Well, here it is; the promised bonus chapter containing Jack's status sheet after Chapter 11. Let me tell you: keeping track of all the passive multipliers for his stats was hard work. And if Jack feels overpowered, that's because of those very multipliers. Jack's trained for three years with the assistance of Shadow clones. You'd better believe he's been busy grinding or even maxing many of his skills. Well, enjoy!
Jack's character sheet, Post Ch. 11
Name: Jack Lvl: 60 EXP: 15 000 / 186 000
Class: Reaper
(+15 % damage and speed with bladed weapon, +10 % damage from wind magic, -5 % cost of wind magic, +15 % physical damage taken)
Titles:
The Gamer (grants Gamer´s body and Gamer´s mind)
Self-aware observer (+5 % INT, gains (Base INT) EXP for new observations)
Ylissean folk hero (+15 % CHAR in Ylisse)
The Reaper (+4 % crit rate, +44 % crit damage)
HP: 9 600 / 9 600
HPR: 237.1 (96 * 2.47) / minute
MP: 6 533 / 6 533 (5 025 * 1.3)
MPR: 82.4 (50.25 * 1.64) / minute
STR: 187.5 (75 * 2 * 1.25)
VIT: 180 (72 * 2 * 1.25)
DEX: 96,3 (77 * 1.25)
INT: 85,1 (81 * 1.05)
WIS: 128 (64 * 2)
LCK: 5
CHAR: 30
POINTS: 567
Gear:
Mysterious medallion
Spirit robe
Leather armor
Chainmail
Dimensional pocket bag (infinite inventory space)
Hiker boots
Items:
Harvest Moon (equipped)
Current relationships:
Robin: Lovers
Chrom: Allies
Lissa: Trusted
Frederick: Trusted
Sully: Neutral
Virion: Neutral
Stahl: Neutral
Kellam: Neutral
Vaike: Neutral
Sumia: Neutral
Miriel: Neutral
Lon'qu: Allies (Rivals)
Ricken: Neutral
Maribelle: Trusted
Gaius: Neutral
Panne: Neutral
Cordelia: Allies
Nowi: Allies
Gregor: Neutral
Donnel: Neutral
National standings:
Ylisse: Hero
Regna Ferox: Neutral
Union strikes:
Robin: Final gambit
Skills:
Gamer's body, Lvl MAX, Passive
You have the body of a video game character. Eating, training, meeting with people, everything has been translated into game mechanics for you.
Allows the user of this skill to interact with the world as if they were playing a video game. Sleeping in a bed restores all HP and MP and removes all negative status ailments. Sleeping on a bed roll restores HP and MP by 50 % of their maximum value and removes all negative status ailments. Other sleeping arrangements restore HP and MP by 10 % of their maximum value.
Gamer's mind, Lvl MAX, Passive
You perceive everything in the world as if it were part of a videogame. This allows you to see things others don't see, like all the menus, alerts and whatnot.
Gives total immunity to all negative mental status ailments.
Bro, do U lift?, Lvl MAX, Passive
Muscle head or not, there's no denying that your strength is the real deal. The raw power behind your muscles allows you to hit harder than before and even lift heavy objects with significantly increased ease. Time to show off at the gym!
Increases all melee attack damage by 15 %.
Iron body, Lvl MAX, Passive
There's being tough, and then there's being so resilient that you can just pat some dust off your shoulder after taking a hit. The amount of resilience that you've built up has reached a point where you don't even get hurt from minor attacks. So long as the enemy can't surpass this wall, you stand untouchable.
Reduces all damage taken from physical attacks by a certain value. This value is equal to the sum of your STR and VIT stats. If the value is higher than the damage inflicted, you take no damage at all. Note: This value increases in the same manner as your other stats when using Reinforcement.
Monkey moves, Lvl MAX, Passive
Monkeys are known to be agile little critters, and occasionally real jerks. You may not be a monkey, but you too are now agile (and possess the potential to be a real jerk). Your ability to move your body has gained grace and efficiency most acrobats would kill for. It not only looks awesome, you can actually apply it in combat as well.
Increases maximum movement speed by 15 %. Decreases the hit-rate of all incoming attacks by 5 %.
