Sorry for the long wait everyone. Ideas for new chapters have been coming slowly. Work has been taking up a lot of my time, plus I lost Mom towards the end of January and I've been trying to figure out where to go from here.

It's kinda strange, to be honest. For the past twelve years of my life, all I've done is take care of my Mom and Dad. My life, essentially, has been on Pause. Now, it's as if someone has pressed Play again and I have absolutely no idea what to expect or what to do other than keep on at work. Family's been a big help, however it's become painfully clear that, with the utilities as high as they are, I'm no longer able to remain in the home I was raised in.

I have found an apartment in nearby Natchitoches, it'll be better on gas and closer to work but it still feels... for lack of a better word, strange.

Anyway, I'm going to be taking my time with the updates all I can ask is for ya'll to be patient as I try to sort through everything. In the meantime, this is a project I came up with as sort of an intermediate to put my mind on other things until I can get the next chapter of Forge Summoner and World Fury out. I still intend to rewrite the most recent chapter of WF but that'll just take some time. Thank ya'll for understanding, and now, to the disclaimer.

DISCLAIMER: I DO NOT OWN ANYTHING OR ANYONE IN THE SPYRO UNIVERSE. ONLY MY OCS.

P.S. For a bit of math fun, multiply 7x5 (35) then multiply that by seven ten times. You'll see why later in the chapter.

Prologue: The Crimson Reaper

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13 October (Friday), 18XX

Rennslaer Field, Imperial Border State Kovasin

War of the Shieldlands, Year 5

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Upon a hill he stood, overlooking the battlefield before him. The wind whipped at his bright red coat while the sun glistened off his silver armor. His stance was all the more intimidating due to the massive twin-bladed sword he hefted as it the weight was nothing. His long, shoulder-length black hair was tied neatly back in contrast to his short beard which, despite all efforts, was unruly and coarse.

Ahead of him, countless bodies littered the once picturesque green fields. Some of the bodies wore black armor with silver-lined black coats, others wore silver armor with blue coats, a few even wore coats of white, yellow, and green.

His eyes discerned several red coats in amongst the bodies and his gaze hardened on these.

The reports had been brought forward by his aides and two other Captains. The others had dismissed them as outlandish or unbelievable. Yet, he had come to see for himself and beheld the truth. At the far north end of the field, the scattered wreckage of an airship burned, sending pitch black smoke into the air. Strewn about were the wrecks of various aircraft that once served as her screening force. The only identifiable marker on the wreckage was the tattered red and gold flag that still hung from her Observation Tower and the crest on the Forward Bridge emblazoned with the number '12'.

Though the fighting in the war had been fierce on all fronts as the various nations and their armies had sought to drive the invaders back to their own lands, it was here the fighting had been particularly fierce. Not just because there was no natural cover here, but instead because, contrary to the enemy's beliefs, the war was nearing its conclusion. Beyond this field, a mere fifteen miles further west, lay the enemy's capital city.

The allied counterattack begun earlier that year had seen remarkable progress and forces had managed to push the invaders back across the Buffer State and into their own lands. States occupied at the start of the war cheered jubilantly at their liberation and their forces, once supressed or pressganged into the enemy's host, joined the allied effort to drive the Sibirien Empire even further back into their own lands.

It was here, the Imperial border state of Kovasin, that the war would be decided.

Unfortunately, urgent matters on another front prevented the man from leading his forces himself, so instead he had given command of the advance to a young Captain he trusted higher than all others. The man entrusted with this crucial mission was the man's own brother, and the Captain of the 12th Company of the Red Dragon Mercenaries, the Elite forces of the Mercenary Kingdom of Schildland's forces.

The 12th Company had made it's stand here, alongside the soldiers from various allied armies, and had completely blunted the Empire's counterattack. But... the cost was dear.

Of the five-hundred and twenty-six men and women who made up the 12th Company, only one-fifth of those had survived the battle. Their Captain, Ian Sieger, was not among them.

