THE APPENDIX

PART C

LOCATIONS: PLACES, PLANETS, CITIES

Possibly one of the most difficult parts of the story was creating a plot of famous places in the Lord of the Rings, but while writing the story, I made an interesting decision to keep the true names of the places in the Lord of the Rings and Babylon 5, but change the name of the place a little and to give that place a new history unlike what the average LOTR fan may remember, but to also play with their minds with events that also occurred there to bring the place to life.

Angband--Realm of Melkor/Morgoth Bauglir: Angband is a cursed land full of traps, and enemies. After Melkor was defeated Angband was left to shadow the land. Angband is the main cursed land compared to its other realm...Angmar. Very little is known about this accursed land. All we know according to the book Reign of Rulers, Melkor has been defeated long time ago before the Realm of Khazad'dum. Two Nazgul now rule over Angband and have taken this bitter dry fortress as their own.

Angmar--Realm of the Witch-King, Er Murazor: Angmar is possibly the second worse place you would want to visit. If the freezing temperature and blizzards don't kill you, then the curse over the land would. Angmar, before the arrival of the Witch-King was a wild land, any one who entered Angmar's shadow would be transformed into a wild beast and forced to serve the shadow of the mountain(Aka: Mountains of Angmar). In Angmar was a bitter cold castle called Carn Dum, it never thaws out and here the Witch-King remained with the men of Angmar and Angband in this bitter cold wasteland. The coldness changed most of the men, eating away at their flesh making them into skin and bone. Carn Dum was special regarding castles because from the castle the magic of Angmar protects all and curses all. As the Prophecy went to Angmar, the weather was good, but bitter cold, it dried out their skin leaving sores which were healed apond arrival to Carn Dum. Angmar remains the only realm the holds mystical powers after the fall of Khazad'dum. Ren is the steward of Carn Dum and keeps watch for the Witch-King's return.

Almon Sul--Old Realm of the Witch-King: Almon Sul is a ruin of the once watch tower of Khazad'dum. On the Shadowy Path, Almon Sul once held a palantir, but was lost at the Old Port of Angmar. Almon Sul was deserted by the Nazgul Ren with the arrival of Lord Asron, Ren went back to Fornost and retook Almon Sul, but did not repair it. According to the Lord of the Rings Fellowship of the Ring, Amon Sul, was the Watch Tower for the Arnor, but was destroyed by the Witch-King of Angmar when Er. Murazor claimed it as his own. He left Amon Sul and went to his new castle...Fornost, the capital of Arnor, there the Witch-King challenged Gandalf and the challenged Frodo and the other Hobbits. Amon Sul is also called Weathertop.

Cursed Lake/Cursed Swamp--Realm of Angmar/Great Gap: The Cursed Lake is a high glacier lake only about four miles away from Carn Dum and is in the Angmar Mountain chain. The Witch-King used the lake to curse of transformation spell using some Dark Speech and magic of the Numenorian race, thus the Lake drains into the Cursed Swamp. The Cursed Swamp is a horrible place to be trapped in, the swamps water, vegetation, aquatic life forms can all reform you into unimaginable creatures. Lord Asron use to send his prisoners into the Cursed Swamp to die, some survived and dwelled in the Shadowy Mountains. The Curse Swamp became reality for Delenn, Delenn David Mir, Delenn III, and Bri Delenn, with drinking from the Cursed River and eating the vegetation, they were changed into aquatic creatures and thus the swamp tried its best to strand them there. One thing that is worthy of noting is that the Cursed Swamp is a living object, and has been growing. Before the fall of Fornost, the Curse Swamp remained in the valley of Shadows, later called the Valley of the Cursed, but has took over the barren plains, west of the Morgul River, this growth of the swamp was not on the Prophesies maps and thus cursed David and Delenn II. After the fall of Asron, the Cursed Swamp curse passed away and remains as a extremely foggy swamp, but none of the Tsiegret'lopian's will venture in there, the Nazgul will though cutting travel to the northern kingdoms by three weeks. In the Lord of the Rings there is no Cursed Swamp, but there is a cursed lake called Lake Evendim, very close to Carn Dum, there the Battle of Fornost was fought and where the Witch-King loss.

Dunes of Anubis--Realm of Anubis: The Dunes of Anubis, although not featured in the book, Reign of Rulers is noted by Lord Anubis as a dry wasteland, onshore drift has built up these dunes and they remain there held back by the Mountains of Anubis. In all respects, the Realm of Anubis use to be once open ocean, but is built up sand dunes. One time though the Realm of Anubis use to go out further towards the southwest to the island, which has no name, but the land was destroyed when Numenor fell into the ocean.

Earth--The homeworld of the Human race and Respertorian's. Earth is known in terms of the ancients as the swing planet, the Human genetic structure is one of the most complex structures compared to the second most complex--the Minbari. The Human species existence actually did not begin on Earth, but from a world unknown in the universe, probably somewhere near the rim. Some speculate that the Human race might have been a advanced race close to Z'ha'dum or close to Vorlon and was either destroyed by natural events, or by war. Whatever the outcome was the Human race became extinct and only frozen DNA remained, the Gulf of Mexico comet carrying the Human DNA struck Earth around 40 million years ago, what we call the age of the Mammals. Since then we have re-evolved on this planet, but with the age of 1 billion years from 2260, the sun blew up and the Human race looking like a combination of Minbari-Human-Fish hybrid left Earth in energy forms and repopulated the homeworld of the Vorlon's.