Telekinesis, Lvl MAX, Active, Cost: 1 MP = 140 Newtons of force
An ability only available to those with a strong mind. By using the energy known as mana, the user can manipulate anything that has substance and mass by using their mind as if it were an extension of their body. The cost of this skill depends on how much force the user exerts on an object. The higher the skill level, the more force can be exerted for the same amount of mana.
Basic mana manipulation, Lvl MAX, Passive
Harnessing the power of mana is an essential skill for anyone who wishes to practice the art of magic. This skill allows the bearer to manipulate the mana in their body to suit their needs.
Enables creation and use of magic based skills.
Intermediate mana manipulation, Lvl MAX, Passive
Mages who ascend beyond mere apprenticeship and find themselves masters in their own right consider this skill to be a mark of their experience. By gaining an intimate understanding of the flow of mana, those who practice the arcane arts are capable of channeling their mana with efficiency they could only dream of during their apprentice days.
Passively reduces the MP cost of all active skills by 10 %.
Mana savant, Lvl MAX, Passive
A skill only found among a select few who have gained a great understanding of the workings of the world. It is said that a great sage who reached this point had the ability to tap into his natural source of mana on a level previously believed impossible.
Passively increases maximum MP by 30 %. All magic based skills deal 10 % more damage.
Kissing, Lvl 3 [66 %], Active, Cost: 0 MP
Lip contact is one of the most intimate acts two people can share together. This skill represents how skilled you are at using your lips in these intimate moments. When sufficiently skilled, a single kiss can light a passion so hot, you won't escape the bedchamber for a long time. Or, you know, you can just use this skill as a simple sign of affection. It's not like this is a hentai or anything.
Dancing, Lvl 1 [0.0 %], Active, Cost: 0 MP
The art of moving your body to the beat of music has been practiced by mankind for centuries. With various types of music in various parts of the world, many different dancing styles have developed over the course of history. While different aspects, such as speed, posture and the number of participants, vary among different styles, skill is a common factor among all of them. The greater your level in this skill, the better you can perform according to a learned style, whether you're dancing solo or with a partner.
Current dancing styles: Waltz
Observe, Lvl MAX, Active, Cost: 0 MP
The ability to analyze just about anything and anyone you see. The better you are with this skill, the more information you can gather from a single observation. A master can glean myriads of info with just a single glance.
Animal tongue, Lvl MAX, Passive
Communicating with animals has been a vital part of developing human civilization. Few humans, however, truly understand what an animal says unless they share a deep bond. Your bond, however, is on a whole other level, allowing you to understand what an animal says, word for word. All those lessons with Chopper finally payed off.
Allows the user to communicate with animals as though they were speaking with a human. Current languages: Squirrel.
Detect bloodlust, Lvl 85 [48.0 %], Passive
Not everything in the world greets you with good intentions. This skill allows you to detect when someone approaches you with a genuine desire to harm or even kill you.
Range: 30.2 meters.
Stealth, Lvl 31 [33.0 %], Passive
The art of staying undetected is a vital skill for any thief or assassin. After all, if no one knows you´re there, they can´t prepare any defense in time. Passively reduces an enemy´s range of detection by 48 %. Reduces the likelihood of an enemy spotting you by 48 % when sneaking or hiding. Performing a successful sneak attack guarantees a critical hit. Additionally, any damage dealt increases by 160 % and ignores all defense.
Blunt weapon mastery, Lvl 50 [68.3 %], Passive
Weapons don't need to be sharp and pointy to be dangerous. Wielding a blunt, weighty weapon can reduce even the toughest fighters to mush with a heavy enough blow.
Increases attack speed and attack power by 250 % when attacking with a blunt weapon such as a hammer or any object with a dull impact surface.
Sword mastery, Lvl MAX, Passive
The sword is quite possibly the most well-known weapon in history, often being depicted as the weapon of choice by hero and villain alike or even as a symbol of power. While swords generally deal less damage than other weapons, they make up for it by being easier to wield.
Increases attack speed and attack power by 500 % when attacking with a sword or dagger of any kind.
Keyblade mastery, Lvl 60 [51 %], Passive
The keyblade is a weapon surrounded in mystery and legend. Some believe it to be the crucial piece to unlock ultimate power. Some believe it to be the most retarded weapon ever. Some say it's an instrument of light, others an instrument of darkness. The only thing everyone agrees on is that the keyblade grants its wielder a plethora of abilities, both physical and magic.
