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Subject: Analysis on Remnantians: Lie Ren

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Name: Lie Ren (goes by familial name of Ren)

Age: 17

Species: Remnantian

Alias: None

Equipment: Stormflower, a pair of fully automatic 9mm pistols with downward facing bayonets for close-quarters combat.

Semblance: Emotion Suppression: Capable of suppressing an individual or small group's emotions

Bio: Lie Ren is a native of the kingdom of Mistral, the largest of the four major kingdoms on Remnant. At a young age, he and his family lived in a growing settlement called Kuroyuri before it was tragically destroyed by an Elder Grimm. During this attack, his mother and father were both killed and he, along with a young Nora Valkyrie, were the only survivors. This event set him on the path to becoming a Huntsman, determined to ensure that the tragedy that befell his family would never happen to anyone else ever again.

Strengths:

Expert Martial Artist: Ren has a mastery of several different fighting styles from Remnant that are similar to Earth's karate, taekwondo, and wing chun. This allows him to quickly adapt to many close quarters scenarios and situations on the fly

Expert Aura Manipulation: Ren's knowledge on Aura is second to none among the group at hand, capable of focusing his Aura on specific points and applying it where needed. This skill has translated to a much more enhanced sensory network than others, allowing him to detect oncoming threats well before they are seen.

Logical Mindset: Ren, even without the use of his Semblance, is capable of keeping a level head under most situations. This mindset would enable him to continue operating in stressful situations that would otherwise break another person.

Semblance: The attack on Gotham City by Jonathan Crane/Scarecrow showed just how useful Ren's Semblance truly is. By using it, he was able to counteract the effects of the Fear Toxin the others, including myself, had fallen victim to and allowed him the chance to apprehend Crane when he might otherwise have gotten away. Debriefing after the battle revealed that Ren was indeed under the effects of the fear toxin, suffering from its associated hallucinations the entire time. However, his Semblance was able to stop him from being afraid of what he was seeing, allowing him to logically deduce what everything he was seeing truly was and take action. This Semblance shows tremendous potential in heavy psychological situations and its use should be encouraged whenever applicable.

Weaknesses:

Emotional Outbursts: Although Ren is capable of keeping his emotions in check, harming his comrades runs the risk of him losing control of his emotions and making him lash out. Should Nora Valkyrie be directly harmed, his emotional control becomes almost non-existent. In any case, these moments represent a tremendous weakness for him, and a skilled combatant can use this weakness to move Ren into an undesirable situation, putting him and others at risk of harm.

Endurance: While still beyond that of a normal Earth human, Ren's physical stamina is noticeably less robust than his peers', including Weiss Schnee without extensive use of her Semblance. While mitigated by his efficient movements and use of his Aura, heavy impacts seem to particularly drain him.

Areas for Training:

Semblance expansion to involve multiple people at once regularly.

Furthering martial arts training to include more styles from Earth.

Physical conditioning to improve endurance.

More powerful and versatile ranged options.

Forensics training to compliment his naturally logical and deductive mindset.


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Strategy for Subdual:

Should Lie Ren be placed under mind control or otherwise forced into opposition against the League, the most likely tactic to work would be to force him into losing control of his emotions. This makes him lash out, and although it does make him much more dangerous to fight against, the emotional unbalance creates weak points to counter. Risk of not working should mind-control be involved.

Stealth tactics less likely to work due to enhanced reflexes and sensory capabilities. Speed and Aura defenses make a light, rapid approach to attacking less effective. A powerful blow delivered at an opportune moment has the best chance of breaking his Aura and neutralizing the threat. Explosives will cause sufficient damage while limiting ability to evade and parry.

As with all the Remnantians, I am developing an Aura-sensing nanite that will attack a person's body from the inside, forcing the Aura to be depleted from trying to fight it off. Once the Aura is depleted, the nanites power off and are harmlessly flushed out of the system through sweat. Simulations are still ongoing, but results are promising.


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Selection: Analysis on Remnantians: Pyrrha Nikos

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Name: Pyrrha Nikos

Age: 18

Species: Remnantian

Alias: None

Equipment: Miló and Akoúo, a sword and shield combination. The sword, Miló, has three configurations: a javelin, a xiphos-style sword, and a semi-automatic rifle chambered for .30 caliber ammunition. Akoúo is a small, round shield strong enough to block small arms fire.

Semblance: Polarity: Capable of manipulating ferromagnetic fields on all metals, regardless of whether or not the metal in question is ferromagnetic itself.

