An: hi everyone, and welcome to the next chapter of Harry Potter the Elemental Spell Gamer. In this chapter we will be adding the next party member, and creating Jasmine's first artifact dungeon.

Disclaimer: I in no way shape or form own Harry Potter. He belongs to J. K. Rolling, and anyone else she has sold the rights to.

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8: Artifact for 3.

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Pointing to the map Jasmine indicated the squares. "Looking at this map we are rather limited in where we can place this egg."

Parvati frowned. "How do we determine where an artifact can be placed?"

Jasmine pointed to the castle on the map. "This castle represents Hogwarts and Hogsmeade. In order to place a new artifact it must be placed next to a previous 1."

Parvati looked over the map in puzzlement. "What's the problem then?"

Jasmine scowled. "The problem is I can't place the egg near the castle, and I don't know why."

Parvati watched as Jasmine held the egg near the square to the right of the castle, then the 1 to the left. She didn't see the egg react in any way, but she could tell Jasmine was expecting to see something to happen either with the egg, or the map itself.

It was then Parvati had a thought. "Jasmine? Why not try the square below the castle?"

Jasmine paused. She had only been trying the squares to the left and right of the castle. Why not try the 1 below it. As she moved the egg to the square below the castle the egg and the map both lit up.

"Nice catch Parvati" Jasmine said as she placed the egg in the square.

There was a loud rushing sound from outside the castle that reminded Jasmine of running water, or a waterfall.

"What's that" Parvati asked her eyes darting around in fear.

"That's the new dungeon being brought into ixistence. Though I am curious as to why it sounds like water. Anyway let's go and go see where that appeared."

"Do we have to just go and search for it?"

"No" Jasmine shook her head. "Using the map we can teleport to where the new dungeon appeared."

So saying Jasmine tapped the new square labeled "mermaids cavern" on the map. There was a clap of thunder, and the 2 girls disappeared.

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Jasmine and Parvati appeared by the black lake. Where once a tall black rock stood, now had an entrance to a cavern that seemed to lead under the black lake.

"Can we even survive in there?"

Jasmine Potter frowned. "We should be able too. The dungeons created by an artifact are supost to be accessible to the party that creates it."

Parvati nodded looking more sure of herself. "That's good to hear. Though it might be a good idea to see if we can find another party member before going into this dungeon."

Jasmine nodded at Parvati's words. "Good idea." she said, and turning walked away from the dungeon with Parvati by her side.

"By the way, what's to stop non-party members from entering the dungeon?"

Jasmine smiled as they neared the castle. "The fact that they can't even see it if they aren't part of the party that generated the dungeon."

Parvati was laughing as they entered the castle looking for the next party member.

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Three hours later both girls were geting discouraged. Dispite knowing there was a singer in the castle neither girl had seen neither hide nor hair of her. If it wasn't the remarks made by other students they would have both thought it had been only their imaginations.

The only clue they had runn across was when Jasmine had overheard a ravenclaw say "it's so unfortunit that Slytherin is sow young."

"Don't I know it" his budy answered. "With that coice you have to think her mouth would be great for other persuits."

Jasmine froze at these words. Ravenclaw was supost to be the house of the smarts. Why did it sound like these 2 were wanting to asault a girl.

"Do you think she's fallen into the trap yet?"

"Roger said it would probably be done about now. Why down't we go and take a look?"

Heart pounding in her chest Jasmine started trailing the 2 boys while sending Parvati a party message about what she was doing.

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Meanwhile Parvati was stroling through the ground floor hallways. Since she was looking for a Slytherin she guessed she would have an easier time running into a Slytherin on this floor. An easier time than if she was searching higher up.

Parvati had just rounded a corner when Daphne Greengrass ran directly into her.

The 2 girls went tumbling to the floor.

Picking herself up Parvati glanced at the other girl. The quip on the tip of her tunge died at the expression on her face.

Daphne Greengrass was known for being a stone cold bitch, but no one to Parvati's knollage have ever made her look this angry.

"I'm sorry Greengrass. Can I help?"

Daphne looked startled. "Why would a Gryffindor offer to lelp a Slytherin?

Parvati nodded. "I'm sure you have heard of the power Jasmine Potter appeared to recieve 10 minutes after leaving our common room the night of the sorting?"