Fields of Gulshu Ashi--The Fields of Gulshu Ashi are an unforgiving landscape to those who have to fight in it. The Gulshu Ashi also has one disadvantage to those with magic, energy, power. It removes your power and makes you normal. Hence is why Lord Anubis and Kathren Mira were matched, Lord Anubis lost his powers by remaining in this land. The Fields of Gulshu Ashi were later melted away when Mount Cerfire blew up and poured lava over the land.

Fornost--Old Realm of the Witch-King: Fornost once belonged to the Witch-King's greatest enemy, a strange breed of people who built fortresses around Middle Earth, but who spent most of their time in the ocean. Although the race has no name, all of them are extinct except for one individual called Kathren. Kathren was the last ruler of Fornost, the keeper of the Shadowy Mountains. She mostly stayed due to the reality that Smaug the Magnificent lived here. Kathren escaped Fornost in the form of a mist are returned back to the sea, the Witch-King put Ren in change and Ren ruled Fornost unaware that the cure to the Cursed Swamp was here. After the rise of Lord Asron, Ren abandoned Fornost, and left one of the palantir's there. Bri Delenn, now possessed by Kathren reestablished the Prophecy with the cure and went to find Smaug and activate her own prophecy. Fornost is now ruled by Adunaphel of Umbar.

K'ha'dum--The homeworld of the Tsiegret'lopian's, the Soldier's of Darkness, Lord Anubis, Angmarian's, Angbandian's, Orc's, Balrog's, Watcher's, Wight's, Poltergeist, Universal Breeders, Lord Asron, Lord Melkor, Lord Murazor, and the Nazgul. In all respect...the homeworld of evil. Hence its sector in space, Sector 666, Sigma 999.

Khazad'dum--Khazad'dum is the un-forsaking realm of Lord Asron. Lord Asron came to Khazad'dum after the fall of Angband and established the fortress of Barad'dur from the lavas from Mount Cerfire. Khazad'dum is a well fortified fortress every wall is sheer and has some type of enemy. Within Khazad'dum there are only a few ways into Khazad'dum. One is through the Gates of Forth Eorlingas to the fortress of Minas Morgul through the Morgul Veil to the Iron Teeth...all built from the lavas of Mount Cerfire, all except for Minas Morgul, it is unknown who built the tower of sorcery, one source points to the ancients who died at Numenor. Another way into Khazad'dum is through the Shadowy Path. This path was guarded by the Nazgul called Ren, it was abandoned when the Witch-King took control of Minas Morgul and was left to the Orc's to used, the Shadowy Path is the safest way possibly into Khazad'dum, it descends down the cliff side to the foothills of Mount Cerfire. The last way into Khazad'dum is through the Black Passage, to the Passage of Ungol or up the mountains to the Ashy Mountains. The Minbari used this pass to get into Minas Morgul, one third of them went onto the diverging path called the Ashy Path that ends up at the ridge of Ungol, all the men who went on this pass were eaten by gigantic spiders. Delenn and her people were not out of harm, they had to cross the stone bridge call the "Bridge of K'ha'dum", this bridge was in a cave under the Ashy Mountains and was guarded by a Balrog of Angband, related to the Balrog of Morgoth, who was the Lord of Balrog's. Delenn and her people encountered the Balrog and tricked it, the Balrog fell into the Black river that flowed into the Swamp of Khazad'dum. Altogether Khazad'dum is a horrible place to live in, the mountains that surround it are the Black Mountains in the South, the Morgul Mountains in the Southeast, the Khazad'dum Mountains in the East and North, the Shadowy Mountains in the Northwest, and the Ashy Mountains in the West. The tallest mountain in Khazad'dum is Dark Peak in the Khazad'dum Mountains. The tallest volcano, and the only volcano in Khazad'dum is Mount Cerfire. After the fall of Lord Asron, no one reclaimed the fortress of Khazad'dum thus becoming the Realm of Mount Cerfire.

Minbar--The homeworld of the Minbari race, now the homeworld of the Minbari, Human, ISA, Universal Breeders, and other aliens who can tolerate the cold temperatures and its citizens. Also the homeworld of Delenn and her children, John Sheridan, Valen, and Neroon. The planet contains 97 water, but 80 is frozen, almost 70 of Minbar is crystal deposit and the average temperature never exceeds 35 degrees.

