Author's Note: We have reached chapter nine of the story, where Iron-Star will face the Merchants and other small problems.
Current story stats, Favorites 133, Followers 162 and one author happy with how this story is progressing.
Personally I wanted to make this chapter longer, but I decided to cut it in two parts.
Answers to comments:
Silber D. Wolf: Thank you so much for your support, it helps me write better and get positive comments.
Kitsune Obsessed Freak: Your correction of my pronunciation flaws has been noted. When I do the fix / update of that chapter, fix that error.
Trpstar: Your apologies are accepted, I have never been angry with you.
I am incredibly happy to see that someone knows my other less successful works as well.
I too think that adding romantic comedy or Harem elements to a Celestial Forge story can be hilarious.
Taking Waifu as Companions is tempting, but this story is serious stuff, comic elements are okay occasionally but too frequent would hurt.
I have some pretty unique options when it comes to companions, hint: Ghosts of science fiction works.
The idea of adding elements from my other fan fiction is quite interesting, but not feasible at the moment. The Servantrix is a combination of the Omnitrix, a Class Card and a connection to the Throne of Heroes / Moon Cell.
The Omnitrix is 800 CP OP stuff, I want to wait a few more chapters before using 600 CP perks. The big stuff of over 600 CP must be reserved against great adversity
The Moon Cell and the Servants same concept.
I want to have Mordred or Nero Claudius Caesar Augustus Germanicus or Arturia Pendragon as a companion. Maybe all of them, it would be interesting to see how Holmes explains to Taylor the presence of three girls who look terribly like him.
Personally I believe that the perfect Waifu Saberface for Iron-Star / Harold Holmes is Nero Claudius, two crazy artists dressed in red with an eccentric character, the best possible couple.
Maybe I can do some Omakes with the theme: "What if ... Holmes gets the benefit [Enter the name of the OP benefit]"
Chapter 9: The Alchemist Impaler. First part.
Alternate title: Let's save Danny from the junkies.
As I am driving the Iron-mobile through the streets of Brockton Bay, as if I were a Batman from a parallel universe, I review what has happened so far.
Things are going pretty well for my first day as a hero.
I defeated Hookwolf in front of a large audience and will surely be involved in creating an internet meme at the end of the day.
I was able to forge a cordial bond with government superheroes, as well as schedule a business date for Monday.
If I were a character of a Dating Sim, believed to have unlocked Parian's path, tomorrow I have to meet her again and work on some sort of art project, after doing a second private gig in my idol guise ...
My life is becoming more and more like an Anime. When I don't save the world, I end up in bizarre situations with women.
Possible incest path, Taylor, this body belongs to some kind of cousin, so it re-enters as incest.
Path Yuri, Parian, I doubt Iron-Star can become more than friends and colleagues with Parin, but super idol Mew Mew is a completely different story.
What's missing in this romantic comedy, Lolicon Path? Milf Path? Teacher Path? Path Yandere? Catwoman / Black Cat Style Bad Girl Path?
Putting aside the weird hormone-induced ideas, I focus on my overriding goal: Capturing the Archer's Bridge Merchants.
"Altair, tell me the essentials on current goals. I don't want to forget something important." I asked the little metal friend to give me information on the criminals I need to stop. I may have read a great deal of Worm fanfiction but sometimes the characters' abilities are decreased or increased, so receiving a neutral opinion can't hurt.
"No problem, Guardian, but you realize we've forgotten Koragg." He asked Ghost-Altair, as if I were so stupid that I didn't notice the lack of a huge raven horse.
"Koragg is a big, grown magic horse. Plus Parian is keeping him with him. Now, give me the report." I have again requested information on the criminals I need to defeat. Koragg is a useful steed, if I need him a taxman is enough and he teleports to me in a flash of green fire, I don't have to take him behind me.
"The Archer's Bridge Merchants, commonly referred to as the Merchants, are a gang of supervillains operating in Brockton Bay. The gang sign is a capital M with two vertical lines running through it.
The Merchants were a small group of drug dealers with no real aspirations aside from getting rich selling and taking drugs, only using their powers to make their line of work less risky.
As such, they were never able to carve out much of a following in Brockton Bay, and did not engender much respect among other cape teams in the city. "Altair explained.
But it's not useful for me, I already knew everything Altair says, I need more important information.
"Good introduction. PRT opinion of them." I asked, maybe the PRT to something useful in their public archives.
"Being a small gang with little ambition, they didn't deserve much attention from the PRT compared to other threats." Altair replied, clearly as disappointed as I was about the lack of information from the PRT.
"Another flaw of the PRT, they are too focused on the big threats and ignore the small ones until they become impossible to ignore. The same happened with Shadow Stalker, they ignored his problems until I solved the problem so explosive." I muttered softly, tapping a button on the Iron-mobile to increase the speed of my vehicle. Now that we have left the heart of the city the traffic has dropped so I can go faster without risking a car accident.
