Waking up in the hospital after a psychotic break as a result of being locked in a tiny locker full of waste was kinda expected. I had, if not accepted the fact that it had happened to me, but acknowledged it.
What was worrying me more than the fact I was in hospital after a psychotic break was the little blue screen floating in front of me right now. I had woken up, talked to my Dad and then fallen asleep after a small battery of tests by the doctors. Now I had awoken for the second time, minus my Dad, who had presumably gone back home to sleep or to do a late night work session at the Dockworker's Union.
Floating above my head right now was a blue screen with some writing on it.
You have slept in a hospital bed! Your HP and PP have been fully restored!
What the living hell? Had the Bitch Trio finally succeeded? Was I insane? For some reason, I didn't feel any panic or fear at the thought. Then again, did any mentally unbalanced person feel fear or panic at the realisation of their condition, if they ever did realise anything's wrong with them to begin with.
Before my eyes, the window closed, before another one opened.
Greetings! You have successfully survived your Trigger Event, gaining Parahuman powers with your sanity intact! You Gain 500EXP! You gain the Title 'Unnamed ad Unaffiliated Parahuman'! You have levelled up to Level Five! You have 25 Attribute Points to Spend! You have 15 Power Distribution Points to Spend!
To continue, please close this window by pressing the 'X' in the top right-hand corner.
Dubiously, I reached out and closed it, my hand surprisingly strong considering I had been bedbound for five days. I twitched slightly as another window replaced the one I closed.
This 'screen thing' is a part of your power. Very basically, you have received an Empowered Shard. This holds two powers. The first is that of The Gamer Shard, while the second is the Queen Administrator Shard.
To start the tutorial on how to use this power, close this window, then say 'Status' aloud.
I stared at the window for a moment. I had powers? Like I'd always wanted? It took a moment to realise that, unwittingly, Sophia, Emma and Madison had done me a huge favour. One that would make them sick to their stomachs if they ever realised it.
"[Status]" I said softly after closing the window, prompting another window to appear.
Name: Taylor Hebert
Class: The Gamer/Queen Administrator
Title 1: Unnamed and Unaffiliated Parahuman
Title 2: The Locker Girl
Job 1: Student
Job 2: Parahuman (No Alignment or Affiliation)
Shard: Gamer/Queen Administrator
Level: 5| Next Level: 250
Strength: 12
Toughness: 10
Dexterity: 14
Intelligence: 25(?)
Wisdom: 30(?)
Charisma: 10 (?)
Luck: 5
Available Attribute Points: 25
Special Status: Near-sighted (Requires glasses or corrective lenses to see properly), Thinker ? (+? To WIS and INT per level), Master ? (+? To CHA per level)
Perks: Resilient Spirit (+25 to all checks against Spirit), Book Smart (Easier to accrue points to INT and WIS), Moral (+15 to the result of any [Heroic] Action taken).
Flaws: Mistrustful (-15 to civilian relationship gains), Socially Awkward (-15 to civilian relationship gains).
Taylor Hebert is a fifteen-year-old girl who has suffered many hardships in the past two years, from losing her mother in a car crash, to being betrayed by her former best friend and being bullied since the start of her first year at Winslow. Despite the suffering she has undergone, she perseveres and refuses to give her tormentors the satisfaction of having her lash out at them.
I read the text in silence and was slightly disturbed to see my stats just laid out like that. Worse, I had no real comparison. Was having a luck value of five average or below average?
I focussed on the 'Special Status' section, specifically the Master and Thinker classifications. Those, I knew, were two of the power categories that Parahumans fell under. Masters were Parahumans who had control over something, whether it is swarms of bees or other humans. Thinkers were a very nebulous area, where all mental abilities and other not immediately visible powers. This included enhanced senses, super deduction, precognition and other things of that nature.
Looking again at the name of the 'shard' I possessed, I wondered what the 'Queen Administrator' portion of my abilities was, as the part that belonged to the 'Gamer' part was fairly obvious.
As another window popped open, I sighed. Evidently I'm going to be schooled in the use of my power…useful.
This screen displays your titles, level, Attributes, special status, perks and flaws. These will be expanded upon later.
To continue, close this screen and open the Parahuman Power screen by saying 'Powers.'
After doing so, another screen popped up.
SkillTrees
1st: Queen Administrator Skills and Abilities
2nd: Gamer Skills and Abilities
3rd: General Skills
4th: Combat Skills
Available Power Points: 15
Please select which tree to view.
