CHAPTER SIXTEEN In situ Angmar

As Delenn, the Witch-Queen, David, Delenn David Mir, Delenn II, and Delenn III watch the doors open they walk in, the Carn Dum smells old. As all the prophecy look around, Delenn looks at some of the armor and looks at the swords and weapons. As David looks at a ball and chain he tries to lift it, but even for him it is way to heavy to pick up. As the Witch-Queen looks at the weapons she is amazed with the types of weapons. Delenn looks at the Witch-Queen and the others. "We should take one weapon for we will need protection." There is a cold breeze through the Carn Dum.

As the cold breeze settles, the six look around. As the group turns to look at the door to see a ghost, it's the Witch-King. "Who enters my domain?" Says the Witch-King coldly as if he forgot who stands before him. The Witch-Queen removes her hood to expose herself to the Witch-King. As the Witch-King looks apond the group he then remembers who this woman is? "Bri...you made it."

Bri Delenn looks at the Witch-King. "Yes we did, but paid a terrible cost, many of the 50 are dead and we haven't even confronted Lord Anubis or Asron yet!"

The Witch-King sees that the prophecy is failing and his only means of escape is dying. "Do not give up hope."

Delenn walks forward and removes her hood. "How can we be hopeful, we are doomed. What harm can six hybrids do to millions of Soldiers of Darkness bent on world destruction?"

The Witch-King lowers his head thinking of one group of men. "There are the men up in the mountains near cursed lake." Delenn gives the Witch-King a blank stare. "You don't understand?" the Witch-King goes over to the Sword of Carn Dum, "If you wield the Sword of Can Dum, you can raise the dead cursed Minbari I killed in our first confrontation." The Witch-King hands the sword to Delenn and Delenn looks at the heavy sword. As the Witch-King looks at Bri Delenn he opens a secret passage wall that goes into a dark cavern. As the six look at the black darkness, the Witch-King then reemerges with a old jagged sword that has a silver tip at the bottom in the shape of a cone. The handle is black, with excellent grip. The last piece is the gold bar with a ragged blade that does not look sharp, but is quite sharp. As the Witch-King walks to Bri Delenn, he hands the sword to Bri Delenn. "Behold the Sword of Angmar, made from the rock of the Angmar Mountains, and forged with power, this sword is undefeatable to its owner. Use it carefully, for the blade cuts two directions." Bri takes the sword from the Witch-King, the sword is very heavy, but Bri does not drop it. "When you hold this sword it will protect you from others around you who want to harm you. But it wont protect you from Lord Anubis or Asron, for they are equal to your power...so you must have the ability to strike with the blade." The Witch-King goes to his throne and sits down, as David looks at a smaller dagger he then looks at the Witch-King.

"Witch-King, what sword is this?" Pointing to the white dagger.

"That blade is the morgul blade, don't touch it!" Delenn is surprised to hear so much worry in the Witch-Kings voice.

Delenn looks at the Witch-king, she has a lot of concerns about the Soldiers of Darkness. "Witch-King, will you be going to fight Asron and Anubis?"

The Witch-King looks at Delenn. "No, this fight is only made for you. You must fight, no interference can come from me. I may be free of Asron's curse, but not free of Asron himself!"

Delenn does not understand what that really means. "So we go alone?"

"Yes, but you will need to take the north road." Delenn looks down at the ground, she knows how harsh the north road is. As the Witch-King gives the six suits to wear, he looks at Bri Delenn. "Come with me Bri, I have a special suit for you." Delenn watches Bri Delenn walk away. As Bri Delenn enters a room there is a suit. As Bri Delenn stands, she looks apond the suit. As the Witch-King goes to the suit, he tells Bri Delenn that this is hers. "This is the suit I wore during my war era, the shape of the suit was to be fearful." As Bri Delenn looks at the suit she looks at the suit and takes the rugged robes. As Bri Delenn puts on the robes, she then takes the mask; it is very heavy, the metal is cold. As she puts it on her head, the ends of her crest bone--which are at the moment, the only visible part of her crest bone--contacts the bone and rubs against it, the sensation is alarming, but Bri Delenn shrugs off the sensation. As Bri Delenn puts on her metal shoes, they fit nicely on her feet. The gloves also are comfortable fit. As the Witch-King hands Bri Delenn a sheathe to put the sword of Angmar in. As the Witch-King lets Bri Delenn look at herself. She sees the exact character from "The Return of the King", the deadly Witch-King of Angmar. As Bri Delenn looks at the Witch-King she walks back to her group. As the five view Bri Delenn, Delenn sees the same suit that almost killed her. As Bri Delenn stands in front of the group, the Witch-King goes over to the wall of swords and gets the Sword of Angmar, and the Morgul Blade. As he hands them to Bri Delenn, Bri Delenn takes the swords and puts them in the sheathe. As the Witch-King gives the other five swords, Delenn decides that they need to get going. As Bri Delenn, Delenn, Delenn II, Delenn III, Delenn David Mir, and David leave Carn Dum, they climb up to the high north trail, the trail to the Cursed Lake. As Delenn looks around the terrane up here in these rugged mountains are extremely glacial weathered. Every peak is well cut, every valley, U-shaped, every lake grayish-blue. When the other five look apond this terrane, hope fails. As the six continue to Curse Lake, it becomes noticeable that the prophecy are not use to heavy equipment.

