Hello everyone, this is kind of a chapter but not really... It's basically an information chapter about the different creatures that I'm using for the characters. It's what I'll be going by throughout the story. Some of the information came from the internet (So the credit go to the websites) and some are what I made up and added for the story.
So I hope you enjoy this informative chapter and hopefully soon I'll post an actually chapter :) See you soon
-O-
Daevas
Daevas are shadow demons, a special type of demon. They have existed for at least four thousand years, as their sigil predates the time of Jesus Christ's birth by about two thousand years. They are invisible to the human eye except for their shadows, which are humanoid. According to the Pad of Definitions, the natural enemies of Daevas are Ahuras.
Daevas appear to rank low in the hierarchy of Hell. They are compared to "demonic pitbulls," being used by other demons as invisible killers (akin to hellhounds). However, it appears that demons (at least black-eyed demons) must first bind Daevas using special spells, lest the Daevas attack them instead.
It's not uncommon for Daevas to go to the mortal realm and have children with human women. Some Daevas even stay on the surface and live a human life, but only a slight few choose this type of life. Daevas' are All male. Whether they are Dominate or Submissive. There as never been a female Daevas since these demons have been alive.
Dökkálfar (Dark Elves)
Ancestors of Drow, Dökkálfar are a now extinct variety of Greater Fae. Having descended beneath the earth to the Underdark, abandoning the Baobhan Sith they had worked with, they evolved over millennia and selective breeding into the Drow known of today. A surprising amount is actually known of the Dökkálfar before their disappearance, largely from their sibling race of the Ljósálfar, who recorded their shared histories with surprising skill and clarity. Indeed, while Dökkálfar and Drow alike are thought myth by many wixes, Ljósálfar records and memories are long and clear enough to allow them to easily identify the latter when they do emerge from the Underdark.
Dökkálfar, from what the records say, were darker skinned even than some modern Drow, a sooty or ebony black, with hair anywhere from matchingly dark to as pale as snow, the latter more common in those recently related to the Ljósálfar. Eye color was most usually a deep and total blue, with some tending towards purple, and a few with reddish eyes. Their society was generally described as being pragmatic, with little patience for failure, and a great drive for success, but by no means as cruel as the modern Drow. It is believed at present that the social change was due to the limited resources in the Underdark, immediately after their descent, forcing a reinforcement of the more brutal aspects of their society. It is still unknown, however, quite what made them seek the Underdark.
Dökk-Ljósálf / Half Drow, Half Ljósálf / Álfar Hybrid
Highly highly unusual creatures, Dökk-Ljósálfar are the hybrid offspring of a Drow and a Ljósálfar, and commonly suffer from a number of health difficulties due to the extent of divergence between the mirror species. They are usually easily recognizable by the striking contrast of Ljósálfar light and Dökkálfar - or Drow - dark on their skin, in their hair, and even sometimes affecting their eyes. Some of these are not usually seen in either species and are believed to be unique to their combined genomes. Quite why this happens to Álfar Hybrids is unknown, but is generally believed to be due to the essential similarities of their now-diverged bloodlines, causing the re-mingling to have some odd effects.
Many Álfar Hybrids have dietary problems, as they cannot balance the Ljósálfar allergy to iron-rich foods and blood with the Dökkálfar or Drow necessity of a diet rich in red meat. In addition to this their Dökkálfar or Drow skin is often highly sensitive to sunlight, while their Ljósálfar skin is not, which often makes it difficult for them to enjoy the sunlight with their Ljósálfar family. Furthermore, their magic is often at odds, the light-causing magic of Ljósálfar thoroughly refusing to co-operate with the dark-calling magic of Drow and Dökkálfar magics. Many Álfar Hybrids take to regular meditation in an attempt to control both magics as it is an unfortunate truth that more often than not one of their parents will be deceased and unable to teach them to magic the magic of their side of the family.
Imps
Originating from Germanic folklore, the imp was a small lesser goblin. Imps were often mischievous rather than evil or harmful (goblins in Ge legend were not necessarily evil), and in some regions, they were portrayed as attendants of the gods.
Imps are often shown as small and not very attractive creatures. Their behavior is described as being wild and uncontrollable, much the same as fairies, and in some cultures, they were considered the same beings, both sharing the same sense of free spirit and enjoyment of all things fun. It was later in history that people began to associate fairies with being good and imps with being malicious and evil. However, both creatures were fond of pranks and misleading people. Most of the time, the pranks were harmless fun, but some could be upsetting and harmful, such as switching babies or leading travelers astray in places with which they were not familiar. Though imps are often thought of as being immortal, many cultures believed that they could be damaged or harmed by certain weapons and enchantments, or be kept out of peoples homes by the use of wards.
