantage.

Information: The current and mysterious Swordsman of Gravity and holder of the Shield and Sword of Great Gravity, Juuryoku. Recruited by the Megid to wield the sword after decades of it being unused, the current Arondight allied himself to their cause only out of 'gratitude' to Fabel and Storious for giving him the power, and because their goals align. As far as friendships go, Arondight could not care any less about getting to know the other Megid, even the other Kamen Riders Calibur and Katara. But though he only became the new Arondight six months ago, he has been making plans to find the missing Seiken by the wishes of his predecessors and his own, already having two of them thanks to the previous Arondights.

As a fighter, the current Arondight is severely lacking in swordsmanship skills and relies on Juuryoku's sheer power, to the point that he could be bested by the younger but more experienced Hana and Gerard (who have not only been training as swordfighters, but as heroes-in-training) once he couldn't use his gravity control powers, and that All Might, someone without a Seiken of their own, was able to overwhelm him despite the advantage he has as a Seiken holder.

Relationships:
- Fabel and Storious: The two Story Megid that found and recruited Arondight due to searching for someone that the Gravity WRBs would react to. These two are just about the only members of the Megid that Arondight has any proper respect for, if only because they gave him the necessary tools to change the world into something 'better'.
- Animalia and Zooous: The two Animal Megid. Arondight gives them the least amount of respect, considering both of them to be mindless brutes who have no real goals of their own. Both of them dislike this Arondight because of his reliance on Juuryoku and lack of proper swordsmanship, having fought previous ones who were skilled on their own and didn't just use Juuryoku as a crutch.
- Syth and Legeiel: The two God Beast Megid. While Arondight is polite to them in conversation, he cares very little about their thoughts and opinions, if not downright dismissive. Syth and Legeiel treat him the same way, though that doesn't stop Syth from being frustrated with Arondight at times.
- Calibur: The Swordsman of Darkness and holder of the Sword of Darkness Kurayami. Calibur acts as Arondight's trainer, though very few of the lessons have stuck with him. They treat each other with politeness, though Arondight doesn't take Calibur's advice seriously.
- Katara: The Swordswoman of Poison and holder of the Hiding Sword of Concealed Poison Dokuyaku. Much like Calibur, Arondight treats her with politeness, but cares very little to listen to her advice. Katara mostly treats Arondight with amusement, letting whatever Arondight says roll off her back.
- Safra, Rapier, and Kenzan: The Sword of Logos' newest Seiken holders. Despite their skill and determination, Arondight considers them as mere children swinging swords around. He attributes their first victory against him to All Might taking him off guard.
- All Might: While the two have no personal relationship, Arondight sees All Might as a symbol and guardian of everything wrong in the current world. However, he acknowledges that All Might is much stronger than he anticipated, since he managed to move around while Juuryoku had increased the gravity, and that he has to improve himself if he's to topple the current world and remake it.

Trivia:
1. Much like Katara, this is going to be more about Juuryoku rather than Arondight himself due to his identity being unknown.
2. Juuryoku's name means 'gravitational pull', and its motifs are typing/typewriting and manuscripts.
3. Arondight's name is the name of Lancelot's sword. It got picked because as a kid, I got kind of attached to the name Lancelot because I thought it was cool. Another name I considered using was Xiphos, a type of sword.
4. If you can't tell, Juuryoku is the Seiken I really enjoyed making the most. I was upset that we didn't get a sword and shield Seiken (Saber Emotional Dragon does not count), so I came up with a lot of ideas, especially since this is a two-part Seiken like the Seiken Swordrivers, but without the ability to use multiple WRBs at once.
5. A lot of Arondight and Juuryoku was inspired by Wolzard from Magiranger (or Koragg from Mystic Force if you're more familiar with Power Rangers), who is by far one my favorite characters and designs (along with Magna Defender/Bullblack), and has influenced a lot of my taste in designs (being one of the reasons why I love heavily armored Kamen Riders, and why I'm not too big of a fan of the simpler final forms we're getting with the Reiwa Riders).
6. The reason why there're are four Gravity WRBs instead of just three is because, well, I couldn't decide between having a wolf or a rabbit as the Gravity Animal WRB, since both have associations with the moon. In the end I chose to go with both. I mean, for the fanfics, I'm going to be creating new WRBs for the non-Swordriver Seiken, meaning that Hayate and Suzune would have two Story WRBs in addition to new God Beast and Animal WRBs. So I don't think it's too bad, right? Admittedly the other OC Seiken are just stuck with three basic WRBs so far, so that might change later.
7. The reason for the limited gravity control ability and temporary immunity is so that Juuryoku and Arondight aren't absurdly powerful. Imagine if he actually had proper gravity powers and is able to precisely affect different objects, he'd be unstoppable in a swordfight. He'd make their swords too heavy to lift, make objects fly into them, launch them into the air, the works. Hell, he'd probably could just crush people into paste. I surmise that those were factors in Juuryoku's creation, to prevent someone from immediately getting a ton of power.
8. The only times he can really access more of the gravity powers are when he uses his WRBs. So while he's right that Juuryoku and his WRBs are strong, he does need to have good sword skills. Won't say that he won't ever get upgrades that'll let him do those things (excluding the 'crushing people into paste' one), but that it's definitely not something I wanted to give in his base forms, since he's already one of the most powerful Riders.
9. In general I tried to balance Arondight out by not giving him all that many form-specific abilities like the others, but giving him simple boosts and changes in physical abilities.
10. I hope no one minds the slight celestial theme that Arondight has, whatnot with the sun, moon, and Earth references and all, which is 'technically' Xross Saber's element. Personally I think it's different since well, obviously Arondight doesn't use all the elements, and not to mention he doesn't actually get like, sun-based or moon-based abilities (beyond Arondight Howling getting stronger at night).
11. Arondight's finisher naming scheme is basically just "[Verb] The [Noun]". Why? I just thought it would be a neat naming scheme for this Arondight.