A shout from one of his lieutenants draws the man's gaze from the wreckage of his brothers aircraft which lay near the wrecked airship Defiance to the other side of the field where a new host of black-clad Imperial soldiers marching forward and, in the air, eighteen airships, five massive Dreadnaught-classes and thirteen smaller Destroyer-classes, advance to the field, ready to continue the advance and not to be stymied again.

The lead airship, a dreadnaught one-and-a-half times bigger than the rest, bore a black flag with a twin rampant lions supporting a crown bearing a blood-red fleur-de-lis. It is the heraldry of the Imperial family. The Emperor has sent one of his four sons to ensure the battle's victory.

Carefully, the man hefts the twin blade and motions for those with him to stand back. He then reaches for the gourget around his neck and unfastens the device, letting it fall away. It lands with a soft clink on the ground.

Immediately, a red hot aura, similar to a summer sun, permiates the field. Those unused to it begin sweating while those who are familiar with it look on with nervous apprehension and understanding.

This man is Dominic Sieger, Commander of the Red Dragon Mercenaries, and Captain of the 1st Company.

He also has another title, one that bears great weight and responsibility but doesn't have much political power. He is the Mercenary King, the King of Schildland. He and he alone can call the Schildland to war.

In this world where mana flows through all living (and some unliving) things, those who train and push themselves to their utmost limits and then transcend those limits are known as Adventurers.

Adventurer is an all-encompassing title. You could be anything from a Mercenary to a Kinght, a Healer to a Surgeon, a Farmer to a Minister, and many other occupations. All Adventurers, regardless of wealth, rank, or social standing, start at G rank and work themselves up through the ranks to the upper levels. Do exceptionally well or show promise and by the time you can receive specialized training in your field you may well be B-ranked or even A-ranked.

The exceptions are, of course, the S-ranks. Those who attain this rank are generally regarded as the Heroes of the Age, capable of bringing forth great change or destruction. There are roughly five-hundred people with such ranks in the world.

Dominic brought his free hand forward in front of him, palm open as if telling the enemy to stop, and muttered a single phrase, his voice so low one could barely hear it.

"Flammen-Gatling." (Fire Gatling)

All at once, five massive spell circles appeared in front of him and started spinning, slow at first then faster and faster. These circles were bright red in color, easily seen, and rotated around the center spell sigil. The outer ring of the circle had seven smaller circles each emblazoned with the sigil for 'fire'. As the circles spun, mana flowed into these outer sigils producing red flames that burned fiercely. As they spun faster and faster it looked more like five rings of fire had been spawned on the field. Immediately, the airships began to alter course.

They had seen this spell once before and knew what was coming.

Dominic, who had closed his eyes to channel the mana into the spell, now opened them, his normally blue eyes now turned the same crimson as the flames he wielded masterfully.

"Feuer." (Fire.)

A noise came from the circles akin to an air raid siren as they spun even faster. For a moment, it appeared the noise would continue but then, it stopped and was replaced by a cacophany of cannon blasts. Each fire sigil shot a blast of fire that shaped itself into a dart as it flew onwards towards its targets.

In a panic, the smaller destroyers moved to intercept this attack and protect the dreadnaughts. This proved ineffective as the darts impacted the shielding destroyers, raking them from fore to aft and, ultimately, causing several explosions that all but obliterated the screening force.

This had, in turn, stopped the ground forces in their tracks and they began to scatter as flaming debris and screaming crewmen from the doomed airships rained down upon them.

The initial volley of five shots from the spell multiplied to thirty-five, then to two-hundred forty-five, then to one-thousand, seven-hundred and fifteen, and multiplied again and again, over and over as the spell circles kept firing upwards at the airships; the once blue sky was now ablaze with these crimson darts arcing their way towards the Imperial airfleet.

It bears to mention that, normally, this spell would not have such magnitude or force behind it, however, the gorget that hung around Dominic's neck was no simple piece of armor or jewelry, it was in fact, a power dampener, a magic tool used to limit the amount of mana one exuded during spellcasting.

With the gorget on, Dominic was an S ranked battlemage, skilled in both spellcraft and swordsmanship, but with the gorget no longer constraining him, he could wield his full power making him a SSS+ rank. One of only thirteen people in the world with that much power. A simple fire spell could burn an entire forest to ashes, a water spell could drown a city, an earth spell could create, or destroy, entire mountains.

