{Name}
The form of identification chosen by the Shopkeeper in order to be identified by other individuals. This name acts as their official form of identification, and should it be a false name, they are rendered immune to those who use contracts.

[Alias]
The title associated with the Shopkeeper. Due to their nature, the Shopkeeper only possesses merchant-related titles, such as Peddler, Merchant, Trader, etc. Adjectives may be obtained to grant a special effect depending on what title is equipped.

[Gender]
The sexual identification used to identify the Shopkeeper. Depending on the layout of their counter, and several certain items, it is possible to obscure the Shopkeepers identity and allow them to depict themselves as someone different.

[Race]
The biological species that the Shopkeeper is associated with. Due to their innate nature, the true form of a Shopkeeper is that of a humanoid that lacks any external characteristics aside from the vague facial details, such as the ears, a nose, and mouth, with their shape and form differing should they be a male or female. When they're interacting with a customer, their external form dons the appearance of a race that the customer is most comfortable with, and should there be multiple customers, they appear as the race that everyone is able to tolerate at minimum.

[Karma]
The personal alignment that the Shopkeeper has with the world where they make their trades in. Depending on the rating, it determines what kind of customers they may deal with in the present and future, and can be used to influence many factors.

[Description]
A brief summary of who the Shopkeeper is.

{Stats}
[HP]
Representing the overall health of the Shopkeeper, the value of this attribute determines how much damage they are able to sustain before perishing. All Shopkeepers have a base value of 100,000 health, which can be increased by 1,000 points through their END stat.

[MP]
Representing the overall mana of the Shopkeeper, the value of this attribute determines how much mana they can use at their disposal before suffering from mana exhaustion. All Shopkeepers have a base value of 100,000 mana, which can be increased by 1,000 points through their MAG stat.

[STR]
Representing the overall strength of the Shopkeeper, the value of this attribute determines how many items they are able to carry on their person at a time, while out harvesting for more materials to craft items or to sell in their shop. Each point in this stat increases their weight capacity by 10.

[END]
Representing the overall endurance of the Shopkeeper, the value of this attribute determines how much additional health they possess aside from their base health. Increasing this stat increases their base health by 1,000 points, for every 1 point invested.

[AGI]
Representing the overall agility of the Shopkeeper, the value of this attribute determines how quickly they will gather materials, mine ores, cut wood, harvest ingredients, and determine how quickly they can craft new items. Increasing this stat decreases the amount of time consumed by 15 seconds for every 1 point.

[MAG]
Representing the overall mana of the Shopkeeper, the value of this attribute determines how much additional mana they possess aside from their base mana. Increasing this stat increases their base mana by 1,000 points, for every 1 point invested.

[DEX]
Representing the overall dexterity of the Shopkeeper, the value of this attribute determines the likelihood that they will successfully create an item, and the likelihood that the item has its grade increased by up to three ranks.

[LUK]
Representing the overall health of the Shopkeeper, the value of this attribute determines how lucky they are and whether they will collect a higher-grade item, ingredient, or material while out in the field, and whether they will encounter any treasure or loot.

{Shop}
The primary tool of a Shopkeeper, it is used to sell the items that the Shopkeeper has available. These shops are broken into five different grades.
- [Peddler] Beginner
The initial rank of any Shopkeeper, they lack a building or even a stall of their own to sell their items, and rely on a piece of cloth, often a blanket or carpet in order to hawk their wares. In addition to the pitiful amount of items they are able to display during a sale, they are only capable of selling Garbage and Common items.

- [Stall] Novice
A collapsible stall that can be transitioned into a pull-cart, the stall proves itself superior to a carpet. Unlike the cloth that peddlers utilize for their trade, the stall possesses a countertop for objects to rest, a number of hooks on the front to hang their wares, two collapsible shelves, and in the back, a sliding door with a compartment to store other items. With this increase in quality, a Shopkeeper now possesses the means to sell up Uncommon and Rare items.