The universe decided to make fun of me, because the moment I pressed the turbo button, a damn bus came out suddenly!
Three times the normal speed of thought and enhanced reflexes are incredibly helpful in avoiding an accident.
Without wasting time I manage to turn the steering wheel to avoid at the last second a bus ... slightly burned !?
"Look where you drive your damn bus! Before when I flew with the Condor and now with the Iron-mobile, whoever gave you a driver's license deserves to be jailed!" heard I don't know, but I'll keep an eye on that bus driver.
Twice I risked getting hit by that bus, it could be a Coil agent trying to keep me away from his operation, making me change my path ...
"I am a paranoid madman who drives worse than a daredevil ... Altair give me information on the individual members of the Traders."
"Guardian, do I have to worry about being sued by that bus?"
"No, at this rate of near-road accidents, the bus or its driver will break down before I am sued. But as a precaution, you later start an investigation into the driver of that bus and look for a good lawyer?"
The thing about investigating the driver is not serious until there is a near-fifth car accident.
Looking for a lawyer is a very serious matter, if I want to use the money from the sale of my future novels to build a successful medical technology company, I need an experienced lawyer.
"Once back home, I will make it my top priority to find a suitable lawyer and publishing house to publish your novels.
Here are the profiles of the merchants:
Skidmark, Leader of the Traders, could create force fields that would push anything that intersected with it in one direction.
Squealer, Tinker specializing in creating vehicles. His creations are large and varied, but his addictions prevent her from becoming a threat.
Mush, Changer who could collect debris in the environment in a giant form to fight with. "Altair explained, making me feel more relaxed and nice to have someone here to base you on.
"How long is it until we get to the port?" I asked Ghost-Altair, who is calculating the shortest possible route in real time.
"At this speed we get to the poet in less than 180 seconds." He announced Altair.
"Altair, I leave the pilot in your ... capable hands. I need at least 120 seconds to mentally prepare myself for the confrontation with the Merchants."
180 seconds until I reach my destination, this means that I have enough time to "read" my latest gifts received at the end of my musical moment.
Running quickly from Parian's shop I didn't have time to "read my latest purchases."
The number one gift is ... incredibly pleasing to my liking me.
I am now the owner of a particular genetic trait called the X-gene that allows you to naturally develop superhuman abilities and powers.
Mutants, despite their human nature, exhibit many distinct aspects in biology, physiology and genetics from their evolutionary predecessors, but also within them.
I am part of the Homo sapiens superior race, I can become an X-men, if they existed in this world.
It doesn't matter that I'm no longer fully "human", I already have the genetic material from the first civilization of Assassin's Creed.
One more mutant gene does not change anything, on the contrary it makes me very happy. This X-gene is dormant, but its presence means I can develop mutant powers.
My dream of becoming Wolverine or X-23's brother is coming true. I don't have to wait for a cyber upgrade gift to get retractable knuckle blades.
Taking into account that some Marvel Mutants are feared as unstoppable weapons of mass destruction for mere mortals and some of them can split the world in two and reality itself literally has them whims!
Monsters like Cable, Scarlet Witch, and Jean Gray are scarier and more dangerous than Zion. Indeed, one of them can kill Zion and all his likes in one day.
Having only this X-gene makes me feel reassured, I wonder what I can achieve on the day it activates.
Teleportation powers such as Nightcrawler aka Kurt Wagner.
Perhaps the ability to transform the whole of my body into organic and indestructible metal, just like Colossus aka Piotr Rasputin.
Or the ability to force objects to explode by "charging" them, converting potential energy into kinetic energy, as is Gambit.
I can also be satisfied with the laser sight of Cyclops aka Scott "Slim" Summers.
I hope I don't get telepathy, Jean Gray and Emma Frost, they have a bunch of problems and they attract twice as many problems, especially cosmic problems in the form of Phoenicians.
Maybe I can become a heroic Magneto ... Wait a second!
Magneto is an Alpha level mutant, his power is the control of electromagnetism.
The same thing my Esper Electromaster power does.
Does that mean I can do all of Magneto's feats if I get to level 5 !?
Wait a second my Esper powers are based in part on the user's genetics and DNA. So will the gain of the X-gene increase my Esper power?
Can I develop Esper Powers faster?
It's bad business these powers activated by danger and romantic comedy.
If I work day and night I get little or nothing from the Celestial Forge.
If I spend the day fighting crime and risking my life in reckless or comical actions, I get too much presents in no time. I want to work and experiment with my new gifts, but violence brings violence. First Hookwolf, then Parian in a good way, now the Traders. After them who will come to prevent my return to the Celestial Forge? Lung, Oni Lee, an emerging new criminal?.
