Time for our next Turbo Duel, and that's Celina against Sherry. For all Sherry fans sorry I don't get her Deck much but I do know it's made with Noble Knights, and I worked with those before.

Disclaimer: I don't own Yu-Gi-Oh! but I own the OCs!


It is now the second round of the Friendship Cup, and now it's Celina's turn against Sherry after Dan told her about what Sherry can do. Celina having known what monster that stops her spells in mind if ready for Sherry, and what she can do against her. Plus with Action Duels it will show a Lancer's true strength against this Dimension's power, and now Celina is ready to get her game set.

"So your Celina. I hope your ready." Sherry who was a blonde haired woman with a white turbo uniform smiled to her.

Celina nodded to her.

"Alright girls time for you to get your motors in gear because here's the Action Field: Crossover Acceleration!" Melissa Trail called as they appeared in a field.


Crossover Acceleration

Action Field Spell

You can use Action Cards, but you can only have 1 Action Card in your hand. This card is unaffected by other card effects.


At the field's activation they armed themselves ready as the countdown started.

"3... 2... 1... GO!"

"LET'S DUEL!"

The two raced at this.


(Cue Theme: Hyper Drive)

Going fast makes me feel alive.
My heart beats in hyper drive.
Do you think you can win?
Only if I lose.
Just let destiny choose.

[Chorus]
I can hear you breathin'.
I can see you comin'.
I can feel the wind.
It's blowing me around.

Take a shot at me runnin' side by side.
It's a blur... as I go by.

[Chorus]
I can hear you breathin'.
I can see you comin'.
I can feel the wind.
It's blowing me around.

See the sun arising.
Fire in the sky.
Greatness thrusts itself into our lives.


(Dueling Theme: Unbreakble by Fireflight)

Celina: 4000

Sherry: 4000

Let the duel begin!


They sped before Sherry got ahead to go first.

Sherry 1st Turn:

"Okay I'm up!" Sherry called drawing, "And I summon Noble Knight Joan!"

At that a white golden armored warrior appeared.


Noble Knight Joan

Light Type

Level 4

Warrior

ATK: 1900

DEF: 1300

If this card attacks, it loses 300 ATK during the Damage Step only. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can send 1 card from your hand to the Graveyard then target 1 Level 4 or lower Warrior-Type monster in your Graveyard; add that target to your hand.


That made Dan have a confused look blinking, "Noble Knight? What happened to Sacred Knight?"

"Sacred Knights are what Sherry used?" Yuya guessed which Dan nodded, "Maybe they were a different name back at your place."

"Maybe." Dan admitted before they turned back to the duel.

"Now I place 3 cards down, and end this turn." Sherry ended.

Celina 1st Turn:

"My move!" Celina called drawing, "And I'll start off by activating Polymerization!"


Polymerization

Normal Spell Card

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


"So now I take monsters from my hand or graveyard to summon a Fusion Monster!" Celina called as she held two cards in her hand. "I fuse Lunalight Blue Cat, and Lunalight Purple Butterfly!"

Her two monsters fused together.

"Blue cat that prowls through the darkness! Butterfly with violet poison! Spiral into the moon's gravity and become a new power! Fusion Summon! Come to me! Beautiful beast that dances in the moonlight! Lunalight Cat Dancer!"

At that Cat Dancer appeared ready to battle.


Lunalight Cat Dancer

Dark Type

Level 7

Beast-Warrior/Fusion

ATK: 2400

DEF: 2000

2 "Lunalight" monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.


Sherry looked surprised at this, "A Fusion Summon at the first turn?"

Celina called, "And now I summon Lunalight White Rabbit!"

A rabbit woman wielding a sledgehammer appeared.


Lunalight White Rabbit

Dark Type

Level 2

Beast-Warrior

ATK: 800

DEF: 800

When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.


"When White Rabbit is summoned, I can summon a Lunalight from the graveyard! Come back Blue Cat!" Celina called as Blue Cat appeared.


Lunalight Blue Cat

Dark Type

Level 4

Beast-Warrior

ATK: 1600

DEF: 1200

If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.


"And Celina has set up a field of great monsters!" Melissa Trail called surprised, "It's about a tough as trying to milk a cow at a rainy day!"

"And now as Blue Cat is summoned it doubles Cat Dancer's points!" Celina called.

Lunalight Cat Dancer: (ATK: 2400 x 2 = 4800)

Sherry gasped in shock by this.

"And now I activate White Rabbit's Special Ability! Once a turn, I can return any number of Spells or Traps from your field back to your hand!" Celina called shocking Sherry more as White Rabbit moved to do it's ability.

Sherry sped, and took an Action Card, "I activate Detour!"


Detour

Action Spell Card

Negate the effect of 1 monster your opponent controls, and if you do, inflict 500 damage to your opponent.


"With it White Rabbit's ability is negated!" Sherry called as White Rabbit halted, "And then you take 500 points of damage!"

Celina grunted from the minimal damage. (Celina: 3500)

"That combined is a powerful combo." Tate admitted nervous, "Nothing to defend yourself, and having to deal with a hard monster to get over."