Waiting for Daphne's nod Parvati said "Her power takes the form of a tabletop roll playing game from the Muggle world. This also allows her to invite up to 5 mor people to join her on the quest she recieved upon returning to our demension."

Daphne started at that. "Our demension? What do you mean?"

Parvati shook her head. "That's Jasmine's story to tell" she answered. "So what has you running like 1 of my house?"

Daphne sighed. "My younger sister has disappeared. I was hoping to find her before something happens to her."

Parvati was about to reply when a party message window popped up in front of her.

`Party message from Jasmine to Parvati.

I think I have found a clue to the whereabouts of our mysterious singer. I am currently following 2 Ravenclaws who were talking about having fun with a young Slytherin.

I would appreciate some backup.`

Looking at her map Parvati found Jasmine up on the third floor. Turning to Daphne she said "Looks like my partner is on your sister's trail. She is currently following 2 Ravenclaws who spoke about haveing some fun with a young Slytherin. There up on the third floor. Would you like to come along?"

Daphne looked surprised for a minute, but then her cold mask slipped into place. "Lead the way."

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It was hard to keep the 2 boys in sight, and still give Parvati time to catch up to her. Fortunetly Jasmine recognized where the boys were heading. That being Fluffy's old room. This didn't make Jasmine relax though. For all she knew the meating place was down in the chambers that had lead to the sorceerer's stone. If they were down in those rooms it would give them a great advantage. Just as she was about to enter the room a message popped up in front of her.

`Party message from Parvati to Jasmine.

Daphne Greengrass is asking to join our party.

Thoughts?`

Jasmine paused. She sent a message back, "Does she know how our party system works?"

Aminute later a message appeared.

`Party message from Parvati to Jasmine.

Yes I have described it to her.`

Jasmine thought it over for another minute, but at last decided she would except Daphne into her party.
Taking a deep breath Jasmine said in Elementalish, "invite party member, Daphne Greengrass".

`searching for individual.

Individual found.

Generating base character sheet

Element identified.

First element regected.

Second element excepted.

Race identified

Classes available identified

Bass attribute set

Base character sheet generated, ready for set up. `

Jasmine smiled and waited. Just as she thought a message appeared a minute later.

`Party message from Parvati to Jasmine.

Are you kidding me?`

Jasmine just laughed.

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Parvati and Daphne had just reached the third floor when a blue screen popped up in front of Daphne.

`Character sheet for Daphne Greengrass.

Name: Daphne Greengrass

Color: blue

Race: Dranne

Class: ?

Hand: left

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Attributes

Strength: 5

Intelligence: 5

Dexterity: 5

Constitution: 5

Charm: 5

Mana: 5

Hp: 10

Mp: 10

Spell Bonus: 10

Resistance: 10

Attack Combo: 2

Level: 1

Current elemental experience points: 0

current elemental stars: 0

Elemental stars to next level: 5

Attribute points: 60

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SPELLS

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ABILITIES

Breath under water level 1

With this ability one will never have to worry about running out of breath while under water, or gas. Higher skill level means more benefits.

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TECHNIQUES

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PERSONALITY

Positive trait 1: ?

Positive trait 2: ?

Positive trait 3: ?

Negative trait 1: ?

Negative trait 2: ?

Negative trait 3: ?

Long-term goal:

Daphne staired for a minute at the screen that had just appeared. "What is this?"

Parvati glanced over. That is your starting character sheet. Too finalize the sheet and join the party fully you will need to cloose a class, distribute your attribute points, select your positive trates, and fill out your long term goal."

Daphne blinked. "I don't get to choose my Negitive trates?"

Parvati shook her head. "Those are select to balance out your positive trates."

Daphne nodded. How do I distribute these points?"

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Jasmine had been waiting for 10 minutes when her other 2 party members came running up.

"All set up then?"

Daphne nodded, and then took a deep breath. "Are our stats supost to be this broken?"

Jasmine blinked, and snuck a peek at Daphne's sheet.

"Witch stat do you mean Daphne?"

Daphne pulled up her sheet, and pointed to her hp. "I didn't expect this to be this high for level 1."

Jasmine smiled. "Your combat stats are calculated with your intelligence stat."

Jasmine pulled up her own character sheet. "Mine for instance uses my strength stat, and to keep my stats even I placed 5 more points into dextarity, and 5 less into strength. Infact my str is lower than your int even though I'm a higher level."

Daphne blinked looking at Jasmine's level. "How did you level up?"