- [Booth] Adept
A mobile building that takes the form of a shack built atop a carriage. Possessing collapsible stairs at the back that allows access to the door, it has a large window at the side, with both a collapsible countertop, and overhang. Additionally, the cart can be lowered, allowing for easier access, and possesses a number of different work stations within, including several inbuilt storage compartments in the wall and in the containers within. Using horses to pull the booth, it is a great improvement to the Shopkeeper. Due to the increase in quality, a Shopkeeper can now begin to sell Exotic items.

- [Shop] Advanced
A stationary building that seamlessly blends into its surroundings, the Shopkeeper gains access to many advanced workstations, and gains a much greater capacity of space to ply their wares. The shop possesses the ability to prevent entry should the Shopkeeper desire it, and will relocate itself when they are ready for business. Additionally, the Shopkeeper is able to open up to two additional shops nearby. At this stage, a Shopkeeper can sell Epic and Legendary items.

- [Market] Master
A vastly upgraded building, possessing multiple floors, and possessing the same spacing as a mansion, possessing this grade of building signifies that the Shopkeeper has become a well-established and master , the Shopkeeper is able to open up to two additional markets nearby, as well as up to ten shops. The final grade of quality, Shopkeepers who reach this rank can now sell Mythical items.

{Wares}
The primary purpose of the Shopkeeper is to sell their wares to willing customers. However, in order to sell these items, the Shopkeeper must acquire them either through physical means, by crafting, or by using their connections. Selling these items grant them a varying number of experience, which they are able to imbue into their levels, potentially granting them stat points, and obtain skills, or convert in tokens, which they are able to use to purchase special items. Items are divided into eight different grades.
- [G] Garbage
1-5 XP

- [F] Common
10 - 50 XP

- [E] Uncommon
100 - 500 XP

- [D] Rare
1,000 - 5,000 XP

- [C] Exotic
10,000 - 50,000 XP

- [B] Epic
100,000 - 500,000 XP

- [A] Legendary
1,000,000 - 5,000,000 XP

- [S] Mythic
100,000,000-9,999,999,999 XP

{Level}
The level of a Shopkeeper serves no purpose, aside from being used as a form of defense, gradually reducing the amount of damage they sustain from adversaries weaker than them. Levels can also be used to enchant unique items, such as equipment or herbs with innate properties, sacrificing them to awaken these effects.

- [XP]
The required experience required to reach the next level, the only way to fill up this bar is to convert raw experience into XP. Completely filling up this bar empties it, but increases the Shopkeepers level, and rewards them with three SP.

- [Experience]
Raw experience given form, it is acquired from gathering resources, crafting them into items, and selling them through the shop. The experience can be used to increase the XP bar, be imbued into skills, increasing their mastery, purchase available skills, are used to fuel enchantments, or converted into special tokens that can be used to purchase special items.

- [SP]
Short for Stat Points, SP can be earned by increasing a Shopkeeper's level. Upon gaining a level, three SP are granted to a Shopkeeper for them to distribute however they wish. SP can also be obtained by special items purchased from the Shopkeeper's Cash Shop through the use of special tokens.

{Tokens}
Tokens are a unique currency that can be used to purchase special goods from a unique store called a Cash Shop. These tokens come in four different forms, each possessing a different function.
- [Gold Token]
Gold Tokens are as depicted, a token that allows the purchase of a varying amount of coin, automatically converting to that world's currency. Gold Tokens are unique as when used, the coins purchased are stored within it, with the token manifesting as a physical container for the coins, summoning them when required. The coins it stores cannot be deposited, and upon withdrawing them, a part of the token will become dull. Once the token has become completely dull in color, it shatters, fulfilling its purpose.

- [Skill Token]
Skill Tokens are used primarily to purchase skills, which manifests as a thick leather-bound book with its own insignia and name, detailing how to utilize and perform the skill. Skill Tokens are also able to be used to purchase spells, the latter inferior to the former in value, allowing for a token to be used to purchase up to four spells at once.

- [Equip Token]
Equip Tokens are used to purchase all forms of equipment, ranging from weapons and armor, to trinkets such as rings and brooches, enchanted weapons and apparel, and etc. These tokens are the only tokens able to be gifted to a customer, who can then use it to obtain a random piece of equipment from Grade-G to Grade-A. Due to its ability to be gifted to others, it is the cheapest token to convert.

