Spell Cards and Designated Cards revealed up to chapter 9.

Spell Cards: #1 – 35. - Spell Cards Revealed: 19 out of 35.

Spell Card #1: Peek - View targets undergarments. Must be in visual range.

Spell Card #2: Defensive Wall - Protects you from an attack spell once.

Spell Card #3: Reflect - Reflects an attack spell once.

Spell Card #4: Magnetic Force - Allows one person to fly to the location of someone previously met.

Spell Card #7: Trade - Establish a trade between two parties. Goes into effect immediately and will be fulfilled immediately on completion of the agreement.

Spell Card #8: Return -Allows caster to fly back to a previously visited location.

Spell Card #9: Clone – Create a single shadow clone of the user with 50% of energy stores. Knowledge gained and remaining energy will return to the original upon destruction. 12 hour time limit.

Spell Card #12: Leave – Teleport to a location previously visited.

Spell Card #17: Drawbridge - Protect once against physical attacks.

Spell Card #21: Dispel – Dispel a single spell or curse.

Spell Card #22: Blackout Curtain – Hide a location from all divination, tracking, and recording for a time.

Spell Card #23: Water of Life – Washes a single target in healing water of life. Heals all injuries in seconds but does not cure illness's, curse's, or missing organs/limbs.

Spell Card #24: Trace – Place a tracer on a target. Can find the location of the target as long as the trace still exists.

Spell Card #26: Guidepost - Give away general location of a target. Within 50 miles.

Spell Card #29: Cling – Stick to surfaces like walking across the ground for 12 hours.

Spell Card #30: Purify – Cure a disease.

Spell Card #33: Recycle - Allows an item converted from a card to be changed into card form once more.

Spell Card #34: Accompany - Fly all designated people within a radius of 20 m around the caster – including the caster – to the location of previously been location or previously met person.

Spell Card #35: Contact - Allows mental communication or video calling through the binder with anyone previously met.

Designated cards # 1 – 75: - Designated Cards Revealed: 42 out of 75.

#1 – 44 One time use cards.

#45 – 62 Multiple use cards.

#63 – 75 Stationary cards.

#1: Patch of Forest – The entrance to the giant forest called the "Mountain God's Garden" where many unique endemic species live. You may collect whatever you can carry in a bag from the forest but many of the inhabitants will try to eat you.

24 hours access before immediate ejection. You may leave at any time by saying "Exit Forest".

#4: Breathable Bon Bon – Taste the exquisite taste of fine chocolate and gain the strength to breathe in any environment for 6 hours. Box of ten.

#5: Golden Scales – When faced with a two-option choice, these scales will tell you which is better for your future.

#6: Origin Seed – Return one to their origin.

#7: Miniature Dragon - A dragon small enough to fit in your hand. It will obey your commands and will eventually learn to talk if raised with love.

#8: Angel's Breath – She cures one person of all wounds and ills, restoring them to perfect health.

#11: Book of V.I.P Passes – You can enter any establishment with these passes. Book of 100.

#12: Pre-Order Vouchers – Write the name of any commercially available product on a voucher and you'll be guaranteed to get it regardless of its scarcity (You still have to pay). A book of 100.

#14: Double Postcard to the Dead – Mail this return postage-paid postcard to a deceased person, and you will get a reply the next day. A book of 10.

#15: Parrot Candy – Sucking on this candy enables you to produce any voice. The effect lasts until you next ingest something. A set of 1 pack, 50 candies per pack.

#16: Hormone Cookies – After eating this cookie, your sex will temporarily change for 24 hours. A set of 1 box; 20 cookies per box. (Does not create fertility for the opposite sex.)

#19: Fledgling Athlete – Write a sport on the egg and warm this magic egg in your hand for three hours a day for one to five years, and you will become a top athlete when it hatches. Actively working toward the goal will decrease the time needed until the egg hatches.

#21: Fledgling Musician – Write a musical instrument on the egg and warm this magic egg in your hand for three hours a day for one to five years, and you will become a top musician when it hatches. Actively working toward the goal will decrease the time needed until the egg hatches.

#27: Instant Foreign Language School – Spend time studying a language at this school, Study for 24 hours straight and you will become fluent in the language.

#29: Witch's Rejuvenation Potion – Each pill makes you physically younger by one year. You will retain all knowledge and memories. Beware, as you will die if you take more than your age. One vial contains 100 pills.

