Now it's time for Dan's next battle, and it's a big one! ENJOY!
Dan was working on his decks. He had been preparing himself, and making sure he's ready for what's to come in this new life. Even with what this 'Fusion Dimension' is that Yuto told him about, and that he, and Yuya share the same resemblance. He doesn't know what's going on, but knows that he needs to be cautious, and careful for what's going to happen. That was before a knock on the door interrupted, and he asked, "Nico?"
Said man walked in, and said, "I had founded you another match."
Dan nodded as they walked off.
A few minutes later...
They along with You Show walked before they arrived at a school to where he sees it has a graveyard.
"Whoa... Where are we?" Dan asked surprised.
"This is Graveyard Duel School." Nico answered, "Not really a kind name."
That Dan agrees before a young tanned man with gray hair walked out which made Dan's eyes widen, 'Marik? Wait that isn't him... He looks like him, but yet that isn't.'
"So your my opponent here?" the man asked him.
Dan nodded, "Dan Kizami sir."
"I'm Ahmad Ishtar." the man told him. "I hope we have a good time."
Dan nodded as they prepare themselves. This guy may not be Marik, but by his last name be might be a descendant of him by what it looks like. Dan looked over his decks before deciding on his Red Dragon Archfiend Deck.
"Field Spell: Necrovalley activated." the computer stated before they all appeared in a grave like area.
Necrovalley
Action Field Spell
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard. You can use Action Cards, but you can only have 1 Action Card in your hand.
"DUEL!"
(Dueling Theme: Black Diamond by Stratovarius)
Dan: 4000
Ahmad: 4000
Let the duel begin!
Ahmand 1st Turn:
"Alright my go." Ahmand drew before saying, "And I'll summon this card face-down."
The monster appeared.
"Then by placing two face-downs it ends my turn." Ahmand ended.
Dan 1st Turn:
Dan nodded drawing seeing he has Red Screen, Cyber Dragon, Dark Resonator, Monster Reborn, Red Dragon Vase, and Draining Shield.
'Not the best kind of hand, but it will have to do.' With that thought in mind he said, "Alright, I'll summon Cyber Dragon!"
Cyber Dragon appeared letting out it's metallic screech.
Cyber Dragon
Light Type
Level 5
Machine
ATK: 2100
DEF: 1600
If only your opponent controls a monster, you can Special Summon this card (from your hand).
"Since you have a monster, and I don't I can summon it from my hand." Dan explained. "And now I summon Dark Resonator!"
The tuner appeared.
Dark Resonator
Dark Type
Level 3
Fiend/Tuner
ATK: 1300
DEF: 300
The first time this card would be destroyed by battle each turn, it is not destroyed.
"And now I tune both of them!" Dan called as they flew up with Ahmand widening his eyes not expecting this.
(LV: 5 + 3 = 8)
"I Synchro Summon! The Tough, the dangerous, and the vicious Red Dragon Archfiend!" Dan called as Red Dragon Archfiend appeared roaring.
Red Dragon Archfiend
Dark Type
Level 8
Dragon/Synchro
ATK: 3000
DEF: 2000
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. Monsters Summoned after your Battle Phase are excluded from this effect. This card must also remain face-up on the field to activate and to resolve this effect.
"Yeah, every time he summoned that dragon Gong knows he can do it!" Gong grinned as the kids cheered.
"And now Red Dragon Archfiend attack his monster!" Dan called as the dragon charged, and struck the monster.
Ahmand made a small smirk, "You triggered it."
"Huh?" Dan asked confused.
"Gravekeeper's Guard to be exact." Ahmand told him.
Gravekeeper's Guard
Dark Type
Level 4
Spellcaster
ATK: 1000
DEF: 1900
FLIP: Target 1 monster your opponent controls; return that target to the hand.
"When he's flipped your Dragon returns to your hand, or in this case Extra Deck." Ahmand told him as the blast rush.
"Return to his Extra Deck!?" Yuya cried shocked.
Dan jumped up before grabbing an Action Card, "I play Invisibility!"
Invisibility
Action Spell Card
Target 1 monster you control; this turn, it cannot be targeted by your opponent's card effects, also it is unaffected by other card effects.
"This turn cards, and effects cannot effect Red Dragon Archfiend!" Dan told him as his dragon grew transparent as the blast passed through.
"So you avoided that one." Ahmand smiled.
"I set two cards down, and it's your turn." Dan ended.