Name: Varies
Kamen Rider Alias: Page(s)
Appears in: Swords and Superheroes; Once, in a World of Quirks
Age/Birthday: Varies
Height: Varies
Eye Color: Varies
Hair Color: Varies
Quirk: Varies
Seiken: None

Wonder Ride Books:
- Nights of Knights: A non-elemental Story WRB about knights throughout the centuries. Pages don't actually use the WRB, as there's only one, but instead use special copied pages to transform with in their Pagebuckles (a white and silver recolor of the Caliburdriver). These copied pages are basically a coverless WRB, and only have the image of a left hand as a result.

Form: Page Knights
- Transformation Announcement: "Page 1! Selective Reading! Nights of Knights! The armor shines-!"
- Info: A basic armored form. This offers improved physical abilities, but nothing compared to someone using a real Seiken and full WRB. At the very least they are strong enough to fight Shimi on their own, and can overpower most regular villains if villains are attacking at the same time. And a group of Pages can bring down a Mamono if need be.
- Appearance/Abilities
1. The Pages all resemble Saikou Shadow, but with obvious differences. Theirs is a black bodysuit and white armor with silver trim, simple white thigh armor, lack Saikou Shadow's 'hinge' and Y-shaped collar, round shoulder armor (much like Calibur's left shoulder, only without the bolts), and a white helmet with a silver visor and mouth plate (like a Ryusoulger helmet, only without the dinosaur bits). They also have a small shield on their left gauntlet.
2. On the backs and palms of their hands are glyphs that allow them to alter and remove memories pertaining to the Sword, Wonder World, Megid, and everything related to them, and can replace them with similar memories, mostly that of hero and villain fights. This isn't an ability native to Night of Knights, but rather the result of 'writing' in a new ability during the copying process.
3. They cannot change or remove unrelated memories, such as making someone forget an embarrassing moment, making it so that they never met a particular person or even change their entire relationship with them, etc.. This is to limit potential abuses of this power, as well as this being the limit of power a copied page of the Nights of Knights WRB can provide.
4. The Pages also have the ability to restore things damaged in a Megid attack to normal if they weren't undone by the Mamono's death. Like the memory removal/alteration, this is strictly limited to only damages caused by the Megid. Damages done prior such as a villain attack cannot be fixed by them.
5. Pages are incapable of using finishing attacks like the Seiken user have, as they lack the necessary information that a whole WRB would have to allow them to do so.
- Pageblade: A simple sword with a cross-guard that has a dial in the center that can switch between different energy attacks.
1. Thrust: A powerful single-target attack which lets them launch an energy arrow when they thrust their sword.
2. Wave: A weak multi-target attack which lets them launch an energy wave when they slash their swords.
3. Slash: A basic empowered slash that lets a Page use stronger basic attacks.

Information: Long ago, the Sword of Logos' blacksmiths and scholars began studying WRBs and the Seiken to understand how they work better. During this process, they discovered that it was possible to copy single pages from the WRB, and use it to attain an armored form like a Seiken user by inserting it into a copy of the Caliburdriver and Rapierdriver. They attempted this with as many WRBs they had, eventually finding that the best resulting copies came from the Nights of Knights WRB. Thanks to this, the Sword developed the Pages, minor swordsmen who could provide support to the true Seiken holders.

Further development also allowed the Sword to potentially insert new abilities into these copied pages of Nights of Knights, but so far they're only capable of adding in two abilities. They choose to use this to give the Pages the ability to alter and remove memories related to the Sword, Wonder World, and Megid, and the ability to repair any damages caused by the fighting. This is to prioritize keeping that side of the world secret from the public eye.

An aspect that they discovered with the creation of the Pages is that all of the copied pages have to be copied directly from the original Nights of Knights, as copying from a copy leads to a degradation in power. And unlike normal WRBs, they can be destroyed easily. Because of this, in order to keep being able to create Pages, the original Nights of Knights WRB is kept under heavy guard with limited access.