"I had to go though a solo dungeon a week before the first task. I earned 9 stars clearing all of the chalenges."

"That's reminds me" Parvati spoke up. "Any idea when I or now Daphne will get our first solo dungeons?"

Jasmine shook her head. "No idea. I didn't even know about solo dungeons until just before I was placed into my first 1."

It was at this point the three of them had reached the door.

`Instant dungeon.

Unlike other dungeons instant dungeons exist for 1 run. Wether you clear the dungeon or not it will disappear when you leave it.

Enter "Sorcerer's Stone" gauntlet? Y/n.`

Jasmine staired in surprise at the popup that had appeared in front of all 3 of them. Pre hadn't told her about Instant dungeons, but given the fact that they were explained when she found her first 1 she guessed it hadn't considdered a priority.

With a start Jasmine turned to Parvati. "Did you 2 discuss creating spells?"

Parvati shook her head. "We didn't get that far."

Jasmine nodded, then turned to Daphne. "You will want to create an elemental spell of your own when you get a chance, but for now use your knollage of Hogwarts spells to defend yourself if we get into a fight."

"Is that likely?"

Jasmine and Parvati both nodded.

"This leads into a set of chambers that lead to where headmaster Dumbledore hid the Sorcerer's stone in our first year" Jasmine said. "Now that this is an instant dungeon there's no telling what's in there."

Nodding Daphne drew her wand, and looked to Jasmine. Taking a deep breath Jasmine tapped the "y" on the screen, and all 3 girls were sucked into blackness.

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An: I wanted to get to the instant dungeon here, but I ran out of time if I want to keep to my friday upload schedual. Yes I had Daphne join the party instead of her sister Astoria. Astoria was the singer seen in the last chapter.

Speaking of chapters, the next chapter will have these 3 girls clearing the instant dungeon, as well as discovering a brand new power availble to them.

If you like this chapter or the rest of the story please leave a review, and if you have any questions send me a PM.

That's all for this week, and I I will see you all next time.

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character sheets

Name: Jasmine Potter

Color: yellow

Race: Dranne

Class: dancer

Hand: right

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Attributes

Strength: 32

Intelligence: 36

Dexterity: 45

Constitution: 34

Charm: 105

Mana: 1155

Hp: 66

Mp: 1187

Spell Bonus: 68

Resistance: 137

Attack Combo: 8

Level: 2

Current elemental experience points: 65

current elemental stars: 10

Elemental stars to next level: 50

Attribute points: 0

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SPELLS

Name: Light lance

Type: damage

Damage Type: damage table

Damage Table:

1: 2

2: 4

3: 6

4: 8

5: 10

6: 12

7: 14

8: 16

9: 18

10: 20

11: 22

12: 24

13: 26

14: 28

15: 30

16: 32

17: 34

18: 36

19: 38

20: 40

Name: sonic tremor

Type: damage

Damage type: percentage dice roll

Number of dice: 3

Number of dice sides: 8

Side effect: causes the ground to shake violently for 6 seconds.

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ABILITIES

scan level max

Scan an enemy, or group of enemies to determine their elemental affinities.

sprint level 1

move 1 and a half times faster than those around you.

Unarmed combat level 2

Able to equip silver equipment.

Uppercut level 0

roll a 20 on a punch when wearing boxing gloves to deal twice as much damage.

Teleport level 1

able to teleport to any location within the caster's sight. drains 5 mana for 10 seconds.

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TECHNIQUES

Double kick level 1

Sky Uppercut level 1

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PERSONALITY

Positive trait 1: determined

When faced with a challenge the individual will find it far easier to focus on the task at hand. Add 1 D12 to any tests that the individual is determined to finish.

Positive trait 2: luck of the gods

Whenever a person with this Trate is put in danger, they will wiggle out by the skin of their teeth. They will also win at any game of chance. No matter what form it takes. However, this comes at the cost of being put in dangerous situations with no input from them.

Positive trait 3: people saver

The holder of this trait will always strive to save as many people as physically possible. Even putting themselves in danger if necessary.

Negative trait 1: tunnel vision

When focused on a single task, the individual in question will ignore what's going on around them. This can often lead to danger, for they will not see enemies coming if they are solely focused on the task at hand.

Negative trait 2: danger pr1

Through no fault of their own, the holder of this trait will find themselves in danger at an alarming rate, and people around them will just except this as fact.