I just want to finish with the heroism for today and go back to my little world and build a new costume and other equipment.
Returning to the list of gifts obtained thanks to my artistic performance.
Gift number two is a universal set of secondary powers. This means I don't have to worry about hurting myself using my powers. These secondary powers are mostly protections. Examples are immunity to pyrokinetic flames and not getting smeared on the road when you stumble while running at supersonic speeds.
Gift number three, a mediocre shape-shifting power focused on powers. Now I am no longer limited to modifying my appearance slightly, but I can change the color of my lightning bolts, as well as add and remove cosmetic effects when I use my powers. Wait ... I can also partially alter my appearance while using my powers. I think I can get a lock of hair made of electricity or something.
Gift number four, various official and accredited documents that say I am an expert in any subject that I am sufficiently informed. Useful if I want to do they were in my civil life, but now it doesn't help me much.
Gift number five, it's not the Gene-X, but it's almost as useful. A vast academic knowledge that covers almost every scientific field known to the human race ... I no longer have to go to school or university. I know practically everything written in scientific books around the world. The only subject that could give me problems is history and foreign languages. Everything else is already understood and stored in my mind.
Gift number six, the knowledge of making my works look good without using the same amount of material that I would normally use. Useful for saving precious materials and making my equipment better.
Gift number seven, advanced knowledge of chemistry and metallurgy, I can create new metal alloys to improve my precious vehicles. I can replace kevlar with a better material in every imaginable field.
Here I finish the gifts received by the Marvel Constellation, I did not receive Tony Stark's genius, his designs for armor or his talent in robotics. But I am laying the foundations to achieve it. I am an omni-disciplinary scientist, I know all branches of human science. A huge undertaking that no normal human being can accomplish. I just have to wait to get the right materials and missing knowledge to complete the Ironman puzzle.
Subsequent gifts come from one Constellation, The Incredibles, I saw the first movie and played the video game for the PS2. My cousin was MR. Incredible and I was Siberius / Frozone. We often have a full day to finish the game and defeat the Miner.
I even watched the second movie, I really enjoyed it. But still I prefer more, Big Hero 6 and Spider-Man: Into the Spider-Verse. Great animated movies with superheroes.
Let's see what I got from this Constellation.
Gift number one, a social empowerment that allows me to motivate people. You failed and you are depressed, me with two words and several slaps and if you need a blow to the head using a newspaper. It might work on Danny, a little positive boost to that dead man can't hurt.
Gift number two, a mental and artistic enhancement that allows me to grasp the weak points of the projects, focused on the creation of costumes, but it can also work on other things. I perceive a great synchrony between No cloak! (The Incredibles) and Analysis (Red Alert 3).
Gift number three, I practically became one of the greatest tailors in the world. The gift itself tells me that I will be asked to regularly design "super" models in Milan.
This talent to design various costumes and masks of the highest quality. When I think about it the Celestial Forge is making me a better artist / entertainer. In case the work of writer / super-doctor doesn't work here, I can open a small jewelry / costume shops and live a good life in Milan.
Gift number four, it grants me two separate but interconnected things. The first part is knowing how to create technology for super-sewing, such as high-tech sewing machines, laser turrets integrated into the ceilings and bulky invisibility generators. The second part is a unique genius for building superhero costumes, costumes suitable for virtually any kind of power imaginable. The Big Plan B for me is to become a famous fashion designer, with a special contract with the Protectorate.
Gift number five, a minor power, nothing about the mind, body or socialization. But a real minor superpower. Levitation, I can get up in the air in a self-propelled flight ... at the speed of a snail or a ten-year-old girl. I'll be the world's first Class 1 Flying Mover if the Protectorate finds out.
Gift number six, a second minor superpower, this is much more useful, invisibility. I can become invisible, too bad there is a catch, invisibility only works on my physical body. Clothes and items I bring are not included. Except things designed with the function of becoming invisible with me.
Gift number seven, eight, nine and ten are quite useful items.
An armored limo, a sewing machine that improves my sewing skills to far-fetched levels, a futuristic security system for my Star-Forge, and incredibly powerful and impossible-to-find hidden tracking devices.
Latest gift from The Incredibles Constellation, a new room in the Star-Forge, a super-room for creating super-costumes, supplied with high-tech sewing tools and tons of mannequins.
"Guardian, we arrive at our destination in 80 seconds. But we have a problem ..." Altair communicated, in a panicked tone, taking me out of my little personal world with the promise of bad news.
"Define the problem." I stated in an extremely serious tone, if there is a problem I want to find out immediately, the faster I find it, the faster I solve it.
"The tracking device placed inside Danny's goggles tells me it's very close to the crime scene. By intercepting the area's radio signals I can tell that the merchants are attacking a cargo / equipment warehouse that belongs to the Port Workers Association. " Altair threw me a bomb that is about to go off.
