Hey guys and girls, sorry it's been taking a bit to update the next entry. You see I recently acquired a job (finally freakingly) and work 5 days a week.
Most times I get home I'm too tired to do anything so progress has been slow.
However, I'm about half way done with where I planed end the next entry so at least there's that!
So aside from assuring you, my loyal readers, that I am still continuing this story I've included a little bonus of sorts
Below is a "Map of the World" for the Akame Ga Kill universe as there's a world mostly unexplored or unlabeled in the anime. (or simply named in some cases.)
Still a work in progress mind you but I've written down the majority of what I've wanted to add on this.
Enjoy this little treat into how grand I plan on expanding the universe. See you next time
Map of the World
At the center of our focal point is the might Imperial Empire, home to many brave heroes and powerful villains over the decades. With vast military might, resources and powerful artifacts known as Imperial Arms, the Empire is one of the world's leading super powers.
To the East and laying adjacent to the Empire's Eastern sea border is the country known as Magi.
Formed as a result of the Imperial Civil War 500 years ago, it is the home of powerful mages devoted towards the practice of their art.
While those whom call this country home refer to it by it's proper name, the rest of the world simply refereed to this land as the Dominion.
Their military is comprised of numerous mage legions numbering in the tens of thousands.
Their form of government is a simple Round Table of 13 elected representatives.
While their technological advances pale in comparison to their neighbors, the Dominion holds the edge in magic related advancement far exceeding the numerous nations around them.
Further East is the series of islands the Empire refers to as the Eastern Islands.
The majority of these island nations are rather underdeveloped, either from lack of resources, leadership, or in some cases natural disasters, there are a few exceptional developed nations.
Academia, a peaceful nation devoted towards alchemy is one such example.
Another is Sho Sho, a warrior nation that -while seemingly outdated- has produced some of the fiercest warriors the world has ever known.
Their military is based around their warrior class and when necessary conscript from the working class. They are lead by the Shogunate, a powerful figure whom is both the commander in chief and leader of the island nation.
A third would be the nation of Lui, comprise of three islands. Similar to the neighboring Magi, those that call Lui home practice the art of magic. However, they partake in a form the Dominion has long since banned from practice. Powerful, dangerous magic: Necromancy.
The fourth and final notable example would be the chain of islands known as Crescent Moon. While there are numerous villages located on these islands, the Crescent Moon chain is famous for two reasons.
The first, the islands natural formation presenting it as a Crescent Moon (thus the name)
The second , this chain of islands is home to one of the most vicious and organized pirate nations the Eastern seas has ever seen in almost a millennial.
To the North lay the city states of the Polar Knight Kingdom. This nation first formed hundreds of years before the rise of the Imperial Empire and until that time was once the leading power of the world.
Originally, the kingdom had formed from the alliance of a small band of noble warriors known as the Polar Knights. These knights created the city states of the North from scratch, working tirelessly until completion.
While the golden age of the Polar Knight Kingdom has long since passed, each city state is lead by a descendent of those brave founding warriors.
While the blood of heroes courses through each of these individuals, bloodline alone does not make a brave warrior.
From birth, these descendant are put through rigorous training, molding them into applicable warrior knights.
Their military, while powerful in traditional terms, specializes in espionage and guerrilla warfare.
In the North, many a times does the native inhabitants encounter dangerous monsters such as the Frost Giants or high class Danger Beasts.
Decades of practicing hit and run tactics against these fearsome opponents over the millennial has perfected the art. Forging the Polar Knight Kingdom into an unpredictable fighting machine.
To the South, beyond the lands of the now extinct Southern tribesmen wiped out in a brutal Imperial orchestrated genocidal campaign lays lands unexplored by the Empire and its neighbors.
While there have been rumors of sub-human species sighted in the South, such as dwarves and elves, these sightings are unconfirmed as the Southern Frontier is home to some of the most dangerous wild life humanity has ever seen.
In reality, unknown forces shift in the unexplored South. Movement in the thick forests hint at a force of thousands if not more.
The origin of this force, let alone it's purpose are yet to come to light.
To the West are the Western Tribesmen gathered in small clan like societies.
Beyond those that reside in the grasslands are the fearsome Mountain Tribes. Famous for their barbarity and inhuman strength, they freely attack any whom trespass on their territory.
Pass the mountains you'll find the vast Endless Dessert, which true to its name seems to stretch for eternity or as far as any Imperial explorer has ventured and reported back.
Here live the Sand People, a nomad tribe whom lives in the sandy wastelands if one could consider that a possibility.
Continue West and you'll fine three great nations whom despite all odds and seemingly lack of anything resourceful, rival the Imperial Empire in terms of military might and/or prosperity.
To the Northwest lays a collective of territorial states known as the Barron States, sophisticated barbarians with strong ties to odd traditions.
While primitive compared to most nations, they make up for their lack of technological development by stealing necessary technologies from their rivals and possessing overwhelming numbers.
To the Northeast lays the wealth slaver empire referred to as the Principality.
The bulk of their military along with almost a third of their population is comprised of slaves taken from various corners of the world.
At it's core are the higher echelon known as Janissaries, noble breed soldiers each with a stake at becoming the next Sultan.
With a monopoly on the slave market, the Principality is among the richest nations on the planet.
More often than not, a high number of purchased slaves end up dying while being transported to their destinations.
Aside from their fame as a slaver empire, The Principality is the nation at the forefront of utilizing tamed Danger Beasts for military and commercial means without the aid of any magical devices or strange methods.
And to the Center West lays the nation known as Magitech. A powerful country whom practice both sciences and magic, combining the two creating powerful war machines and other beneficial additions to their military might.
A conquering Empire, swiftly and efficiently seizing territory after territory from their neighbors.
Since it's formation over 20 years ago, Magitech has never known peace assign from the brief intermissions between conquests.
It is easily the youngest nation in this corner of the world, and already a worth rival to the thousand year old Imperial Empire.