"And on top of that Cat Dancer isn't a monster that can be destroyed in battle." Dan added which shocked most of the Lancers, "Which means Sherry will have a hard time on her hands."

Celina called, "I activate Cat Dancer's ability! By tributing Blue Cat, Cat Dancer can attack twice on monsters this turn! But if it uses this effect the first time that your monster should be destroyed it isn't destroyed!"

Blue Cat vanished.

"Celina never used that in our duel." Dan said even more shocked, "How much was Celina holding back against me?"

'Quite a lot if your that flabbergasted.' Ray remarked with a teasing smile that made him blush.

Celina called, "Go! Attack Joan!"

Blue Cat charged as Sherry called, "I activate Glory of the Noble Knights!"


Glory of the Noble Knights

Quick-Play Spell Card

Target 1 "Noble Knight"monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.


"I take an equip spell from my deck, and equip it to Joan!" Sherry called pulling a card out, "I equip her with Noble Arms - Gallatin!"

At that Joan to a sword that looks magical.


Noble Arms - Gallatin

Equip Spell Card

You can only control 1 "Noble Arms - Gallatin". Equip only to a Warrior-Type monster. It gains 1000 ATK. During each of your Standby Phases, it loses 200 ATK. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Gallatin" once per turn.


"So now Joan gains 1000 attack points!" Sherry called to Celina.

Joan: (ATK: 1900 + 1000 = 2900)

"And then Battleguard Rage!" Sherry called playing another face-down.


Battleguard Rage

Continuous Trap Card

Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.


"This allows Joan another thousand points!" Sherry called as Joan glowed again.

Joan: (ATK: 2900 + 1000 = 3900)

"And as Joan is attacked she loses 300 points." Sherry added.

Joan: (ATK: 3900 - 300 = 3600)

The first attack struck Joan but didn't destroyed her as Sherry grunted. (Sherry: 2800)

Joan: (ATK: 3600 + 300 = 3900)

"But now the second attack comes!" Celina called as Cat Dancer attacked again this time destroying Joan.

Joan: (ATK: 3900 - 300 = 3600)

(Sherry: 1600)

Sherry grinned, "I activate my face-down! Liberty at Last!"


Liberty at Last!

Normal Trap Card

When a monster you control is destroyed by battle and sent to the Graveyard: Target 2 face-up monsters on the field; shuffle those targets into the Deck.


"Since a monster I have is destroyed, and sent to the graveyard both your rabbit, and Fusion Monster goes back to your Deck!" Sherry grinned shocking Celina before both her monsters were sent back.

Dan widen his eyes, "That trap must be the real name of Freedom Release!"

"And then as I took battle damage, I can summon Parry Knight!" Sherry called as two stylish knights appeared.


Parry Knights

Earth Type

Level 6

Warrior

ATK: 2300

DEF: 2100

When you take battle damage from an opponent's attacking monster: You can Special Summon this card from your hand, then you can Special Summon 1 monster from your hand with ATK less than or equal to the damage you took.


"And then afterwards, I can summon a monster from my hand equal or less then the damage I took!" Sherry called, "Come Fleur Synchron!"

At that metal like plant with a grin appeared ready.


Fleur Synchron

Light Type

Level 2

Machine/Tuner

ATK: 400

DEF: 200

If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.


Dan grunted seeing the Tuner, "Oh, I know what she's planning next."

Celina grunted at this saying, "I put two cards down, and end my turn."


Celina: 3500

Sherry: 1600


Sherry 2nd Turn:

"My turn!" Sherry called drawing making 1 card in her hand, "And now level 2 Fleur Synchron tunes level 6 Parry Knights!"

Fleur Synchron turned to 2 rings as the Parry Knights turned to 6 stars synchronizing.

(LV: 2 + 6 = 8)

"Body born from speed, the time for revolution has come! Bring victory into my hands! Synchro Summon! Shine, Chevalier de Fleur!" Sherry chanted as a woman wearing armor, and holding a rapier appeared.


Chevailer de Fleur

Wind Type

Level 8

Warrior/Synchro

ATK: 2700

DEF: 2300

"Fleur Synchron" + 1 or more non-Tuner monsters
Once during each of your turns, when your opponent activates a Spell/Trap Card, you can negate the activation and destroy that card.


Dan grunted, "Not just it's name is what's different about Sherry's Synchro Monster."

'Yeah. You said it can stop Spells. Maybe it can not only stop that but also Traps.' Ray agreed to him at that.

Sherry then called, "And now I activate Noble Arms - Arfeudutyr!"

At that a dark sword replaces Chevailer's rapier.


Noble Arms - Arfeudutyr

Equip Spell Card

You can only control 1 "Noble Arms - Arfeudutyr". Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses exactly 500 ATK, and if it does, destroy that target. (This ATK loss remains even if this card leaves the field or the monster becomes unaffected by card effects.) If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 Warrior-Type "Noble Knight" monster you control; equip this card to that target. You can only use this effect of "Noble Arms - Arfeudutyr" once per turn.