He normally chose to wield his power carefully but, having just lost his brother, the only member of his family left alive, he was not only grieving, he was also furious.

His brother had survived the crash of his Asym-12 fighter but shortly thereafter had been executed by the Emperor's Own, a Champion named Augustus Feltz, who was the second in command to the Imperial Crown Prince, the one who's airship was dead in Dominic's sight.

This day, Dominic was going to make certain the whole of the Empire knew what happened when they crossed the Mercenary King, the man known across battlefields hither and yon as The Reaper.

The fire darts impacted the enemy airfleet, ripping apart and incinerating machine and crew alike. The enemy flagship, now recognized as the Emperor's Will, was hit by roughly three-hundred of these attacks and was smoking fiercely as fires rages across the main and gun decks.

On the subject of airships, these are purpose built machines that fly not with balloons or combustion engines, but rather make use of Drakescrystal, a mysterious crystal that has impressive and various effects on dragonkind but for humans hold immense powers that can be harnessed. Only a small amount of this crystal, when embedded in a special metallic ring, aptly called a Drakesring, creates a downward force that allows a ship to float. These are generally placed outward from the ship but are extremely well protected and armored. Destroyers and other small airships have two of these, one on each side, and use two large propellors powered by a drakescrystal engine for forward propulsion.

As a rule, the bigger the airship, the more drakesrings it needs to stay aloft. The Emperor's Will required ten to stay aloft and eight massive engines (two port, two starboard, four aft) to push it forward.

Of its engines, the two port propulsion engines were gone, and two aft engines were sputtering trying to pick up the slack. The aura that the drakesrings gave off when in operation were flickering wildly on the port engines. Without warning, there was a piercing crack as one of the rings broke free from its housing, the crystal within shattered, and it broke into four pieces, falling away from the airship. As a second ring did likewise, the Emperor's Will began to list heavily to port, the glow from the starboard engine intensified as the crew tried to right the ship.

Another of the dreadnaughts moved to try and shield the damaged flagship but to no avail as several darts struck it, destroying the port drakesrings, tearing open the lower gun deck, and practically ripping the airship open from stem to stern, the flames catching and subsequently gutting the insides of the machine. It listed heavily to port and the remaining rings suddenly caught fire as they overheated trying to compensate. With no drakesrings in operation, the enemy ship dropped like a stone.

As the wreckage fell away, the Emperor's Will had completed its turn and was retreating back towards the capital. The enemy forces on the ground had, likewise, turned and ran. Not to let his foe escape, more darts impacted the belly of the flagship, ripping it open and dropping the lower gun deck, lower hangar deck, and cargo deck through the sky and onto the enemy host below.

Explosions ripped open the flagship as several forward and aft magazines caught fire, the volitile propellant igniting and blasting several large holes through the already mortally wounded airship. This last attack was just the coup-de-grace, making sure the foe fell and stayed down. A sound of shrieking metal hearalded the demise of the Emperor's Will as the stern twisted in midair, breaking the vessel's back and ripping her in two. The bow section, with its Drakesrings no longer functioning, fell immediately in a flaming heap. Crashing down onto the plains, the structure and decks, weakened and thoroughly gutted by flames, collapsed into itself, a resounding and deafening BANG! accompanying each and every deck as it collapsed onto the deck below it.

The stern section, still aloft but falling due to lack of control from the bridge, began to spiral downwards. The air pressure being exerted on the non-aerodynamic stern section began to peel the steel hull plating back as if it were a banana. The inner workings and decks were exposed as the vessel's 'skin' was stripped away. Hatches blew open, bolts sheared, the few remaining living crew aboard screamed in terror as their airship disintigrated around them.

Splitting the field northeast to southwest was the Ordel River. In olden times, the Sibirian Empire had built several fortifications along the river which, at that time, had served as the border between the Empire and the once independent state of Kovasin. At some point roughly one-hundred years ago, the leading family of Kovasin was overthrown in an apparent coup, and a puppet regime loyal to the Empire was installed to 'quell the chaos'. Since Kovasin's absorption into the Empire, the forts had sat along the river, abandoned and slowly crumbling away.