Dan: 4000
Ahmand: 4000
Ahmand 2nd Turn:
"My turn. And I activate my face-down, Rite of Spirit." Ahmand told him.
Rite of Spirit
Normal Trap Card
Target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target. This card's activation and effect are unaffected by "Necrovalley".
"This allows me to summon back Guard." Ahmand told him as Guard reappeared. "And now Necrovalley allows all Gravekeeper's to gain 500 attack, and defense points, and cards in the grave cannot be moved out by any means."
Guard: (ATK: 1000 + 500 = 1500/DEF: 1900 + 500 = 2400)
"Then that means he cheated!" Allie yelled, "Rite of Spirit should not have worked, and-"
"I know what I have said, but Rite of Spirit has another effect. It cannot be effected by Necrovalley." Ahmand made it clear for her.
"So that means only Dan can't access his Graveyard?" Zuzu asked shocked.
"And now next up I'll sacrifice Guard to summon Gravekeeper's Visionary." Ahmand added as a figure wearing Egyptian Cloths appeared.
Gravekeeper's Visionary
Dark Type
Level 8
Spellcaster
ATK: 2000
DEF: 1800
You can Tribute Summon this card by Tributing 1 "Gravekeeper's" monster. This card gains 200 ATK for each "Gravekeeper's" monster in your Graveyard. If this face-up card on the field would be destroyed, you can discard 1 "Gravekeeper's" monster instead.
"I can summon this card by tributing a Gravekeeper." Ahmand explained to them. "Due to Necrovalley it gains 500 points.
Visionary: (ATK: 2000 + 500 = 2500/DEF: 1800 + 500 = 2300)
"And then due to Visionary's own ability it gains 200 points for every Gravekeeper in my graveyard." Ahmand added as Visionary concentrated. (ATK: 2500 + 200 = 2700) "And if you think I'm done don't because, I activate Hand Destruction."
Hand Destruction
Quick-Play Spell Card
Each player sends 2 cards from their hand to the GY, then draws 2 cards.
"We send two cards from our hands to our graveyards, and then draw 2 cards." Ahmand said as Dan gritted as he shows his only two cards as Ahmand shows Gravekeeper's Spy, and Gravekeeper's Curse before they discarded them.
"Uh why did he do that?" Frederick asked confused.
"So that Dan can't have a card to counter-act." Sora answered, "Not only that since two Gravekeepers were discarded Visionary gets more powerful."
Visionary: (ATK: 2700 + (200*2) = 3100)
"It's stronger now!" Tate cried shocked.
Dan looked at his two drawn cards being Battle Waltz, and Silver Wing. Two useful cards but only if he can use them.
"I activate my face-down! Red Screen!" Dan called.
Red Screen
Continuous Trap Card
Your opponent's monsters cannot declare attacks. During each of your End Phases, you must pay 1000 LP (this is not optional), or this card is destroyed. You can target 1 Level 1 Tuner monster in your Graveyard; destroy this card, and if you do, Special Summon that target. "Red Dragon Archfiend" must be on the field to activate and to resolve this effect.
"With this your not allowed to declare any attacks as long as it's out!" Dan called. "But it costs me 1000 points during each of my end phases."
"Sorry, but I'm gonna have to oppose that. Activating Counter Trap, Imperial Tombs of Necrovalley!" Ahmand called.
Imperial Tombs of Necrovalley
Counter Trap Card
When a Spell Card, Trap Card, or monster effect is activated, while both a "Gravekeeper's" monster and "Necrovalley" are on the field: Negate the activation, and if you do, destroy it. You can only activate 1 "Imperial Tombs of Necrovalley" per turn.
"With this when you play a spell, trap, or monster effect while I have Necrovalley, and a Gravekeeper on my field your trap is negated, and destroyed." Ahmand said as Red Screen shattered.
Dan grunted not expecting this as You Show looked on worried.
"And now Visionary attack!" Ahmand called as Visionary charged.
Dan called, "I activate Draining Shield!"
Draining Shield
Normal Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.
"This puts a stop to your attack, and allows me to gain Life Points equal!" Dan called as Visionary's attack was warded off. (Dan: 7100)
"You stopped that one also. Perhaps I was too hasty. Oh well." Ahmand shrugged. "Your move now."
Dan 2nd Turn:
Dan drew as he looked seeing it was Garbage Lord. 'Talk about a bad draw...'
"Alright, I equip Red Dragon Archfiend with Silver Wing!" Dan called as Red Dragon Archfiend was enveloped in a aura as it's winged gained a silver aura.