Danny Hebert, "my uncle", is not a man I can say I respect or value him. Indeed, I personally classify him as a loser, a failure as a parent and guardian, a mule too stubborn for his sake, unable to get on with his life, a walking dead man.
But for all his flaws in him, Danny is a good man, he unconditionally loves Taylor, accepted me into her house with open arms, bears my artistic attitude and wants to support me in my work.
The latter two are actions my Muggle father cannot claim to have done.
"Danny Hebert you are a failure, but you are Taylor's failure and also mine. No one can try to hurt you with me around." I said in a tone of voice that promises only pain for those in front of me. With Hookwolf it was just business, but now with the Traders things have gotten personal.
"Altair, program the machine to stay on the sidelines and intervene just to protect Danny. I have to prepare my entry, I hope the ejection mechanism works, copied it from Batman: Arkham Knight." Without thinking for a second I pressed the black bat-shaped button that read: "Dramatic Dark Knight Entry."
"A fanboy is a fanboy through and through." I muttered, before being kicked out of the Iron-mobile.
The Celestial Forge chose the "perfect" time to give me some new gifts, thank you very much, "perfect" timing!
XXX
POV Narrator
In the video game, Batman: Arkham Knight, the batmobile was introduced for use in various main and side missions.
One feature introduced in the game is the Batmobile's momentum could be transferred to Batman, accelerating, then ejecting, which allowed him to gain speed and height for his glide and allowed for faster crossing of the entire city.
It seemed like a good idea to our hero to install such a feature in his Iron-mobile.
XXX
POV Iron-Star
Being ejected into the air and having to glide without having a real cloak is the worst time to get gifts from the Heavenly Forge.
By using the Brace on my brain, which is currently as strong as Kevlar, I can increase my thinking speed three times normal.
I can probably get a headache eventually, but now my brain works thirty times faster than my normal self.
Time from my perspective is frozen or is going incredibly slow.
At least I bought the time to "read" the High School of the Dead Constellation that lit up seconds ago.
In this Constellation six stars are shining, no stars too big, but their quality is worth more.
Gift number one, a blend of a school uniform, a soldier's tactical gear, and maybe some sports gear. Useless to me, maybe I can give it to Taylor when she has her powers or I keep her for as long as she became the Idol Mew Mew and I have to sing Bad Girl.
Gift number two, a very sharp, self-repairing survival knife. Useless to me as I am designing SH-crystal powered weapons. But a sharp knife can't hurt Taylor, right?
Gift number three, yet another subconscious physical / mental enhancement that increases my coordination, grace and balance to an absurd level. Only with this advantage can I dodge bullets if I am aware of it. Maybe if I add Reinforcement to my body I can do the Jedi tricks of blocking shots using the sword. On a minor note, my every movement is a work of art.
Gift number four, a defensive power not too extravagant, just practical and simple. In short, my skin acquires the resistance equal to the strongest article I wear. This means that my skin is currently harder than Kevlar and steel. A very useful thing, the stronger my armor, the stronger my body becomes, this factor allows me to apply a better and deeper Reinforcement to my body with less risk.
Gift number five, a second skill that involves clothing. In short, it allows me to wear costumes and armor effectively. The whimsical part of this gift is the ability to wear all sorts of clothes so that you are always comfortable and without having embarrassing accidents with the clothing or fatal accidents with the cape. Bonus reduces the likelihood of taking damage to clothes and allows me to repair them faster and easier.
Latest gift, vast knowledge of warfare, historical data on the greatest battles in human history.
Information on the strategies of Napoleon and Alexander the Great, King of Conquerors.
Detailed knowledge on military vehicles and heavy artillery, weapons of all kinds such as pistols, rifles, mines, grenades, rockets ...
Ability to build miniature models of various military vehicles and famous characters, it also works for creating collectible action figures as long as they are attractive Waifu dressed in a "uniform" and armed with weapons.
Ability to create detailed and realistic costumes of any type of existing military uniform. Among the many possible uniforms are the sexy uniforms of Azur Lane, Kantai Collection, Girls' Frontline.
I believe I can win every kind of board game set in a war environment with my eyes closed.
Finally I am a master at designing and inventing a narrative plot to make a bunch of manga, limitation the product must contain cute girls in tight "uniform", armed with weapons and that there is a lot of Harem / Yuri context ...
I mean I just became a perverse Otaku artist with an unhealthy obsession / fetish for war and women in paramilitary uniforms. Encyclopedic and theoretical knowledge on the theater of war.
I am now one of the greatest experts of the first and second world wars. My hatred for the Nazis has grown out of all proportion, I will kill Kaiser and his fellows with naked men. I will not only be Ironman and Batman from Worm, but I will also be Captain America and Magneto against the Nazi forces.