Minas Morgul--A fortress that glows pale green is the staging area of the Witch-King of Angmar, and the home of the Nazgul. After the defeat of the Witch-King of Minbar, Khamul took over control of Minas Morgul and the Gates of Forth Eorlingas, the outer gates, also known by others as the Black Gates of Mordor. After the forthcoming of Kathren Mira, she appeared to them in the form of a young male child, but still possessing the one ring he convinced them not to follow Lord Asron and to attack the Barad'dur and Soldier's of Darkness. After the fall of Lord Anubis in the Fields of Gulshu Ashi, Kathren Mira and the others retreated back to Minas Morgul to seek refuge within the tower of sorcery as the cloud of Black Breath rushed towards them. Kathren Mira conger up a spell to counter attack the Black Breath. With defeating Black Breath, Minas Morgul was under attack by Black Numenorian's. The Prophecy and Nazgul left Minas Morgul to march to the Iron Teeth. Minas Morgul was abandoned and no one reclaimed it.

Swamp of Dead--There is really not much about this swamp, we know more about the Swamp of Khazad'dum then we know about this swamp. The Swamp of Dead was created after the fall of Numenor, a gigantic tidal wave washed onto shore flooded most of the Old Realm of Witch-King, thus ending the Old Realm of Witch-King. After the water retreated the depression near the Old Port of Angmar, now devastated remained flooded. Over the years, due to poor drainage plants took over this swamp and made this place into a organic mush, taking one wrong step would suck you down and you would not be able to survive. After the Old Port of Angmar was rebuilt the word came out that a dragon had took over the Lonely Mountain near Fornost and brave men from the Old Port of Angmar waded through the swamp to battle the dragon, but most died in the swamp, if they survived the swamp they were eaten by Smaug. The Swamp of Dead is not cursed and not haunted, but the ash in the water preserved all the bodies of the victims of the tsunami.

Swamp of Khazad'dum--There is really not much history in the Swamp of Khazad'dum. Unlike most swamps, water that runs into the swamp will eventually flow out, that is not the case in the Swamp of Khazad'dum, the water in this swamp is delivered here through the pluming of Mount Cerfire almost two miles away. Thus equaling that the water is extremely superheated and the rule of plant life here is rare. Bacteria have manifested in this land. The only major history in this land happened when the War against the Ancient Darkness called Melkor, the Army of the Tsiegret'lopian's and of the Numenorian's were backed between three massive mountains, the Black Mountains, the Acidic Mountains, and the Mountains of Anubis. Being trapped between these mountains, Melkor had is Balrog's keep them their. For days the army waited in the waist deep swamp, the water was not cold, but instead was hot--really hot, there was no plants to feast of so as hunger set in they became desperate to escape the Swamp of Khazad'dum, but every attempt received death by the seven Balrog's of Morgoth. Finally, they began to consume the water and the organic bacteria which was more advanced then they were began to take its toll, most of the soldiers died for their organs becoming fluid, those who survived had no choice but to flee deeper into the Swamp of Khazad'dum where the water was almost eight feet deep. There they mutated into fish, and their bodies made as producers for the bacteria. The bacteria appears to have intelligence and saved the lives of only a few soldiers and made them into literally food, but sort of like a apple tree, you don't eat the tree, you eat its fruit. Not much is known of the race in this swamp or the bacteria, for it is just too dangerous to enter any swamp including this one.

Tsiegret'lop--The realm of Tsiegret'lop is the ancient city of the enslaved-dead. Tsiegret'lop's armies once held the forces of Khazad'dum at bay, but as power grew in Tsiegret'lop, the Tsiegret'lopian's attacked Carn Dum, in Angmar and in response, the Witch-King of Angmar imprisoned the Tsiegret'lopian's in a poltergeist state. The city of Tsiegret'lop realms well intact and the borders unchallenged! Tsiegret'lop's powers spread from Angmar, to Angband, to the Great Gap.

Valenra--The ruin of Valenra is literally a Noah's Ark, Valenra was created by the Vorlon's to be used to transform the Minbari into a new species, but after the arrival of the first great war and the arrival of Valen, the Vorlon's used Valen and his lover Catherine to create their hybrid children, with the arrival of Valen, Delenn and her children including David warned and welcomed their future host to Valenra and that they will need to go into sleep. Valenra has been hidden under the Mountain of Valen and after the fall of the Soldiers of Darkness and the Reign of Rulers Valenra was destroyed by Kosh Nanarke and Kosh Ulkesh in order that the Prophecy will not further transform themselves.

X'ha'dum--The ruin homeworld of the Liberator's, it was their second outpost they own in sector 1257 KX19. X'ha'dum's atmosphere is toxic to all species even Vorlon's and Soldiers of Darkness.

Y'ha'dum--The ruin homeworld of the Liberator's. This was their primary homeworld, but was destroyed when the Soldiers of Darkness blew it up.

Z'ha'dum--The ruin homeworld of the Shadow's. This planet is the furthest away in the universe and is the border world to the rim. The planet was also once warm and green, but was cooked alive when the Vorlon Empire blew up Z'ha'dum's sun in order to kill the Shadow's unofficially, but the Shadow's moved underground and the planet swallowed up the entire explosion. Z'ha'dum can't be destroyed except only by the Shadow's. And in 2261 Z'ha'dum was destroyed in order to keep the technology out of the hands of the Hand, Soldiers of Darkness, Thirdspace aliens, and the younger races.