"And now I activate it's ability! In exchange for getting rid 500 of Chevalier's attack points that left face-down of yours is destroyed!" Sherry called as Celina widen her eyes as her face-down Drowning Mirror Force shattered.

Chevailer de Fleur: (ATK: 2700 - 500 = 2200)

"And now Chevalier attack her directly!"

The monster charged as Celina grabbed an Action Card, "I activate Evasion!"


Evasion

Action Spell Card

When a monster declares an attack: Target that monster; negate the attack.


"With this a monster's attack is nega-"

"Chevalier's ability activates! When a spell or trap card is played on your side during my turn that card is worthless!" Sherry called as Evasion shattered as Chevalier struck Celina as she grabbed an Action Card only to frown seeing it was Acceleration.. (Celina: 1300)

"Celina!" Dan cried worried.

Sherry grinned, "A face-down ends this turn."

Celina 2nd Turn:

Celina at that grunted closing her eyes placing her hand to draw, 'My Deck... I know you will respond to my feelings... Help me!'

With her eyes shut she drew, and looked, and smiled, "Go time. I summon Lunalight Crimson Fox!"

Her fox monster appeared.


Lunalight Crimson Fox

Dark Type

Level 4

Beast-Warrior

ATK: 1800

DEF: 600

If this card is sent to the GY by a card effect: You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. When a card or effect is activated that targets a "Lunalight" monster you control (Quick Effect): You can banish this card from your GY; negate the activation, and if you do, each player gains 1000 LP.


"And now I activate Lunalight Fusion!" Celina played her face-down.


Lunalight Fusion

Normal Spell Card

Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


"So now I can Fusion Summon a Lunalight using monsters on my field or hand!" Celina grinned.

"Another Fusion? But the only card to use that on is Crimson Fox." Sherry pointed out to her.

Celina grinned, "Not just her, I also needed Cat Dancer!"

"Cat Dancer?" Sherry blinked, "But Cat Dancer is in your Extra Deck not your graveyard."

"I know. Which is why it's this! Since you have a monster from the Extra Deck in play, I can use another Linalight from my deck, or EXTRA DECK!" Celina revealed with a grin.

"Wait did she say Extra Deck?" Melissa Trail asked in shock.

"That's a really powerful fusion card." Dan said in awe.

Celina called, "So now I use Cat Dancer from my Extra Deck, and fuse it with Crimson Fox!"

The two entered the vortex.

"The beautiful beast dancing in the moonlight! Fox with the crimson bite! Swarm in the vortex of moon's gravity and become a new power! Fusion Summon! Come forth! Elegant beast dancing in the moonlit wilderness! Lunalight Panther Dancer!"

At that a new powerful version of Cat Dancer appeared ready.


Lunalight Panther Dancer

Dark Type

Level 8

Beast-Warrior/Fusion

ATK: 2800

DEF: 2500

"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.


"Oh my..." Sherry said surprised.

"That is a Fusion Monster, I haven't seen Celina done." Dan admitted shocked.

"And now I activate Crimson Fox's ability! So now Chevalier loses all it's attack points!" Celina called pointing to Chevalier shocking Sherry.

Chevalier: (ATK: 2200 - 2200 = 0)

"And now Panther Dancer attack!" Celina called as Panther Dancer charged at Chevalier.

Sherry quickly grabbed an Action Card, "I activate Evasion!"

"I activate Crimson Fox's ability in my graveyard! When an effect activates that targets a Lunalight I can banish Crimson Fox to negate that effect, and allow both of us to gain 1000 life points!" Celina countered as the Action Spell shattered.

(Celina: 2300)

(Sherry: 2600)

'She got me... She's a powerful woman.' Sherry thought with a smile as Panther Dancer struck her Synchro Monster destroying it.


Celina: 2300

Sherry: 0000

Celina wins the duel!


Sherry's runner stopped to access coolant as Celina stopped beside her, "You were good."

"Yeah you two." Sherry smiled to her, "You were a tough woman in that match."

Celina blushed a little hearing that rubbing her head, "I"m not a woman..."

"Despite that you are a strong girl. Stay careful as the competition goes on." Sherry smiled to her as Celina nodded before riding off.

Celina arrived back to the pit where Dan smiled to her, "You were incredible Celina, and... I'm honestly a little scared by your strength. I don't know how much you held back against me but I can pretty guess how much based on how you did against Sherry."

Celina gave him a soft smile hearing that patting his head, "Ah you flatter me."

"Yeah guess that's how you beat Dan." Yuya admitted with a smile.

"The time for talk isn't now. Right now Sayer's match is next." Declan told the Lancers as they nodded.

Dan looked at the field where Chojiro is readying himself to where a man rode next to him, and it was Sayer as Dan grunted, 'How did you get back I wonder...?'


And that is Sherry vs Celina. Sorry that is wasn't much but in my defense Celina's TCG Deck is really strong for Sherry, and her TCG cards to beat. Well now next up after several matches comes Dan's own duel. He isn't against a Lancer or Sergey just to say. Be sure to review!