It is an important and popular fact that things are not always what they seem. For instance, within the virtual reality first person shooter 'Gun Gale Online', top ranked players assumed they were better players because they had achieved so much: winning championships, earning money from said championships, spending much of their lives honing their skills, and so on. Whilst all the other players had ever done was muck about with unusual combinations of weaponry and having a good time. But, conversely, the other players thought they were better for precisely the same reasons.

However, the perception of how 'good' a given player was at GGO was completely and utterly shattered, when a new player won the Bullet of Bullets championship after only a day of practice beforehand.

Curiously enough, when the 'Death Gun incident' occurred, many players simply did not take the supposed threat seriously, even once the deaths had been unveiled publicly. Some have blamed this lack of caring, on the fact that the whole scenario was considered microscopic compared to Sword Art Online, which only had occurred only a year previously. This relationship would be explored more in the controversial book 'Some More of Gaming's biggest Mistakes' by David Schmidt as one of its central themes, alongside: the cancellation of Command and Conquer: Generals 2, and Wargaming's monetisation schemes.