It's scary how many things an Otaku from High School of the Dead can know.
Being on Kohta Hirano's level in nerdage and obsessive knowledge on a subject is a ... complicated feeling.
XXX
By returning to reality, I return my brain to its normal rhythm.
I activate my Magic Circuits again and use the Enhanced Reinforcement on my body, especially my eyes.
Better to strengthen a single vital organ at a time, they decrease the chances of hurting myself alone.
The medical knowledge of being an Ultimate Doctor comes in incredibly useful now, knowing how an eye works and how it is composed, I can apply a better and more precise Brace.
I can see a gang of fifty men and women dressed like dirty bums and tramps.
The medical knowledge of Ultimate Doctor, tells me clearly that each of them suffers from various health problems, most of them caused by drug addiction, the rest of the problems derive from sexual diseases, lack of hygiene, a weak immune system and a sleazy diet.
Pushing my Ultimate Doctor side aside, I use my Hardened eyes to notice their armament.
Most of them are armed with a variety of street guns, rusty pipes, baseball bats, a crowbar etc.
A small part of them, probably the lieutenants wield small-caliber pistols and some rifles.
Among all these disease-carrying rats.
Two people stand out, a man and a woman.
A man wears only the upper half of a mask, leaving the lower half of his face uncovered.
His exposed skin of him is dark in color, with his lips so chapped that it looks like cracks are running through them.
His teeth are stained and so shiny they look like shelled walnuts.
The rest of his suit is dark blue and skintight, but leaves a strip of flabby dark flesh exposed around its midsection.
The woman ... no, girl between 16 and 18, streaked with oil stains, some even in her dirty blond hair.
Her dress consists only of a skimpy white top with no bra and small shorts to cover only the minimum necessary so as not to be declared naked. A ridiculous amount to cover the bruises on her face and make herself look older.
Skidmark and Squealer, Brockton Bay's most famous "duo" of junkies.
I also believe that the definition of victim and abuser is more accurate for these two.
A 35-37 year old violent drug addict with a 16-18 year old girl under the influence of drugs hiding signs of physical abuse ...
Skidmark you just got on my blacklist along with Coil. Why are there so many pedophile supervillains in Brockton Bay, only Lung and Kaiser are interested in women their age !?
The drug addicted supervillains are found aboard a Tinker-Tech vehicle that is the size of a small yacht.
The work is coarse, done in a hurry with a huge amount of defects. The vehicle built using broken trucks, boats, appliances and various rusted components, is clearly equipped for warfare, with what look like tesla coils crossed with old-school television antennas fueling its forward momentum and sending arcing electricity dancing. on the waves in his wake, as if he were riding on a current of lightning.
Several guns were placed haphazardly around the upper deck, each manned by a drug addict with no problems.
Skidmark is on the top deck with Squealer in awe of the vehicle.
Apparently Squealer never grasped the concept of elegance in design. From what I see and understand Squealer focuses on the sizes, increases and additions when he built this vehicle.
Basically Squealer is the polar opposite of Armsmaster in everything, technology, social position, physical and mental health.
The vehicle has some sort of potential, but the Merchants' lack of resources and Squealer's unstable state due to opiate consumption and a toxic / violent / abusive relationship.
'What am I doing, this is no time to feel guilty about a teenage girl in a bad situation. I have to stop violent criminals before someone, like Danny, gets hurt. ' I thought, focusing on a single mandatory to complete.
POV Narrator
The wheel of fate is turning.
Round 1
ACTION
Iron-Star was ejected from the Iron-mobile, flying across the sky like an arrow.
For a relatively short moment, Iron-Star was busy thinking in his own little world.
"Transmutarea Aripi de liliac." He said Iron-Star, activating one of the recently obtained spells.
The two strips of fabric attached to Iron-Star's shoulder straps have transformed into two huge white colored bat wings, decorated with red markings on them.
These bulky wings are not capable of true flight, but they are more capable of gliding in the air like Batman.
Added to the calculation the numerous small flat thrusters on the Iron-Star suit.
Our hero is quite capable of almost flying or doing something quite similar.
The hero dressed in white and red, is gliding towards Squealer's Tinker-Tech vehicle, with a majestic grace that belongs to an eagle.
'An entrance from Batman.' He thought Iron-Star, flying right over Skidmark. Then activating the small thrusters of him he flies in a dive.
The leader of Brockton Bay's weakest gang noticing Iron-Star's shadow raises his head to see Iron-Star about to hit him in the face with his feet.
"Impact of the bat!" He yelled Iron-Star, naming his special shot, while perfectly mimicking one of Batman's famous shots.
"Transmutarea șarpelui." He has Iron-Star moment, his voluminous bat wings have transformed back into huge snakes.