Negative trait 3: people saver

The holder of this trait will always strive to save as many people as physically possible. Even putting themselves in danger if necessary.

Long-term goal:

Jasmine has decided that Voldemort needs to go. She first needs to find what he used to stay alive, and then after removing whatever it is destroy him once and for all.

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Name: Parvati Patel

Color: green

Race: human

Class: archer

Hand: left

Strength: 15

Dexterity: 15

intelligence: 15

Constitution: 15

Charm: 15

Mana: 15

Hp: 30

Mp: 30

Spell Bonus: 30

Resistance: 30

Attack Combo: 4

Level: 1

Current elemental experience points: 15

Elemental experience points to next level: 1000

Attribute points: 0

exp: 359

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SPELLS

Name: espresso

Type: damage

Damage Amount: damage table

Damage Table:

1: 57

2: 3

3: 6

4: 9

5: 12

6: 15

7: 65

8: 18

9: 21

10: 24

11: 27

12: 30

13: 1

14: 33

15: 36

16: 39

17: 42

18: 45

19: 48

20: 60

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ABILITIES

Flight level 1

Able to hover 5 feet above the ground. Lasts for 30 seconds.

Archery level 1

Able to use a short bow, and or sling.

Sharp shooting level 0

roll a 20 on a shot with a bow to deal twice as much damage.

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TECHNIQUES

Doubleshot level 1

Fire 2 arrows at once that deal 1.5 times the damage. Can end a combo, but not be used to continue 1.

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PERSONALITY

Positive trait 1: determined

When faced with a challenge the individual will find it far easier to focus on the task at hand. Add 1 D12 to any tests that the individual is determined to finish.

Positive trait 2: fashion conscious

The holder of this trait will always be able to spot good and winning combinations with what they wear. Add a plus 5 to any charm checks.

Positive trait 3: good listener

The holder of this trait will be able to listen carefully and remember what other people tell them. Ten percent easier to discover secrets.

Negative trait 1: tunnel vision

When focused on a single task, the individual in question will ignore what's going on around them. This can often lead to danger, for they will not see enemies coming if they are solely focused on the task at hand.

Negative trait 2: snobbish

The holder of this trait must flip a coin every time they speak with another person that is not part of their party. If the coin lands on tails they will find it impossible to treat the other person with respect.

Negative trait 3: gossip

The holder of this trait will find it extremely difficult to keep secrets. Especially if more than 1 person in the party shares this trait.

Long-term goal:

Parvati wants to open a new clothing shop with her best friend Lavender Brown. She must first learn about the business world, and then discover how to take advantage of their talents.

Name: Daphne Greengrass

Color: blue

Race: Dranne

Class: singer

Hand: left

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Attributes

Strength: 5

Intelligence: 35

Dexterity: 10

Constitution: 30

Charm: 5

Mana: 10

Hp: 65

Mp: 45

Spell Bonus: 70

Resistance: 40

Attack Combo: 5

Level: 1

Current elemental experience points: 0

current elemental stars: 0

Elemental stars to next level: 5

Attribute points: 0

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SPELLS

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ABILITIES

Breath under water level 1

With this ability one will never have to worry about running out of breath while under water, or gas. Higher skill level means more benefits.

swim level 1

the ability to swim regardless of the condition of the water.

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TECHNIQUES

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PERSONALITY

Positive trait 1: loyal

A person with this trait will stick by those who have earned their trust through thick or thin.

Positive trait 2: cunning

People with this trait are predisposed to looking for the non-violent way of getting what they want.

Positive trait 3: potion prodigy

With this trait a person can learn and Brue any potion recipe. Inventing new potions is only a matter of time, not skill.

Negative trait 1: selective hearing

The person with this trait will often ignore what other people say about those they trust.

Negative trait 2: snake like

People with this trait will suffer from other people they haven't befriended thinking the worst of them. These people will often be the first suspect if anything goes wrong, and the person doesn't have an iron-clad alibied.

Negative trait 3: inadequate teacher

A person with this trait cannot teach anyone who is not the same type of prodigy as they are. Often, they will insult the student they are trying to teach.

Long-term goal:

Daphne wants to find a way to save her little sister. Not only from whatever danger she is put into, but also the curse she was placed under at age 6. Daphne has narrowed the cure down to a portion of some kind, but Snape's teaching method is making her search harder, not easier.