It was into the largets of these remaining forts, Fort Dracon, that the stern section of the Emperor's Will crashed into. The bullwark that had once boasted having withstood thirteen sieges, was abolutely smashed flat by the remains of the flagship of the Imperial airfleet. Upon landfall, the last aft magazine caught and the explosion and fireball was so massive, it could probably be seen, heard, and possibly even felt in the Imperial Capital.

Of the enemy fleet, a single destroyer was all that was left and was limping back towards the capital, the remnants of the Empire's last ditch effort at a counterattack trailing along behind it, retreating with their tails between their legs.

It was all but a certainty that none of the flagship's crew, or any of the crews hit by the flaming darts for that matter, had survived. The Mercenary King had simply whispered a spell and had obliterated almost an entire airfleet. Out of the of eighteen airships, seventeen had been lost with all hands, a figure estimated to be roughly twelve-thousand, five-hundred. On top of that, the enemy ground forces, estimated at strength to be fifty-thousand strong, was reduced to a paltry seven-thousand.

One man, one spell, one minute.

In that span of time, Dominic Sieger had killed over fifty-five thousand Imperial soldiers and marines of the Imperial Army and Airfleet. If prewar intel was accurate, this accounted for roughly seventeen percent of the Imperial Military's standing force.

THIS was the power of one of the thirteen SSS+ ranked Adventurers in the world. It was quick, it was deliberate, it was merciless and unforgiving. The Emperor would learn a hard lesson this day what his warmongering would cost him and his Empire. The balance of power, once squewed so drastically in the Sibirian Empire's favor, had been completely reversed into the favor of the United Allied Forces. All that was left was for the Empire to, hopefully, accept its defeat and cease all hostilities immediately.

Yet somehow, Dominic knew the Emperor would not let this go. He would not allow this defeat to go unchallenged, even though it was all too clear that none but another SSS+ rank had the ability to stand against him.

Though Dominic knew this, he honestly didn't care. For him, family was everything, and he had just lost his last blood relation. Everyone in the RDC knew this and braced themselves for what was likely to come. If ever the Mercenary King could have no bloodline continuation, the Grand Council, an organization made up of the heads of the Schildland Military, the Noble Houses, the various Guilds, and the current Mercenary King, would be called in to cast their vote for the next successor.

Naturally the current Mercenary King's own vote carried a lot of weight. If he felt he could hold onto the throne without a blood descendant, he could nominate himself. However, if he was outvoted, the popular vote of the council would become the next leader of the Schildland. Despite being a 'Kingdom' it was incredibly democratic. Hence why even though the Mercenary King could call Schildland to war, he held no political power outside his own nation.

Dominic had already decided, upon seeing the wreckage of his brother's airship and personal fighter, that he was going to relinquish the throne. However, fate works in funny ways and the Divine works in even stranger methods.

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Later that day, while the rest of the Allies were tending to their wounded and burying their dead, Dominic walked across the battlefield surveying it. As he crossed over a large hill at the northeastern edge of the field, he heard something he at first thought was the wind and dismissed it. However, he heard it again, louder this time and looked in the direction of the sound. It sounded like a wail, or a keening cry. It was high pitched, and was sounding frequently. Curious, he ventured further and stopped cold in his tracks.

There before him, was what remained of a dragon den. It had been blasted apart by either lightning or fire or perhaps some combination of both. He knew it hadn't been his a stray shot from his attack since he had aimed away from this area. The cry came again, louder and more desperate this time, almost as if whatever was making the sound was beginning to lose all hope.

As he climbed down into the protected clearing that marked the nest, he gasped in both shock and horror.

There, in the middle of the nest, surrounded by broken bits of egg shell, was a young dragonet. From this distance it was almost impossible to determine the gender but body type gave it away immediately.

Typical dragons have scales, however, there is a rare breed of dragon, known as a 'furred dragon' that bears a thick coat of fur instead of scales. This means their defences are lacking but as a result they are much quicker but generally furred dragons are held in disdain by their more numerous scaled kin. Of the furred dragons, like their scaled brethren, their fur color denoted their powers and abilities. However, there was one color that was hard to distinguish: white. There were three sub-classes of white-furred dragons.