Silver Wing
Equip Spell Card
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.
"So now Red Dragon Archfiend can't be destroyed in battle twice per turn, and if you try to destroy him with an effect he takes the hit instead!" Dan called.
Ahmand closed his eyes, "So you'll defend that dragon huh? Not for long."
Dan doesn't like the sound of that before saying, "I switch Red Dragon Archfiend to defense mode, and end my turn."
Red Dragon Archfiend switched mode.
Dan: 7100
Ahmand: 4000
Ahmand 3rd Turn:
"My turn!" Ahmand drew before calling, "And I'll sacrifice Visionary itself to summon Gravekeeper's Chief!"
At that Visionary vanished only to show a bearded man.
Gravekeeper's Chief
Dark Type
Level 5
Spellcaster
ATK: 1900
DEF: 1200
You can only control 1 face-up "Gravekeeper's Chief". Your Graveyard is unaffected by "Necrovalley". When this card is Tribute Summoned: You can target 1 "Gravekeeper's" monster in your Graveyard; Special Summon that target.
(ATK: 1900 + 500 = 2400/DEF: 1200 + 500 = 1700)
"And when this card is summoned, I can summon back Visionary." Ahmand said as Visionary appeared.
Visionary: (ATK: 2700 + (200*3) = 3100/DEF: 1800 + 500 = 2300)
"What's the point of that?" Frederick asked confused.
"And now I activate A Feather of a Phoenix." Ahmand told them.
A Feather of the Phoenix
Normal Spell Card
Discard 1 card, then target 1 card in your GY; return that target to the top of your Deck.
"By discarding a card in my hand, I can return Imperial Tombs back to the top of my deck." Ahmand said as he discarded a card, and returned his trap. "And with me discarding Spear Solider, Visionary gets more powered."
Visionary: (ATK: 3100 + 200 = 3300)
"But he can't access his graveyard!" Yuya cried seeing that. "Necrovalley makes that impossible!"
"Normally you would be right. However, Chief's ability allows me to use my graveyard as I wish." Ahmand revealed.
'And that's totally bad news.' Dan thought, 'I can't use my graveyard. I need to get an Action Card!'
He started to run to run to Action Card only for Visionary to block him. Startled Dan ran another direction only for Chief to block him. Dan grunted as Ahmand said, "Sorry, but I don't intend for you to get one. I activate Hidden Temples of Necrovalley."
A temple rose behind him.
Hidden Temples of Necrovalley
Continuous Spell Card
Activate only if both a "Gravekeeper's" monster and "Necrovalley" are on the field. Neither player can Special Summon monsters, except "Gravekeeper's" monsters. If either a "Gravekeeper's" monster or "Necrovalley" is not on the field, destroy this card.
"As long as a Gravekeeper, and Necrovalley are on the field we can't Special Summon except if it's a Gravekeeper." Ahmand told him further shocking You Show.
"Graveyard, field, and now Special Summoning!?" Allie cried shocked.
"How can Dan break this loop!?" Zuzu asked shocked.
Ahmand told him, "Your turn now."
Dan 3rd Turn:
Dan drew as he looked, and looked surprised. A trap known as Imperial Order. A trap that is generic, and can put a stop to Spells. He didn't realized how much he needed it until now.
"Okay, all I can do is set a card." Dan ended.
Dan: 7100
Ahmand: 4000
Ahmand 4th Turn:
"Then it's my turn." Ahmand said drawing Imperial Tombs. "I'll set a card, and now I'll end my turn."
"And I play a trap!" Dan called, "Imperial Order!"
Imperial Order
Continuous Trap Card
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.
"So now all spells are negated as long as it's out!" Dan called.
"He has a card like Imperial Order?" Ahmand asked shocked as Temple, Silver Wing, and Necrovalley wore out.
Chief: (ATK: 2400 - 500 = 1900/DEF: 1700 - 500 = 1200)
Visionary: (ATK: 3300 - 500 = 2800/DEF: 2300 - 500 = 1800)
"Awesome!" Tate cried with a smile.
Dan 4th Turn:
Dan drew as he grunted. (Dan: 6400)
"Imperial Order costs me 700 non-optional points during the Stand-By Phase." Dan said as looked at his drawn card seeing Red Nova. "Alright, I'll summon Red Nova!"
The fairy appeared in place.
Red Nova
Fire Type
Level 1
Fairy/Tuner
ATK: 0
DEF: 0
If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position.