Trivia:
1. The name for the 'Pages' comes from the position of pages (servants for nobles and knights) and book pages. They're also themed around selected readings, like reading assignments in classes.
2. One of the reasons why Pages were created was so that the Sword would feel more like a proper organization and has more resources. 'Cuz it was always weird to see that there were other members of the Sword, but they just... never did anything, not even fight Shimi.
3. The copied page of Nights of Knights is about as thick as normal WRBs, just without the cover and first page. Mostly to make it plausible that it can fit into something like the Caliburdriver.
4. Using a copied Nights of Knights page in a Seiken or a Swordriver (as well as the Caliburdriver-based ones) does not result in a proper arm/form change. In fact, it doesn't work at all. But using the original WRB will result in one.
5. The Pagebuckle, while a copy of the Caliburdriver and Rapierdriver, isn't meant to use full WRBs. The power of a full WRB will most likely damage the Pagebuckle.


AO3 ORIGINAL ENDING NOTES:

- Since all of the canon Seiken's finishers and announcements reference different aspects of books, I decided to make my OC Seiken themed around different types/forms of writing (ex., Kurogane and Juuryoku) or book creation (ex., Keirin and Ginkyou).

- One of the things I decided to do is to make it so that my OC Seiken Kamen Riders' forms all have aspects of their WRBs, but only one is ever emphasized at a time. Like with Jian Blacksmith having katana blade-like fins that turn into shark fins when she turns into Jian Jaws. But each WRB does have what a Swordriver version would look like. I chose to do this 'cuz I thought it would be an interesting aesthetic, and since my OC Seiken don't use something like the Seiken Swordriver that lets them use multiple WRBs at once.

- If a Seiken user has a Quirk that aligns with their Seiken's element, it gives a powerful boost to their Quirk's power. However, not all Seiken require someone to HAVE a Quirk (in part because the Seiken are far older than Quirks), or even have it be the same as the element, though that Quirk won't get a boost. For example, Gekido wouldn't boost a super strength Quirk or a fire-based Quirk, but it'll boost an earth-based Quirk. These boosts are permanent, even after the user loses resonance (much like how the Nebula Gas boosts in BUAH! are permanent). And while having a Quirk isn't a requirement, it does help narrow down potential candidates if they have an aligning elemental Quirk.

- As mentioned before, all Seiken users gain the ability to use the power to use the sword's element untransformed, albeit not at full power. Unlike the boosts, if someone has an unaligned Quirk to their Seiken and they lose resonance, their elemental powers weakens incredibly, though they retain it to a degree (but definitely unfit for hero work). So a Seiken holder who loses resonance with one Seiken but gains another will retain the ability to use their previous Seiken's element, but it isn't nearly as powerful now. But it's also possible to regain lost resonance with a previous Seiken.

- All of the Seiken holders in my fanfics (including the canon ones) have the ability to press down on the left page of the WRB and activate a skill or summon a manifestation from the WRB. And as mentioned before, the ability to summon their Seiken in a burst of its element rather than carry them around (in Gekido's case, it'd be pulled out of the ground instead).

- Seiken users with Quirks can use them while transformed, though this tends to be exhausting since they're also using the magic of the Seiken and WRBs at the same time, and it depletes too much stamina if they're not careful, burning users from both sides.

- The OC Seiken holders have more finishers/attacks than listed here. They can scan the same WRBs and use a different technique and name than what I've listed. Only chose to reveal some, mostly because listing them all would be too much, I think, and it would be a pain to do so. Also didn't include combo-WRB finishers for Ginkyou and Juuryoku for the same reason.

- If a SaS OC appears in OWQ and vice versa, I'll add in a new segment of the Personality info, since they won't necessarily be the exact same. The only thing that would remain the same would be the Name-Form info. And I'll specify which one is which.

- I was thinking of including the 5 missing Seiken in this list, but opted not to, since that would lengthen this quite a bit. The reason why those 5 Seiken were missing was that I initially had difficulty thinking of what the designs could be like for the 5 last elements I chose. They were really esoteric, as you can tell by the fact I created an Explosions Seiken and a Healing Seiken. So they went missing. But then I sat down and typed some stuff down for the 6 Seiken I had ideas for, and when I got to the missing ones, I decided to try and make them as esoteric as their elements. Like how Sakuretsu is basically a rocket hammer/sword, and how Zenchi is permanently sheathed (hence the name) and can only serve as a blunt weapon/defense. Though at the very least you got names, right? Tenkaijuu, Shinkirou, and Seirei. I'll let you all take some guesses as to what they are.

- All of the epithets for the OC Seiken are in English 'cuz I don't want to go through the trouble of trying to create Japanese ones. All incorporate an '-ing' verb (including Zenchi, since it's 'Healing'). The only one that doesn't is Juuryoku, but I chose it to be 'Shield and Sword' since it can sound like 'Shielding Sword'.

- I hope no one minds that Ginkyou and Keirin get WRBs that grant them additional elements. Saber got Storm Eagle which gives him wind powers, so that's my justification here.