One was albino, a rare breed which was outright shunned because they didn't have an element and were unable to use basic magic (most dragons considered them a 'defect'). A scaled albino was rare enough, a furred one however, was doubly so.

The second was an extremely rare breed known as a 'White Flame' dragon, a species second in rarity only to purple dragons. A dragon whose special flames could only harm the wicked and were particularly effective against the undead. The last sighting of one had been roughly seven-hundred years ago during the time known as the Dark March.

The third however, though similar in rarity, was the complete apothesis of the 'White Flame' known as a 'Miasmic' dragon, a race that exuded a miasma that poisoned any who inhaled it and, if they died from it, turned them into undead. It had been a Miasmic that brought about the Dark March that had been ended by a White Flame.

It was said that the two dragons had been siblings and had slain each other in the final battle of the March.

There was only one way for sure to distinguish what type of dragonet he was facing would be: the eye color. Albinos had red eyes, White Flames had blue, Miasmic were said to have dark green, nearly solid black, eyes.

As he neared the child he froze and saw her face, her eyes were scrunched shut, and blood was trickling from a wound in her side. At that moment, he no longer cared what type of dragonet this was. He saw before him, a young female, he was now close enough to identify gender because females generally had smaller horns than males and were less flamboyant with crests, and she was in obvious distress.

He closed on the female and she turned towards him, her muzzle frozen in fear, her snout snuffling as if catching his scent. Seeing her afraid tugged at his heart. He slowly removed his red coat and dropped to one knee before the dragonet.

"I am not here to hurt you. Let me help you." He stretched out a hand towards the child.

Slowly, tentatively, she snaked her head forward and her nose bumped his palm and she inhaled deeply. Dominic realized with a start what she was doing.

(She's imprinting my scent to her memory?! Is she literally fresh out of the egg?!)

A moment later, the young dragonet sighed and collapsed forward, Dominic rushing to catch her. She was the size of a large dog but was light as a feather. He hardly felt any strain as he lifted her, wrapping his coat around her wounds as best he could.

For a moment, she had cracked her eyes open to look at him. He had caught a glimpse of the dragonet's eyes... and knew why the nest looked to have been blasted apart by dragonfire and lightning.

Grey. The child he carried in his arms was blind, likely either from hatching or the parents, as if upon discovering their egg had hatched a white-furred dragon, flew into a rage and destroyed the nest themselves. It also made it impossible to determine if she was Albino, White Flame, or Miasmic. Without someone to teach her, it was likely that she would not discover her power until she came of age at eighteen.

For the first time in a long time, Dominic ran, the bundle in his arms had been abandoned, nearly killed, by her own parents, and she had imprinted his scent to her. She had basically declared him her Father.

Funny thing about dragons is that no one truly knows the extent they are capable of. Was imprinting a scent a basic form of magic that made whoever the child imprinted with, if they were non-dragon, want to take care of them? No, that's not it. She'd likely never even seen her actual parents as they turned their elements upon her. He was the first thing she could hear and likely tell through the pain of her wounds and immediately assumed he was there to help, especially as he had not appeared threatening or violent and kept his voice soft and under control.

He ran into the RDC encampment, screaming for anyone from the Sixth Company, the RDC Medical Corps, to give him a hand. He came to the Captain of Company 6, Gustav Hietz, who paled as he saw the young dragon in his Commander's arms and motioned for him to quickly follow him onto the Company's airship, Hospitallier, which had just landed.

This day was going to be the day that ended the Sibirian War, and also spell the end of Dominic's reign as the Mercenary King. Now, however, this day is going to mean something else entirely.

The start of a new story, a new chapter in the lives of Dominic, this young dragonet, and two more dragons, one black and one purple, as they stir from slumber after the greatest battle of their young lives.

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Terminology:

Dreadnaught: A heavy airship dirivitive of the Battleship. Uses the same designation (BB) but unlike Battleships focus on large caliber 'ship-to-ship' armaments. To that end, all gun decks are fixed to allow 'broadsides' against enemy airships.

