Hecate/Trivia=Magic, Witchcraft, Crossroads, Necromancy, the Mist, and Sorcery


Sacred animal: Dogs

—Omni-Sight: Can perceive any/all directions at once on command.

—Darkness Dominator: Their mother is an Underworld deity so they have the power to shadow travel and control darkness and shadows.

—Mist Master: Are prodigies and the best at wielding the Mist.

—Wielder Of Spells: Can perform nearly any kind of spells.

—Senses Of A Shaman: Has superhuman senses and has complete control over them. Has a sixth sense that lies in the user's subconscious but works when needed, not when wanted.

—Pantheonic Crossroads: Can perform any type of magic from other pantheons that they can handle.

—Sci-Gic: Can use mortal science to make their magic stronger.

—Emperor Of The Elemetals: Able to summon and control elementals, magical sentient embodiments of the element. They're made from the elements but and linked to them so those who control the elements can't control it.

—Blessing of the Wielder: Can infuse any weapon with magic energy and/or enchant weapons with spells, giving the weapons powers.

—Rune-Caster: Able to wield Runic magic, like pouring magic into weapons that have runes carved into them or pouring magic into runes on their own bodies, potentially giving the user a variety of possible abilities.

—Spell Master: Can create their own spells on the spot as long as they have a clear intent in their mind, it is realistic, and within their power.

—The Nullifier: Can nullify all magic within a certain radius for a certain amount of time, but cuts theirs off as well, meaning they can't cast on anyone or themselves or create any magic, Depends on how strong it is.

—Magical Warrior: Can infuse their bodies with magic, allowing them to increase any/all physical attributes.

—Aura Of Enhancement: Always emitting an aura that enhances the magic abilities of Allies around them. Can be turned off and doesn't use any power.

—Elemental Counterpart: Able to summon an Prime Elemental, an symbiotic Elemental that's born and bonded to them when a child of Hecate/Trivia is born. Can be summoned to fight, support their powers, or be a spy. The potential power they can have depends the strength of the bond they have with the user. It is bonded to their very being so those who control element(s) can't control it. Their prime Elemental is a reflection of what kind of magic the user is best at. Their Prime elemental is the least draining power they have.

—Magic Mimicry: Can copy the abilities of others to some extent if they're magic-based and/or copy any spell, enchantment, or sorcery they see.