Imps were often portrayed as lonely little creatures, always in search of human attention. They often used jokes and pranks as a means of attracting human friendship, which often backfired when people became tired or annoyed of the imps endeavors, usually driving it away.
Even if the imp was successful in getting the friendship it sought, it often still played pranks and jokes on its friend, either out of boredom or simply because this was the nature of the imp. This trait gave way to using the term "impish" for someone who loves pranks and practical jokes. Being associated with hell and fire, imps take a particular pleasure from playing with temperatures.
To this end, it came to be believed that imps were the familiar spirit servants of witches and warlocks, where the little demons served as spies and informants. During the time of the witch hunts, supernatural creatures such as imps were sought out as proof of witchcraft, though often, the so-called "imp" was typically a black dog, black cat, lizard, toad, or some other form of uncommon pet.
Imps have also been described as being "bound" or contained in some sort of object, such as a sword or crystal ball. In other cases, imps were simply kept in a certain object and summoned only when their masters had need of them. Some even had the ability to grant their owners wishes, much like a genie.
Nymph
A nymph in Greek mythology and in Latin mythology is a minor female nature deity typically associated with a particular location or landform. Different from other goddesses, nymphs are generally regarded as divine spirits who animate nature, and are usually depicted as beautiful, young nubile maidens who love to dance and sing; their amorous freedom sets them apart from the restricted and chaste wives and daughters of the Greek polis. They are beloved by many and dwell in mountainous regions and forests by lakes and streams. Although they would never die of old age nor illness, and could give birth to fully immortal children if mated to a god, they themselves were not necessarily immortal, and could be beholden to death in various forms. Charybdis and Scylla were once nymphs.
Nymphs can be divided into five broad groups:
- Celestial Nymphs are connected to various aspects of sky, including breezes and stars.
- Land Nymphs are connected to various landforms, including glens, pastures, valleys and mountains.
- Underworld Nymphs are servants of Underworld deities.
- Water Nymphs are connected to various bodies of water, from sea to springs, lakes and rivers.
- Wood and Plant Nymphs are connected to particular trees.
Reaper
Death, also known as the Grim Reaper, is a common element in culture and history. As a personified force it has been imagined in many different ways. The popular depiction of Death as a skeletal figure carrying a large scythe and clothed in a black cloak with a hood first arose in 14th century England, while the title "the Grim Reaper" is first attested in 1847.
In some mythologies, the Grim Reaper causes the victims death by coming to collect him. In turn, people in some stories try to hold on to life by avoiding Death's visit, or by fending Death off with bribery or tricks. Other beliefs hold that the Spectre of Death is only a psychopomp, serving to sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies. In many mythologies, Death is personified in male form, while in others, Death is perceived as female (for instance, Marzanna in Slavic mythology).
The Grim Reaper (Death) is an Angel of Death. It is thought that those who see him will soon perish, and as such he is considered a bad omen. The Grim Reaper is most analogous to Charon, the man believed to ferry the dead across the River Styx in Greek mythology. A common legend, in reference to his powers, is that of touch, which is said to kill who is touched by his hand, and oftentimes, anyone who comes in contact with any part of the Grim Reapers' body. He is usually depicted as a skeleton wearing a dark, hooded cloak, bonny grin and grasping a scythe.
For those that are know as just Reaper are said to be the descendants of Death himself. It is not known, but some say that on All Hollows Eve Death comes to the surface and as a child with a random woman by seducing her.
Spriggan
A Spriggan is a legendary creature known from Cornish faery lore. Spriggans are particular to West Penwith in Cornwall.
Spriggans were depicted as grotesquely ugly, and were said to be found at old ruins and barrows guarding buried treasure and generally acting as fairy bodyguards. They were also said to be busy thieves. Though usually small, they had the ability to swell to enormous size (they were sometimes speculated to be the ghosts of the old giants).
Spriggans were notorious for their unpleasant dispositions, and delighted in working mischief against those who offended them. They sent storms to blight crops, and sometimes stole away mortal children, leaving their ugly changelings in their place. In one story, an old woman got the better of a band of Spriggans by turning her clothing inside-out (turning clothing supposedly being as effective as holy water or iron in repelling fairies).
Spriggans generally appear in wooded areas, guarding hidden glades, cave entrances, or forest ruins. They are hostile towards humans and most other humanoid characters, attacking them on sight. They also possess the ability to command woodland creatures to fight alongside them.
Spriggans can regenerate after death twice and only remain dead after being killed three times.
