In the next room there are a few switches and a row of spikes blocking the exit. It seems the switches I have to flip have been marked, most likely by Flamberge. I easily solve the puzzle and enter the next room.
In here, there is a sort of training dummy. "Around here, people may fight you. Instead of fighting back, why not strike up a friendly conversation?" "And why would I want to do that?" I say, confused as to why I should talk to someone who is trying to kill me. "Because they aren't being willfully malicious, and are only fighting because they think you are dangerous." Flamberge responds. I guess that makes sense. "Here, why not practice with this training Waddle Dee?"
Once again, my soul pops out of me as I engage in a "battle".
Mr. Sandbag - ATK 0 DEF 0
Following Flamberge's advice, I strike up a conversation with it. "Um... How's your day been?" Naturally, the training dummy doesn't respond. Oh well, at least Flamberge looks pleased. "Very good! Please, follow me to the next room."
I follow Flamberge into the next room. in there is a-ACK! I just ran into an enemy!
Jambeliever - ATK 3 DEF 5
W-well, I guess I'll compliment them. "Y-you have uh... A-a cool hat!" That could have sounded a lot better, oh well it looks pleased. Just I was about to spare it, Flamberge intervenes and gives both of us a stern look.
I follow Flamberge for a little bit until she stops. ahead of her is a large floor of spikes. "Hmm... How did you solve this puzzle again? Wait, what do you think you're doing?" She said as I effortlessly float over the spikes. "Uh... Was I supposed to get stabbed by the spikes?" I said as I floated to the end.
"W-wha-I-I... Ugh fine I guess that works too..." Flamberge then also floated to where I was, then we both entered the next room. "This room was supposed to test your independence, but it seems you are just fine by yourself." We both walk together to the end of the room. "I have some errands to run, so stay here. Actually, I'll give you this spare cellphone so you can call me at any time." Flamberge hands me a device and exits the room.
...
...
...
Forget this, I'm tired of waiting. As I enter the next room I see the Jambeliever who's hat I complimented. "Hey, it's you! I just wanted to say thanks for complimenting my hat, it really means a lot to me!" "Uh... Your welcome, I guess." I enter the room to the left of me. In there is a bowl of candy with a note. It says 'Please take only one'. Of course, I follow the note's rules and only take a single piece of candy.
After exiting that room, I continue to follow the path and enter a room that seems to have an unstable floor. This would be an issue if I didn't float everywhere. I enter the next room and get a phone call from Flamberge. "Hello, this is Flamberge. I was just wondering if you prefer vanilla or chocolate." "I don't really have a preference for either of them." I respond. "Oh! I see. Well, I hope you are doing fine." *BEEP*
I see a rock on the ground, and near it is a sign that says '3 out of 4 rocks recommend you push them'. Huh, strange. I push the rock to the button and the row of spikes blocking my path recede. The next room is another one of those fragile floor rooms. Naturally it was easy to breeze through.
In the next room, there are 3 more rocks to be pushed. I push the first two rocks onto the button and when I go to push the third rock, it sprouts some feet and a pair of eyes and attacks me!
Rocky - ATK 5 DEF - 50
Why does this rock want to kill me? It looks pretty dirty, so I guess if I polish it, it might not want to hurt me. "Wow, I feel nice and clean now, thanks!" And of course it talks, why am I not surprised? "Sorry for attacking you just there, you just startled me. Here, I'll make it up to you by pressing that button for you!" The Rocky moves onto the button and makes the spikes blocking my path recede.
In the next room is another one of those save points. Naturally, I touch it again to save my progress.
*Knowing the squeaker might one day reach the chest fills you with DETERMINATION
Magolor LV 1 34:25
FILE SAVED
End of Chapter 2
