After that cutscene with Qrow, I was given full control of Sir BoinkGeminid once more. Amber was being carried on his arms – princess style might I add. I decided to hold on to the spacebar; which made Sir BoinkGeminid go up even further, Amber and him kept gaining height until they both finally breached the cloud canopy. I give the mod developer another pat on the back as I look at the gorgeous graphics of the open sky.

Clouds were the only things that I could see along with the setting sun and the chained and floating continent from the distance. I couldn't help but be reminded of that one scene in 'How to Train Your Dragon'; the one where Hiccup took Astrid to an aerial date with Toothless acting as their chaperone. I decided to do just that. I held on the shift key which caused Sir BoinkGeminid to hold Amber tighter before I held on 'W'. Him and Amber zoomed. From the looks of Amber's face, the speed was fast enough that it wasn't too much but at the same time fast enough to get us to places.

As epic as the entire flight was, it ended a minute or so later. I pressed 'ctrl' and made Sir BoinkGeminid land on the edge of the floating continent. The screen turned to black once more, indicating that another cutscene is going to happen. When the screen came back it was Sir BoinkGeminid gently setting Amber down. I had to instinctively hold down the gag that I was going to do when Amber didn't want to let go of Sir BoinkGeminid. Much to her dismay, and to my satisfaction, she left his arms and back on the ground.

"Um… what are we doing here?" Amber asked as she followed Sir BoinkGeminid closely.

A. "If the enemy is here, then this might be a long journey. I will need a base of operations."

B. "Judging by the appearance of the Eye of Cthulhu, I have little-to-no doubt that the others are here as well. We need to prepare for them."

C. *sigh* "These guys just don't know when to quit."

D. "THE FOUNDATIONS OF MY UNICORN EMPIRE BEGIN HERE!"

Option B

"Judging by the appearance of the Eye of Cthulhu, I have little-to-no doubt that the others are here as well. We need to prepare for them." Sir BoinkGeminid said.

Amber's face turned to confusion, "I'm sorry, 'others'?"

Sir BoinkGeminid turned to face her. She stepped back, shocked at the sharp look that he gave her. "You will understand soon enough."

The cutscene ended and I was given control of Sir BoinkGeminid once more. Since he himself said that they need to prepare for the other bosses, I assume that I need to build a base for them – another glaring hint was option A. Shouldn't be too hard, I pressed the 'esc' button and skimmed through most of Sir BoinkGeminid's inventory until I landed on the 'Bottled Fortress' item. I brought it up to one of the hotkeys and had Sir BoinkGeminid hold it.

I left clicked and the world map appeared. A 3x3 green highlight showed itself where my mouse pointer was, telling me that it was asking me where to put the fortress on. My eyebrows rose up in surprise. Holy shit, that's big! My image of a fortress was those whose sole purpose is to house soldiers in a central location so that deployment is faster rather than being sent from the kingdom. No! What I got was a fucking fortress city!

I moved the green 3x3 highlight and plopped it down in the middle of the – 9x9 cell covered –floating continent. Like how the floating continent appeared, nothing happened for the first few seconds, then a dark portal appeared from a distance that seemed to vacuum up anything nearby. Amber watched the entire thing trepidation, but she didn't run away even though the dark portal seemed to grow in size. It finally came to a point where the dark portal overshadowed the sun from their perspective.

Then it stopped

And like how the floating continent appeared, the dark portal began to shrink in size, indicating that it has finished spawning the fortress. Once the dark portal was completely gone, I can finally see the grand fortress city that I had Sir BoinkGeminid spawned. From where Sir BoinkGeminid stood, all I could see was an extremely tall metallic wall. Spires were placed at the top of the metal walls which marked checkpoints. Since I couldn't see the full view of the fortress, I had Sir BoinkGeminid grab Amber and flew up higher than the walls until I could see the entire fortress city.

It was nothing short of breath taking. The walls were thick enough that it had a fully functioning bullet train – considering how massive the fortress city is, I'd say that a bullet train is pretty reasonable – along the outer side of the walls were catwalks people could stand on and enjoy the view, massive automated cannons protrude out from the walls, swivelling to and from, detecting any movement.

Keep in mind that what I am looking at is only the fucking wall of the fortress city, I can't even begin to formulate words at how much defensive structures were in the fortress city and from the looks of it, the number of defences increases as we get closer to the centre! And smackdab in the middle of the fortress city was a large tower which also functioned as a shield generator.

"Isn't this too much?" I chuckled to myself as I still try to process the sheer size of the fortress.

I had honestly thought that the fortress wasn't going to be that impressive, I thought it was just going to be some place with chests which I can use to dump all of the things I've hoarded. This is exceeded my expectations and so much more! Sir BoinkGeminid was still carrying Amber, which for the Fall Maiden looked like she was ready to faint. Even I can't blame her. I mean, who in their right mind would try and attack this place? It is literally the safest place you could ask for!

I guided Sir BoinkGeminid – and by extension, Amber – to the centre of the fortress where I had Sir BoinkGeminid land on the front of the large shield generator tower. The doors of the tower greeted me, and after setting Amber back down, I commanded Sir BoinkGeminid to enter the tower, I was greeted at the sight of a massive glowing blue orb – no doubt the main energy source for the shield – in display of the shield was an interactable console. Pressing 'W', Sir BoinkGeminid approached the console with Amber in tow – although, at this point, she was unconsciously following him as she was too distracted at looking around the interior of the tower.

I can't really fault her. The place does look amazing.

Anyways, once Sir BoinkGeminid reached the console, I hovered my cursor over it and right clicked. A menu popped up.

"Oh… hohoho… I shouldn't be given this much power."


Fortress Upgrades:

Mobile Fortress: Upgrade the fortress with mechanical legs. 'skittering around like nobody's business!'

Damage Feedback Shield:Upgrades the shield to return all kinds of damage upon absorbing peak damage. 'My turn…'

Death Ray: Replaces the shield generator with a ray of death. 'IMMA FIRIN' MY LAZOR'


Special Fortress Upgrades:

Continental Fortress (Available):Release the chains that hold this floating continent and integrate them with the fortress. 'NOT BIG ENOUGH, EVEN BIGGER JENKINS!'

Aquatic Fortress (Unavailable):Swim with the fishes or walk the lands with this amphibious fortress. 'Why not both?'

Orbital Fortress (Unavailable): Wherever the enemy may be, let them know that you watch the world. 'Oh, that's so cool~ So cool~ My computer can't handle the rendering!'


I realized that I don't really focus on the building mechanics of the mod and left you guys with the idea that Sir BoinkGeminid is limited to building simple houses. Hence why I wrote this little filler. Is it too much already? I believe it isn't. Chapter 20 will start the summoning of the Eater of Worlds. Made some personal changes of the Eater of Worlds, you'd think that with a name like 'Eater of Worlds' you'd face some kind of world ending monster but nope! In the game, you fight this worm that's not that big, only extremely long.

No, when I see the name 'Eater of Worlds' I literally mean Eater of Worlds.

Is Remnant ready? Probably not. Also, did anyone notice the Markiplier reference?

Poato :D