Passively increases damage dealt by magic of any element by 35 %. Increases attack speed and movement speed by 300 % when attacking with a keyblade. This skill does not stack with "Sword mastery".
Polearm mastery, Lvl MAX, Passive
The spear is believed to be the first weapon man ever wielded, mainly for the purpose of hunting. Long and slim, polearms are easy to use but difficult to master due to their length and rigidity. Those who master these weapons not only gain an advantage in range – they can also attack in more ways than many other weapons offer. It has the added benefit of looking awesome AF too.
Increases attack speed and attack power by 500 % when attacking with a polearm of any kind.
Axe mastery, Lvl 36 [37.5 %], Passive
The axe was originally a tool meant for cutting wood. With war, however, came the weaponization of any tool available, including this one. Axes hold most of their weight as well as the bladed edge at the end of the shaft. With so much of their power concentrated at a small space, axes can deal more damage than most other melee weapons at the tradeoff of being among the most difficult to wield.
Increases attack speed and attack power by 180 % when attacking with an axe.
Dual wielding, Lvl 85 [56.8 %], Passive
The art of wielding a weapon in each hand is a skill that many have tried to attain, but few have succeeded in. And among those few, fewer still have managed to reach its full potential. Wielding two weapons simultaneously allows you to use the abilities of both at the same time (provided they have any) and generally gives you more offensive options than if you only wield one weapon. It also looks awesome when done right.
Attack speed and attack power is 220 % of the average of both weapons wielded. This skill only applies when wielding two weapons of the same category.
Archery mastery, Lvl 30 [26.3 %], Passive
Building on the ranged options that the spear offered, man eventually engineered a weapon designed exclusively for attacking at range. The result was the bow. Handling a bow requires great commitment and dedication, as the user needs to take factors such as wind direction and the target's movements into account when lining up a shot – let alone having a clear line of sight in order to even aim properly. Those who can master this weapon, however, can send death from afar before most enemies even have the chance to react.
Increases attack speed and accuracy by 150 % when attacking with a bow.
Martial arts mastery, Lvl 42 [12.3 %], Passive
There are those who train with a weapon until they can wield it like an extension of their bodies. Then there are those who train their bodies until they can wield it like a weapon. This skill falls into the latter category. While martial artists usually fight at a disadvantage in terms of range, they make up for it with techniques most weapon wielders could only dream of. Underestimating a foe due to their lack of weapons can be a fatal mistake.
Passively increases STR, VIT and DEX by 25 %. Increases attack speed and attack power by 210 % when attacking unarmed.
Taunt, Lvl 10 [0.0 %], Active, Cost: 0 MP
A sharp tongue can have just as much effect as a sharp blade. Hurling insults at someone can make them angry, and angry people make rash decisions and ultimately decisive mistakes.
Has a chance of inflicting an enemy with the "enraged" debuff. Chance of success: 10 * (your total CHAR – enemy´s total CHAR) %.
Mana soles, Lvl MAX, Active, Cost: 5 MP/ second
A skill derived from Basic mana manipulation. Originally created by an apprentice mage living in a desert who was bored and wanted to try something new with his skills. By channeling his mana into the shape of a disk beneath his feet, the apprentice spread his weight over a greater area, thus allowing him to traverse the desert with ease so long as he could hold his concentration. His teacher became so impressed with the innovation that it soon became standard procedure to train every apprentice mage in this skill.
Allows the caster to walk on loose terrain like sand or snow as if it were solid. Should the user be a mounted unit, the mount can be used as a medium to achieve the same effect.
Elemental mana manipulation, Lvl MAX, Passive
A skill originally created by a great sage who had learned much about the works of nature. By combining this knowledge with his mastery over mana, the sage gained the ability to bend the elements to his will.
Allows the holder of this skill to add elemental properties to their skills. This increases both their cost and potency. Some skills gain unique properties when infused with the right element.
Wind mastery, Lvl MAX, Passive
Air bending, wind-style jutsus, aeromancy, call it whatever the heck you want. Air is the element of freedom. It surrounds all living beings (above sea level) and travels where nothing else reaches. Many take it for granted because of its constant presence, never realizing the implications. Those who master the element of wind become legends in their own right, performing feats with just skill and the very air they breathe. A wind master is never out of their element, making them dangerous to fight just about anywhere.