- [Item Token]
Item Tokens are used to purchase all sorts of items, be it potions and medicine, to ingots and raw ore, etc. Due to the sheer variety of items that can be purchased, despite how it's name may imply, it is possibly the most valuable of all tokens, and are the most expensive to convert. Additionally, it also possesses a function where, when purchasing an item, the lower the grade that the item is, the higher quantity of that item that can be purchased.

{Skill Books}
Skill Books are unique tomes that carry with them the complete knowledge of how to perform the skill or spell within them. On its own, a skill book possesses three charges, granting the skill to the person reading it, and upon having its charges used up, it will disintegrate. However, should it be transformed into a grimoire, while its charges are reduced to one, it not only grants both the skill and all the knowledge associated with it, the person who reads it has the skill automatically mastered. Skill books can also be imprinted onto scrolls, ten times for each charge, allowing for a total of thirty scrolls to be made. Upon use, the scroll performs the skill or spell, but does little else, disintegrating upon use.

The Shopkeeper is also able to learn these skill books, but is unable to use them for any other purpose except scroll making, losing all knowledge of the skill once thirty scrolls have been made.

{Skills}
By default, when a Shopkeeper is created, they gain four skills.
- [Portal: Storage]
All Shopkeepers possess a pocket dimension where they can store any item they possess but lack the capacity to carry. This pocket dimension halts the time of any item stored within it, and cannot store any living creature, with certain plants and objects being exceptions. The size of the pocket dimension is equal to that of a studio apartment room, and its size can be increased by sacrificing levels.

- [Menu]
A Shopkeeper possesses the ability to call forth a window that displays all of their current stock, as well as all of the items stored away in their pocket dimension. Aside from displaying the properties of the items, what purpose they possess, and their value, the skill possesses no other purpose. It possesses another function where it displays the status of the person or creature it is directed at, revealing their general parameters and any effects they may be affected with.

- [Flee]
A unique skill that all Shopkeepers possess, upon activation, they are covered with an aura that renders them impervious from harm for sixty seconds, and increases their agility by a thousand, allowing them to quickly flee an area.

- [Bodyguard]
A unique spell that all Shopkeepers possess, upon use, a special core is created. When inserted into a material or a piece of equipment, related pieces of items gather around it, forming an animated figure, one with the sole objective of being the Shopkeeper's bodyguard, protecting them from all harm until their destruction. Should it remain active for an hour, its current form will be imprinted within the core, and when activated, it will use the ambient mana around it to recreate its form. These cores are extremely difficult to destroy, and are extremely mana-efficient, making them highly-sought after items.

Due to the requirement of needing 80,000 mana to create, roughly two-thousand times the mana of a sage or arch mage at their peak, a Shopkeeper acts as the only viable source of these cores.

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{Example}

{Name} Maria

[Alias] Apprentice Shopkeeper (+10% EXP)

[Gender] Female

[Race] Shopkeeper

[Karma] 0 | Neutral

[Description]
A brief summary of who the Shopkeeper is.

{Stats}
[HP] (100,000)/(100,000)

[MP] (100,000)/(100,000)

[STR] 0

[END] 0

[AGI] 0

[MAG] 0

[DEX] 0

[LUK] 0

{Shop}
[Rank]
Peddler
[Type] Carpet
[Capacity] 7/10

{Wares}
{Name} Medicine Herbs
[Grade] F
[Value] 5G
[Amount] 4
[Description]
Some common medicinal herbs that can be used to treat cuts and scratches, or used to make low-grade healing potions.

{Name} Frog Mucus
[Grade] G
[Value] 1G
[Amount] 3
[Description]
The mucus of a frog. When mixed with kelp, water, and grass, in a bottle, it looks no different to a stamina potion, making it a common ingredient for scammers.

{Level} 0
- [XP] (0)/(1,000)
- [Experience] (0)
- [SP] (0)

{Tokens}
- [Gold Token] (0)

- [Skill Token] (0)

- [Equip Token] (0)

- [Item Token] (0)

{Skills}
- [Portal: Storage]

- [Menu]

- [Flee]

- [Bodyguard]