Magical Gifts

Metamorph

Can change their appearance at will such as hair, eye, skin colour. They can not change their features to those which are not human. They also can't change their biology in any way.

Natural Animagus

They have one standard form that they must find before they can change into other animal forms. To change, they must know the biology of those animals.

Beast Speaker

Can speak to all animals in their native dialect. But they learn the dialect that they first hear. This means they might be able to talk to snakes native to the UK. But not those from India.

Parsletounge + associated gifts

A Parselmouth can speak to all snakes in their native dialect. For an older snake, it may take a moment for the speaker to pick up on the lingo. Because like with all languages Parsletounge has evolved over time. Parslemouths are often gifted healers. They have a snake animagus form and a snake familiar. In some countries, Parslemouths are revered while in others they are hated. Parslemouths also can use parcel-magic, which is a particular sort of healing magic and can't be used for evil.

Associated Gifts - As with Parsletounge, some people can only speak to birds, dogs, cats and so on. They are just not as well known. These people also have an associated animagus form and familiar. They also can use healing magic similar to Parcel-magic in their animal tongue.

Empathy

The ability to sense others emotions. An Empath can easily feel strong or surface emotions. But it takes time to learn to sense deeper emotions and who is feeling them. An empath also needs to learn to recognise what emotion they are sensing, such as their name or why someone might feel that way.

Telepathy

The ability to send thoughts from mind to mind. It is rare for a Telapth to be able to do this without training. It is also often noted that anyone can receive a message if they are open to it. But sending a message is only possible for Telepaths. The range of distance someone can send a message is restricted to their magical power. It is also noted that you must know the person to be able to send messages via Telepathy. However, this does make it possible to have whole conversations by Telepathy. But these conversations generally only involve two people and not more. However, it is possible to have three or four-way conversations if the people involved are strong enough and have enough training. It is also possible for someone strong in the art of Occulmency to block messages from a Telepath.

Telekinesis

Telekinesis is the ability to move objects with your mind. It is often seen as the weakest and most useless gift. However, the ability to move things without a wand has saved peoples lives before. Not to mention help them commit crimes without leaving any evidence. A powerful Telekinetic can lift and move a whole person. The weight they can lift needs to be built up and relies on both physical and mental strength.

Elemental

Elementals can control a single element. These are Fire, Water, Wind, Earth, Shadow, Light and Storms. Unlike creature elementals, these people can only control the element and do not have any of the other advantages. There are, however, spells that can be used to help with this.

Invisibility
This is the ability to turn one's self invisible. Again many see this as a useless gift as there are spells that can do similar. But the best spells do not come close to how good the talent is. These people, when invisible, can not be detected by any spell, even Humono Revolvo can not detect them. For powerful people, this gift is often also found with the Transparent gift.

Transparent

This gift is often found with those with Invisibility. But it can be possible to have the gift on its own. Transparent is the ability to move through solid objects as if you were a ghost. Again many see this as a useless gift, especially without Invisibility as well. However, people have used this gift to escape from a bad situation before. Otherwise, people with this gift have used it to commit crimes in the past.

Teleportation

This is another gift many see as useless since the invention of the Apperation spell. However, unlike Apperation, this gift does not feel like you are moving through a tube. Instead, it feels like you are sliding from one location to another. There is also no ward to stop Teleportation. Instead to stop someone using their gift, such as to put someone in prison, you must temporarily bind someone's magic. This makes Teleportation more useful. To Teleport, you must be able to visualise the place you are going to. This could be from a picture or a memory. Most people who have this gift have enough sense not to Teleport into other persons home.

Shadow Walking

This is the ability to move and hide in the shadows. To do this, you pull the shadows towards you and wrap yourself in them. Due to this, Shadow Walking can only be used to move short distances, not long ones. But these short distances have saved lives. Again like Teleportation to stop someone using the gift, you must temporarily bind their magic.

Seer

A seer is someone gifted in Divination. Different seers can see different things in different ways. Some can see the future, which is the most common. Others can see the past or most rare is those who can see both. The most common type of seer is the prophecy seer. Who is someone who can make prophecies but not remember them. Many seers use tools to help them see, such as Tarot Cards, Crystal Balls or Tea Leaves.

See Magic

Seeing magic is the gift of seeing wards and objects that have spells on them. This is a minor branch of the Sensitive gift. Those who can see magic are highly coveted as Warders or Curse Breakers. It often takes training to be able to see magic, but some can do so without training. However, all must learn what they see, such as the particular spells or wards.

Sensitive

A sensitive is someone who can sense magic. To a sensitive, any magic that has been used to harm someone feels dark. While any magic that has been used to help someone feels light. This is different from many Ministerys perceptions of light and dark magic. Since the Ministerys label the spells light and dark and not the intent behind them. However, this does take training to learn. The Sensitive gift also encompasses the Seeing Magic gift.

Due to this being such a powerful gift, there is a considerable downside to it. Sensitives are often extremely powerful since they can draw on the magic around them to boost their spells. However, they can't release this drawn magic back into the world around them. As such, they need purification baths and showers to help them do so. People who are sensitive to magic also tend to be particularly sensitive to one type of magic. This could be healing magic, penetrative magic, surface magic, Transfiguration magic and so on. Sensitive people have no trouble casting these spells but can't have them thrown at them. Fireworks are also a particular problem due to the waves of magic they let off. Cursed objects can also be a struggle at times, depending on the spells used. And handling the objects can leave the Sensitive needing a shower due to the lingering feeling left behind.