At the Barad'dur, Asron is walking up to the pinnacle of the Barad'dur to gaze apond his Palantir, he is still worried what slaughtered his mighty fleet. As he goes up, it is dark with a few flashes due to lighting strikes. As he looks into the palantir, the glass ball lights up and there he sees six people in the high terrane of Angmar. As he gazes apond them he looks closer and what he sees at first scares him, but it becomes reality, he sees the Witch-King of Angmar, and what proves this is that he sees the silver ring of the Witch-King. But this Witch-King was much smaller, he is not like the past Witch-King who was at least seven feet tall. As Asron begins to enchant the weather, someone interrupts him. As Asron tries to push back against the intruder, he decides to focus on who is blocking him, as he focuses he see the Witch-King, anger fills his voice. "Muzanor!"

As the Witch-King focuses on his greatest enemy, the Witch-King speaks in a low-wheezy voice. "Sauron!"

Asron, looks deeper at Muzanor with concentrated hatred, he responds, "Do not call me that, I am Asron!"

The Witch-King of Angmar laughs, which is a creepy eerie sound. As Asron looks back to the prophecy he continues his chant, but as the chant is complete, it begins to snow in Khazad'dum. The Witch-King has reversed the curse by casting a simple curse. As Asron releases the palantir he goes outside of the Barad'dur to watch the snow fall violently, but it is not collecting, it contacts the hot rocks of Khazad'dum and turns to steam. As Asron cancels his curse, the curse backfires again due to the Witch-King's curse and now it is down pouring rain, one inch every three minutes, and because of the lava of Khazad'dum, the cold rain turns to steam. Near Mount Cerfire, the rain becomes acidic due to the sulfur from the volcanic activity. As Asron runs back into the Barad'dur, he slams the door, as the steam erupts around him making humidity beyond 100 and due to high sulfur it causes all metal to automatically rust, even corrode. As Asron's suit rusts up, he breaks out and goes to another suit, but it too is rusted up. As the palantir comes alive, it is the Witch-King. "You fool, I am the ruler of the old Numeronians, once the King of Angmar, Lord of Sorcery. You wasted me away, now I waste you!"

Asron goes over to the palantir and covers it up with a cloth. As the palantir is covered the storm fades away. As Asron breaks down the rusted door, he walks down the corridor of the Barad'dur, the steam has caused all the metal to rust. As servants clean off the rust, Asron looks at Khazad'dum in anger. The land of Khazad'dum is black, most of the major lava flows have crusted over. Down below there are corpuses of dead Soldiers of Darkness, eaten away by the severe sulfuric acid. As Asron keeps watch, he knows he is blind, he knows that if he summons his palantir he will have to confront the Witch-King, but Asron also knows there are six other palantirs. The first palantir is in Tsiegret'lop, the second palantir is located in the Realm of Anubis. The third palantir is located in Angmar. The forth palantir is located at Almon Sul. The fifth palantir is located at Minas Morgul. The sixth palantir is located at the old Port of Angmar, but it was lost during a storm. The last, the seventh palantir is located at the Barad'dur, so Asron decides to soon recheck his palantir. But where should he go? The possible only safe area is the Realm of Anubis down south, but Asron has no need to be down there, where will he go? Almon Sul? He already tried that and that ended with horrible results. As Asron thought, an idea came to him, when Asron enchanted the weather, the Witch-King countered the spell with a spell of his own and made it rain mad here in Khazad'dum. Maybe if Asron does not cast any spells, no spells can be casted against him. But if he is wrong he can close the palantir.