I was about to, when another window popped up.
This screen allows you to view your skill trees. This allows you to purchase and upgrade your powers using Power Points, or PP. Let's start off by purchasing a skill in the [Gamer] section. Enter this screen now by pressing it or speaking aloud.
After I pressed the button, the screen grew small circles with lines interconnecting them all over it. At the bottom, two circles were lit up, while three more were darkened. Above them, the next row was greyed out.
The two skills that you have access to are also fully upgraded. First is the [Gamer's Mind], which makes you immune to fear, terror, hypnosis and any psychological mass effect. Second, the [Gamer's Body], which makes your body like it would be in a video game. You cannot lose limbs unless a skill is specifically designed to do so and you have Hit Points, or HP, to represent your overall health. Additionally, you regain health by sleeping and cannot lose muscle mass due to immobility over an extended period of time.
Now, the other skills that you can purchase, [Inventory], [See, But Don't Be Seen] and [Observe] are the ones you should focus on first. To purchase them, press them and a description of the skill will pop up, along with a confirmation request.
Try purchasing the [See, But Don't Be Seen] Skill now.
Frowning, I pressed the skill that the thing was talking about, the circle having the symbol of an eye within it.
[See, But Don't Be Seen] (Level 1, Max Level:5)
This skill prevents people outside of your party from viewing you interacting with your Gamer interface. At its maximum evolution, [See, But Don't Be Seen] can let you fade into the background whenever you please, rendering you all but invisible to normal humans. Parahumans will still be able to spot you, however.
Do you wish to purchase this skill for [1] Power Point?
Yes/No
My eyes widened at this. It was perfect for me to use to evade The Trio once I levelled it up! Eagerly, I hit 'Yes' and the screen vanished, with another popping up to confirm the purchase of my new skill.
Well done. Now you don't have to worry about people watching you swipe and poke your hands in mid-air like a crazy person.
At this time, I would advise you to purchase both [Observe], which will let you view the stats of other people, and [Inventory], which grants you a small hammerspace pocket to store items in.
Once you have done so, please return to the skill tree screen by pressing the left arrow in the top left hand corner and then entering the Queen Administrator skill tree.
My eyes, already wide, expanded to the size of dinner plates. First a Stranger power, and now Thinker and Shaker powers?! What the heck kind of broken power did I have?
Shakily, I did as asked and looked at the resulting tree. One circle, three times as large as the others, sat lit up at the bottom and I blinked at the three names surrounding it, along with the picture, that of a stylised fly.
Entomopathy.
Volukinesis.
Insect Control.
I had suffered through all of that crap to get control of bugs?!
In irritation, I stabbed the picture and viewed the small screen that appeared as a result.
Anthropod Control (Level 1)
Range: Three City Blocks (990 feet x 990 feet)
Creatures able to be controlled: Flies, Cockroaches, Beetles, Bees, Hornets, Crabs, Earthworms, Spiders, Weevils, Butterflies, Caterpillars, Moths, Grasshoppers, Mantises, Ladybirds, Locusts, Lobsters, Scorpions and other small brained creatures.
Creature Control Number Limit: None.
Control: Below Average
Holy. Crap. This was way more powerful than I was anticipating!
As you can see; your power as a Parahuman is fairly powerful, despite the seemingly weak medium it has chosen to take. If you direct your attention to the two lines running out from the main Insect Control hub, you will see that you have a choice of which to purchase.
First, you have Sensory Linking, which will allow you to link to the senses of some or all of the insects that you are controlling. This will let you use their senses to scout using your bugs.
Secondly, you have Arachnid Tinkering. This will allow you to use spiders to create items using their silk and chitin.
It is advised that you purchase both of these immediately and then upgrade your main power to level two. This will reduce you to ten Power Points, which you will be able to spend as you wish in the General Skills and Combat skills sections.
Enjoy.
I hurriedly did as asked and then had a quick glance through the other two sections. There were hundreds of skills ready to be learned, all at my fingertips.
A smile slowly crept across my face. I was going to be a hero. And Sophia, Emma and Madison could take a long walk off a short pier.
My preferred way to write a Gamer Crossover story is to adapt it to that world. For evidence of that, my works Naruto: The Game of Life and Issei – The Gaming Gear are proof of that, if you wanna check them out. In this world, I have basically decided on a 'no magic' policy. Just skills and Parahuman powers.