Battleship: Main class of heavy airship generally used on the battlefield as a 'air-superiority' craft and 'ground support' craft. Standard battleships have two gun decks, a broadside for dealing with other airships and a lower deck for attacking ground forces/fortifications.

Carriers: A unique type of capital ship that ferries smaller aircraft called 'fighters' into the field of battle. These fighters act either as a 'screening force' for the carrier or an attacking force against an enemy ship. They are generally poorly armored and kept to the rear as well as having very little ship to ship weapons, they DO however have two gun decks, an upper which is used for AA defence, and a lower for ground attack.

Battlecarrier: The flagship of the Red Dragon Mercenary Corps 1st Company 'Maelstrom', originally started as a battleship but was converted to a 'hybrid battleship' early in the war and finalized as a 'battlecarrier' in the final months conflict. She is the only one of her kind, boasting a large aircraft capacity, numerous (but still fewer than a battleship) ship-to-ship weapons, AA emplacements, ground attack autocannons, and (even more unique for an airship entirely) a bomb bay which can hold 500 long tons (over one-million pounds) of ordnance. This can be repurposed into an extra cargo bay if needed.

Cruisers: Large airships that form the backbone of many modern fleets. Often called 'formation flags' or 'squadron flags', these vessels lead small groups of destroyers, gunboats, and sometimes frigates in support or fleet operations. There are seven sub-types of cruiser making them the most versatile class of airship: light cruiser, heavy cruiser, battle cruiser, assault cruiser, AA cruiser, fast cruiser and armored cruiser (panzerkreuzer).

Frigate: A type of ship between a cruiser and destroyer. These vessels have the speed of a destroyer but the firepower of a cruiser. Though often (and incorrectly) classified as 'heavy destroyers' or 'light cruisers', frigates are used on interior territorial patrols and generally work alone. Larger than a destroyer but not quite to cruiser size, these vessels are fairly new and have not found their niche as of yet. Frigates also have the capacity to carry a small fighter screening force of 5-9 multipurpose aircraft.

Destroyer: Small airships that support, defend, and bolster the firepower of larger capital ships. Though not meant to take on capital ships themselves, they have developed an interesting weapon, a so-called 'aerial torpedo' or 'rocket' that can be launched from a destroyer and cause significant damage to an opposing capital ship. Generally very fast, lightly armed and armored, they can pose a serious threat to small fighters (given that destroyer's primary weapons can double as AA if needed), other destroyers, civilian and merchant transport, and ground forces given their lower gun decks.

Gunboat: Not to be confused with 'Gunship', these vessels are the same size as destroyers but are NOT meant to take on other airships aside from other gunships. Their only gun deck is a series of turrets that can be moved from a level firing position (strafing position), to a ground attack position (aerial bombardment). They have no armor as they are usually well out of range of ground-based defences and are 5-7 knots faster than a destroyer. They are also equipped with a 'bomb rack' near the stern of the ship where explosive ordnance can be dropped on enemy forces/fortifications.

Red Dragon Mercenary Corps Chain of Command:

The first three Companies of the RDMC create what is known to most as the 'Vanguard'. Tactically, the 3rd Company leads the assault with the 1st Company and both are protected by the 2nd Company. You hardly ever see the Vanguard acting seperately except in certain 'emergency' situations.

Dominic Sieger: Mercenary King, SSS+ Rank Battlemage, Commander-in-Chief of entire Corps and Captain of 1st Company. Also known as 'The Reaper' due to his numerous Area of Effect (AoE) spells that can wipe out entire groups of foes. Flagship: Maelstrom, Maelstrom-class Battlecarrier.

A hot head at times, calm as can be at others, he along with close friends Thomas and Gerard, formed a three-man group that won fame and accolades for their protection of the previous Mercenary King and several nobles during an assassination attempt several years ago. Later expanded his group into a Company and then into a Corps and incorporated several members of different species which, in many peoples eyes, has made Schildland stronger.

Thomas Stone: Captain of 2nd Company. S+ Rank Guardian. Known coliquially as 'The Wall'. Flagship: Defender, Guardian-class Dreadnaught.