#34: Mad Scientist's Steroids – Get all the muscles you want without exercise. You must drink a liter a day for a week, and it tastes horrible. One box with 7 one liter bottles. First use will transform the body to the users wishes. Further use will give boosts to growth and help break limits.

#36: Spa Beauty Treatment – A relaxing day at the Spa being treated by specialists for all your beauty needs. 1 use – 12 hours.

#38: Plastic King – Recombine the parts of this 1:1 scale model kit to build any kind of vehicle. Fully functional, fuel not included.

#41: Crazy Bomber – A tiny untraceable bomb. Smaller than a thumb and can fit in all kinds of places. Whatever surface it sticks to will cause the bomb to blend in and hide. No matter what, it won't detonate until the user chooses to. Power scales with total energy pool of the user when formed.

#44: Chameleon Cat – An endangered species. It can transform into any animal. However, its mass remains constant, so it will be a tiny elephant or a large hamster. 1 cat per card.

#45: Secret Loyalty Cloak – You will be under the effect of "Blackout Curtain" while wearing this cape. Can be worn indefinitely. Each cloak is bonded to the first one to wear it, it will not allow another to use its effect.

#46: Memory Helmet – You will never forget things you see or hear while wearing this helmet. Unfortunately, it's extremely large and heavy. 10 uses, once removed it will count as a use.

#48: Levitation Stone – A stone about one carat in size that levitates. It can levitate one person and receives energy from sunlight. 1 stone per card.

#52: Paladin's Necklace – Anyone wearing this will reflect spells cast upon them by others and be able to undo spells placed on others by touching them. 10 uses. Only takes effect when actively worn. Defense max's out at 2x the wearers max energy output.

#53: Sacrifice Armor – Renders ineffective any attack by a weapon. Beware, as it will randomly break sometime within the first 50 attacks. All attacks of all levels done from all sources stack with a max of 50 hits in total being blocked. Defense max's out at 2x the wearers max strength output.

#54: Quiver of Frustration – You will be able to cast as many "Leaves" as you have arrows. It comes with 10 arrows, and one will be used each time you cast "Leave." Arrows not used after 24 hours will dissolve.

#55: Imp's Wink – You will experience the most amazing ecstasy when she winks at you. She can appear multiple times. Be warned, it can get addictive. Takes the form of an earing.

#56: X-Ray Goggles – You can see through things. An adjustment dial allows you to set the x-ray depth.

#57: Tome of a Thousand Tales – A book that shows you a different story each time you open it. If you want to stay on the same story when you put it down, use the special included bookmark.

#62: Night Jade – A jewel "blessed" by the Devil. When danger is about to befall its owner, it will warn the holder. 5 uses.

#63: Panda Maid – An endangered species. Very neat and loves to cook, and each has a hobby such as sewing or gardening. 1 panda per card, cannot leave designated location, does not speak.

#64: Pitcher of Eternal Water – A jar from which pure, clean water (Up to 1000 L per day) continually flows. You can turn off the flow at any time.

#65: Healing Hot Springs – A hot spring that cures you of any skin condition. Bathing in it for half an hour a day gives you skin as soft and smooth as a baby's. Heal's minor wounds and soothes aches and pains. Continuous but slow healing.

#66: Venomous Snake Golems – Summon a group of venomous golem snakes to defend a territory. Group of thirty snakes, cannot leave the designated location.

#67: Shield of Faith – Blocks all forms of teleportation in or out in a radius of 10 M from the designated location. Can be adjusted up to 10 M and will only be removed when the user cancels it. Once canceled it is gone for good.

#68: Medical Check-Up – A full-body medical scan. It can detect even the faintest of curse's or trackers that most doctors can't find. It only scans and does not heal.

#69: Miniature Mermaid – A mermaid small enough to fit in your hand. A comfortable living environment puts her in a good mood, and she will sing with her beautiful voice. Once placed in a home, it cannot leave the designated home.

#70: Hideout Realtor – The agent will build a secret room just for you at a place of your choosing.

#72: Mystery Pond – Release one fish into this pond, and there will be one more fish of that type the next day. You can keep any combination of fish in this pond, even saltwater and freshwater fish together. The pond supplies food to all fish, user must select a fish each day to produce, or nothing will happen.

#73: Tree of Plenty – A tree that bears all sorts of fruit. No matter how much you harvest, it will be full again the next day. The type and number of fruit are random.

#74: Liquor Spring – Every day, the springs water will become a random alcoholic drink of exquisite taste and extraordinary quality.

#75: Tobacco Vending Machine – Every day, the options change and you may select a single box of tobacco.