Passively increases damage dealt with wind-element magic by 500 %. The cost of all wind-element skills is reduced by 25 %.
Mastered spells:
Wind
Elwind
Arcwind
Rexcalibur
Gale step
Gale step, Lvl MAX, Active, Cost: 5 MP per step
A skill created by combining two separate skills with the element of wind. By creating a platform of mana to place the feet on, the caster can kick off these solid footholds with wind-elemental mana to quickly accelerate in that direction. The higher the skill level, the longer the maximum distance the caster can travel in a single step. Can also be used in mid-air.
Element: Wind. Maximum distance per step: 55 meters.
Mimicry, Lvl 73 [37.5 %], Active, Cost: 52 MP
It is said that imitation is the highest form of flattery. A practitioner of this skill has the ability to mimic the mannerisms and skills of another person, so long as the user is knowledgeable enough. A master of this skill can even alter their physiology to become an exact physical replica of another person.
Grants the ability to mimic another person's speech patterns, voice and reactions. Any new skill used while in a mimicking state is added to the user's skill set. Should the caster will it, they can alter their physiology and voice to match that of another creature.
Meditation, Lvl MAX, Passive/Active, Cost: 0 MP
The art of relaxing and focusing the mind has been practiced in certain cultures for millennia, enabling the user to sharpen their focus and clear the mind from distracting elements. This kind of focus allows you to draw out strength in ways that were previously unavailable to you.
Passively increases STR, VIT and WIS by 100 %. While active, increases HPR and MPR by 600 %. This skill cannot be active during combat.
Reinforcement, Lvl MAX, Active, Cost: 30 MP
A skill where the user circulates mana through the body to strengthen it. A master of this skill can achieve physical feats that bely their seemingly inappropriate physique.
Increases STR, VIT, DEX and movement speed by 100 %. Duration: 130 sec. Can be stacked up to three times.
Mind's eye, Lvl MAX, Active, Cost: 1 MP
The human body is said to perceive the world through five separate senses: sight, hearing, touch, smell and taste. There are even rumors of a sixth sense, separate from the other five. But this one is none of the above mentioned. By using your ability to project a mental force on objects outside yourself, you can use that very mental contact to perceive the objects as if you used your sense of touch, except there's no need for physical contact. The Byakugan ain't got s-it on this!
Range: 53 meters
ID Create, Lvl 4 [50.0 %], Active, Cost: 50 MP
The ability to create an ID (which is short for "Instant Dungeon") is now in your hands! Having your very own parallel dimension opens up for plenty of possibilities, but most casters use it as their private training grounds. It's a useful trick, since any damage done in here doesn't happen in the real world. You're technically somewhere else, after all.
Creates an ID that only the caster can enter. Any creature or object that the caster is in contact with when this skill is used is taken into the ID as well. Any change that is done in the ID does not affect the outside dimension.
Current ID:s available:
Lv 0: Empty
Lv 1: Bokoblins
Lv 2: Moblins
Lv 3: Lizalfos
Lv 4: Yiga
ID Escape, Lvl MAX, Active, Cost: 0 MP
A skill used to exit an ID. Any objects in the caster's inventory is taken out of the ID as well. This skill can only be used outside of combat.
Shadow clone, Lvl max, Active, Cost: 50 MP / clone
A skill originating from the world of Naruto. Uses the caster's mana to make a physical replica of themselves. Each clone can act and think independently of the caster and can use any skill that the caster can use.
The stats of each clone is 80 % of the caster's own stats. A clone will dispel if its HP or MP reaches 0. Any information, EXP, new skills and leveling of already existing skills that the clone gained will automatically be transferred to the caster upon dispelling.
Unlimited Blade Works, Lvl 60 [2.0 %], Active, Cost: 350 MP
A skill originally created by the heroic spirit Shirou Emiya. Creates a reality marble; a manifestation of the caster's own soul in the shape of a separate dimension. Within this reality marble, any weapon that the caster has traced can be used at their will.
Maintenance cost: 56 MP / minute
Synchronization effect: Any weapon that the caster analyses with Trace on is automatically added to UBW.