A friend of Dominic and Gerard since childhood, he was always the one to step in when things got hectic. The three joined the Adventurers Guild together and swiftly rose through the ranks as a three-man team until Dominic had the idea of expanding their group into a Company and then into a Corps. Oftentimes enough he's three sheets to the wind drunk but oddly enough, it doesn't seem to effect him.

Gerard Lancer: Captain of 3rd Company. S Rank Halberdier. Known as the 'The Spear'. Flagship: Hussar, Lancer-class Assault Cruiser.

The son of the previous Mercenary King before Dominic, and a close friend of Dominic and Thomas from childhood, he was always the 'cool, calm, collected' type of friend who would try to diffuse a situation before it became violent. Was against the idea of their group expanding until he realized that, as a potential candidate for Mercenary King, he would have to eventually learn to lead large forces into battle.

The 4th and 5th Companies create the 'Noble Guard'. These two Companies work in tandem to protect the capital of Schildland from any threat both foreign and domestic. They also serve as a Judiciary as well as Political Corps that advises the Mercenary King on matters of importance both within and without the Corps. Effectively, they ensure the Mercenary King doesn't become a tyrant and makes sure that all laws are obeyed.

Rebecca Lorde: Captain of the 4th Company. A+ Rank Fusilier. Known as 'The Duke'. Second-higest social rank after the Mercenary King and a member of the Grand Council. Flagship: Noblesse Oblige, Noble-class Panzerkreuzer. A bit of an arrogant person but it's all just a front. When she's serious, she loses the arrogant tone which makes people understand and listen to her.

Jeremy Sharp: Captain of the 5th Company. A+ Grenadier. Known as 'The Viscount'. Third-highest social rank in RDMC and also a member of the Grand Council. Flagship: Peerage, Noble-class Panzerkreuzer. What one would consider the typical 'playboy' of the nobility yet he never does anything too crass that would bring dishonor to his family name.

The 6th Company alone is responsible for medical care both on and off the battlefield. Bound by the oath to 'Do No Harm', they are the only non-combat branch of the RDMC. The 6th is comprised of medics, doctors, surgeons, healers, priests and a few water and light dragons. The Commander is not only given the rank of 'Captain' but is also the Chief Surgeon of the Hospital. Their flagship, a heavily modified passenger liner, serves as a mobile hospital and has very little armor, no weapons, and is generally known as a 'Section 7 (or S7) refit'.

Gustav Hietz: Captain of the 6th Company. S+ Physician. Known as 'The Healer'. An accomplished physician who knows both medicinal methods and magical healing. An expert in surgery and light magic, he commands the 6th Company with the same rule as any hospital: 'Do No Harm'. Flagship: Hospitallier, Modified 'Olympic'-class Passenger Liner.

The 7th, 8th, and 9th Companies are formed from the various indiginous tribes in Schildland and are looked upon with respect and admiration by the others in the company as, even though they technically aren't part of Schildland, they share the nation with the people, trade, and even fight in its defence.

Though the leaders of the tribes recognize the Mercenary King as the leader of the Schildland nation they and the tribes themselves do not swear fealty to him but rather a bond of mutual respect and understanding. This has led to some strife but overall the system works well enough that most disputes are settled without getting too much attention or stirring up too mich trouble.

Jaeger Arcos-Eiszahn: Captain of the 7th Company. A-rank Musketeer. Known as 'The Ranger'. Flagship: Interceptor, Modified Zalnasian Type III Fast Cruiser which has the distinction of being the fastest airship in the entirety of the Corps.

A member of the Ice Fang (Eiszahn) wolf tribe in the northern reaches of Schildland. Has snow-white fur of his tribe but hails from their southernmost settlement Arcos which only sees snow in the deep winter months. Took a liking to human weaponry and began using a type of rifle called a 'Nadelgewehr' (Needle Rifle) and has modified it according to his specifications.

He often works alongside his second in command, Wald, who is an expert wind mage and is proficient in melee weapons like the poleax or halberd.