Scylla and Charybdis wrapped themselves around Skidmark, locking it in an iron grip typical of a constricting snake. The two magical snakes have managed to intertwine around Skidmark's colum, preventing him from speaking, as well as depriving him of the precious oxygen elongated enough to make him pass out.
Iron-Star ignoring the practical urge to hit common criminals with his gadgets and deal with Squealer, decided to go to press.
This fanboy has imitated Batman to the hilt, but why limit yourself to one great hero?
Iron-Star walks across the main deck as if he were a conquering king, walking past Skidmark, not even giving him a glance.
All eyes of the criminals and civilians involved are focused on Iron-Star.
Secretly Ghost-Altair is filming the entire scene, ready to post it on the internet once the battle is over, but not before editing everything to make her Guardian look flawless.
"I am the white void. I am the cold lightning bolt. I am the right star. With blade in hand I will collect the sins of this world and purify it in the fire of destruction. I am Iron-Star. The end has come!" Iron-Star, placing himself in a battle stance, activating his crystal-powered double-bladed lightsaber-SH.
"Idiots, stop him!" Squealer yelled, indicating he had his minions to stop Iron-Star.
"Fulger!" Iron-Star shouted, his Rank A Magical Circuits activated at full power.
Using the power, Aesthetics of Powers (Avengers-Earth's Mightiest Heroes), Iron-Star's Magical Circuits showed up on his costume.
Twenty fluorescent yellow circuit-like lines appeared around the torso, legs and arms of the costume.
To look even more spectacular, Iron-Star releases a portion of its Esper Electromaster power, enveloping itself in an aura of lightning and sparkle of red color.
Skidmark's minions have turned their weapons on Iron-Star, they start shooting like crazy.
Iron-Star would jump out of the Tinker-Tech vehicle and fight the grunting crowd.
But Squealer's Tinker-Tech vehicle weapons are a civilian safety concern.
If Iron-Star stays on top of the vehicle, right on top with weapons aimed at him.
In this scenario, the bullets that Iron-Star managed to dodge will go skyward instead of hitting an innocent bystander.
BANG!
RATATA!
BANG!
RATATA!
BANG!
RATATA!
BANG!
Mounted pistols, rifles and machine gunners released a hail of bullets on Iron-Star.
The hero dressed in white and red decided to use Nightwing's famous tactic and any glass cannon, which can be summed up with these words: "Move more, get hit less."
Iron-Star with a fully Hardened body and under the influence of Fineness (High School of the Dead) and the other gifts, he can predict the trajectory of the shots.
Our hero dressed in red and white uses acrobatic maneuvers that look like Capoeira-like dance moves, combined with lightning moves of the sword-SH.
The techno-colored show along with Iron-Star's spectacular moves are so mesmerizing that some of the henchmen took photos, the Squealer herself stood frozen for a moment watching the show offered for free by Iron-Star.
One, two, three, fourth, five, six, seven, eight, nine, ten blinks later, Squealer recovered from the living artwork aka Iron-Star.
"Forget the bullets, take out the explosives and whoever dares to take a picture I'll kill him with my hands!" Squealer yelled, pulling out of a secret compartment, located inside fear, a bazooka of all things.
'A bazooka, of all possible things a bazooka, where did you find a bazooka !?' Iron-Star thought, beginning to worry that he had gone too far with theatricality and deception.
"Die Blitz-Boy!" Squealer yelled, pulling the trigger on his weapon, firing a high-speed missile at Iron-Star.
The red-and-white-clad hero paused for a second, using the Brain Brace again to get enough time to figure out what to do.
'Eight automatic turrets with large caliber bullets surround me and shoot non-stop, no problem, their ammunition has run out.
A dozen individuals with pistols and semi-automatic rifles are trying to hit me, even if they hit me they won't do anything to me.
But a missile, followed by several other grenades and explosives fired by the more capable lieutenants of the rest of the mob, is a problem. ' He thought Iron-Star, trying to figure out what to do in order not to end up in ashes.
'No Fate Stay magic can help me.
I don't know of any Sorcerer spells and I don't have the time to put on the serpent's ring to try to improvise a spell.
Power Esper Electromaster, currently too weak, uncontrollable and unknown to help me, indeed the lightning can make the situation worse by starting the explosion earlier than expected.
I don't know of any SH-Crystals who can help me right now.
I'm not going to put my life in the hope that Gene-X is activated right now.
Dead Space's energy shields can't hold up against a missile straight in the face, followed by bullets and explosive grenades.
Of course if I introduce the High School of the Dead Reinforcement and boons into the operation, with Dead Space's energy shields I can reduce the damage considerably, but standing still and getting hit on purpose is stuff an idiot would do, an incredibly confident maniac. self or a suicidal Tay-Tay, and I'm none of them. '
While Iron-Star's brain is running at inhuman speed to find a solution.
In the real world, the missile along with an avalanche of bullets and grenades are raining down on our hero dressed in red and white.