Bio: A tournament fighter from Mistral's Sanctum Academy, Pyrrha Nikos rose prominently in the Mistralian Tournament circuits. The victor of the Mistral Regional Tournament for four successive years, Pyrrha desired to use her fighting skills not for profit but in the defense of others. As such, upon graduation from Sanctum she applied to Beacon Academy to further her training as a huntress. There she was partnered with Jaune Arc, whom she began personally tutoring in combat.

Update – Romantic feelings towards Jaune Arc have been confirmed via Lasso of Truth.

Strengths:

Expert Swordsman: Pyrrha Nikos has a mastery of several different sword-play styles that are similar to ancient Greek and Roman-style swordsmanship. Her reaction time is fast enough to block oncoming fire with her weapons.

Marksmanship: Pyrrha's marksmanship, both with Miló's gun and javelin configuration, is remarkable. She is capable of accurately hitting a falling, man-sized target from hundreds of feet away with a thrown javelin, according to testimony from Jaune Arc. Records from training with Vigilante collaborates that capability with her rifle.

Psychological Manipulation: Pyrrha, through the use of her Semblance (see below), is able to manipulate how people perceive her fighting ability. Through subtle use, she is able to create the illusion of invincibility, causing her opponents to lash out or retreat in consequence, thereby giving her an edge in combat.

Skilled Teacher: According to testimony from Jaune Arc, Pyrrha Nikos is an exceptional teacher. Her patient mindset and empathetic nature allowed her to better see exactly which areas he needed improvement in. As a result, in less than a year she was able to take Jaune from a boy with minimal amounts of self-taught training to the equivalent of a four-year graduate of one of the preliminary combat schools.

Semblance: Given how most weapons are composed of metals, Pyrrha's Polarity Semblance is a remarkable advantage. She is able to both subtly manipulate her opponent's weapons in combat (see above in Psychological Manipulation), as well as throw heavy metal objects with ease. Currently, Pyrrha is capable of reliably lifting objects weighing two tons.

Weaknesses:

Leadership: Although Pyrrha is an exceptional fighter and capable of making decisions on her own, her own leadership capabilities are lacking. She has little to no desire to maintain the spotlight or promote her own aims over other people's, on account of the social isolation she experienced due to her status as a champion tournament fighter. As such, she usually deigns to follow others' lead.

Obligation: Pyrrha tends to over-burden herself in regards to taking on her opponents. Evidence gathered during training shows that Pyrrha immediately takes on the strongest enemies by herself, leaving the other, weaker opponents for her teammates. This runs the risk of her facing against an adversary she cannot beat, such as her confrontation with Stheno. Had Diana not arrived in time, it is most likely Pyrrha would have died.

Stress: Stemming from Pyrrha's tendency to over-burden herself, high levels of stress can shatter her concentration, making her make mistakes she otherwise would not have made and causing her Semblance to behave erratically.

Over-reliance on her Semblance: Despite her vast combat skill, Pyrrha does rely on her Semblance as a safety net in combat, if a subconscious one. Should her opponent use non-metal weaponry, such as wood, glass, or ceramic, she runs the risk being caught off guard. In addition, the large-scale use of her Semblance will tire her out quickly, draining her Aura and leaving her defenseless.

Areas for Training:

Further enhance combat skills to incorporate more Earth-style martial arts and swordplay styles.

Increase Semblance capability to lift heavier objects and reduce Aura exhaustion.

Encourage greater initiative in giving her own opinions and ideas in group operations.

Instill willingness to not shoulder sole responsibility for powerful opponents.


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Strategy for Subdual:

Should Pyrrha Nikos be placed under-mind control or otherwise forced into opposition against the League, removing her Semblance's advantage is paramount. A ceramic-based armor and weapon system will ensure that she cannot manipulate her opponent. Awareness of all possible targets for her Semblance in the surrounding environment must also be maintained alongside her equipped armor and weaponry.

Aura-enhanced senses make stealth difficult, but not impossible, against her. Hit and run style attacks to slowly whittle down her Aura provides the greatest chance of success should a single, large attack not do the job.

Pitting Pyrrha against an overwhelming opponent should break her concentration, especially if her teammates are with her. Recommend against using this option due to unpredictability.

Progress on Aura-sensing nanites ongoing, but showing promise. Need to develop more effective counter against Aura and Semblances. Perhaps Nth Metal would work, due to its inherent anti-magical properties? Pit Hawkgirl against them for testing. Should it prove effective, use Thanagarian samples to create countermeasures (see project Hunter-Bat).


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