"I can summon her when I control a level 8 or higher Dragon Synchro Monster!" Dan called, "And now Level 1 Red Nova tunes level 8 Red Dragon Archfiend!"
The two flew up as Red Nova turned to 1 ring as it passed Red Dragon Archfiend.
(LV: 1 + 8 = 9)
"A new Synchro?" Yuya asked surprised.
"Come forth! Hot Red Dragon Archfiend Abyss!" Dan called as a red more fiendish version of the dragon appeared roaring.
Hot Red Dragon Archfiend Abyss
Dark Type
Level 9
Dragon/Synchro
ATK: 3200
DEF: 2500
1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster
(Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
"Whoa I'm getting the shivers!" Frederick cried shuddering.
"Wowie!" Allie cried in awe.
"Wow!" Tate smiled.
"And now Abyss attack the Chief!" Dan called as Abyss attacked the Chief destroying it as Ahmand grunted. (Ahmand: 2700) "Alright! And now as Abyss inflicted damage to you a tuner is revived from my grave!"
Ahmand grunted, "Counter Trap! Imperial Tombs!"
Dan widen his eyes forgetting that he had that as Abyss shattered.
"His dragon!" the three kids cried shocked.
"I guess he got carried away." Zuzu said seeing this looking worried.
Dan grunted, "Your turn."
Dan: 6400
Ahmand: 2700
Ahmand 5th Turn:
"I can't say, I didn't expect you to do that." Ahmand admitted as he drew as Imperial Order's cost activated. (Dan: 5700) "However your trap's effect will now be gone."
As he said this he activated a generic card of his own.
Remove Trap
Normal Spell Card
Select 1 face-up Trap Card on the field and destroy it.
Imperial Order shattered as Necrovalley, and Temples regained their effects.
Visionary: (ATK: 2800 + 500 = 3300/DEF: 1800 + 500 = 2300)
"Oh no!" the three kids cried.
"And now Visionary attack him!" Ahmand cried as Visionary landed an attack as Dan cried out. (Dan: 2400)
Dan grunted, "Action Spell, Damage Draw activate!"
Damage Draw
Action Spell Card
When you take 2000 or more battle damage: Draw 2 cards.
"So now since I took 2000 or more points of damage, I can draw 2 cards!" Dan cried as he drew twice seeing as he widen his eyes seeing Majestic Dragon, and Chain Resonator.
"Well hopefully that you need them." Ahmand warned ending his turn.
Dan 5th Turn:
Dan nodded drawing as he thought, 'Darn it... I can't Special Summon anything due to both Necrovalley, and Temple... What can I do...?'
He looked at his hand seeing Battle Waltz, Garbage Lord, Chain Resonator, Majestic Dragon, and his drawn card being Power Breaker.
Seeing the monster he nodded. "Okay I set a monster. Your move."
Dan: 2400
Ahmand: 2700
Ahmand 6th Turn:
"That all?" Ahmand asked drawing, "In that case Visionary will attack!"
Visionary attacked the monster before Temples shattered.
"What?" Ahmand asked shocked.
Dan smirked, "Sorry. But the monster you destroyed was Power Breaker."
Power Breaker
Earth Type
Level 4
Warrior
ATK: 1900
DEF: 0
If this card in your possession is destroyed by your opponent's attack or card effect and sent to your Graveyard: Target 1 face-up Spell/Trap Card your opponent controls; destroy that target. If this card attacks, it is changed to Defense Position at the end of the Damage Step.
"Since it's destroyed by one of your cards then one of your face-up Spells, and Traps goes also!" Dan grinned.
Ahmand closed his eyes with a smile. "I see. That sure is quite a strategy. But I can make a comeback too! I activate Royal Tribute!"
Royal Tribute
Normal Spell Card
If you control "Necrovalley": Both players discard any monsters in their hands.
"So now since Necrovalley is out we both must get rid of all the monsters we have in our hands!" Ahmand smirked as Dan widen his eyes as he sees Garbage Lord, Majestic Dragon, and Chain Resonator being slipped in his graveyard.
"Are you serious!?" Gong cried shocked.
"Now Dan only has 1 card in his hand." Zuzu said horrified.
"That's my turn." Ahmand ended.
Dan 6th Turn:
Dan grunted, 'Okay it all bets on this draw... I hope this works!'
"Okay draw!" He looked, and widen his eyes.
Soul Charge.