"If you retire, you grow old! If you hesitate, you die!" He shouted Iron-Star, with a flash of genius / madness in his head, making a second quote as he runs right in front of the missile.
SLASH !
A slash from an exotic sword has been launched.
BOOM!
A pile of explosives devastated the main deck.
Followed by an inhuman scream.
Keep it going ...
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Benefits / Article Jumpchain obtained:
+ Scientist (Avengers - Earth's Mightiest Heroes) (Free): You graduated with honors from one of the best universities in the world and can easily be considered one of the best minds on the planet. What you lack in the combat experience you can make up for with technology and general know-how.
Mutants (Avengers - Earth's Mightiest Heroes) (Free): Mutants are an emerging species with strange powers or appearances. Their powers usually manifest during puberty, but these inherent powers come with the cost of a life of suspicion and discrimination. Mutants can take on a wide variety of appearances; from indistinguishable to normal human beings, to very blatantly inhumane.
Power Source [Off] (Avengers - Earth's Mightiest Heroes) (Free): There are many ways to gain or receive power in this world; mutants are born with their powers, mutates have been modified to gain their powers, while still others have learned the mystical arts to gain their powers. Some species have acquired their abilities as a result of evolution or genetic modification. Either way, you can choose the "source" of your abilities and powers. This is purely for taste and will not affect the strength of the skills you acquire (barring outside influence). Additionally, you have several "secondary" powers that help you use what you buy here, although this mostly amounts to protections (immunity to your pyro flames and not getting smeared on the road when you stumble while running at supersonic speeds, for example. These protections also apply powers that add up to what you bought here).
Aesthetics of Powers (Avengers - Earth's Mightiest Heroes) (50): You can change the aesthetics of powers purchased here, only if the changes are superficial in nature. For example, your pyro-kinetic flames can be black or green, instead of looking like a normal fire. You can also change your appearance in minor ways when using your powers, such as making your eyes sparkle. By paying 50 CP, you can also change the appearance of your body in relation to the powers you have acquired; pyrokinesis can engulf your body in flames, while greater strength and durability would allow you to have a rocky or metallic appearance, like the Thing or the Colossus.
Degrees (Avengers - Earth's Mightiest Heroes) (Free): You're smart, and now there is evidence to back it up; you have a chance to update academic degrees for any subject that you are sufficiently informed so that everyone will accept, even if the subjects are non-existent wherever you are, or if you don't have a history where you are.
Scientist Supreme (Avengers - Earth's Mightiest Heroes) (Free): You are smarter than most others; your knowledge covers almost all scientific fields, and even if you are not informed to the point of making great discoveries - you know nothing that you may not already learn - you are more than capable of understanding those who do.
Form and Function (Avengers - Earth's Mightiest Heroes) (Free): While some scientists have to choose one or the other, you can have both; Not only is it easy for you to make your works look good, but you can do it in a way where you don't use more materials than you normally would.
Alloy Smith (Avengers - Earth's Mightiest Heroes) (150): Advanced knowledge of chemistry and metallurgy has allowed you to create alloys with various materials, including metals and chemicals. These new alloys retain all the properties, including those of a supernatural nature, of the materials used to make them, allowing you to create truly powerful substances.
+ Designer (The Incredibles) (Free): You are a fashion designer. More specifically, a super fashion designer. Clothes are your specialty, your reason for being ... But lately business has dried up and you did it to start working on another fashion. At least the trip to Milan last week was good.
You are Elastigirl! (The Incredibles) (Free): Sometimes people lose sight of their way, forget who they are and what they are capable of, fall into despair over what is happening ... Now you can shake these people out of their funk, remind them who they are and push them to action ... all with a simple angry pep talk and maybe a hit or two with a newspaper
No cloak! (The Incredibles) (100): They get entangled in things, they get trapped in the whirlwinds, they generally get in the way, and not many people can even get their masked eyes off ... Too much trouble to be worth it. Likewise, you can grasp the weaknesses of designs extremely quickly, able to remove them or simply attempt to cover all your bases when creating something. You will never again create a dress that will fall short or hinder the wearer.
I drew for GODS! "(The Incredibles) (200): And your skill is a testament to this noble ideal. Designing things to be bold, dramatic, heroic and simply to look good is as easy as breathing for you. Now like Edna Mode herself, you will most likely be asked to regularly design "super" models in Milan ... but that's not the same, Darling. Your true skill lies in Super fashion after all, and Super Suits is what To the point that you could even make people look good with spandex.