Vitori: Captain of the 8th Company. Known as 'The Swift'. Flagship: Donnerburg, Modified Aachen-class Carrier (Known as Mountain-class).

A member of the Nebel Griffon tribe from the eastern mountains (there are three seperate tribes: Trave, Warnow and Nebel but they answer to one chief) who, along with other griffons, work with humans to safeguard Schildland. Tends to be a bit prideful and smug but knows how best to lead her griffons best and where to strike as to do the most damage. Flagship: Donnerburg, Modified Aachen-class Carrier (Known as Mountain-class).

Weiss: Captain of the 9th Company. Known as 'The Stalwart'. Flagship: Feuerberg, Mountain-class Carrier

An albino dragon that came to Schildland after apes attacked the hatchery in the dragon realms. As an albino he was shunned by other dragons with elements but he strove to become stronger. To that end he joined the RDMC and quickly rose through the ranks to become Captain of the newly created 9th Company. Like the 8th it is amost exclusively dragons with humans acting as support crew.

Thanks to his training regimen (as well as a healthy diet) he is the largest and strongest dragon in the Company, so much so that even those with elemental powers cannot best him. Yet he is never arrogant or boastful as his youth has shown him that such traits are ill-advised for a dragon like him. He strives to overturn the seemingly accepted dogma that Albinos (and to an extent, furred dragons) are far from useless. Flagship: Feuerberg, Mountain-class Carrier.

The 10th Company is, like the 6th, non-combatant but still some do still find their way to the battlefield. As an army of engineers, mechanics, tinkerers, inventors, and even a few mad scientists, they have the responsibility of designing, creating and testing any sort of tool or weapon the RDMC might need or use during deployment. Their airship is the very symbol of their engineering skill (or perhaps an estimation of insanity, Dominic never can tell...)

Andreus Maester: Captain of the 10th Company. AAA+ Rank Engineer known as 'The Mechanist'. Flagship: Frankenstein, "Amalgamation"-class (Type: UNKNOWN) Appears to be a partial battlecruiser hull (fore and aft sections) with dreadnaught citidel (center hull) and armament, light cruiser agility, and capable of launching a small number of aircraft (partial flight deck placed over stern deck). Believed to be assembled from various airships in Rhein that had been scrapped.

Genius, Madman, Insane, Brilliant, all of these and more have described Andreus time and again, yet time and again he has shown that he can and will overcome any obsticle placed before him. He is the brains behind some of the RDMCs most recognizable tools and deadliest weapons. Though some of his inventions in war have raised a few eyebrows and made others question if the war was having a negative effect on his mind, those opinions have either been kept silent or reversed when he unveiled machines to assist the populace after the war was over.

The 11th and 12th Companies are the final of the RDMCs forces. They are the only Companies with dedicated Carriers as their flagships and are generally sent in to support the other fleets in major operations or to perform scouting operations before a big offensive.

Hector Lowe: Captain of the 11th Company. A-Rank Pilot known as 'The Bombardier'. Flagship: Resiliant, Aachen-class Carrier purchased from Rhein.

A big man who prefers the loud droning of multi-engined bombers and heavy fighters to interceptors. In his opinion, the more engines an aircraft has, the left of a chance of it crashing. As a pilot, he became famous for flying a bomber in the early days of the war, having it shot to pieces while still accomplishing his mission with no crew casualties, and returning to base. The craft he flew made it back and successfully landed but the gear collapsed upon landing, scratching it from service and freeing him and his crew up to take over a new bomber. Instead, he got command of a Carrier and his crew assigned as his bridge officers.

Ian Sieger: Captain of the 12th Company. B-Rank Pilot known as 'The Fighter'. Flagship: Defiance, Aachen-class Carrier purchased from Rhein.

The younger brother of Dominic, he joined the group shortly after Dominic began expanding hos forces to become the RDMC. While initially under his brothers watchful eye, he show incredible skill in a single-engine dighter and won accolades as an interceptor. In the first month of the war he downed seven enemies, making him an ace. By the time the Sibirians were in retreat, he was known as the 'Ace of Aces'. With recent developments, the 12th Company was sent forward to investigate the possibility of enemy forces gathering Rennslaer Field.