'No no! Soul Charge...?' Dan thought seeing he drawn the wrong card. 'Both this card, and Battle Waltz can't help... Does this mean... I lose?'
"Dan?" Yuya asked worried seeing his expression.
"Judging by that face he might not have gotten the card he needed." Nico said to them.
'If I haven't been so excited when I summoned Abyss... Then this would be different...' Dan thought as tears creep, 'I'm so sorry guys!'
"Dan!"
His eyes looked surprised as he looked around startled.
"Dan what's wrong?" Zuzu asked confused.
That was when Dan caught something in his graveyard glowing as he looked.
"Don't forget that you hold the power to change what is to come." the voice told him, "You were brought here for a reason, and for that my friend. I aim to guide you."
Dan hearing that smiled before nodding running to an Action Card.
"No you don't." Ahmand said as Visionary blocked his path only for Dan to suddenly turned to a new path out-smarting the monster as Dan grabbed a card.
Dan smiled, "Alright! I activate the Action Spell, Grave Truth!"
Grave Truth
Action Spell Card
Discard 1 card, and then draw another. This turn you can use your graveyard whatever you please ignoring the effects of "Necrovalley".
"So by discarding Battle Waltz, and drawing a card I can use my graveyard ignoring Necrovalley getting in the way!" Dan grinned.
Ahmand grunted as the kids cheered while Dan discarded the spell, and drew.
"Alright! I summon Boost Warrior!" Dan called as a warrior appeared.
Boost Warrior
Fire Type
Level 1
Warrior
ATK: 300
DEF: 200
If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
"And next up Soul Charge!" Dan called.
Soul Charge
Normal Spell Card
Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.
"So now by giving up multiple 1000 Life Points, I can summon a monster from the graveyard by giving up the battle phase this turn!" Dan called, "I summon Red Dragon Archfiend, and MAJESTIC DRAGON!"
The dragon appeared along with a small pink glowing fairy dragon.
Majestic Dragon
Light Type
Level 1
Dragon/Tuner
ATK: 0
DEF: 0
Cannot be used as a Synchro Material, except for the Synchro Summon of a "Majestic" monster.
(Dan: 0400)
"Pretty!" Allie cried with a smile.
"And now level 1 Majestic Dragon tune with level 1 Boost Warrior, and level 8 Red Dragon Archfiend!" Dan called as the three flew up.
(LV: 1 + 1 + 8 = 10)
"I call forth an absolute power destined to rule this duel. Synchro Summon! I give you Majestic Red Dragon!" Dan called as a shining red counterpart to Red Dragon Archfiend appeared roaring.
Majestic Red Dragon
Dark Type
Level 10
Dragon/Synchro
ATK: 4000
DEF: 3000
"Majestic Dragon" + "Red Dragon Archfiend" + 1 non-Tuner monster
Cannot be destroyed by card effects. After damage calculation, if this card attacks: Destroy all Defense Position monsters on the field. Once per turn: You can target 1 face-up monster your opponent controls; negate its effects, and if you do, this card gains ATK equal to that monster's ATK. These changes last until the end of this turn. During the End Phase: Target 1 "Red Dragon Archfiend" in your Graveyard; return this card from the field to the Extra Deck, then Special Summon that target.
"Is Dan gonna keep awing us?" Yuya asked in shock seeing it.
"And now Majestic Red negates Visionary's effects, and gains it's power!" Dan called.
Visionary: (ATK: 3300 - 800 = 2500)
Majestic Red: (ATK: 4000 + 3300 = 7300)
"Well... If that's the case why didn't you wait until you summon it next turn?" Ahmand asked him.
"At the end of the turn it's summoned, Majestic Red returns to my Extra Deck, and Red Dragon Archfiend returns." Dan answered, "But If I play this Action Card it wouldn't be the case."
Impact
Action Spell Card
Target 1 monster you control that has it's ATK gained from an effect: Inflict that gained ATK as damage.
Ahmand widen his eyes as the blast struck him.
Dan: 0400
Ahmand: 0000
Dan wins the duel!
(Dan Kizami: 4 wins.)
"Dan done it!" the kids cried running over to him.
"Yeah but barely." Dan smiled rubbing his head.
Ahmand walked over, "The better Duelist won today. And you really are that duelist. I wish you good luck in the Tournament that is yet to come."
Dan nodded with a smile as he, and Ahmand shook hands.
Well 2 more duels for Dan to win until he enters. Next chapter is Dan's fifth duel, and one of the doozies here! Be sure to review!