"And machine washable, Dahling." (The Incredibles) (300): Obviously looking good isn't all it takes for a good outfit. It must also be very sturdy, comfortable, withstand extreme temperatures, be bulletproof, specialized to complement the wearer's powers, and yet breathe like Egyptian cotton. Oh, and be machine washable, this is a new feature. So, it's a good thing you're able to craft Super Outfits like these for pretty much any kind of power. Dresses that lengthen with elastic Supers, which become invisible with Super invisible and much more. Over time, you may even find ways to incorporate armor and electronics into your skintight clothing. It may not be able to do everything ... but it can do a lot more than it should be able to do. And of course you can also create general technology to help you in your work, such as high-tech sewing machines, laser turrets built into the ceilings and bulky invisibility generators ...
Levitation (The Incredibles) (Free): You are able to lift yourself into the air with your mind, allowing you to move through the air in a self-propelled flight ... albeit at roughly the same speed as a casual walk.
Invisibility (The Incredibles) (Free): You can become invisible, transforming specific body parts or your whole body invisible. Unfortunately this is limited to your body and does not turn anything you wear or carry invisible. Except for materials specifically designed for, like your Super Suit.
Armored Limo (The Incredibles) (Free): Get the keys to an elegant limo, parked inside your warehouse. It has been discreetly upgraded with superhero armor, which is completely undetectable without taking it apart or attempting to shoot it.
The Sewing Machine (The Incredibles) (Free): Now you may be wondering why I offer a single sewing machine ... That's because this technological masterpiece is the platonic ideal of a sewing machine. This is the only machine suitable for working on models worn by DIO. Working with this will improve all of your sewing skills to greater heights.
Edna Security (The Incredibles) (Free): Remote-controlled laser gates, electrified fences, high walls, bulletproof clothing for your guards, voice-activated retina scan doors and turrets from nowhere ... Your security is tight, as it should to be. Either way, you can upgrade your warehouse and any other property that follows you with this extra touch of protection.
Hidden Monitoring Devices (The Incredibles) (Free): Now this is interesting. Get a supply of tracking devices and a handheld device to track their location. The devices themselves are designed to be sewn into clothing, at which point they will be completely invisible even to the wearer. With the tracer, you can find their exact location anywhere on the planet. The signal sent will also be undetectable and the tracking device flashing light is optional in case you don't want the person you are tracking to know you are on your way.
Sewing Room and Showcase (The Incredibles) (200): A large room perfect for sewing or otherwise creating Super Dresses and other garments. It comes with high-tech sewing equipment, a huge supply of different mannequins, and a gallery for when you want to show off your best models. Movable seat and extremely resistant glass panes included. It can be connected to the warehouse or one of your properties after the jump.
+ The Fighter (Free) (High School of the Dead): National championships, martial arts exhibitions, the perfection of the lost arts. All of these are your claims about hunger. You excelled in physical abilities, becoming a cultural icon. You most likely know one or more classic fighting styles and could teach them to others.
Combat Outfit (Free) (High School of the Dead): Looks like a mixture of a school uniform, a soldier's tactical gear, and maybe some sports gear. Regardless, it's surprisingly flattering and easy to wear. The armored parts will provide good protection against Them or other things that can bite or claw you. If damaged, it will repair itself overnight.
Combat Spearhead (Free) (High School of the Dead): This is a razor-sharp 8-inch long knife with a serrated back edge. It is heavy but easy to carry and handle like a combat weapon or normal tool. It can be used as a prybar without risk of breakage. More importantly, the hilt comes with a mounting bracket that can attach to a pole of some kind, creating a spear, or to the barrel of a gun like a bayonet. Either way, the combo weapon will not break, blunt or get stuck in an opponent.
Fineness (Free) (High School of the Dead): Your body coordination is perfect, to the point where you can dodge bullets by the tiniest edges if you are aware of them. With this perk, you have the grace and poise of a world famous Olympic gymnast or dancer, no matter what form or figure you have. Each movement is a work of art.
Fashion (100) (High School of the Dead): Your clothes and your whole body acquire defensive properties equal to the highest protection items you currently have equipped. The emphasis on the protective object an iron or steel ring won't give you metal-resistant leather: the bare minimum is things like extreme sports knee pads, helmets even an apron would count, although all it would do is protect you from the dangers of a kitchen ...
Hard Target (100) (High School of the Dead): You're a tough nut to crack because you know how to wear armor effectively! This perk ensures that any armor or protective gear you wear feels comfortable and doesn't get in the way, no matter how bulky or awkward it may seem. Additionally, your skills make tears and breaks in armor much less likely and much easier to repair. One of them won't knock you down with one lucky hit!
Hobbyist [War] (100) (High School of the Dead): Choose a hobby. Any hobby. And by hobby I mean "any recreational activity with potential survival applications". You are now an expert, potentially capable of writing a PhD on the subject, hiking would be a thorough knowledge of survival in the wild, hours at the shooting range would be proficiency in handling all modern firearms, and an enthusiast of cars would be able to take apart and rebuild a car as well as improvise parts and repairs.