Trace on, Lvl MAX, Active, Cost: 20 MP
A skill originally created by the heroic spirit Shirou Emiya while he was still a magus-in-training. By using Observe while channeling mana through an object, the caster can analyze the object's structure on a molecular level, as well as its history from the moment of making until the present day. Any weapon that has been traced can be recreated and wielded as the caster's own weapon by using this skill again. Should a traced weapon enable use of a skill, the caster can use that skill while wielding the weapon.
Maintenance cost: 4 MP / minute
Synchronization effect: When this skill is used while UBW is active, all costs related to this skill is reduced to 0.
Rasengan, Lvl MAX, Active, Cost: 75 MP
A skill originally created by the fourth hokage, Minato Namikaze. Performed by concentrating a high amount of mana and rotating it in multiple directions simultaneously while containing it in a spherical shell.
Base damage: 5 000 % of the caster's INT stat. Can only be used at melee range.
Rasengan fastball, Lvl 80 [35.0 %], Active, Cost: 120 MP
A skill originally created by Boruto Uzumaki, the son of the seventh Hokage. Whereas a normal Rasengan only works at close range, this version of the spiraling sphere can be thrown to hit enemies at range. Bear in mind, however, that it loses power as it travels.
Base damage: 2 045 % of the caster's INT stat Element: none. Maximum range: 17 meters.
The snake, Lvl 83 [81.0 %], Active, Cost: 0 MP
The fighting style of the high school teacher under cover, Souichirou Kuzuki. A martial arts style practiced by assassins who are sent undercover by an unknown organization. The style mainly focuses on crippling blows to vulnerable areas like joints as well as grapples. Like a real snake, the practitioner strikes with blinding speed the moment they spot an opening. This style is not meant for combat – it's meant for disabling a target or outright killing them. Using this style while unarmed increases attack speed by 210 %. Attacks on joints and vital areas deal 255 % more damage.
Rodoh rollah da!, Lvl 40 [61.0 %], Active, Cost: 320 MP
One of the signature moves of the undead Stand user, Dio Brando. A massive steamroller is pulled out of…nowhere… and slammed on top of the user's victim. The victim is then further crushed by repeatedly punching the steamroller in typical JoJo's fashion. The ultimate technique for literally steamrolling the competition while reminding them of the futility of their resistance. This particular variant comes with a massive explosion at the end. Clear the area before detonation or suffer the consequences.
Base damage: Steamroller: 4 000 + 500 % of the user's STR. Punches: 140 % of the user's STR per hit (62 hit combo). Explosion: 6 000. Note: the explosion deals fire-elemental damage.
Soul drain, Lvl MAX, Active, Cost: 10 MP per second
A skill that lets the caster drain the life force of their target through direct contact. There is no defense against this technique, other than keeping your distance. There are few things as agonizing as the feeling of having you soul drained out of your body, so expect anyone afflicted with this skill to fight back.
Base damage: 600 % of the caster's INT. Restores HP equal to half the damage dealt. Element: none. This skill ignores all defenses. Can only be used through direct contact. If the target is killed by use of this skill, the caster can rip their soul out of the body, allowing the caster to view that target's memories.
Alchemic transmutation, Lvl MAX, Active, Cost: Varies
Nothing can be gained without first giving something in return. To obtain, something of equal value must be lost. This is the law of equivalent exchange, the fundamental principle of all alchemy. Your understanding of how matter is built and how it works is now at your fingertips. Thus, you can also reconstruct matter as you see fit, so long as the amount remains constant. Just make sure no one tries to entice you with a red stone. That only leads to trouble.
Allows the caster to freely manipulate any matter they touch. The cost of this skill is proportional to the mass of the matter manipulated.
Za Warudo!, Lvl 40 [12 %], Active, Cost: 120 MP per second
The most powerful signature ability of the undead Stand user, Dio Brando. When unleashed, the world itself bends to your will as the flow of time stops within the space of your power. Of course, you yourself are fully capable of moving within this stopped space and affect anyone frozen in time. Need a better battle position? Want to set up for a devastating ambush? Maybe you just want to punch someone really hard in their face without them seeing it coming? All of this and more is possible with Za Warudo. And when you're done, strike a cool pose as you declare time to move once again. It's not complete without a cool pose!
Stops time around the caster upon activation. All damage dealt will come into effect the moment this skill is deactivated.
